C | Swarm.Game.World.Typecheck |
CAbs | Swarm.Game.World.Typecheck |
cacheValidatedInputs | Swarm.TUI.Launch.Controller |
cacheValidatedSeedInput | Swarm.TUI.Launch.Controller |
CAdd | Swarm.Game.World.Typecheck |
Cancel | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
cancel | Swarm.Game.CESK |
CancelButton | Swarm.TUI.Model.Name, Swarm.TUI.Model |
CAnd | Swarm.Game.World.Typecheck |
cannotBeTrue | Data.BoolExpr.Simplify |
CanNotParseMegaparsec | Swarm.Game.Failure |
CanNotParseYaml | Swarm.Game.Failure |
CantInfer | Swarm.Language.Typecheck |
CantInferProj | Swarm.Language.Typecheck |
Capabilities | Swarm.Doc.Gen |
Capability | Swarm.Language.Capability |
capabilityAddress | Swarm.Doc.Gen |
capabilityName | Swarm.Language.Capability |
CAppear | Swarm.Language.Capability |
capReqs | Swarm.Language.Requirement |
CArith | Swarm.Language.Capability |
Case | Swarm.Language.Syntax |
CategorizedAchievement | Swarm.Game.Achievement.Definitions |
CategorizedGoals | Swarm.TUI.Model.Goal |
CAtomic | Swarm.Language.Capability |
catRecipeMap | Swarm.Game.Recipe |
CBackup | Swarm.Language.Capability |
CBuild | Swarm.Language.Capability |
CCell | Swarm.Game.World.Typecheck |
CCharcount | Swarm.Language.Capability |
CCode | Swarm.Language.Capability |
CCompare | Swarm.Language.Capability |
CConcat | Swarm.Language.Capability |
CCond | Swarm.Language.Capability |
CCons | Swarm.Game.World.Typecheck |
CConst | Swarm.Game.World.Compile |
CCoord | Swarm.Game.World.Typecheck |
CCount | Swarm.Language.Capability |
CCreate | Swarm.Language.Capability |
CDebug | Swarm.Language.Capability |
CDetectcount | Swarm.Language.Capability |
CDetectdirection | Swarm.Language.Capability |
CDetectdistance | Swarm.Language.Capability |
CDetectloc | Swarm.Language.Capability |
CDiv | Swarm.Game.World.Typecheck |
CDrill | Swarm.Language.Capability |
Cell | |
1 (Type/Class) | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
2 (Data Constructor) | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
CellEntity | Swarm.Game.World.Syntax |
cellEntity | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
CellModification | Swarm.Game.World.Modify |
CellPaintDisplay | Swarm.Game.Scenario.Topography.Cell |
CellRobot | Swarm.Game.World.Syntax |
cellRobots | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
CellTag | Swarm.Game.World.Syntax |
CellTerrain | Swarm.Game.World.Syntax |
cellTerrain | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
cellToTerrainPair | Swarm.Game.Scenario.Topography.WorldPalette |
CellUpdate | Swarm.Game.World.Modify |
CellVal | |
1 (Type/Class) | Swarm.Game.World.Syntax |
2 (Data Constructor) | Swarm.Game.World.Syntax |
centerLabel | Swarm.TUI.Border |
CEnv | Swarm.Language.Capability |
CEq | Swarm.Game.World.Typecheck |
CEquip | Swarm.Language.Capability |
CESK | Swarm.Game.CESK |
CFI | Swarm.Game.World.Typecheck |
CFloat | Swarm.Language.Capability |
CFormat | Swarm.Language.Capability |
CFun | Swarm.Game.World.Compile |
CGeq | Swarm.Game.World.Typecheck |
CGive | Swarm.Language.Capability |
CGod | Swarm.Language.Capability |
CGrab | Swarm.Language.Capability |
CGt | Swarm.Game.World.Typecheck |
CHalt | Swarm.Language.Capability |
CHandleinput | Swarm.Language.Capability |
CharAt | Swarm.Language.Syntax |
CharKey | Swarm.TUI.Controller.Util |
Chars | Swarm.Language.Syntax |
CHarvest | Swarm.Language.Capability |
CHash | Swarm.Game.World.Typecheck |
cheatMode | Swarm.TUI.Model |
CheatSheet | Swarm.Doc.Gen |
check | |
1 (Function) | Swarm.Language.Typecheck |
2 (Function) | Swarm.Game.World.Typecheck |
checkEmpty | Swarm.Game.World.Typecheck |
checkEq | Swarm.Game.World.Typecheck |
CheckErr | Swarm.Game.World.Typecheck |
checkIntegral | Swarm.Game.World.Typecheck |
checkMoveFailure | Swarm.Game.Step.Util |
checkMoveFailureUnprivileged | Swarm.Game.Step.Util |
checkNum | Swarm.Game.World.Typecheck |
checkOccurrences | Swarm.Language.LSP.VarUsage |
checkOrd | Swarm.Game.World.Typecheck |
checkOver | Swarm.Game.World.Typecheck |
Chirp | Swarm.Language.Syntax |
chooseBetter | Swarm.Game.Scenario.Scoring.GenericMetrics |
chooseCursor | Swarm.TUI.View |
chunksOf | Swarm.Language.Text.Markdown |
CIDiv | Swarm.Game.World.Typecheck |
CIf | Swarm.Game.World.Typecheck |
CIgnite | Swarm.Language.Capability |
CLambda | Swarm.Language.Capability |
classicGame0 | Swarm.TUI.Model.StateUpdate |
classifyModification | Swarm.Game.World.Modify |
ClearEntityButton | Swarm.TUI.Model.Name |
clearFocusedRobotLogUpdated | Swarm.Game.State |
CLeq | Swarm.Game.World.Typecheck |
CListen | Swarm.Language.Capability |
CLit | Swarm.Game.World.Typecheck |
CLog | Swarm.Language.Capability |
Close | Swarm.Game.State |
CLt | Swarm.Game.World.Typecheck |
CMake | Swarm.Language.Capability |
CMask | Swarm.Game.World.Typecheck |
cmdExn | Swarm.Game.Step.Util |
cmdExnWithAchievement | Swarm.Game.Step |
CmdFailed | Swarm.Game.Exception |
CmdPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
CMeet | Swarm.Language.Capability |
CMod | Swarm.Game.World.Typecheck |
CMove | Swarm.Language.Capability |
CMoveheavy | Swarm.Language.Capability |
CMovemultiple | Swarm.Language.Capability |
CMul | Swarm.Game.World.Typecheck |
CNeg | Swarm.Game.World.Typecheck |
CNegation | Swarm.Language.Capability |
CNeq | Swarm.Game.World.Typecheck |
CNil | Swarm.Game.World.Typecheck |
CNot | Swarm.Game.World.Typecheck |
CodeNode | Swarm.Language.Text.Markdown |
codeQuote | Swarm.Doc.Util |
CodeSizeDeterminators | |
1 (Type/Class) | Swarm.Game.Scenario.Scoring.CodeSize, Swarm.Game.ScenarioInfo |
2 (Data Constructor) | Swarm.Game.Scenario.Scoring.CodeSize, Swarm.Game.ScenarioInfo |
codeSizeFromDeterminator | Swarm.Game.Scenario.Scoring.CodeSize |
CodeToRun | |
1 (Type/Class) | Swarm.Game.State |
2 (Data Constructor) | Swarm.Game.State |
ColorMode | Swarm.TUI.Model |
colorMode | Swarm.TUI.Model |
ColorMode16 | Swarm.TUI.Model |
ColorMode240 | Swarm.TUI.Model |
ColorMode8 | Swarm.TUI.Model |
Combustibility | |
1 (Type/Class) | Swarm.Game.Entity |
2 (Data Constructor) | Swarm.Game.Entity |
Combustible | Swarm.Game.Entity |
combustionProgram | Swarm.Game.Step.Combustion |
comma | Swarm.Game.World.Parse |
commaList | Swarm.Util |
Commands | Swarm.Doc.Gen |
commandsAddress | Swarm.Doc.Gen |
commandsHistogram | Swarm.Game.Robot |
CommandsModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
compareValues | Swarm.Game.Step |
compile | Swarm.Game.World.Compile |
compileConst | Swarm.Game.World.Compile |
compileHash | Swarm.Game.World.Compile |
compileMask | Swarm.Game.World.Compile |
compilePerlin | Swarm.Game.World.Compile |
compileReflect | Swarm.Game.World.Compile |
compileRot | Swarm.Game.World.Compile |
Completed | |
1 (Data Constructor) | Swarm.Game.Scenario.Scoring.GenericMetrics |
2 (Data Constructor) | Swarm.TUI.Model.Goal |
completed | Swarm.Game.Scenario.Objective |
CompletedAllTutorials | Swarm.Game.Achievement.Definitions |
completedIDs | Swarm.Game.Scenario.Objective, Swarm.Game.State |
CompletedSingleTutorial | Swarm.Game.Achievement.Definitions |
completionAnnouncementQueue | Swarm.Game.Step |
CompletionBuckets | |
1 (Type/Class) | Swarm.Game.Scenario.Objective |
2 (Data Constructor) | Swarm.Game.Scenario.Objective |
completionBuckets | Swarm.Game.Scenario.Objective, Swarm.Game.State |
completions | Swarm.Game.Step |
CompletionsWithExceptions | |
1 (Type/Class) | Swarm.Game.Step |
2 (Data Constructor) | Swarm.Game.Step |
Concat | Swarm.Language.Syntax |
ConcreteRobot | Swarm.Game.Robot |
consistent | Swarm.Game.Scenario.Topography.Navigation.Portal |
Const | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Type/Class) | Swarm.Game.World.Typecheck |
constCaps | Swarm.Language.Capability |
constCapsFor | Swarm.Game.Step |
ConstDoc | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
constDoc | Swarm.Language.Syntax |
ConstInfo | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
constInfo | Swarm.Language.Syntax |
ConstMBinOp | Swarm.Language.Syntax |
ConstMeta | Swarm.Language.Syntax |
constMeta | Swarm.Language.Syntax |
ConstMFunc | Swarm.Language.Syntax |
ConstMUnOp | Swarm.Language.Syntax |
constructAppState | Swarm.TUI.Model.StateUpdate |
constructGoalMap | Swarm.TUI.Model.Goal |
constructPalette | Swarm.Game.Scenario.Topography.WorldPalette |
constructScenario | Swarm.TUI.Editor.Palette |
constructWorldMap | Swarm.Game.Scenario.Topography.WorldPalette |
Cont | Swarm.Game.CESK |
contains | Swarm.Game.Entity |
contains0plus | Swarm.Game.Entity |
content | |
1 (Function) | Swarm.Doc.Schema.Parse |
2 (Function) | Swarm.Game.Achievement.Definitions |
ContextualTypeErr | Swarm.Language.Typecheck |
ControlChar | Swarm.TUI.Controller.Util |
controls | Swarm.TUI.Launch.Model |
conv | Swarm.Game.World.Abstract |
Coords | |
1 (Type/Class) | Swarm.Game.World.Coords, Swarm.Game.World |
2 (Data Constructor) | Swarm.Game.World.Coords, Swarm.Game.World |
coordsToLoc | Swarm.Game.World.Coords, Swarm.Game.World |
COr | Swarm.Game.World.Typecheck |
COrient | Swarm.Language.Capability |
cornersToArea | Swarm.Game.Scenario.Topography.Area |
Cosmic | |
1 (Type/Class) | Swarm.Game.Universe |
2 (Data Constructor) | Swarm.Game.Universe |
cosmoMeasure | Swarm.Game.Universe |
Count | |
1 (Data Constructor) | Swarm.Language.Syntax |
2 (Type/Class) | Swarm.Game.Entity |
countByName | Swarm.Game.Entity |
COver | Swarm.Game.World.Typecheck |
CoverageInfo | |
1 (Type/Class) | Swarm.Doc.Pedagogy |
2 (Data Constructor) | Swarm.Doc.Pedagogy |
CPath | Swarm.Language.Capability |
CPerlin | Swarm.Game.World.Typecheck |
CPing | Swarm.Language.Capability |
CPlace | Swarm.Language.Capability |
CPower | Swarm.Language.Capability |
CProd | Swarm.Language.Capability |
CPush | Swarm.Language.Capability |
CraftedBitcoin | Swarm.Game.Achievement.Definitions |
CRandom | Swarm.Language.Capability |
Create | Swarm.Language.Syntax |
createLogEntry | Swarm.Game.Step |
creative | Swarm.TUI.Editor.Json |
creativeMode | Swarm.Game.State |
CRecondir | Swarm.Language.Capability |
CRecord | Swarm.Language.Capability |
CRecursion | Swarm.Language.Capability |
CReflect | Swarm.Game.World.Typecheck |
CReprogram | Swarm.Language.Capability |
Critical | Swarm.Log |
CRot | Swarm.Game.World.Typecheck |
CSalvage | Swarm.Language.Capability |
CScan | Swarm.Language.Capability |
CSeed | Swarm.Game.World.Typecheck |
CSelfdestruct | Swarm.Language.Capability |
CSensefront | Swarm.Language.Capability |
CSensehere | Swarm.Language.Capability |
CSenseloc | Swarm.Language.Capability |
CSetname | Swarm.Language.Capability |
CSplit | Swarm.Language.Capability |
CSub | Swarm.Game.World.Typecheck |
CSum | Swarm.Language.Capability |
CSwap | Swarm.Language.Capability |
CTE | Swarm.Language.Typecheck |
CTeleport | Swarm.Language.Capability |
CTerm | Swarm.Game.World.Compile |
cteSrcLoc | Swarm.Language.Typecheck |
cteStack | Swarm.Language.Typecheck |
cteTypeErr | Swarm.Language.Typecheck |
CTimeabs | Swarm.Language.Capability |
CTimerel | Swarm.Language.Capability |
CTry | Swarm.Language.Capability |
CTurn | Swarm.Language.Capability |
Ctx | |
1 (Type/Class) | Swarm.Language.Context |
2 (Data Constructor) | Swarm.Language.Context |
3 (Type/Class) | Swarm.Game.World.Typecheck |
CUnequip | Swarm.Language.Capability |
curMenuName | Swarm.TUI.View.Util |
curOrientation | Swarm.Game.Display |
currentScenarioPath | Swarm.Game.State |
CustomAttr | |
1 (Type/Class) | Swarm.Game.Scenario.Style |
2 (Data Constructor) | Swarm.Game.Scenario.Style |
customEditFocusedAttr | Swarm.TUI.View.Attribute.Attr |
CustomFailure | Swarm.Game.Failure |
CustomMessage | Swarm.Game.Failure |
CWakeself | Swarm.Language.Capability |
CWaypoint | Swarm.Language.Capability |
CWhoami | Swarm.Language.Capability |
cyanAttr | Swarm.TUI.View.Attribute.Attr |
cycleEnum | Swarm.Util |
cycleSortDirection | Swarm.TUI.Inventory.Sorting |
cycleSortOrder | Swarm.TUI.Inventory.Sorting |