I | Swarm.Game.World.Typecheck |
iceAttr | Swarm.TUI.View.Attribute.Attr |
IceT | Swarm.Game.Terrain |
Id | Swarm.Game.Scenario.Objective.Logic |
identifier | Swarm.Game.World.Parse |
Idx | Swarm.Game.World.Typecheck |
idxToNat | Swarm.Game.World.Typecheck |
If | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Game.World.Syntax |
Ignite | Swarm.Language.Syntax |
igniteCommand | Swarm.Game.Step.Combustion |
igniteNeighbor | Swarm.Game.Step.Combustion |
ignition | Swarm.Game.Entity |
ignitionProgram | Swarm.Game.Step.Combustion |
IgnoreFail | Swarm.Game.Step |
ignoreWarnings | Swarm.Util.Effect |
immediatelyRedrawWorld | Swarm.TUI.Controller.Util |
Impredicative | Swarm.Language.Typecheck |
In | Swarm.Game.CESK |
Incapable | Swarm.Game.Exception |
IncapableFix | Swarm.Game.Exception |
incomparable | Swarm.Game.Step |
incompatCmp | Swarm.Game.Step |
incomplete | Swarm.Game.Scenario.Objective |
indefinite | Swarm.Util |
indefiniteQ | Swarm.Util |
IndexedTRobot | Swarm.Game.Scenario.RobotLookup, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
indexWrapNonEmpty | Swarm.Util |
infer | |
1 (Function) | Swarm.Language.Typecheck |
2 (Function) | Swarm.Game.World.Typecheck |
inferConst | Swarm.Language.Typecheck |
inferLet | Swarm.Game.World.Typecheck |
inferModule | Swarm.Language.Typecheck |
inferOp | Swarm.Game.World.Typecheck |
inferOverlay | Swarm.Game.World.Typecheck |
inferTop | Swarm.Language.Typecheck |
Infinite | |
1 (Data Constructor) | Swarm.Language.Typecheck |
2 (Data Constructor) | Swarm.Game.Entity |
InfiniteLoop | Swarm.Game.Exception |
InfinitelyFar | Swarm.Game.Universe |
Info | Swarm.Log |
infoAttr | Swarm.TUI.View.Attribute.Attr |
InfoPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
infoScroll | Swarm.TUI.Model |
InfoViewport | Swarm.TUI.Model.Name, Swarm.TUI.Model |
IngredientList | Swarm.Game.Recipe |
InheritedStructureDefs | Swarm.Game.Scenario.Topography.Structure |
initAppState | Swarm.TUI.Model.StateUpdate |
initAppStateForScenario | Swarm.TUI.Model.StateUpdate |
initConfigPanel | Swarm.TUI.Launch.Prep |
initEditorWidget | Swarm.TUI.Launch.Prep |
initEntities | Swarm.Game.State |
initFileBrowserWidget | Swarm.TUI.Launch.Prep |
initFocusRing | Swarm.TUI.Model.UI |
initGameState | Swarm.Game.State |
initialCode | |
1 (Function) | Swarm.Game.Scenario.Scoring.CodeSize |
2 (Function) | Swarm.Game.Scenario.Status |
initiallyRunCode | Swarm.Game.State |
initialWorldEditor | Swarm.TUI.Editor.Model |
initMachine | Swarm.Game.CESK |
initMachine' | Swarm.Game.CESK |
initNameGenerator | Swarm.Game.ResourceLoading |
initNameParts | Swarm.Game.State |
initPersistentState | Swarm.TUI.Model.StateUpdate |
initRecipes | Swarm.Game.State |
initREPLState | Swarm.TUI.Model.Repl |
initRuntimeState | Swarm.TUI.Model |
initUIState | Swarm.TUI.Model.UI |
initWorldMap | Swarm.Game.State |
Inl | Swarm.Language.Syntax |
inputHandler | Swarm.Game.State |
Inr | Swarm.Language.Syntax |
inRecipeMap | Swarm.Game.Recipe |
insert | |
1 (Function) | Swarm.Language.Requirement |
2 (Function) | Swarm.Util.WindowedCounter |
3 (Function) | Swarm.Game.Entity |
insertBackRobot | Swarm.Game.Step |
insertCount | Swarm.Game.Entity |
InstallKeyHandler | Swarm.Language.Syntax |
Instant | Swarm.Language.Syntax |
instantiate | Swarm.Language.Typecheck |
instantiateRobot | Swarm.Game.Robot |
integerOrFloat | Swarm.Game.World.Parse |
interpBTerm | Swarm.Game.World.Interpret |
interpConst | Swarm.Game.World.Interpret |
interpReflect | Swarm.Game.World.Interpret |
interpRot | Swarm.Game.World.Interpret |
InvalidAtomic | Swarm.Language.Typecheck |
InvalidAtomicReason | Swarm.Language.Typecheck |
Inventory | Swarm.Game.Entity |
inventoryCapabilities | Swarm.Game.Entity |
InventoryEntry | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
inventoryHash | Swarm.Game.Robot |
InventoryList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
InventoryListEntry | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
InventoryListItem | Swarm.TUI.Model.Name, Swarm.TUI.Model |
InventorySortDirection | Swarm.TUI.Inventory.Sorting |
InventorySortOptions | |
1 (Type/Class) | Swarm.TUI.Inventory.Sorting |
2 (Data Constructor) | Swarm.TUI.Inventory.Sorting |
InventorySortOrder | Swarm.TUI.Inventory.Sorting |
invertY | Swarm.Game.Scenario.Topography.Area |
invisible | Swarm.Game.Display |
invReqs | Swarm.Language.Requirement |
isActive | Swarm.Game.Robot |
isAcyclic | Swarm.Game.Scenario.Objective.Graph |
isAcyclicGraph | Swarm.Game.Scenario.Objective.Graph |
isBuiltinFunction | Swarm.Language.Syntax |
isCardinal | Swarm.Language.Direction, Swarm.Language.Syntax, Swarm.Game.Location |
isCmd | Swarm.Language.Syntax |
isCreativeMode | Swarm.TUI.View.CellDisplay |
isDisplayedFor | Swarm.TUI.Launch.Model |
Isempty | Swarm.Language.Syntax |
isEmpty | |
1 (Function) | Swarm.Game.Scenario.Topography.Area |
2 (Function) | Swarm.Game.Entity |
IsFun | Swarm.Game.World.Typecheck |
Ishere | Swarm.Language.Syntax |
isIdentChar | Swarm.Util |
isJustOr | Swarm.Util |
isJustOrFail' | Swarm.Game.Step.Util |
isKnownFunc | Swarm.TUI.View.CellDisplay |
isLong | Swarm.Language.Syntax |
isNearbyOrExempt | Swarm.Game.Step |
isObfuscated | Swarm.Game.Achievement.Definitions |
isOperator | Swarm.Language.Syntax |
isOutsideBottomRightCorner | Swarm.TUI.Editor.Util |
isOutsideRegion | Swarm.TUI.Editor.Util |
isOutsideTopLeftCorner | Swarm.TUI.Editor.Util |
isPrereqsSatisfied | Swarm.Game.Scenario.Objective.WinCheck |
isPrivilegedBot | Swarm.Game.Step.Util |
isREPLEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
isRightOr | Swarm.Util |
isRunningModal | Swarm.TUI.Controller.Util |
isSimpleUType | Swarm.Language.Typecheck |
isSubsetOf | Swarm.Game.Entity |
isSuccessOr | Swarm.Util |
isSwarmReleaseTag | Swarm.Version |
isTangible | Swarm.Language.Syntax |
isTopLevelConstructor | Swarm.Language.Pretty |
isUnwinnable | Swarm.Game.Scenario.Objective.WinCheck |
isUnwinnablePrereq | Swarm.Game.Scenario.Objective.WinCheck |
isUserFunc | Swarm.Language.Syntax |
isWorldEditorEnabled | Swarm.TUI.Editor.Model |
Italic | Swarm.Game.Scenario.Style |
italicAttr | Swarm.TUI.View.Attribute.Attr |
ItemDescription | Swarm.Doc.Schema.Refined |
ItemList | Swarm.Doc.Schema.Refined |
itemsDescription | Swarm.Doc.Schema.Refined |
ItemType | Swarm.Doc.Schema.Refined |