N | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Abstract |
Name | Swarm.TUI.Model.Name, Swarm.TUI.Model |
name | |
1 (Function) | Swarm.Game.Scenario.Style |
2 (Function) | Swarm.Game.Scenario.Topography.Structure |
3 (Function) | Swarm.TUI.Editor.Json |
NamedStructure | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Structure |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Structure |
NameGeneration | Swarm.Game.Failure |
NameGenerator | |
1 (Type/Class) | Swarm.Game.ResourceLoading |
2 (Data Constructor) | Swarm.Game.ResourceLoading |
nameGenerator | Swarm.Game.State |
nameList | Swarm.Game.ResourceLoading |
nameParts | Swarm.TUI.Model |
narrowToPosition | Swarm.Language.LSP.Hover |
Navigation | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Navigation.Portal |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Navigation.Portal |
navigation | Swarm.Game.Scenario.Topography.WorldDescription, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
nearestDirection | Swarm.Game.Location |
needsRedraw | Swarm.Game.State |
Neg | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Syntax |
Neq | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Syntax |
NestedAtomic | Swarm.Language.Typecheck |
newEntity | Swarm.Game.World, Swarm.Game.CESK |
Newer | Swarm.TUI.Model.Repl, Swarm.TUI.Model, Swarm.TUI.Controller |
NewGame | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
NewGameMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
NewReleaseFailure | Swarm.Version |
newREPLEditor | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
newREPLHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
newWorld | Swarm.Game.World |
Next | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
NextButton | Swarm.TUI.Model.Name, Swarm.TUI.Model |
nextScenario | Swarm.TUI.Model |
NoChange | Swarm.Game.World.Modify |
NoColor | Swarm.TUI.Model |
Node | Swarm.Language.Text.Markdown |
nodeIDs | Swarm.Game.Scenario.Objective.Graph |
nodes | Swarm.Language.Text.Markdown |
NoFunParams | Swarm.Game.World.Compile |
NoInstance | Swarm.Game.World.Typecheck |
NoLoc | Swarm.Language.Syntax |
noLoc | Swarm.Language.Syntax |
NoMainUpstreamRelease | Swarm.Version |
NoMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
NonSimpleVarType | Swarm.Language.Typecheck |
Noop | Swarm.Language.Syntax |
NoOrderFile | Swarm.Game.Failure |
normalizeScenarioPath | Swarm.Game.ScenarioInfo |
north | Swarm.Game.Location |
Not | |
1 (Data Constructor) | Swarm.Game.Scenario.Objective.Logic |
2 (Data Constructor) | Swarm.Language.Syntax |
3 (Data Constructor) | Swarm.Game.World.Syntax |
NotAnything | Swarm.Game.World.Typecheck |
NotAThing | Swarm.Game.World.Typecheck |
NotFun | Swarm.Game.World.Typecheck |
notifAttr | Swarm.TUI.View.Attribute.Attr |
Notifications | |
1 (Type/Class) | Swarm.Game.State |
2 (Data Constructor) | Swarm.Game.State |
notificationsContent | Swarm.Game.State |
notificationsCount | Swarm.Game.State |
NotStarted | Swarm.Game.Scenario.Status, Swarm.Game.ScenarioInfo |
novelSolutionCommands | Swarm.Doc.Pedagogy |
NoWinCondition | Swarm.Game.State |
number | Swarm.Util |