pine: Functional 2D Game Framework

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Please see the README on GitHub at https://github.com/grinshpon/pine#readme


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Modules

  • Pine
    • Pine.Internal
      • Pine.Internal.Keyboard
      • Pine.Internal.Pine
      • Pine.Internal.Types

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3
Change log ChangeLog.md
Dependencies base (>=4.7 && <5), containers (>=0.6 && <0.7), linear, mtl (>=2.2), pine, sdl2 (>=2.5), sdl2-image (>=0.1 && <2.1), stm (>=2.4 && <2.6), text (>=1.2.3 && <1.3) [details]
License Zlib
Copyright 2019 Daniel Grinshpon
Author Daniel Grinshpon
Maintainer GrinshponDaniel@protonmail.com
Category Game
Home page https://github.com/grinshpon/pine#readme
Bug tracker https://github.com/grinshpon/pine/issues
Source repo head: git clone https://github.com/grinshpon/pine
Uploaded by Grinshpon at 2020-06-10T20:27:00Z
Distributions
Executables pine-fps-exe, pine-exe
Downloads 1225 total (10 in the last 30 days)
Rating (no votes yet) [estimated by Bayesian average]
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Status Docs not available [build log]
All reported builds failed as of 2020-06-11 [all 3 reports]

Readme for pine-0.1.0.3

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pine

logo Functional 2D Game Framework in Haskell

Inspired by CodeWorld and Elm



Currently a Work In Progress, but technically barely functional. The example in the app folder works, it displays an 800x800 window with the Pine logo.

Documentation is currently minimal and that is something I'm working on, as well as everything else.

TODO:

  • Textures
  • Events
  • Sounds
  • Text
  • Improved/cleaner backend
  • Optional higher level api with premade game state and entities