| C | Swarm.Game.World.Typecheck |
| CAbs | Swarm.Game.World.Typecheck |
| cacheValidatedInputs | Swarm.TUI.Launch.Controller |
| cacheValidatedSeedInput | Swarm.TUI.Launch.Controller |
| CAdd | Swarm.Game.World.Typecheck |
| Cancel | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| cancel | Swarm.Game.CESK |
| CancelButton | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| CAnd | Swarm.Game.World.Typecheck |
| cannotBeTrue | Data.BoolExpr.Simplify |
| CanNotParseMegaparsec | Swarm.Game.Failure |
| CanNotParseYaml | Swarm.Game.Failure |
| CantInfer | Swarm.Language.Typecheck |
| CantInferProj | Swarm.Language.Typecheck |
| Capabilities | Swarm.Doc.Gen |
| Capability | Swarm.Language.Capability |
| capabilityAddress | Swarm.Doc.Gen |
| capabilityName | Swarm.Language.Capability |
| CAppear | Swarm.Language.Capability |
| capReqs | Swarm.Language.Requirement |
| CArith | Swarm.Language.Capability |
| Case | Swarm.Language.Syntax |
| CategorizedAchievement | Swarm.Game.Achievement.Definitions |
| CategorizedGoals | Swarm.TUI.Model.Goal |
| CAtomic | Swarm.Language.Capability |
| catRecipeMap | Swarm.Game.Recipe |
| CBackup | Swarm.Language.Capability |
| CBuild | Swarm.Language.Capability |
| CCell | Swarm.Game.World.Typecheck |
| CCharcount | Swarm.Language.Capability |
| CCode | Swarm.Language.Capability |
| CCompare | Swarm.Language.Capability |
| CConcat | Swarm.Language.Capability |
| CCond | Swarm.Language.Capability |
| CCons | Swarm.Game.World.Typecheck |
| CConst | Swarm.Game.World.Compile |
| CCoord | Swarm.Game.World.Typecheck |
| CCount | Swarm.Language.Capability |
| CCreate | Swarm.Language.Capability |
| CDebug | Swarm.Language.Capability |
| CDetectcount | Swarm.Language.Capability |
| CDetectdirection | Swarm.Language.Capability |
| CDetectdistance | Swarm.Language.Capability |
| CDetectloc | Swarm.Language.Capability |
| CDiv | Swarm.Game.World.Typecheck |
| CDrill | Swarm.Language.Capability |
| Cell | |
| 1 (Type/Class) | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| 2 (Data Constructor) | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| CellEntity | Swarm.Game.World.Syntax |
| cellEntity | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| CellModification | Swarm.Game.World.Modify |
| CellPaintDisplay | Swarm.Game.Scenario.Topography.Cell |
| CellRobot | Swarm.Game.World.Syntax |
| cellRobots | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| CellTag | Swarm.Game.World.Syntax |
| CellTerrain | Swarm.Game.World.Syntax |
| cellTerrain | Swarm.Game.Scenario.Topography.Cell, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| cellToTerrainPair | Swarm.Game.Scenario.Topography.WorldPalette |
| CellUpdate | Swarm.Game.World.Modify |
| CellVal | |
| 1 (Type/Class) | Swarm.Game.World.Syntax |
| 2 (Data Constructor) | Swarm.Game.World.Syntax |
| centerLabel | Swarm.TUI.Border |
| CEnv | Swarm.Language.Capability |
| CEq | Swarm.Game.World.Typecheck |
| CEquip | Swarm.Language.Capability |
| CESK | Swarm.Game.CESK |
| CFI | Swarm.Game.World.Typecheck |
| CFloat | Swarm.Language.Capability |
| CFormat | Swarm.Language.Capability |
| CFun | Swarm.Game.World.Compile |
| CGeq | Swarm.Game.World.Typecheck |
| CGive | Swarm.Language.Capability |
| CGod | Swarm.Language.Capability |
| CGrab | Swarm.Language.Capability |
| CGt | Swarm.Game.World.Typecheck |
| CHalt | Swarm.Language.Capability |
| CHandleinput | Swarm.Language.Capability |
| CharAt | Swarm.Language.Syntax |
| CharKey | Swarm.TUI.Controller.Util |
| Chars | Swarm.Language.Syntax |
| CHarvest | Swarm.Language.Capability |
| CHash | Swarm.Game.World.Typecheck |
| cheatMode | Swarm.TUI.Model |
| CheatSheet | Swarm.Doc.Gen |
| check | |
| 1 (Function) | Swarm.Language.Typecheck |
| 2 (Function) | Swarm.Game.World.Typecheck |
| checkEmpty | Swarm.Game.World.Typecheck |
| checkEq | Swarm.Game.World.Typecheck |
| CheckErr | Swarm.Game.World.Typecheck |
| checkIntegral | Swarm.Game.World.Typecheck |
| checkMoveFailure | Swarm.Game.Step.Util |
| checkMoveFailureUnprivileged | Swarm.Game.Step.Util |
| checkNum | Swarm.Game.World.Typecheck |
| checkOccurrences | Swarm.Language.LSP.VarUsage |
| checkOrd | Swarm.Game.World.Typecheck |
| checkOver | Swarm.Game.World.Typecheck |
| Chirp | Swarm.Language.Syntax |
| chooseBetter | Swarm.Game.Scenario.Scoring.GenericMetrics |
| chooseCursor | Swarm.TUI.View |
| chunksOf | Swarm.Language.Text.Markdown |
| CIDiv | Swarm.Game.World.Typecheck |
| CIf | Swarm.Game.World.Typecheck |
| CIgnite | Swarm.Language.Capability |
| CLambda | Swarm.Language.Capability |
| classicGame0 | Swarm.TUI.Model.StateUpdate |
| classifyModification | Swarm.Game.World.Modify |
| ClearEntityButton | Swarm.TUI.Model.Name |
| clearFocusedRobotLogUpdated | Swarm.Game.State |
| CLeq | Swarm.Game.World.Typecheck |
| CListen | Swarm.Language.Capability |
| CLit | Swarm.Game.World.Typecheck |
| CLog | Swarm.Language.Capability |
| Close | Swarm.Game.State |
| CLt | Swarm.Game.World.Typecheck |
| CMake | Swarm.Language.Capability |
| CMask | Swarm.Game.World.Typecheck |
| cmdExn | Swarm.Game.Step.Util |
| cmdExnWithAchievement | Swarm.Game.Step |
| CmdFailed | Swarm.Game.Exception |
| CmdPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| CMeet | Swarm.Language.Capability |
| CMod | Swarm.Game.World.Typecheck |
| CMove | Swarm.Language.Capability |
| CMoveheavy | Swarm.Language.Capability |
| CMovemultiple | Swarm.Language.Capability |
| CMul | Swarm.Game.World.Typecheck |
| CNeg | Swarm.Game.World.Typecheck |
| CNegation | Swarm.Language.Capability |
| CNeq | Swarm.Game.World.Typecheck |
| CNil | Swarm.Game.World.Typecheck |
| CNot | Swarm.Game.World.Typecheck |
| CodeNode | Swarm.Language.Text.Markdown |
| codeQuote | Swarm.Doc.Util |
| CodeSizeDeterminators | |
| 1 (Type/Class) | Swarm.Game.Scenario.Scoring.CodeSize, Swarm.Game.ScenarioInfo |
| 2 (Data Constructor) | Swarm.Game.Scenario.Scoring.CodeSize, Swarm.Game.ScenarioInfo |
| codeSizeFromDeterminator | Swarm.Game.Scenario.Scoring.CodeSize |
| CodeToRun | |
| 1 (Type/Class) | Swarm.Game.State |
| 2 (Data Constructor) | Swarm.Game.State |
| ColorMode | Swarm.TUI.Model |
| colorMode | Swarm.TUI.Model |
| ColorMode16 | Swarm.TUI.Model |
| ColorMode240 | Swarm.TUI.Model |
| ColorMode8 | Swarm.TUI.Model |
| Combustibility | |
| 1 (Type/Class) | Swarm.Game.Entity |
| 2 (Data Constructor) | Swarm.Game.Entity |
| Combustible | Swarm.Game.Entity |
| combustionProgram | Swarm.Game.Step.Combustion |
| comma | Swarm.Game.World.Parse |
| commaList | Swarm.Util |
| Commands | Swarm.Doc.Gen |
| commandsAddress | Swarm.Doc.Gen |
| commandsHistogram | Swarm.Game.Robot |
| CommandsModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| compareValues | Swarm.Game.Step |
| compile | Swarm.Game.World.Compile |
| compileConst | Swarm.Game.World.Compile |
| compileHash | Swarm.Game.World.Compile |
| compileMask | Swarm.Game.World.Compile |
| compilePerlin | Swarm.Game.World.Compile |
| compileReflect | Swarm.Game.World.Compile |
| compileRot | Swarm.Game.World.Compile |
| Completed | |
| 1 (Data Constructor) | Swarm.Game.Scenario.Scoring.GenericMetrics |
| 2 (Data Constructor) | Swarm.TUI.Model.Goal |
| completed | Swarm.Game.Scenario.Objective |
| CompletedAllTutorials | Swarm.Game.Achievement.Definitions |
| completedIDs | Swarm.Game.Scenario.Objective, Swarm.Game.State |
| CompletedSingleTutorial | Swarm.Game.Achievement.Definitions |
| completionAnnouncementQueue | Swarm.Game.Step |
| CompletionBuckets | |
| 1 (Type/Class) | Swarm.Game.Scenario.Objective |
| 2 (Data Constructor) | Swarm.Game.Scenario.Objective |
| completionBuckets | Swarm.Game.Scenario.Objective, Swarm.Game.State |
| completions | Swarm.Game.Step |
| CompletionsWithExceptions | |
| 1 (Type/Class) | Swarm.Game.Step |
| 2 (Data Constructor) | Swarm.Game.Step |
| Concat | Swarm.Language.Syntax |
| ConcreteRobot | Swarm.Game.Robot |
| consistent | Swarm.Game.Scenario.Topography.Navigation.Portal |
| Const | |
| 1 (Type/Class) | Swarm.Language.Syntax |
| 2 (Type/Class) | Swarm.Game.World.Typecheck |
| constCaps | Swarm.Language.Capability |
| constCapsFor | Swarm.Game.Step |
| ConstDoc | |
| 1 (Type/Class) | Swarm.Language.Syntax |
| 2 (Data Constructor) | Swarm.Language.Syntax |
| constDoc | Swarm.Language.Syntax |
| ConstInfo | |
| 1 (Type/Class) | Swarm.Language.Syntax |
| 2 (Data Constructor) | Swarm.Language.Syntax |
| constInfo | Swarm.Language.Syntax |
| ConstMBinOp | Swarm.Language.Syntax |
| ConstMeta | Swarm.Language.Syntax |
| constMeta | Swarm.Language.Syntax |
| ConstMFunc | Swarm.Language.Syntax |
| ConstMUnOp | Swarm.Language.Syntax |
| constructAppState | Swarm.TUI.Model.StateUpdate |
| constructGoalMap | Swarm.TUI.Model.Goal |
| constructPalette | Swarm.Game.Scenario.Topography.WorldPalette |
| constructScenario | Swarm.TUI.Editor.Palette |
| constructWorldMap | Swarm.Game.Scenario.Topography.WorldPalette |
| Cont | Swarm.Game.CESK |
| contains | Swarm.Game.Entity |
| contains0plus | Swarm.Game.Entity |
| content | |
| 1 (Function) | Swarm.Doc.Schema.Parse |
| 2 (Function) | Swarm.Game.Achievement.Definitions |
| ContextualTypeErr | Swarm.Language.Typecheck |
| ControlChar | Swarm.TUI.Controller.Util |
| controls | Swarm.TUI.Launch.Model |
| conv | Swarm.Game.World.Abstract |
| Coords | |
| 1 (Type/Class) | Swarm.Game.World.Coords, Swarm.Game.World |
| 2 (Data Constructor) | Swarm.Game.World.Coords, Swarm.Game.World |
| coordsToLoc | Swarm.Game.World.Coords, Swarm.Game.World |
| COr | Swarm.Game.World.Typecheck |
| COrient | Swarm.Language.Capability |
| cornersToArea | Swarm.Game.Scenario.Topography.Area |
| Cosmic | |
| 1 (Type/Class) | Swarm.Game.Universe |
| 2 (Data Constructor) | Swarm.Game.Universe |
| cosmoMeasure | Swarm.Game.Universe |
| Count | |
| 1 (Data Constructor) | Swarm.Language.Syntax |
| 2 (Type/Class) | Swarm.Game.Entity |
| countByName | Swarm.Game.Entity |
| COver | Swarm.Game.World.Typecheck |
| CoverageInfo | |
| 1 (Type/Class) | Swarm.Doc.Pedagogy |
| 2 (Data Constructor) | Swarm.Doc.Pedagogy |
| CPath | Swarm.Language.Capability |
| CPerlin | Swarm.Game.World.Typecheck |
| CPing | Swarm.Language.Capability |
| CPlace | Swarm.Language.Capability |
| CPower | Swarm.Language.Capability |
| CProd | Swarm.Language.Capability |
| CPush | Swarm.Language.Capability |
| CraftedBitcoin | Swarm.Game.Achievement.Definitions |
| CRandom | Swarm.Language.Capability |
| Create | Swarm.Language.Syntax |
| createLogEntry | Swarm.Game.Step |
| creative | Swarm.TUI.Editor.Json |
| creativeMode | Swarm.Game.State |
| CRecondir | Swarm.Language.Capability |
| CRecord | Swarm.Language.Capability |
| CRecursion | Swarm.Language.Capability |
| CReflect | Swarm.Game.World.Typecheck |
| CReprogram | Swarm.Language.Capability |
| Critical | Swarm.Log |
| CRot | Swarm.Game.World.Typecheck |
| CSalvage | Swarm.Language.Capability |
| CScan | Swarm.Language.Capability |
| CSeed | Swarm.Game.World.Typecheck |
| CSelfdestruct | Swarm.Language.Capability |
| CSensefront | Swarm.Language.Capability |
| CSensehere | Swarm.Language.Capability |
| CSenseloc | Swarm.Language.Capability |
| CSetname | Swarm.Language.Capability |
| CSplit | Swarm.Language.Capability |
| CSub | Swarm.Game.World.Typecheck |
| CSum | Swarm.Language.Capability |
| CSwap | Swarm.Language.Capability |
| CTE | Swarm.Language.Typecheck |
| CTeleport | Swarm.Language.Capability |
| CTerm | Swarm.Game.World.Compile |
| cteSrcLoc | Swarm.Language.Typecheck |
| cteStack | Swarm.Language.Typecheck |
| cteTypeErr | Swarm.Language.Typecheck |
| CTimeabs | Swarm.Language.Capability |
| CTimerel | Swarm.Language.Capability |
| CTry | Swarm.Language.Capability |
| CTurn | Swarm.Language.Capability |
| Ctx | |
| 1 (Type/Class) | Swarm.Language.Context |
| 2 (Data Constructor) | Swarm.Language.Context |
| 3 (Type/Class) | Swarm.Game.World.Typecheck |
| CUnequip | Swarm.Language.Capability |
| curMenuName | Swarm.TUI.View.Util |
| curOrientation | Swarm.Game.Display |
| currentScenarioPath | Swarm.Game.State |
| CustomAttr | |
| 1 (Type/Class) | Swarm.Game.Scenario.Style |
| 2 (Data Constructor) | Swarm.Game.Scenario.Style |
| customEditFocusedAttr | Swarm.TUI.View.Attribute.Attr |
| CustomFailure | Swarm.Game.Failure |
| CustomMessage | Swarm.Game.Failure |
| CWakeself | Swarm.Language.Capability |
| CWaypoint | Swarm.Language.Capability |
| CWhoami | Swarm.Language.Capability |
| cyanAttr | Swarm.TUI.View.Attribute.Attr |
| cycleEnum | Swarm.Util |
| cycleSortDirection | Swarm.TUI.Inventory.Sorting |
| cycleSortOrder | Swarm.TUI.Inventory.Sorting |