S | Swarm.Language.Syntax |
safeDiv | Swarm.Game.Step |
safeExp | Swarm.Game.Step |
Said | Swarm.Game.Log, Swarm.Game.Robot |
Salvage | Swarm.Language.Syntax |
SApp | Swarm.Language.Syntax |
Save | Swarm.TUI.Model.Failure |
saveAchievementsInfo | Swarm.TUI.Model.Achievement.Persistence |
saveScenarioInfo | Swarm.Game.ScenarioInfo |
Say | Swarm.Language.Syntax |
SBind | Swarm.Language.Syntax |
SC | Swarm.Game.ScenarioInfo |
Scan | Swarm.Language.Syntax |
sccInfo | Swarm.Game.Scenario.Objective.Graph |
Scenario | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioAttrs | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioAuthor | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioBestTicks | Swarm.Game.ScenarioInfo |
scenarioBestTime | Swarm.Game.ScenarioInfo |
ScenarioCollection | Swarm.Game.ScenarioInfo |
scenarioCollectionToList | Swarm.Game.ScenarioInfo |
scenarioCreative | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioDescription | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioEntities | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioInfo | |
1 (Type/Class) | Swarm.Game.ScenarioInfo |
2 (Data Constructor) | Swarm.Game.ScenarioInfo |
ScenarioInfoPair | Swarm.Game.ScenarioInfo |
ScenarioItem | Swarm.Game.ScenarioInfo |
scenarioItemByPath | Swarm.Game.ScenarioInfo |
scenarioItemName | Swarm.Game.ScenarioInfo |
scenarioKnown | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
scenarioName | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioObjectives | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioPath | Swarm.Game.ScenarioInfo |
scenarioRecipes | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioRef | Swarm.TUI.Model.UI |
scenarioRobots | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarios | Swarm.Game.State |
scenarioSeed | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioSolution | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
ScenarioStatus | Swarm.Game.ScenarioInfo |
scenarioStatus | Swarm.Game.ScenarioInfo |
scenarioStepsPerTick | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioToAppState | Swarm.TUI.Model.StateUpdate |
scenarioToGameState | Swarm.Game.State |
scenarioVersion | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scenarioWorld | Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
scMap | Swarm.Game.ScenarioInfo |
scOrder | Swarm.Game.ScenarioInfo |
ScriptPath | Swarm.Game.State |
scriptToRun | Swarm.TUI.Model |
scrollView | Swarm.TUI.Controller |
SDef | Swarm.Language.Syntax |
SDelay | Swarm.Language.Syntax |
SearchPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
Seed | Swarm.Game.WorldGen, Swarm.Game.State, Swarm.TUI.Model |
seed | Swarm.Game.State |
seedProgram | Swarm.Game.Step |
Self | Swarm.Language.Syntax |
Selfdestruct | Swarm.Language.Syntax |
selfDestruct | Swarm.Game.Robot |
Separator | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
setCell | Swarm.Game.CESK |
setFocus | Swarm.TUI.Controller.Util |
setIncomplete | Swarm.Game.Scenario.Objective |
Setname | Swarm.Language.Syntax |
sForce | Swarm.Language.Elaborate |
SheetType | Swarm.DocGen |
ShiftKey | Swarm.TUI.Controller.Util |
showErrorPos | Swarm.Language.Parse |
showHoverInfo | Swarm.Language.LSP.Hover |
showShortError | Swarm.Language.Parse |
showTypeErrorPos | Swarm.Language.Pipeline |
SICollection | Swarm.Game.ScenarioInfo |
Signed | Data.BoolExpr |
SimpleDelay | Swarm.Language.Syntax |
singleAchievementDetails | Swarm.TUI.View.Achievement |
singleGoalDetails | Swarm.Game.Scenario.Objective.Presentation.Render |
singleton | |
1 (Function) | Swarm.Language.Context |
2 (Function) | Swarm.Language.Requirement |
3 (Function) | Swarm.Game.Entity |
singletonCap | Swarm.Language.Requirement |
singletonDev | Swarm.Language.Requirement |
singletonInv | Swarm.Language.Requirement |
singularSubjectVerb | Swarm.Util |
SISingle | Swarm.Game.ScenarioInfo |
Size | Swarm.Game.WorldGen |
skolemize | Swarm.Language.Typecheck |
SLam | Swarm.Language.Syntax |
sleepForever | Swarm.Game.State |
sleepUntil | Swarm.Game.State |
SLet | Swarm.Language.Syntax |
sLoc | Swarm.Language.Syntax |
Small | Swarm.Game.WorldGen |
smallHittingSet | Swarm.Util |
Snd | Swarm.Language.Syntax |
Soft | Swarm.Game.WorldGen |
sortInventory | Swarm.TUI.Inventory.Sorting |
south | Swarm.Language.Syntax |
SPair | Swarm.Language.Syntax |
Split | Swarm.Language.Syntax |
squote | Swarm.Util |
SrcLoc | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
Standout | Swarm.Game.Scenario.Style |
startGame | Swarm.TUI.Model.StateUpdate |
StartOver | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
StartOverButton | Swarm.TUI.Model.Name, Swarm.TUI.Model |
startWebThread | Swarm.Web |
stepCESK | Swarm.Game.Step |
stepRobot | Swarm.Game.Step |
STerm | Swarm.Language.Syntax |
sTerm | Swarm.Language.Syntax |
stoneAttr | Swarm.TUI.Attr |
StoneT | Swarm.Game.Terrain |
Store | Swarm.Game.CESK |
Strikethrough | Swarm.Game.Scenario.Style |
stripVResult | Swarm.Language.Value |
style | Swarm.Game.Scenario.Style |
StyleFlag | Swarm.Game.Scenario.Style |
styleFlagJsonOptions | Swarm.Game.Scenario.Style |
sType | Swarm.Language.Syntax |
Sub | Swarm.Language.Syntax |
substU | Swarm.Language.Typecheck |
SuggestedSolution | Swarm.Game.State |
Swap | Swarm.Language.Syntax |
Swap' | Swarm.Game.Step |
SwarmApi | Swarm.Web |
swarmAttrMap | Swarm.TUI.Attr |
Syntax | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
syntax | Swarm.Language.Syntax |
Syntax' | |
1 (Type/Class) | Swarm.Language.Syntax |
2 (Data Constructor) | Swarm.Language.Syntax |
SystemFailure | Swarm.TUI.Model.Failure |
systemRobot | Swarm.Game.Robot |