| About | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| AboutMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| AbsoluteDir | Swarm.Language.Syntax |
| accumulatedTime | Swarm.TUI.Model.UI |
| Achievement | Swarm.TUI.Model.Failure |
| achievement | Swarm.TUI.Model.Achievement.Attainment |
| AchievementInfo | |
| 1 (Type/Class) | Swarm.TUI.Model.Achievement.Definitions |
| 2 (Data Constructor) | Swarm.TUI.Model.Achievement.Definitions |
| achievementJsonOptions | Swarm.TUI.Model.Achievement.Attainment |
| AchievementList | Swarm.TUI.Model.Name, Swarm.TUI.Model |
| Achievements | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| AchievementsMenu | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
| activateRobot | Swarm.Game.State |
| Active | Swarm.Game.Scenario.Objective.Presentation.Model |
| activeRobots | Swarm.Game.State |
| actualGraph | Swarm.Game.Scenario.Objective.Graph |
| Add | Swarm.Language.Syntax |
| addBinding | Swarm.Language.Context |
| addCompleted | Swarm.Game.Scenario.Objective |
| AddEntity | Swarm.Game.CESK, Swarm.Game.Robot |
| addIncomplete | Swarm.Game.Scenario.Objective |
| Addr | Swarm.Game.CESK |
| addREPLItem | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
| addRobot | Swarm.Game.State |
| addSeedBot | Swarm.Game.Step |
| addTRobot | Swarm.Game.State |
| addUnwinnable | Swarm.Game.Scenario.Objective |
| adjList | Swarm.Game.State |
| adjReplHistIndex | Swarm.TUI.Controller |
| adjustTPS | Swarm.TUI.Controller |
| Affine | Swarm.Util.Location |
| allConst | Swarm.Language.Syntax |
| allDirs | Swarm.Language.Syntax |
| allDiscoveredEntities | Swarm.Game.State |
| allocate | Swarm.Game.CESK |
| And | |
| 1 (Data Constructor) | Swarm.Game.Scenario.Objective.Logic |
| 2 (Data Constructor) | Swarm.Language.Syntax |
| Announcement | Swarm.Game.Scenario.Objective.Presentation.Model, Swarm.Game.State |
| announcementQueue | Swarm.Game.State |
| announcements | Swarm.Game.Scenario.Objective.Presentation.Model |
| app | Swarm.App |
| appData | Swarm.TUI.Model.UI |
| Appear | Swarm.Language.Syntax |
| AppEvent | Swarm.TUI.Model |
| AppF | Swarm.Language.Syntax |
| appliedTermPrec | Swarm.Language.Pretty |
| applyBindings | Swarm.Language.Typecheck |
| applyTurn | Swarm.Language.Syntax |
| applyViewCenterRule | Swarm.Game.State |
| appMain | Swarm.App |
| AppOpts | |
| 1 (Type/Class) | Swarm.TUI.Model |
| 2 (Data Constructor) | Swarm.TUI.Model |
| AppState | |
| 1 (Type/Class) | Swarm.TUI.Model |
| 2 (Data Constructor) | Swarm.TUI.Model |
| area | Swarm.Game.Scenario.WorldDescription, Swarm.Game.Scenario, Swarm.Game.ScenarioInfo |
| arity | Swarm.Language.Syntax |
| Artificial | Swarm.Game.WorldGen |
| As | Swarm.Language.Syntax |
| Ascending | Swarm.TUI.Inventory.Sorting |
| Asset | Swarm.TUI.Model.Failure |
| AssetNotLoaded | Swarm.TUI.Model.Failure |
| assignIds | Swarm.Game.Scenario.Objective.Graph |
| assocs | Swarm.Language.Context |
| Atomic | Swarm.Language.Syntax |
| AtomicDupingThing | Swarm.Language.Typecheck |
| attainAchievement | Swarm.TUI.Model.StateUpdate |
| attainAchievement' | Swarm.TUI.Model.StateUpdate |
| Attainment | |
| 1 (Type/Class) | Swarm.TUI.Model.Achievement.Attainment |
| 2 (Data Constructor) | Swarm.TUI.Model.Achievement.Attainment |
| attainmentProcess | Swarm.TUI.Model.Achievement.Definitions |
| AttemptSelfDestructBase | Swarm.TUI.Model.Achievement.Definitions |
| attribution | Swarm.TUI.Model.Achievement.Definitions |
| AutoPause | Swarm.Game.State |
| autoPlay | Swarm.TUI.Model |
| availableCommands | Swarm.Game.State |
| availableRecipes | Swarm.Game.State |