PauseSynth | Sound.SC3.UGen.Enum, Sound.SC3.UGen, Sound.SC3 |
Pow | Sound.SC3.UGen.Operator, Sound.SC3.UGen, Sound.SC3 |
PrintLevel | Sound.SC3.Server.Command, Sound.SC3.Server, Sound.SC3 |
Proxy | Sound.SC3.UGen.UGen, Sound.SC3.UGen, Sound.SC3 |
packFFT | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
packFFTSpec | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pan2 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3 |
pan4 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3 |
panAz | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3 |
panB | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3 |
panB2 | Sound.SC3.UGen.Panner, Sound.SC3.UGen, Sound.SC3 |
pause | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3 |
pauseSelf | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3 |
pauseSelfWhenDone | Sound.SC3.UGen.Envelope, Sound.SC3.UGen, Sound.SC3 |
peak | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3 |
phasor | Sound.SC3.UGen.Oscillator, Sound.SC3.UGen, Sound.SC3 |
pinkNoise |
1 (Function) | Sound.SC3.UGen.Noise.Base |
2 (Function) | Sound.SC3.UGen.Noise.Monadic, Sound.SC3.UGen, Sound.SC3 |
pitch | Sound.SC3.UGen.Analysis, Sound.SC3.UGen, Sound.SC3 |
pitchShift | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3 |
play | Sound.SC3.Server.Play, Sound.SC3.Server, Sound.SC3 |
playBuf | Sound.SC3.UGen.Buffer, Sound.SC3.UGen, Sound.SC3 |
proxyIndex | Sound.SC3.UGen.UGen, Sound.SC3.UGen, Sound.SC3 |
proxySource | Sound.SC3.UGen.UGen, Sound.SC3.UGen, Sound.SC3 |
pulse | Sound.SC3.UGen.Oscillator, Sound.SC3.UGen, Sound.SC3 |
pulseCount | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3 |
pulseDivider | Sound.SC3.UGen.Filter, Sound.SC3.UGen, Sound.SC3 |
pv_Add | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_BinScramble |
1 (Function) | Sound.SC3.UGen.FFT.Base |
2 (Function) | Sound.SC3.UGen.FFT.Monadic, Sound.SC3.UGen, Sound.SC3 |
pv_BinShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_BinWipe | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_BrickWall | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_ConformalMap | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_Copy | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_CopyPhase | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_Diffuser | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_HainsworthFoote | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_JensenAndersen | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_LocalMax | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagAbove | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagBelow | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagClip | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagFreeze | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagMul | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagNoise | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagSmear | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_MagSquared | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_Max | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_Min | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_Mul | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_PhaseShift | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_PhaseShift270 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_PhaseShift90 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_RandComb |
1 (Function) | Sound.SC3.UGen.FFT.Base |
2 (Function) | Sound.SC3.UGen.FFT.Monadic, Sound.SC3.UGen, Sound.SC3 |
pv_RandWipe |
1 (Function) | Sound.SC3.UGen.FFT.Base |
2 (Function) | Sound.SC3.UGen.FFT.Monadic, Sound.SC3.UGen, Sound.SC3 |
pv_RectComb | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pv_RectComb2 | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |
pvcollect | Sound.SC3.UGen.FFT, Sound.SC3.UGen, Sound.SC3 |