foo: Paper soccer, an OpenGL game.

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Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.


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Versions [RSS] 1.0
Dependencies base, containers, GLUT, haskell98, OpenGL [details]
License LicenseRef-GPL
Author Bartosz Wójcik
Maintainer none
Category Game
Home page http://sourceforge.net/projects/fooengine/?abmode=1
Uploaded by DonaldStewart at 2008-08-16T19:53:10Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables foo
Downloads 2015 total (2 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2017-01-03 [all 9 reports]

Readme for foo-1.0

[back to package description]
1. The game has been described in WIKIPEDIA under 'Paper Soccer'. Please refer to there in order to learn rules. http://en.wikipedia.org/wiki/Paper_Soccer
Rules of this game can be completed by simply rule. Player who does the move that finishes because there is no further available move left, loses only half a point.
Size of the court can be defined almost without limits, but as first option size $8 \times 8$ has been chosen.

2. Install Foo

2.1 Install GHC
First install Haskell compiler. I've used GHC only. You can find it here: http://www.haskell.org/ghc/. Follow installing instructions there. The newest installation contains required GLUT and OpenGL Libraries.

2.2 Compile sources
Download sources to separate directory and compile there using following command 
ghc --make -package GLUT PlayFoo.hs -O -fvia-C -cpp -o PlayFoo 
This works assuming you have direct acess to GHC compiler.