sdl2-2.5.5.0: Both high- and low-level bindings to the SDL library (version 2.0.6+).

Index - A

ABGR1555SDL.Video.Renderer, SDL.Video, SDL
ABGR4444SDL.Video.Renderer, SDL.Video, SDL
ABGR8888SDL.Video.Renderer, SDL.Video, SDL
absiSDL.Vect, SDL
AbsoluteSDL.Video, SDL
AbsoluteLocationSDL.Input.Mouse, SDL.Input, SDL
AbsoluteModalLocationSDL.Input.Mouse, SDL.Input, SDL
AcceleratedRendererSDL.Video.Renderer, SDL.Video, SDL
AcceleratedVSyncRendererSDL.Video.Renderer, SDL.Video, SDL
AccelerometerIsJoystickSDL.Hint, SDL
AccelerometerJoystickOptionsSDL.Hint, SDL
AccelerometerNotJoystickSDL.Hint, SDL
acoshqSDL.Vect, SDL
acosqSDL.Vect, SDL
activeCursorSDL.Input.Mouse, SDL.Input, SDL
addControllerMappingSDL.Input.GameController
addControllerMappingsFromFileSDL.Input.GameController
addEventWatch 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Event, SDL
addHintCallbackSDL.Raw.Basic, SDL.Raw
AdditiveSDL.Vect, SDL
addTimer 
1 (Function)SDL.Raw.Timer, SDL.Raw
2 (Function)SDL.Time, SDL
adjointSDL.Vect, SDL
AffineSDL.Vect, SDL
AlgebraSDL.Vect, SDL
allocFormatSDL.Raw.Video, SDL.Raw
allocPaletteSDL.Raw.Video, SDL.Raw
allocRWSDL.Raw.Filesystem, SDL.Raw
angleSDL.Vect, SDL
ARGB1555SDL.Video.Renderer, SDL.Video, SDL
ARGB2101010SDL.Video.Renderer, SDL.Video, SDL
ARGB4444SDL.Video.Renderer, SDL.Video, SDL
ARGB8888SDL.Video.Renderer, SDL.Video, SDL
asinhqSDL.Vect, SDL
asinqSDL.Vect, SDL
atanhqSDL.Vect, SDL
atanqSDL.Vect, SDL
Atomic 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Raw.Types, SDL.Raw
atomicAddSDL.Raw.Thread, SDL.Raw
atomicCASSDL.Raw.Thread, SDL.Raw
atomicCASPtrSDL.Raw.Thread, SDL.Raw
atomicDecRefSDL.Raw.Thread, SDL.Raw
atomicGetSDL.Raw.Thread, SDL.Raw
atomicGetPtrSDL.Raw.Thread, SDL.Raw
atomicIncRefSDL.Raw.Thread, SDL.Raw
atomicLockSDL.Raw.Thread, SDL.Raw
atomicSetSDL.Raw.Thread, SDL.Raw
atomicSetPtrSDL.Raw.Thread, SDL.Raw
atomicTryLockSDL.Raw.Thread, SDL.Raw
atomicUnlockSDL.Raw.Thread, SDL.Raw
atomicValueSDL.Raw.Types, SDL.Raw
AudioCallbackSDL.Raw.Types, SDL.Raw
AudioCVT 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Raw.Types, SDL.Raw
audioCVTBufSDL.Raw.Types, SDL.Raw
audioCVTDstFormatSDL.Raw.Types, SDL.Raw
audioCVTLenSDL.Raw.Types, SDL.Raw
audioCVTLenCvtSDL.Raw.Types, SDL.Raw
audioCVTLenMultSDL.Raw.Types, SDL.Raw
audioCVTLenRatioSDL.Raw.Types, SDL.Raw
audioCVTNeededSDL.Raw.Types, SDL.Raw
audioCVTRateIncrSDL.Raw.Types, SDL.Raw
audioCVTSrcFormatSDL.Raw.Types, SDL.Raw
AudioDeviceSDL.Audio, SDL
AudioDeviceEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
AudioDeviceEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
audioDeviceEventIsAdditionSDL.Event, SDL
audioDeviceEventIsCapture 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
audioDeviceEventWhich 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
AudioDeviceIDSDL.Raw.Types, SDL.Raw
AudioDeviceStatusSDL.Audio, SDL
audioDeviceStatusSDL.Audio, SDL
AudioDeviceUsageSDL.Audio, SDL
AudioDriverSDL.Audio, SDL
audioDriverNameSDL.Audio, SDL
AudioFormat 
1 (Type/Class)SDL.Raw.Enum, SDL.Raw.Types, SDL.Raw
2 (Type/Class)SDL.Audio, SDL
audioInit 
1 (Function)SDL.Raw.Audio, SDL.Raw
2 (Function)SDL.Audio, SDL
audioQuitSDL.Raw.Audio, SDL.Raw
AudioSpec 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Raw.Types, SDL.Raw
3 (Type/Class)SDL.Audio, SDL
4 (Data Constructor)SDL.Audio, SDL
audioSpecCallback 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecChannels 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecFormat 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecFreq 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecSamples 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecSilence 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecSize 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Audio, SDL
audioSpecUserdataSDL.Raw.Types, SDL.Raw
AudioStatusSDL.Raw.Enum, SDL.Raw
availableControllersSDL.Input.GameController
availableJoysticksSDL.Input.Joystick, SDL.Input, SDL
axisAngleSDL.Vect, SDL
axisPositionSDL.Input.Joystick, SDL.Input, SDL