GameController | |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw |
2 (Type/Class) | SDL.Internal.Types |
3 (Data Constructor) | SDL.Internal.Types |
gameControllerAddMapping | SDL.Raw.Event, SDL.Raw |
gameControllerAddMappingsFromFile | SDL.Raw.Event, SDL.Raw |
gameControllerAddMappingsFromRW | SDL.Raw.Event, SDL.Raw |
GameControllerAxis | SDL.Raw.Enum, SDL.Raw |
GameControllerButton | SDL.Raw.Enum, SDL.Raw |
GameControllerButtonBind | SDL.Raw.Types, SDL.Raw |
GameControllerButtonBindAxis | SDL.Raw.Types, SDL.Raw |
gameControllerButtonBindAxis | SDL.Raw.Types, SDL.Raw |
GameControllerButtonBindButton | SDL.Raw.Types, SDL.Raw |
gameControllerButtonBindButton | SDL.Raw.Types, SDL.Raw |
GameControllerButtonBindHat | SDL.Raw.Types, SDL.Raw |
gameControllerButtonBindHat | SDL.Raw.Types, SDL.Raw |
gameControllerButtonBindHatMask | SDL.Raw.Types, SDL.Raw |
GameControllerButtonBindNone | SDL.Raw.Types, SDL.Raw |
gameControllerClose | SDL.Raw.Event, SDL.Raw |
gameControllerDeviceId | SDL.Input.GameController |
gameControllerDeviceName | SDL.Input.GameController |
gameControllerEventState | SDL.Raw.Event, SDL.Raw |
gameControllerFromInstanceID | SDL.Raw.Event, SDL.Raw |
gameControllerGetAttached | SDL.Raw.Event, SDL.Raw |
gameControllerGetAxis | SDL.Raw.Event, SDL.Raw |
gameControllerGetAxisFromString | SDL.Raw.Event, SDL.Raw |
gameControllerGetBindForAxis | SDL.Raw.Event, SDL.Raw |
gameControllerGetBindForButton | SDL.Raw.Event, SDL.Raw |
gameControllerGetButton | SDL.Raw.Event, SDL.Raw |
gameControllerGetButtonFromString | SDL.Raw.Event, SDL.Raw |
gameControllerGetJoystick | SDL.Raw.Event, SDL.Raw |
gameControllerGetStringForAxis | SDL.Raw.Event, SDL.Raw |
gameControllerGetStringForButton | SDL.Raw.Event, SDL.Raw |
gameControllerMapping | SDL.Raw.Event, SDL.Raw |
gameControllerMappingForGUID | SDL.Raw.Event, SDL.Raw |
gameControllerName | SDL.Raw.Event, SDL.Raw |
gameControllerNameForIndex | SDL.Raw.Event, SDL.Raw |
gameControllerOpen | SDL.Raw.Event, SDL.Raw |
gameControllerPtr | SDL.Internal.Types |
gameControllerUpdate | SDL.Raw.Event, SDL.Raw |
GestureID | SDL.Raw.Types, SDL.Raw |
get | SDL |
getAbsoluteMouseLocation | SDL.Input.Mouse, SDL.Input, SDL |
getAudioDeviceName | SDL.Raw.Audio, SDL.Raw |
getAudioDeviceNames | SDL.Audio, SDL |
getAudioDeviceStatus | SDL.Raw.Audio, SDL.Raw |
getAudioDriver | SDL.Raw.Audio, SDL.Raw |
getAudioDrivers | SDL.Audio, SDL |
getAudioStatus | SDL.Raw.Audio, SDL.Raw |
getBasePath | |
1 (Function) | SDL.Raw.Filesystem, SDL.Raw |
2 (Function) | SDL.Filesystem, SDL |
getClipboardText | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video, SDL |
getClipRect | SDL.Raw.Video, SDL.Raw |
getClosestDisplayMode | SDL.Raw.Video, SDL.Raw |
getColorKey | SDL.Raw.Video, SDL.Raw |
getControllerID | SDL.Input.GameController |
getCurrentAudioDriver | SDL.Raw.Audio, SDL.Raw |
getCurrentDisplayMode | SDL.Raw.Video, SDL.Raw |
getCurrentVideoDriver | SDL.Raw.Video, SDL.Raw |
getCursor | SDL.Raw.Event, SDL.Raw |
getDefaultCursor | SDL.Raw.Event, SDL.Raw |
getDesktopDisplayMode | SDL.Raw.Video, SDL.Raw |
getDisplayBounds | SDL.Raw.Video, SDL.Raw |
getDisplayDPI | SDL.Raw.Video, SDL.Raw |
getDisplayMode | SDL.Raw.Video, SDL.Raw |
getDisplayName | SDL.Raw.Video, SDL.Raw |
getDisplays | SDL.Video, SDL |
getDisplayUsableBounds | SDL.Raw.Video, SDL.Raw |
getError | |
1 (Function) | SDL.Raw.Error, SDL.Raw |
2 (Function) | SDL.Internal.Exception |
getEventFilter | SDL.Raw.Event, SDL.Raw |
getGlobalMouseState | SDL.Raw.Event, SDL.Raw |
getGrabbedWindow | SDL.Raw.Video, SDL.Raw |
getHat | SDL.Input.Joystick, SDL.Input, SDL |
getHint | SDL.Raw.Basic, SDL.Raw |
getJoystickID | SDL.Input.Joystick, SDL.Input, SDL |
getKeyboardFocus | SDL.Raw.Event, SDL.Raw |
getKeyboardState | |
1 (Function) | SDL.Raw.Event, SDL.Raw |
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL |
getKeyFromName | SDL.Raw.Event, SDL.Raw |
getKeyFromScancode | SDL.Raw.Event, SDL.Raw |
getKeyName | SDL.Raw.Event, SDL.Raw |
getLinear | SDL.Vect, SDL |
getModalMouseLocation | SDL.Input.Mouse, SDL.Input, SDL |
getModState | |
1 (Function) | SDL.Raw.Event, SDL.Raw |
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL |
getMouseButtons | SDL.Input.Mouse, SDL.Input, SDL |
getMouseFocus | SDL.Raw.Event, SDL.Raw |
getMouseLocationMode | SDL.Input.Mouse, SDL.Input, SDL |
getMouseState | SDL.Raw.Event, SDL.Raw |
getNumAudioDevices | SDL.Raw.Audio, SDL.Raw |
getNumAudioDrivers | SDL.Raw.Audio, SDL.Raw |
getNumDisplayModes | SDL.Raw.Video, SDL.Raw |
getNumRenderDrivers | SDL.Raw.Video, SDL.Raw |
getNumTouchDevices | SDL.Raw.Event, SDL.Raw |
getNumTouchFingers | SDL.Raw.Event, SDL.Raw |
getNumVideoDisplays | SDL.Raw.Video, SDL.Raw |
getNumVideoDrivers | SDL.Raw.Video, SDL.Raw |
getPerformanceCounter | SDL.Raw.Timer, SDL.Raw |
getPerformanceFrequency | SDL.Raw.Timer, SDL.Raw |
getPixelFormatName | SDL.Raw.Video, SDL.Raw |
getPlatform | SDL.Raw.Platform, SDL.Raw |
getPowerInfo | |
1 (Function) | SDL.Raw.Power, SDL.Raw |
2 (Function) | SDL.Power, SDL |
getPrefPath | |
1 (Function) | SDL.Raw.Filesystem, SDL.Raw |
2 (Function) | SDL.Filesystem, SDL |
getQueuedAudioSize | SDL.Raw.Audio, SDL.Raw |
getRegisteredEvent | SDL.Event, SDL |
getRelativeMouseLocation | SDL.Input.Mouse, SDL.Input, SDL |
getRelativeMouseMode | SDL.Raw.Event, SDL.Raw |
getRelativeMouseState | SDL.Raw.Event, SDL.Raw |
getRenderDrawBlendMode | SDL.Raw.Video, SDL.Raw |
getRenderDrawColor | SDL.Raw.Video, SDL.Raw |
getRenderDriverInfo | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
getRenderer | SDL.Raw.Video, SDL.Raw |
getRendererInfo | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
getRendererOutputSize | SDL.Raw.Video, SDL.Raw |
getRenderTarget | SDL.Raw.Video, SDL.Raw |
getRevision | SDL.Raw.Basic, SDL.Raw |
getRevisionNumber | SDL.Raw.Basic, SDL.Raw |
getRGB | SDL.Raw.Video, SDL.Raw |
getRGBA | SDL.Raw.Video, SDL.Raw |
getScancodeFromKey | SDL.Raw.Event, SDL.Raw |
getScancodeFromName | SDL.Raw.Event, SDL.Raw |
getScancodeName | |
1 (Function) | SDL.Raw.Event, SDL.Raw |
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL |
getSurfaceAlphaMod | SDL.Raw.Video, SDL.Raw |
getSurfaceBlendMode | SDL.Raw.Video, SDL.Raw |
getSurfaceColorMod | SDL.Raw.Video, SDL.Raw |
getTextureAlphaMod | SDL.Raw.Video, SDL.Raw |
getTextureBlendMode | SDL.Raw.Video, SDL.Raw |
getTextureColorMod | SDL.Raw.Video, SDL.Raw |
getThreadID | SDL.Raw.Thread, SDL.Raw |
getThreadName | SDL.Raw.Thread, SDL.Raw |
getTicks | SDL.Raw.Timer, SDL.Raw |
getTouchDevice | SDL.Raw.Event, SDL.Raw |
getTouchFinger | SDL.Raw.Event, SDL.Raw |
getVersion | SDL.Raw.Basic, SDL.Raw |
getVideoDriver | SDL.Raw.Video, SDL.Raw |
getWindowAbsolutePosition | SDL.Video, SDL |
getWindowBordersSize | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video, SDL |
getWindowBrightness | SDL.Raw.Video, SDL.Raw |
getWindowConfig | SDL.Video, SDL |
getWindowData | SDL.Raw.Video, SDL.Raw |
getWindowDisplayIndex | SDL.Raw.Video, SDL.Raw |
getWindowDisplayMode | SDL.Raw.Video, SDL.Raw |
getWindowFlags | SDL.Raw.Video, SDL.Raw |
getWindowFromID | SDL.Raw.Video, SDL.Raw |
getWindowGammaRamp | SDL.Raw.Video, SDL.Raw |
getWindowGrab | SDL.Raw.Video, SDL.Raw |
getWindowID | SDL.Raw.Video, SDL.Raw |
getWindowMaximumSize | SDL.Raw.Video, SDL.Raw |
getWindowMinimumSize | SDL.Raw.Video, SDL.Raw |
getWindowOpacity | SDL.Raw.Video, SDL.Raw |
getWindowPixelFormat | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video, SDL |
getWindowPosition | SDL.Raw.Video, SDL.Raw |
getWindowSize | SDL.Raw.Video, SDL.Raw |
getWindowSurface | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
getWindowTitle | SDL.Raw.Video, SDL.Raw |
getWindowWMInfo | SDL.Raw.Video, SDL.Raw |
GLattr | SDL.Raw.Enum, SDL.Raw |
glBindTexture | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
glColorPrecision | SDL.Video.OpenGL, SDL.Video, SDL |
GLContext | |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw |
2 (Type/Class) | SDL.Video.OpenGL, SDL.Video, SDL |
glCreateContext | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL |
glDeleteContext | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL |
glDepthPrecision | SDL.Video.OpenGL, SDL.Video, SDL |
glExtensionSupported | SDL.Raw.Video, SDL.Raw |
glGetAttribute | SDL.Raw.Video, SDL.Raw |
glGetCurrentContext | SDL.Raw.Video, SDL.Raw |
glGetCurrentWindow | SDL.Raw.Video, SDL.Raw |
glGetDrawableSize | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL |
glGetProcAddress | SDL.Raw.Video, SDL.Raw, SDL.Video.OpenGL, SDL.Video, SDL |
glGetSwapInterval | SDL.Raw.Video, SDL.Raw |
glLoadLibrary | SDL.Raw.Video, SDL.Raw |
glMakeCurrent | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL |
glMultisampleSamples | SDL.Video.OpenGL, SDL.Video, SDL |
glProfile | SDL.Video.OpenGL, SDL.Video, SDL |
glResetAttributes | SDL.Raw.Video, SDL.Raw |
glSetAttribute | SDL.Raw.Video, SDL.Raw |
glSetSwapInterval | SDL.Raw.Video, SDL.Raw |
glStencilPrecision | SDL.Video.OpenGL, SDL.Video, SDL |
glSwapWindow | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL |
glUnbindTexture | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
glUnloadLibrary | SDL.Raw.Video, SDL.Raw |