| R | Swarm.Language.Syntax |
| raise | Swarm.Game.Step |
| randGen | Swarm.Game.State |
| Random | Swarm.Language.Syntax |
| randomName | Swarm.Game.Step.Util |
| RawCellVal | Swarm.Game.World.Syntax |
| RawNode | Swarm.Language.Text.Markdown |
| ReadableIORef | Swarm.ReadableIORef |
| readAppData | Swarm.Game.ResourceLoading |
| readFileMay | Swarm.Util |
| readFileMayT | Swarm.Util |
| readIORef | Swarm.ReadableIORef |
| readMap | Swarm.Game.Scenario.Topography.Structure |
| readTerm | Swarm.Language.Parse |
| readTerm' | Swarm.Language.Parse |
| readTerrain | Swarm.Game.Terrain |
| recalcViewCenter | Swarm.Game.State |
| Recipe | |
| 1 (Type/Class) | Swarm.Game.Recipe |
| 2 (Data Constructor) | Swarm.Game.Recipe |
| recipeCatalysts | Swarm.Game.Recipe |
| RecipeGraph | Swarm.Doc.Gen |
| recipeInputs | Swarm.Game.Recipe |
| recipeOutputs | Swarm.Game.Recipe |
| Recipes | |
| 1 (Data Constructor) | Swarm.Game.Failure |
| 2 (Type/Class) | Swarm.Game.State |
| 3 (Data Constructor) | Swarm.Doc.Gen |
| recipesAddress | Swarm.Doc.Gen |
| recipesCat | Swarm.Game.State |
| recipesFor | Swarm.Game.Recipe |
| recipesIn | Swarm.Game.State |
| recipesInfo | Swarm.Game.State |
| RecipesModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| recipesOut | Swarm.Game.State |
| recipeTime | Swarm.Game.Recipe |
| recipeWeight | Swarm.Game.Recipe |
| recombineExtension | Swarm.Doc.Schema.Render |
| rectHeight | Swarm.Game.Scenario.Topography.Area |
| rectWidth | Swarm.Game.Scenario.Topography.Area |
| redAttr | Swarm.TUI.View.Attribute.Attr |
| Ref | Swarm.TUI.Editor.Model |
| Reference | Swarm.Doc.Schema.SchemaType |
| Reflect | Swarm.Game.World.Syntax |
| reflow | Swarm.Util |
| RelativeDir | Swarm.Language.Direction, Swarm.Language.Syntax |
| relativeTo | Swarm.Game.Location |
| Remove | Swarm.Game.World.Modify |
| removeEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| removeRobotFromLocationMap | Swarm.Game.State |
| removeSupersets | Swarm.Util |
| renderDisplay | Swarm.TUI.View.CellDisplay |
| renderDoc | Swarm.Language.LSP.Hover |
| renderDutyCycle | Swarm.TUI.View |
| renderGoalsDisplay | Swarm.TUI.View.Objective |
| RenderingInput | |
| 1 (Type/Class) | Swarm.TUI.View.CellDisplay |
| 2 (Data Constructor) | Swarm.TUI.View.CellDisplay |
| renderRectDimensions | Swarm.Game.Scenario.Topography.Area |
| renderScenarioMap | Swarm.Game.World.Render |
| renderSortMethod | Swarm.TUI.Inventory.Sorting |
| renderTutorialProgression | Swarm.Doc.Pedagogy |
| renderValue | Swarm.Doc.Schema.Render |
| renderWorldName | Swarm.Game.Universe |
| reorient | Swarm.Game.Scenario.Topography.Navigation.Portal |
| reorientation | Swarm.Game.Scenario.Topography.Navigation.Portal |
| reorientWaypoint | Swarm.Game.Scenario.Topography.Placement |
| replace | Data.BoolExpr.Simplify |
| ReplaceEntity | Swarm.Game.World, Swarm.Game.CESK |
| replaceLast | Swarm.Util |
| replActiveType | Swarm.Game.State |
| ReplControlMode | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replControlMode | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLDone | Swarm.Game.State |
| REPLEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLError | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replHasExecutedManualInput | Swarm.TUI.Model.Repl |
| REPLHistItem | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLHistoryCache | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| replIndex | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replIndexIsAtInput | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLInput | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| replItemText | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replLast | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replLength | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replNextValueIndex | Swarm.Game.State |
| REPLOutput | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| REPLPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replPromptEditor | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replPromptText | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replPromptType | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replScroll | Swarm.TUI.Model |
| replSeq | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLState | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLStatus | Swarm.Game.State |
| replStatus | Swarm.Game.State |
| replType | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| replValid | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| REPLViewport | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| REPLWorking | Swarm.Game.State |
| replWorking | Swarm.Game.State |
| repoGitInfo | Swarm.TUI.Model |
| Reprogram | Swarm.Language.Syntax |
| ReqCap | Swarm.Language.Requirement |
| ReqCtx | Swarm.Language.Requirement |
| ReqDev | Swarm.Language.Requirement |
| ReqInv | Swarm.Language.Requirement |
| Requirement | Swarm.Language.Requirement |
| Requirements | |
| 1 (Type/Class) | Swarm.Language.Requirement |
| 2 (Data Constructor) | Swarm.Language.Requirement |
| requirements | Swarm.Language.Requirement |
| requires | Swarm.Language.Typed |
| reserved | Swarm.Game.World.Parse |
| reservedWords | |
| 1 (Function) | Swarm.Language.Parse |
| 2 (Function) | Swarm.Game.World.Parse |
| resetBlackholes | Swarm.Game.CESK |
| resolveCell | Swarm.Game.World.Typecheck |
| resolveCellItem | Swarm.Game.World.Typecheck |
| Resonate | Swarm.Language.Syntax |
| restartGame | Swarm.TUI.Model.StateUpdate |
| restartREPLHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| Return | Swarm.Language.Syntax |
| ReverseVideo | Swarm.Game.Scenario.Style |
| RID | Swarm.Game.Robot |
| rightLabel | Swarm.TUI.Border |
| Robot | Swarm.Game.Robot |
| robotAttr | Swarm.TUI.View.Attribute.Attr |
| robotCapabilities | Swarm.Game.Robot |
| RobotContext | Swarm.Game.Robot |
| robotContext | Swarm.Game.Robot |
| robotCreatedAt | Swarm.Game.Robot |
| robotDisplay | Swarm.Game.Robot |
| robotEntity | Swarm.Game.Robot |
| RobotError | Swarm.Log |
| RobotFailure | Swarm.Game.Step |
| robotHeavy | Swarm.Game.Robot |
| robotID | Swarm.Game.Robot |
| RobotIntoWater | Swarm.Game.Achievement.Definitions |
| robotInventory | Swarm.Game.Robot |
| robotKnows | Swarm.Game.Robot |
| robotLocation | Swarm.Game.Robot |
| RobotLog | Swarm.Log |
| robotLog | Swarm.Game.Robot |
| RobotLogSource | Swarm.Log |
| robotLogUpdated | Swarm.Game.Robot |
| RobotMap | Swarm.Game.Scenario.RobotLookup |
| robotMap | Swarm.Game.State |
| RobotName | |
| 1 (Type/Class) | Swarm.Game.Scenario.RobotLookup |
| 2 (Data Constructor) | Swarm.Game.Scenario.RobotLookup |
| robotName | Swarm.Game.Robot |
| RobotNamed | Swarm.Language.Syntax |
| RobotNaming | Swarm.Game.State |
| robotNaming | Swarm.Game.State |
| RobotNumbered | Swarm.Language.Syntax |
| robotOrientation | Swarm.Game.Robot |
| RobotPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| robotParentID | Swarm.Game.Robot |
| RobotPhase | Swarm.Game.Robot |
| RobotR | Swarm.Game.Robot |
| RobotRange | Swarm.Game.State |
| robots | Swarm.TUI.Editor.Json |
| robotsAtLocation | Swarm.Game.State |
| robotsByLocation | Swarm.Game.State |
| robotsInArea | Swarm.Game.State |
| RobotsModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| RobotStep | Swarm.Game.State |
| robotStepsPerTick | Swarm.Game.State |
| robotsWatching | Swarm.Game.State |
| RobotUpdate | Swarm.Game.CESK, Swarm.Game.Robot |
| robotWithID | Swarm.Game.Step.Util |
| robotWithName | Swarm.Game.Step.Util |
| rockAttr | Swarm.TUI.View.Attribute.Attr |
| Rot | |
| 1 (Data Constructor) | Swarm.Game.World.Syntax |
| 2 (Type/Class) | Swarm.Game.World.Syntax |
| Rot0 | Swarm.Game.World.Syntax |
| Rot180 | Swarm.Game.World.Syntax |
| Rot270 | Swarm.Game.World.Syntax |
| Rot90 | Swarm.Game.World.Syntax |
| Run | Swarm.Language.Syntax |
| run | Control.Carrier.Accum.FixedStrict |
| runAccum | Control.Carrier.Accum.FixedStrict |
| runBaseWebCode | Swarm.TUI.Controller |
| runCESK | Swarm.Game.Step |
| runCTerm | Swarm.Game.World.Compile |
| runE | Swarm.Util.Yaml |
| runFrame | Swarm.TUI.Controller |
| runFrameTicks | Swarm.TUI.Controller |
| runFrameUI | Swarm.TUI.Controller |
| runGameTick | Swarm.TUI.Controller |
| runGameTickUI | Swarm.TUI.Controller |
| Running | Swarm.Game.State |
| runningAtomic | Swarm.Game.Robot |
| runParser | |
| 1 (Function) | Swarm.Language.Parse |
| 2 (Function) | Swarm.Game.World.Parse |
| runParserTH | Swarm.Language.Parse |
| runRobotIDs | Swarm.Game.Step |
| RunStatus | Swarm.Game.State |
| runStatus | Swarm.Game.State |
| runTC | Swarm.Language.Typecheck |
| RuntimeState | Swarm.TUI.Model |
| runtimeState | Swarm.TUI.Model |
| RunWebCode | Swarm.TUI.Model |
| runWF | Swarm.Game.World |
| runWorld | Swarm.Game.World.Eval |