neg | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
negQ | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
negU | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
norm | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal2 | |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal3 | |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
Normal4 | |
1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
normalize | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
normalizeQ | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
normalizeU | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
normsqr | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |