| I | Swarm.Game.World.Typecheck |
| iceAttr | Swarm.TUI.View.Attribute.Attr |
| IceT | Swarm.Game.Terrain |
| Id | Swarm.Game.Scenario.Objective.Logic |
| identifier | Swarm.Game.World.Parse |
| Idx | Swarm.Game.World.Typecheck |
| idxToNat | Swarm.Game.World.Typecheck |
| If | |
| 1 (Data Constructor) | Swarm.Language.Syntax |
| 2 (Data Constructor) | Swarm.Game.World.Syntax |
| Ignite | Swarm.Language.Syntax |
| igniteCommand | Swarm.Game.Step.Combustion |
| igniteNeighbor | Swarm.Game.Step.Combustion |
| ignition | Swarm.Game.Entity |
| ignitionProgram | Swarm.Game.Step.Combustion |
| IgnoreFail | Swarm.Game.Step |
| ignoreWarnings | Swarm.Util.Effect |
| immediatelyRedrawWorld | Swarm.TUI.Controller.Util |
| Impredicative | Swarm.Language.Typecheck |
| In | Swarm.Game.CESK |
| Incapable | Swarm.Game.Exception |
| IncapableFix | Swarm.Game.Exception |
| incomparable | Swarm.Game.Step |
| incompatCmp | Swarm.Game.Step |
| incomplete | Swarm.Game.Scenario.Objective |
| indefinite | Swarm.Util |
| indefiniteQ | Swarm.Util |
| IndexedTRobot | Swarm.Game.Scenario.RobotLookup, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| indexWrapNonEmpty | Swarm.Util |
| infer | |
| 1 (Function) | Swarm.Language.Typecheck |
| 2 (Function) | Swarm.Game.World.Typecheck |
| inferConst | Swarm.Language.Typecheck |
| inferLet | Swarm.Game.World.Typecheck |
| inferModule | Swarm.Language.Typecheck |
| inferOp | Swarm.Game.World.Typecheck |
| inferOverlay | Swarm.Game.World.Typecheck |
| inferTop | Swarm.Language.Typecheck |
| Infinite | |
| 1 (Data Constructor) | Swarm.Language.Typecheck |
| 2 (Data Constructor) | Swarm.Game.Entity |
| InfiniteLoop | Swarm.Game.Exception |
| InfinitelyFar | Swarm.Game.Universe |
| Info | Swarm.Log |
| infoAttr | Swarm.TUI.View.Attribute.Attr |
| InfoPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| infoScroll | Swarm.TUI.Model |
| InfoViewport | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| IngredientList | Swarm.Game.Recipe |
| InheritedStructureDefs | Swarm.Game.Scenario.Topography.Structure |
| initAppState | Swarm.TUI.Model.StateUpdate |
| initAppStateForScenario | Swarm.TUI.Model.StateUpdate |
| initConfigPanel | Swarm.TUI.Launch.Prep |
| initEditorWidget | Swarm.TUI.Launch.Prep |
| initEntities | Swarm.Game.State |
| initFileBrowserWidget | Swarm.TUI.Launch.Prep |
| initFocusRing | Swarm.TUI.Model.UI |
| initGameState | Swarm.Game.State |
| initialCode | |
| 1 (Function) | Swarm.Game.Scenario.Scoring.CodeSize |
| 2 (Function) | Swarm.Game.Scenario.Status |
| initiallyRunCode | Swarm.Game.State |
| initialWorldEditor | Swarm.TUI.Editor.Model |
| initMachine | Swarm.Game.CESK |
| initMachine' | Swarm.Game.CESK |
| initNameGenerator | Swarm.Game.ResourceLoading |
| initNameParts | Swarm.Game.State |
| initPersistentState | Swarm.TUI.Model.StateUpdate |
| initRecipes | Swarm.Game.State |
| initREPLState | Swarm.TUI.Model.Repl |
| initRuntimeState | Swarm.TUI.Model |
| initUIState | Swarm.TUI.Model.UI |
| initWorldMap | Swarm.Game.State |
| Inl | Swarm.Language.Syntax |
| inputHandler | Swarm.Game.State |
| Inr | Swarm.Language.Syntax |
| inRecipeMap | Swarm.Game.Recipe |
| insert | |
| 1 (Function) | Swarm.Language.Requirement |
| 2 (Function) | Swarm.Util.WindowedCounter |
| 3 (Function) | Swarm.Game.Entity |
| insertBackRobot | Swarm.Game.Step |
| insertCount | Swarm.Game.Entity |
| InstallKeyHandler | Swarm.Language.Syntax |
| Instant | Swarm.Language.Syntax |
| instantiate | Swarm.Language.Typecheck |
| instantiateRobot | Swarm.Game.Robot |
| integerOrFloat | Swarm.Game.World.Parse |
| interpBTerm | Swarm.Game.World.Interpret |
| interpConst | Swarm.Game.World.Interpret |
| interpReflect | Swarm.Game.World.Interpret |
| interpRot | Swarm.Game.World.Interpret |
| InvalidAtomic | Swarm.Language.Typecheck |
| InvalidAtomicReason | Swarm.Language.Typecheck |
| Inventory | Swarm.Game.Entity |
| inventoryCapabilities | Swarm.Game.Entity |
| InventoryEntry | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| inventoryHash | Swarm.Game.Robot |
| InventoryList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| InventoryListEntry | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| InventoryListItem | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| InventorySortDirection | Swarm.TUI.Inventory.Sorting |
| InventorySortOptions | |
| 1 (Type/Class) | Swarm.TUI.Inventory.Sorting |
| 2 (Data Constructor) | Swarm.TUI.Inventory.Sorting |
| InventorySortOrder | Swarm.TUI.Inventory.Sorting |
| invertY | Swarm.Game.Scenario.Topography.Area |
| invisible | Swarm.Game.Display |
| invReqs | Swarm.Language.Requirement |
| isActive | Swarm.Game.Robot |
| isAcyclic | Swarm.Game.Scenario.Objective.Graph |
| isAcyclicGraph | Swarm.Game.Scenario.Objective.Graph |
| isBuiltinFunction | Swarm.Language.Syntax |
| isCardinal | Swarm.Language.Direction, Swarm.Language.Syntax, Swarm.Game.Location |
| isCmd | Swarm.Language.Syntax |
| isCreativeMode | Swarm.TUI.View.CellDisplay |
| isDisplayedFor | Swarm.TUI.Launch.Model |
| Isempty | Swarm.Language.Syntax |
| isEmpty | |
| 1 (Function) | Swarm.Game.Scenario.Topography.Area |
| 2 (Function) | Swarm.Game.Entity |
| IsFun | Swarm.Game.World.Typecheck |
| Ishere | Swarm.Language.Syntax |
| isIdentChar | Swarm.Util |
| isJustOr | Swarm.Util |
| isJustOrFail' | Swarm.Game.Step.Util |
| isKnownFunc | Swarm.TUI.View.CellDisplay |
| isLong | Swarm.Language.Syntax |
| isNearbyOrExempt | Swarm.Game.Step |
| isObfuscated | Swarm.Game.Achievement.Definitions |
| isOperator | Swarm.Language.Syntax |
| isOutsideBottomRightCorner | Swarm.TUI.Editor.Util |
| isOutsideRegion | Swarm.TUI.Editor.Util |
| isOutsideTopLeftCorner | Swarm.TUI.Editor.Util |
| isPrereqsSatisfied | Swarm.Game.Scenario.Objective.WinCheck |
| isPrivilegedBot | Swarm.Game.Step.Util |
| isREPLEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| isRightOr | Swarm.Util |
| isRunningModal | Swarm.TUI.Controller.Util |
| isSimpleUType | Swarm.Language.Typecheck |
| isSubsetOf | Swarm.Game.Entity |
| isSuccessOr | Swarm.Util |
| isSwarmReleaseTag | Swarm.Version |
| isTangible | Swarm.Language.Syntax |
| isTopLevelConstructor | Swarm.Language.Pretty |
| isUnwinnable | Swarm.Game.Scenario.Objective.WinCheck |
| isUnwinnablePrereq | Swarm.Game.Scenario.Objective.WinCheck |
| isUserFunc | Swarm.Language.Syntax |
| isWorldEditorEnabled | Swarm.TUI.Editor.Model |
| Italic | Swarm.Game.Scenario.Style |
| italicAttr | Swarm.TUI.View.Attribute.Attr |
| ItemDescription | Swarm.Doc.Schema.Refined |
| ItemList | Swarm.Doc.Schema.Refined |
| itemsDescription | Swarm.Doc.Schema.Refined |
| ItemType | Swarm.Doc.Schema.Refined |