S | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Typecheck |
safeDiv | Swarm.Game.Step |
safeExp | Swarm.Game.Step |
safeIndex | Swarm.Util.UnitInterval |
SAfter | Swarm.Game.State |
Said | Swarm.Log |
Salvage | Swarm.Language.Syntax |
SAnnotate | Swarm.Language.Syntax |
SApp | Swarm.Language.Syntax |
Save | Swarm.Game.Failure |
saveAchievementsInfo | Swarm.Game.Achievement.Persistence |
saveMapFile | Swarm.TUI.Editor.Controller |
saveScenarioInfo | Swarm.Game.ScenarioInfo |
Say | Swarm.Language.Syntax |
SBefore | Swarm.Game.State |
SBind | Swarm.Language.Syntax |
SC | Swarm.Game.ScenarioInfo |
sc | Swarm.Game.World.Parse |
Scan | Swarm.Language.Syntax |
sccInfo | Swarm.Game.Scenario.Objective.Graph |
Scenario | |
1 (Type/Class) | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
2 (Data Constructor) | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
3 (Data Constructor) | Swarm.Doc.Gen |
scenarioAttemptMetrics | Swarm.Game.Scenario.Scoring.Best |
scenarioAttrs | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioAuthor | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioBestByAstSize | Swarm.Game.Scenario.Scoring.Best |
scenarioBestByCharCount | Swarm.Game.Scenario.Scoring.Best |
scenarioBestByTicks | Swarm.Game.Scenario.Scoring.Best |
scenarioBestByTime | Swarm.Game.Scenario.Scoring.Best |
ScenarioCodeMetrics | |
1 (Type/Class) | Swarm.Game.Scenario.Scoring.CodeSize |
2 (Data Constructor) | Swarm.Game.Scenario.Scoring.CodeSize |
scenarioCodeMetrics | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
ScenarioCollection | Swarm.Game.ScenarioInfo |
scenarioCollectionToList | Swarm.Game.ScenarioInfo |
ScenarioConfigControl | Swarm.TUI.Model.Name, Swarm.TUI.Model |
ScenarioConfigFileSelector | Swarm.TUI.Model.Name |
scenarioConfigFocusRing | Swarm.TUI.Launch.Model |
ScenarioConfigPanel | Swarm.TUI.Model.Name |
ScenarioConfigPanelControl | Swarm.TUI.Model.Name |
ScenarioConfigPanelFocusable | Swarm.TUI.Model.Name |
scenarioCreative | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioDescription | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioDurationMetrics | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
scenarioElapsed | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
scenarioElapsedTicks | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
ScenarioEndModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
scenarioEntities | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioInfo | |
1 (Type/Class) | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
2 (Data Constructor) | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
ScenarioInfoPair | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
ScenarioItem | Swarm.Game.ScenarioInfo |
scenarioItemByPath | Swarm.Game.ScenarioInfo |
scenarioItemName | Swarm.Game.ScenarioInfo |
scenarioKnown | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
scenarioName | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioNavigation | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioNotFound | Swarm.Game.Failure |
scenarioObjectives | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioOptions | Swarm.Game.Scenario.Scoring.ConcreteMetrics |
ScenarioOutcome | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
scenarioPair | Swarm.Doc.Pedagogy |
scenarioPath | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
scenarioRecipes | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioRef | Swarm.TUI.Model.UI |
scenarioRobots | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
Scenarios | Swarm.Game.Failure |
scenarios | Swarm.TUI.Model |
scenariosDir | Swarm.Doc.Schema.Render |
scenarioSeed | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioSolution | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioStarted | Swarm.Game.Scenario.Scoring.Best |
ScenarioStatus | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
scenarioStatus | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
scenarioStepsPerTick | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioSuggested | Swarm.Game.State |
scenarioToAppState | Swarm.TUI.Model.StateUpdate |
scenarioToGameState | Swarm.Game.State |
scenarioVersion | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioWorlds | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
schemaContent | Swarm.Doc.Schema.Parse |
SchemaData | |
1 (Type/Class) | Swarm.Doc.Schema.Parse |
2 (Data Constructor) | Swarm.Doc.Schema.Parse |
schemaExtension | Swarm.Doc.Schema.Render |
SchemaIdReference | |
1 (Type/Class) | Swarm.Doc.Schema.SchemaType |
2 (Data Constructor) | Swarm.Doc.Schema.SchemaType |
schemaJsonOptions | Swarm.Doc.Schema.Refined |
schemaPath | Swarm.Doc.Schema.Parse |
SchemaRaw | |
1 (Type/Class) | Swarm.Doc.Schema.Refined |
2 (Data Constructor) | Swarm.Doc.Schema.Refined |
schemasDir | Swarm.Doc.Schema.Render |
SchemaType | Swarm.Doc.Schema.SchemaType |
schemaType | Swarm.Doc.Schema.Refined |
scMap | Swarm.Game.ScenarioInfo |
scOrder | Swarm.Game.ScenarioInfo |
Scout | Swarm.Language.Syntax |
Script | Swarm.Game.Failure |
ScriptSelector | Swarm.TUI.Model.Name |
scriptToRun | Swarm.TUI.Model |
scrollable | Swarm.Game.Scenario.Topography.WorldDescription, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scrollView | Swarm.TUI.Controller |
SDef | Swarm.Language.Syntax |
SDelay | Swarm.Language.Syntax |
SearchPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
Seed | Swarm.Game.World.Gen, Swarm.Game.State, Swarm.TUI.Model |
seed | Swarm.Game.State |
seedProgram | Swarm.Game.Step |
SeedSelector | Swarm.TUI.Model.Name |
seedVal | Swarm.Game.Scenario.Status |
seedValueEditor | Swarm.TUI.Launch.Model |
SelectionComplete | Swarm.TUI.Editor.Model |
Self | Swarm.Language.Syntax |
Selfdestruct | Swarm.Language.Syntax |
selfDestruct | Swarm.Game.Robot |
Separator | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
sequenceSigned | Swarm.Game.Scenario.Topography.Navigation.Portal |
SerializableLaunchParams | Swarm.Game.Scenario.Status |
setFocus | Swarm.TUI.Controller.Util |
setIncomplete | Swarm.Game.Scenario.Objective |
Setname | Swarm.Language.Syntax |
setStore | Swarm.Game.CESK |
Severity | Swarm.Log |
sForce | Swarm.Language.Elaborate |
Sha1 | |
1 (Type/Class) | Swarm.Game.State |
2 (Data Constructor) | Swarm.Game.State |
SheetType | Swarm.Doc.Gen |
ShiftKey | Swarm.TUI.Controller.Util |
shouldHideWorldCell | Swarm.TUI.Editor.Masking |
shouldSkipSelection | Swarm.TUI.Model.Goal |
showEnum | Swarm.Util |
showErrorPos | Swarm.Language.Parse |
showHoverInfo | Swarm.Language.LSP.Hover |
showLowT | Swarm.Util |
showShortError | Swarm.Language.Parse |
showT | Swarm.Util |
showTypeErrorPos | Swarm.Language.LSP |
SICollection | Swarm.Game.ScenarioInfo |
Simple | Swarm.Doc.Schema.SchemaType |
SimpleDelay | Swarm.Language.Syntax |
simpleErrorHandle | Swarm.Util.Effect |
singleAchievementDetails | Swarm.TUI.View.Achievement |
singleGoalDetails | Swarm.TUI.View.Objective |
SingleOrList | |
1 (Type/Class) | Swarm.Doc.Schema.SchemaType |
2 (Data Constructor) | Swarm.Doc.Schema.SchemaType |
SingleStep | Swarm.Game.State |
singleStep | Swarm.Game.Step |
singleton | |
1 (Function) | Swarm.Language.Context |
2 (Function) | Swarm.Language.Requirement |
3 (Function) | Swarm.Game.Entity |
singletonCap | Swarm.Language.Requirement |
singletonDev | Swarm.Language.Requirement |
singletonInv | Swarm.Language.Requirement |
singularSubjectVerb | Swarm.Util |
SISingle | Swarm.Game.ScenarioInfo |
SkeletonScenario | |
1 (Type/Class) | Swarm.TUI.Editor.Json |
2 (Data Constructor) | Swarm.TUI.Editor.Json |
skolemize | Swarm.Language.Typecheck |
SKpair | |
1 (Type/Class) | Swarm.Game.Step |
2 (Data Constructor) | Swarm.Game.Step |
SLam | Swarm.Language.Syntax |
sleepForever | Swarm.Game.State |
sleepUntil | Swarm.Game.State |
SLet | Swarm.Language.Syntax |
sLoc | Swarm.Language.Syntax |
smallHittingSet | Swarm.Util |
Snd | Swarm.Language.Syntax |
Sniff | Swarm.Language.Syntax |
solutionCommands | Swarm.Doc.Pedagogy |
SolutionSource | Swarm.Game.State |
Some | |
1 (Type/Class) | Swarm.Game.World.Typecheck |
2 (Data Constructor) | Swarm.Game.World.Typecheck |
SomeTy | |
1 (Type/Class) | Swarm.Game.World.Typecheck |
2 (Data Constructor) | Swarm.Game.World.Typecheck |
sortAndPruneSchemas | Swarm.Doc.Schema.Arrangement |
sortInventory | Swarm.TUI.Inventory.Sorting |
sortPair | Swarm.Util |
Source | Swarm.Language.Typecheck |
sourceTextLength | Swarm.Game.Scenario.Scoring.CodeSize |
south | Swarm.Game.Location |
Spacer | Swarm.TUI.Model.Goal |
SPair | Swarm.Language.Syntax |
SpecialKeyNames | Swarm.Doc.Gen |
specialKeyNames | Swarm.Language.Key |
speed | Swarm.TUI.Model |
Split | Swarm.Language.Syntax |
SProj | Swarm.Language.Syntax |
squote | Swarm.Util |
src | Swarm.Game.Scenario.Topography.Placement |
SRcd | Swarm.Language.Syntax |
SrcLoc | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
SRequirements | Swarm.Language.Syntax |
SSingle | Swarm.Game.State |
standardCell | Swarm.Game.Scenario.Topography.Cell |
Standout | Swarm.Game.Scenario.Style |
startGame | Swarm.TUI.Model.StateUpdate |
StartGameButton | Swarm.TUI.Model.Name |
startGameWithSeed | Swarm.TUI.Model.StateUpdate |
StartOver | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
StartOverButton | Swarm.TUI.Model.Name, Swarm.TUI.Model |
startWebThread | Swarm.Web |
staticChar | Swarm.TUI.View.CellDisplay |
staticDisplay | Swarm.TUI.View.CellDisplay |
stdEntityMap | Swarm.TUI.Model |
stdRecipes | Swarm.TUI.Model |
Step | Swarm.Game.State |
stepCESK | Swarm.Game.Step |
stepRobot | Swarm.Game.Step |
STerm | Swarm.Language.Syntax |
sTerm | Swarm.Language.Syntax |
stoneAttr | Swarm.TUI.View.Attribute.Attr |
StoneT | Swarm.Game.Terrain |
Store | Swarm.Game.CESK |
StreamNode | Swarm.Language.Text.Markdown |
StreamNode' | Swarm.Language.Text.Markdown |
Stride | Swarm.Language.Syntax |
Strikethrough | Swarm.Game.Scenario.Style |
stripDir | Swarm.Game.World.Load |
stripVResult | Swarm.Language.Value |
Strong | Swarm.Language.Text.Markdown |
Structure | Swarm.Game.Scenario.Topography.Structure |
structure | Swarm.Game.Scenario.Topography.Structure |
StructureName | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Placement |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Placement |
structures | Swarm.Game.Scenario.Topography.Structure |
style | Swarm.Game.Scenario.Style |
StyleFlag | Swarm.Game.Scenario.Style |
styleFlagJsonOptions | Swarm.Game.Scenario.Style |
sType | Swarm.Language.Syntax |
Sub | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Syntax |
substU | Swarm.Language.Typecheck |
subworld | Swarm.Game.Universe |
SubworldName | |
1 (Type/Class) | Swarm.Game.Universe |
2 (Data Constructor) | Swarm.Game.Universe |
subworldName | Swarm.Game.Scenario.Topography.Navigation.Portal |
surfaceEmpty | Swarm.Util |
Surveil | Swarm.Language.Syntax |
Swap | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Modify |
Swap' | Swarm.Game.Step |
SwapSame | Swarm.Game.Achievement.Definitions |
SwarmAPI | Swarm.Web |
swarmApiHtml | Swarm.Web |
swarmApiMarkdown | Swarm.Web |
swarmAttrMap | Swarm.TUI.View.Attribute.Attr |
swarmLangFileExtension | Swarm.TUI.Launch.Prep |
swarmRepoUrl | Swarm.Constant |
SwarmSchema | |
1 (Type/Class) | Swarm.Doc.Schema.Refined |
2 (Data Constructor) | Swarm.Doc.Schema.Refined |
symbol | Swarm.Game.World.Parse |
Syntax | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
syntax | Swarm.Language.Syntax |
Syntax' | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
SystemFailure | Swarm.Game.Failure |
SystemLog | Swarm.Log |
systemRobot | Swarm.Game.Robot |