N | Graphics.Rendering.Ombra.Shader |
Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
negateV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
Never | Graphics.Rendering.Ombra.Stencil |
newByteArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noBlend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noCull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
NonDrawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
normal | Graphics.Rendering.Ombra.Vector |
Normal3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
normalized | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
normalVec | Graphics.Rendering.Ombra.Vector |
noStencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
notB | Graphics.Rendering.Ombra.Shader |
notBV | Graphics.Rendering.Ombra.Shader |
NotEqual | Graphics.Rendering.Ombra.Stencil |
notEqual | Graphics.Rendering.Ombra.Shader |
noTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
nothing | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
noUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
noVAO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
nullGLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |