ixshader: A shallow embedding of the OpenGL Shading Language in Haskell.
ixshader is a shallow embedding of the OpenGL Shading Language in Haskell. It aims to look as close to actual glsl shader code as possible, while providing better compile-time safety. Currently writing shader code in ixshader's IxShader monad will catch variable assignment mismatches, multiplication mismatches and some other common errors. It also builds a description of your shader at the type level to use downstream during buffering and uniform updates. Lastly, it abstracts over shader code written for opengl and webgl.
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Versions [RSS] | 0.0.1.0 |
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Dependencies | base (>=4.7 && <5), ghc-prim (>=0.5), indexed (>=0.1.3), language-glsl (>=0.2), parsec (>=3.1), prettyclass (>=1.0), singletons (>=2.2), template-haskell (>=2.11.1.0), text (>=1.2) [details] |
License | BSD-3-Clause |
Copyright | Copyright: (c) 2017 Schell Scivally |
Author | Schell Scivally |
Maintainer | schell@takt.com |
Category | Game |
Home page | https://github.com/schell/ixshader#readme |
Source repo | head: git clone https://github.com/schell/ixshader |
Uploaded | by SchellScivally at 2017-10-07T19:51:40Z |
Distributions | |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Downloads | 954 total (2 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs available [build log] Last success reported on 2017-10-07 [all 1 reports] |