bindAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
bindBuffer | Graphics.Rendering.Ombra.Internal.GL |
bindFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
bindRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
bindTexture | Graphics.Rendering.Ombra.Internal.GL |
bindVertexArray | Graphics.Rendering.Ombra.Internal.GL |
black | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
blend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
blendColor | Graphics.Rendering.Ombra.Internal.GL |
blendEquation | Graphics.Rendering.Ombra.Internal.GL |
blendEquationSeparate | Graphics.Rendering.Ombra.Internal.GL |
blendFunc | Graphics.Rendering.Ombra.Internal.GL |
blendFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
blue | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
bool | Graphics.Rendering.Ombra.Shader |
Boolean | Graphics.Rendering.Ombra.Shader |
boolean | Graphics.Rendering.Ombra.Shader |
BooleanOf | Graphics.Rendering.Ombra.Shader |
Buffer | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
bufferData | Graphics.Rendering.Ombra.Internal.GL |
buffersDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersDepthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersStencilToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
buffersSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
bufferSubData | Graphics.Rendering.Ombra.Internal.GL |