fwgl: Game engine
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Warnings:
- Exposed modules use unallocated top-level names: FWGL
FWGL is a library for interactive 2D and 3D applications and games. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with FWGL, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). FWGL is aimed at functional reactive programming (with Yampa), but provides a non-reactive interface as well. There are two backends: fwgl-glfw and fwgl-javascript.
Properties
Versions | 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.1.0, 0.1.2.0, 0.1.2.1, 0.1.2.2, 0.1.3.0, 0.1.3.1, 0.1.3.1, 0.1.4.0 |
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Change log | None available |
Dependencies | base (>=4.7 && <4.9), hashable (>=1.2 && <1.3), transformers, unordered-containers (>=0.2 && <0.3), vect, vector (>=0.10 && <0.12), Yampa (>=0.9 && <0.10) [details] |
License | BSD-3-Clause |
Author | Luca "ziocroc" Prezzavento |
Maintainer | ziocroc@gmail.com |
Category | Game, Game Engine, Javascript |
Home page | https://github.com/ziocroc/FWGL |
Uploaded | by ZioCrocifisso at 2015-08-17T20:25:38Z |
Modules
[Index]
Downloads
- fwgl-0.1.3.1.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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