R | Swarm.Language.Syntax |
raise | Swarm.Game.Step |
randGen | Swarm.Game.State |
Random | Swarm.Language.Syntax |
randomName | Swarm.Game.Step |
readAppData | Swarm.Util |
readEntity | Swarm.Game.WorldGen |
readFileMay | Swarm.Util |
readFileMayT | Swarm.Util |
readTerm | Swarm.Language.Parse |
readTerm' | Swarm.Language.Parse |
recalcViewCenter | Swarm.Game.State |
Recipe | |
1 (Type/Class) | Swarm.Game.Recipe |
2 (Data Constructor) | Swarm.Game.Recipe |
RecipeGraph | Swarm.DocGen |
recipeInputs | Swarm.Game.Recipe |
recipeOutputs | Swarm.Game.Recipe |
recipeRequirements | Swarm.Game.Recipe |
Recipes | Swarm.DocGen |
recipesAddress | Swarm.DocGen |
recipesFor | Swarm.Game.Recipe |
recipesIn | Swarm.Game.State |
RecipesModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
recipesOut | Swarm.Game.State |
recipesReq | Swarm.Game.State |
recipeTime | Swarm.Game.Recipe |
recipeWeight | Swarm.Game.Recipe |
redAttr | Swarm.TUI.Attr |
reduceBoolExpr | Data.BoolExpr |
reflow | Swarm.Util |
RelativeDir | Swarm.Language.Syntax |
removeEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
renderDisplay | Swarm.Game.Display |
renderDoc | Swarm.Language.LSP.Hover |
renderGoalsDisplay | Swarm.Game.Scenario.Objective.Presentation.Render |
renderSortMethod | Swarm.TUI.Inventory.Sorting |
replace | Data.BoolExpr.Simplify |
ReplaceEntity | Swarm.Game.World, Swarm.Game.CESK |
replaceLast | Swarm.Util |
replActiveType | Swarm.Game.State |
ReplControlMode | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replControlMode | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLDone | Swarm.Game.State |
REPLEntry | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLHistItem | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replIndex | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replIndexIsAtInput | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLInput | Swarm.TUI.Model.Name, Swarm.TUI.Model |
replItemText | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replLast | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replLength | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replNextValueIndex | Swarm.Game.State |
REPLOutput | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
REPLPrompt | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replPromptEditor | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replPromptText | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replPromptType | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replSeq | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLState | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLStatus | Swarm.Game.State |
replStatus | Swarm.Game.State |
replType | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
replValid | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
REPLWorking | Swarm.Game.State |
replWorking | Swarm.Game.State |
repoGitInfo | Swarm.TUI.Model |
Reprogram | Swarm.Language.Syntax |
ReqCap | Swarm.Language.Requirement |
ReqCtx | Swarm.Language.Requirement |
ReqDev | Swarm.Language.Requirement |
ReqInv | Swarm.Language.Requirement |
reqRecipeMap | Swarm.Game.Recipe |
Requirement | Swarm.Language.Requirement |
Requirements | |
1 (Type/Class) | Swarm.Language.Requirement |
2 (Data Constructor) | Swarm.Language.Requirement |
requirements | Swarm.Language.Requirement |
requires | Swarm.Language.Typed |
reservedWords | Swarm.Language.Parse |
resetBlackholes | Swarm.Game.CESK |
restartGame | Swarm.TUI.Model.StateUpdate |
restartREPLHistory | Swarm.TUI.Model.Repl, Swarm.TUI.Model |
Return | Swarm.Language.Syntax |
ReverseVideo | Swarm.Game.Scenario.Style |
RID | Swarm.Game.Robot |
rightLabel | Swarm.TUI.Border |
Robot | Swarm.Game.Robot |
robotAttr | Swarm.TUI.Attr |
robotCapabilities | Swarm.Game.Robot |
RobotContext | Swarm.Game.Robot |
robotContext | Swarm.Game.Robot |
robotCreatedAt | Swarm.Game.Robot |
robotDisplay | Swarm.Game.Robot |
robotEntity | Swarm.Game.Robot |
RobotFailure | Swarm.Game.Step |
robotHeavy | Swarm.Game.Robot |
robotID | Swarm.Game.Robot |
RobotIntoWater | Swarm.TUI.Model.Achievement.Definitions |
robotInventory | Swarm.Game.Robot |
robotKnows | Swarm.Game.Robot |
robotLocation | Swarm.Game.Robot |
robotLog | Swarm.Game.Robot |
robotLogUpdated | Swarm.Game.Robot |
RobotMap | Swarm.Game.Scenario.RobotLookup |
robotMap | Swarm.Game.State |
robotName | Swarm.Game.Robot |
RobotNamed | Swarm.Language.Syntax |
RobotNumbered | Swarm.Language.Syntax |
robotOrientation | Swarm.Game.Robot |
RobotPanel | Swarm.TUI.Model.Name, Swarm.TUI.Model |
robotParentID | Swarm.Game.Robot |
RobotPhase | Swarm.Game.Robot |
RobotR | Swarm.Game.Robot |
robotsAtLocation | Swarm.Game.State |
robotsByLocation | Swarm.Game.State |
robotsInArea | Swarm.Game.State |
RobotsModal | Swarm.TUI.Model.Menu, Swarm.TUI.Model |
robotStepsPerTick | Swarm.Game.State |
RobotUpdate | Swarm.Game.CESK, Swarm.Game.Robot |
robotWithID | Swarm.Game.Step |
robotWithName | Swarm.Game.Step |
rockAttr | Swarm.TUI.Attr |
Run | Swarm.Language.Syntax |
runCESK | Swarm.Game.Step |
runE | Swarm.Util.Yaml |
runEval | Data.BoolExpr |
runEvalId | Data.BoolExpr |
runFrame | Swarm.TUI.Controller |
runFrameTicks | Swarm.TUI.Controller |
runFrameUI | Swarm.TUI.Controller |
runGameTick | Swarm.TUI.Controller |
runGameTickUI | Swarm.TUI.Controller |
runInfer | Swarm.Language.Typecheck |
Running | Swarm.Game.State |
runningAtomic | Swarm.Game.Robot |
runParser | Swarm.Language.Parse |
runParserTH | Swarm.Language.Parse |
RunStatus | Swarm.Game.State |
runStatus | Swarm.Game.State |
RuntimeState | Swarm.TUI.Model |
runtimeState | Swarm.TUI.Model |
runWF | Swarm.Game.World |