ohhecs: An Entity-Component-Systems engine core.

[ agpl, game, game-engine, library ] [ Propose Tags ]

Please see the README on GitLab at https://gitlab.com/spacekitteh/spaceRL#readme


[Skip to Readme]

Flags

Automatic Flags
NameDescriptionDefault
with_polysemy

Include instances for Polysemy.

Disabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.

Maintainer's Corner

Package maintainers

For package maintainers and hackage trustees

Candidates

  • No Candidates
Versions [RSS] 0.0.1, 0.0.2
Change log ChangeLog.md
Dependencies assert-failure (>=0.1.3 && <0.2), base (>=4.18 && <5), byte-order (>=0.1.3 && <0.2), containers (>=0.6.8 && <0.7), ghc-prim (>=0.11.0 && <0.12), hashable (>=1.4.4 && <1.5), intern (>=0.9.5 && <0.10), lens (>=5.2.3 && <5.3), ordered-containers (>=0.2.3 && <0.3), polysemy (>=1.2.3 && <1.3), polysemy-plugin (>=0.4.5.2 && <0.5), template-haskell (>=2.21.0 && <2.22), text (>=2.1.1 && <2.2), th-abstraction (>=0.7.0 && <0.8), unordered-containers (>=0.2.20 && <0.3), vector-th-unbox (>=0.2.2 && <0.3), witherable (>=0.4.2 && <0.5), xml-conduit (>=1.9.1 && <1.10), xml-picklers (>=0.3.6 && <0.4), xml-types (>=0.3.8 && <0.4) [details]
License AGPL-3.0-or-later
Copyright 2020- Sophie Taylor
Author Sophie Taylor
Maintainer sophie@spacekitteh.moe
Revised Revision 1 made by spacekitteh at 2024-07-03T08:46:33Z
Category Game Engine, Game
Source repo head: git clone https://gitlab.com/spacekitteh/spaceRL
Uploaded by spacekitteh at 2024-07-03T04:39:26Z
Distributions
Downloads 40 total (8 in the last 30 days)
Rating (no votes yet) [estimated by Bayesian average]
Your Rating
  • λ
  • λ
  • λ
Status Docs uploaded by user [build log]
All reported builds failed as of 2024-07-03 [all 1 reports]

Readme for ohhecs-0.0.1

[back to package description]

OhhECS! Hackage Stackage LTS Stackage Nightly

OhhECS is an Entity-Component-Systems game engine core, with some additional features such as a message queue.