flipNormal | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
frobeniusNorm | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromNormal | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromNormalRadius | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromOrtho | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromProjective | |
1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
fromQ | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
fromU | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |
fromU' | |
1 (Function) | Data.Vect.Double.Util.Quaternion |
2 (Function) | Data.Vect.Float.Util.Quaternion |