Safe Haskell | None |
---|---|
Language | Haskell2010 |
- class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize, Eq GLEnum, Eq GLUInt, Eq GLInt, Eq GLPtrDiff, Eq GLSize, Eq Texture) => GLES where
- type Ctx
- type GLEnum
- type GLUInt
- type GLInt
- type GLPtr
- type GLPtrDiff
- type GLSize
- type GLString
- type GLBool
- type Buffer
- type UniformLocation
- type Texture
- type Shader
- type Program
- type FrameBuffer
- type RenderBuffer
- type VertexArrayObject
- type Array
- type Float32Array
- type Int32Array
- type Image
- true :: GLBool
- false :: GLBool
- nullGLPtr :: GLPtr
- toGLString :: String -> GLString
- noBuffer :: Buffer
- noTexture :: Texture
- noVAO :: VertexArrayObject
- noArray :: IO Array
- encodeMat2 :: Mat2 -> IO Float32Array
- encodeMat3 :: Mat3 -> IO Float32Array
- encodeMat4 :: Mat4 -> IO Float32Array
- encodeFloats :: [Float] -> IO Array
- encodeVec2s :: [Vec2] -> IO Array
- encodeVec3s :: [Vec3] -> IO Array
- encodeVec4s :: [Vec4] -> IO Array
- encodeUShorts :: [Word16] -> IO Array
- encodeColors :: [Color] -> IO Array
- newByteArray :: Int -> IO Array
- decodeBytes :: Array -> IO [Word8]
- glActiveTexture :: Ctx -> GLEnum -> IO ()
- glAttachShader :: Ctx -> Program -> Shader -> IO ()
- glBindAttribLocation :: Ctx -> Program -> GLUInt -> GLString -> IO ()
- glBindBuffer :: Ctx -> GLEnum -> Buffer -> IO ()
- glBindFramebuffer :: Ctx -> GLEnum -> FrameBuffer -> IO ()
- glBindRenderbuffer :: Ctx -> GLEnum -> RenderBuffer -> IO ()
- glBindTexture :: Ctx -> GLEnum -> Texture -> IO ()
- glBindVertexArray :: Ctx -> VertexArrayObject -> IO ()
- glBlendColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()
- glBlendEquation :: Ctx -> GLEnum -> IO ()
- glBlendEquationSeparate :: Ctx -> GLEnum -> GLEnum -> IO ()
- glBlendFunc :: Ctx -> GLEnum -> GLEnum -> IO ()
- glBlendFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()
- glBufferData :: Ctx -> GLEnum -> Array -> GLEnum -> IO ()
- glBufferSubData :: Ctx -> GLEnum -> GLPtrDiff -> Array -> IO ()
- glCheckFramebufferStatus :: Ctx -> GLEnum -> IO GLEnum
- glClear :: Ctx -> GLEnum -> IO ()
- glClearColor :: Ctx -> Float -> Float -> Float -> Float -> IO ()
- glClearDepth :: Ctx -> Float -> IO ()
- glClearStencil :: Ctx -> GLInt -> IO ()
- glColorMask :: Ctx -> GLBool -> GLBool -> GLBool -> GLBool -> IO ()
- glCompileShader :: Ctx -> Shader -> IO ()
- glCompressedTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLSize -> GLSize -> GLInt -> Array -> IO ()
- glCompressedTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> Array -> IO ()
- glCopyTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> IO ()
- glCopyTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
- glCreateBuffer :: Ctx -> IO Buffer
- glCreateFramebuffer :: Ctx -> IO FrameBuffer
- glCreateProgram :: Ctx -> IO Program
- glCreateRenderbuffer :: Ctx -> IO RenderBuffer
- glCreateShader :: Ctx -> GLEnum -> IO Shader
- glCreateTexture :: Ctx -> IO Texture
- glCreateVertexArray :: Ctx -> IO VertexArrayObject
- glCullFace :: Ctx -> GLEnum -> IO ()
- glDeleteBuffer :: Ctx -> Buffer -> IO ()
- glDeleteFramebuffer :: Ctx -> FrameBuffer -> IO ()
- glDeleteProgram :: Ctx -> Program -> IO ()
- glDeleteRenderbuffer :: Ctx -> RenderBuffer -> IO ()
- glDeleteShader :: Ctx -> Shader -> IO ()
- glDeleteTexture :: Ctx -> Texture -> IO ()
- glDeleteVertexArray :: Ctx -> VertexArrayObject -> IO ()
- glDepthFunc :: Ctx -> GLEnum -> IO ()
- glDepthMask :: Ctx -> GLBool -> IO ()
- glDepthRange :: Ctx -> Float -> Float -> IO ()
- glDetachShader :: Ctx -> Program -> Shader -> IO ()
- glDisable :: Ctx -> GLEnum -> IO ()
- glDisableVertexAttribArray :: Ctx -> GLUInt -> IO ()
- glDrawArrays :: Ctx -> GLEnum -> GLInt -> GLSize -> IO ()
- glDrawElements :: Ctx -> GLEnum -> GLSize -> GLEnum -> GLPtr -> IO ()
- glEnable :: Ctx -> GLEnum -> IO ()
- glEnableVertexAttribArray :: Ctx -> GLUInt -> IO ()
- glFinish :: Ctx -> IO ()
- glFlush :: Ctx -> IO ()
- glFramebufferRenderbuffer :: Ctx -> GLEnum -> GLEnum -> GLEnum -> RenderBuffer -> IO ()
- glFramebufferTexture2D :: Ctx -> GLEnum -> GLEnum -> GLEnum -> Texture -> GLInt -> IO ()
- glFrontFace :: Ctx -> GLEnum -> IO ()
- glGenerateMipmap :: Ctx -> GLEnum -> IO ()
- glGetAttribLocation :: Ctx -> Program -> GLString -> IO GLInt
- glGetError :: Ctx -> IO GLEnum
- glGetProgramInfoLog :: Ctx -> Program -> IO GLString
- glGetShaderInfoLog :: Ctx -> Shader -> IO GLString
- glGetShaderSource :: Ctx -> Shader -> IO GLString
- glGetUniformLocation :: Ctx -> Program -> GLString -> IO UniformLocation
- glHint :: Ctx -> GLEnum -> GLEnum -> IO ()
- glIsBuffer :: Ctx -> Buffer -> IO GLBool
- glIsEnabled :: Ctx -> GLEnum -> IO GLBool
- glIsFramebuffer :: Ctx -> FrameBuffer -> IO GLBool
- glIsProgram :: Ctx -> Program -> IO GLBool
- glIsRenderbuffer :: Ctx -> RenderBuffer -> IO GLBool
- glIsShader :: Ctx -> Shader -> IO GLBool
- glIsTexture :: Ctx -> Texture -> IO GLBool
- glIsVertexArray :: Ctx -> VertexArrayObject -> IO GLBool
- glLineWidth :: Ctx -> Float -> IO ()
- glLinkProgram :: Ctx -> Program -> IO ()
- glPixelStorei :: Ctx -> GLEnum -> GLInt -> IO ()
- glPolygonOffset :: Ctx -> Float -> Float -> IO ()
- glReadPixels :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO ()
- glRenderbufferStorage :: Ctx -> GLEnum -> GLEnum -> GLSize -> GLSize -> IO ()
- glSampleCoverage :: Ctx -> Float -> GLBool -> IO ()
- glScissor :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
- glShaderSource :: Ctx -> Shader -> GLString -> IO ()
- glStencilFunc :: Ctx -> GLEnum -> GLInt -> GLUInt -> IO ()
- glStencilFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLInt -> GLUInt -> IO ()
- glStencilMask :: Ctx -> GLUInt -> IO ()
- glStencilMaskSeparate :: Ctx -> GLEnum -> GLUInt -> IO ()
- glStencilOp :: Ctx -> GLEnum -> GLEnum -> GLEnum -> IO ()
- glStencilOpSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO ()
- glTexImage2DBuffer :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> Array -> IO ()
- glTexImage2DImage :: Ctx -> GLEnum -> GLInt -> GLInt -> GLEnum -> GLEnum -> Image -> IO ()
- glTexParameterf :: Ctx -> GLEnum -> GLEnum -> Float -> IO ()
- glTexParameteri :: Ctx -> GLEnum -> GLEnum -> GLInt -> IO ()
- glTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO ()
- glUniform1f :: Ctx -> UniformLocation -> Float -> IO ()
- glUniform1fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
- glUniform1i :: Ctx -> UniformLocation -> GLInt -> IO ()
- glUniform1iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
- glUniform2f :: Ctx -> UniformLocation -> Float -> Float -> IO ()
- glUniform2fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
- glUniform2i :: Ctx -> UniformLocation -> GLInt -> GLInt -> IO ()
- glUniform2iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
- glUniform3f :: Ctx -> UniformLocation -> Float -> Float -> Float -> IO ()
- glUniform3fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
- glUniform3i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> IO ()
- glUniform3iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
- glUniform4f :: Ctx -> UniformLocation -> Float -> Float -> Float -> Float -> IO ()
- glUniform4fv :: Ctx -> UniformLocation -> Float32Array -> IO ()
- glUniform4i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> GLInt -> IO ()
- glUniform4iv :: Ctx -> UniformLocation -> Int32Array -> IO ()
- glUniformMatrix2fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
- glUniformMatrix3fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
- glUniformMatrix4fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO ()
- glUseProgram :: Ctx -> Program -> IO ()
- glValidateProgram :: Ctx -> Program -> IO ()
- glVertexAttrib1f :: Ctx -> GLUInt -> Float -> IO ()
- glVertexAttrib1fv :: Ctx -> GLUInt -> Float32Array -> IO ()
- glVertexAttrib2f :: Ctx -> GLUInt -> Float -> Float -> IO ()
- glVertexAttrib2fv :: Ctx -> GLUInt -> Float32Array -> IO ()
- glVertexAttrib3f :: Ctx -> GLUInt -> Float -> Float -> Float -> IO ()
- glVertexAttrib3fv :: Ctx -> GLUInt -> Float32Array -> IO ()
- glVertexAttrib4f :: Ctx -> GLUInt -> Float -> Float -> Float -> Float -> IO ()
- glVertexAttrib4fv :: Ctx -> GLUInt -> Float32Array -> IO ()
- glVertexAttribPointer :: Ctx -> GLUInt -> GLInt -> GLEnum -> GLBool -> GLSize -> GLPtr -> IO ()
- glViewport :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO ()
- gl_DEPTH_BUFFER_BIT :: GLEnum
- gl_STENCIL_BUFFER_BIT :: GLEnum
- gl_COLOR_BUFFER_BIT :: GLEnum
- gl_POINTS :: GLEnum
- gl_LINES :: GLEnum
- gl_LINE_LOOP :: GLEnum
- gl_LINE_STRIP :: GLEnum
- gl_TRIANGLES :: GLEnum
- gl_TRIANGLE_STRIP :: GLEnum
- gl_TRIANGLE_FAN :: GLEnum
- gl_ZERO :: GLEnum
- gl_ONE :: GLEnum
- gl_SRC_COLOR :: GLEnum
- gl_ONE_MINUS_SRC_COLOR :: GLEnum
- gl_SRC_ALPHA :: GLEnum
- gl_ONE_MINUS_SRC_ALPHA :: GLEnum
- gl_DST_ALPHA :: GLEnum
- gl_ONE_MINUS_DST_ALPHA :: GLEnum
- gl_DST_COLOR :: GLEnum
- gl_ONE_MINUS_DST_COLOR :: GLEnum
- gl_SRC_ALPHA_SATURATE :: GLEnum
- gl_FUNC_ADD :: GLEnum
- gl_BLEND_EQUATION :: GLEnum
- gl_BLEND_EQUATION_RGB :: GLEnum
- gl_BLEND_EQUATION_ALPHA :: GLEnum
- gl_FUNC_SUBTRACT :: GLEnum
- gl_FUNC_REVERSE_SUBTRACT :: GLEnum
- gl_BLEND_DST_RGB :: GLEnum
- gl_BLEND_SRC_RGB :: GLEnum
- gl_BLEND_DST_ALPHA :: GLEnum
- gl_BLEND_SRC_ALPHA :: GLEnum
- gl_CONSTANT_COLOR :: GLEnum
- gl_ONE_MINUS_CONSTANT_COLOR :: GLEnum
- gl_CONSTANT_ALPHA :: GLEnum
- gl_ONE_MINUS_CONSTANT_ALPHA :: GLEnum
- gl_BLEND_COLOR :: GLEnum
- gl_ARRAY_BUFFER :: GLEnum
- gl_ELEMENT_ARRAY_BUFFER :: GLEnum
- gl_ARRAY_BUFFER_BINDING :: GLEnum
- gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLEnum
- gl_STREAM_DRAW :: GLEnum
- gl_STATIC_DRAW :: GLEnum
- gl_DYNAMIC_DRAW :: GLEnum
- gl_BUFFER_SIZE :: GLEnum
- gl_BUFFER_USAGE :: GLEnum
- gl_CURRENT_VERTEX_ATTRIB :: GLEnum
- gl_FRONT :: GLEnum
- gl_BACK :: GLEnum
- gl_FRONT_AND_BACK :: GLEnum
- gl_CULL_FACE :: GLEnum
- gl_BLEND :: GLEnum
- gl_DITHER :: GLEnum
- gl_STENCIL_TEST :: GLEnum
- gl_DEPTH_TEST :: GLEnum
- gl_SCISSOR_TEST :: GLEnum
- gl_POLYGON_OFFSET_FILL :: GLEnum
- gl_SAMPLE_ALPHA_TO_COVERAGE :: GLEnum
- gl_SAMPLE_COVERAGE :: GLEnum
- gl_NO_ERROR :: GLEnum
- gl_INVALID_ENUM :: GLEnum
- gl_INVALID_VALUE :: GLEnum
- gl_INVALID_OPERATION :: GLEnum
- gl_OUT_OF_MEMORY :: GLEnum
- gl_CW :: GLEnum
- gl_CCW :: GLEnum
- gl_LINE_WIDTH :: GLEnum
- gl_ALIASED_POINT_SIZE_RANGE :: GLEnum
- gl_ALIASED_LINE_WIDTH_RANGE :: GLEnum
- gl_CULL_FACE_MODE :: GLEnum
- gl_FRONT_FACE :: GLEnum
- gl_DEPTH_RANGE :: GLEnum
- gl_DEPTH_WRITEMASK :: GLEnum
- gl_DEPTH_CLEAR_VALUE :: GLEnum
- gl_DEPTH_FUNC :: GLEnum
- gl_STENCIL_CLEAR_VALUE :: GLEnum
- gl_STENCIL_FUNC :: GLEnum
- gl_STENCIL_FAIL :: GLEnum
- gl_STENCIL_PASS_DEPTH_FAIL :: GLEnum
- gl_STENCIL_PASS_DEPTH_PASS :: GLEnum
- gl_STENCIL_REF :: GLEnum
- gl_STENCIL_VALUE_MASK :: GLEnum
- gl_STENCIL_WRITEMASK :: GLEnum
- gl_STENCIL_BACK_FUNC :: GLEnum
- gl_STENCIL_BACK_FAIL :: GLEnum
- gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLEnum
- gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLEnum
- gl_STENCIL_BACK_REF :: GLEnum
- gl_STENCIL_BACK_VALUE_MASK :: GLEnum
- gl_STENCIL_BACK_WRITEMASK :: GLEnum
- gl_VIEWPORT :: GLEnum
- gl_SCISSOR_BOX :: GLEnum
- gl_COLOR_CLEAR_VALUE :: GLEnum
- gl_COLOR_WRITEMASK :: GLEnum
- gl_UNPACK_ALIGNMENT :: GLEnum
- gl_PACK_ALIGNMENT :: GLEnum
- gl_MAX_TEXTURE_SIZE :: GLEnum
- gl_MAX_VIEWPORT_DIMS :: GLEnum
- gl_SUBPIXEL_BITS :: GLEnum
- gl_RED_BITS :: GLEnum
- gl_GREEN_BITS :: GLEnum
- gl_BLUE_BITS :: GLEnum
- gl_ALPHA_BITS :: GLEnum
- gl_DEPTH_BITS :: GLEnum
- gl_STENCIL_BITS :: GLEnum
- gl_POLYGON_OFFSET_UNITS :: GLEnum
- gl_POLYGON_OFFSET_FACTOR :: GLEnum
- gl_TEXTURE_BINDING_2D :: GLEnum
- gl_SAMPLE_BUFFERS :: GLEnum
- gl_SAMPLES :: GLEnum
- gl_SAMPLE_COVERAGE_VALUE :: GLEnum
- gl_SAMPLE_COVERAGE_INVERT :: GLEnum
- gl_COMPRESSED_TEXTURE_FORMATS :: GLEnum
- gl_DONT_CARE :: GLEnum
- gl_FASTEST :: GLEnum
- gl_NICEST :: GLEnum
- gl_GENERATE_MIPMAP_HINT :: GLEnum
- gl_BYTE :: GLEnum
- gl_UNSIGNED_BYTE :: GLEnum
- gl_SHORT :: GLEnum
- gl_UNSIGNED_SHORT :: GLEnum
- gl_INT :: GLEnum
- gl_UNSIGNED_INT :: GLEnum
- gl_FLOAT :: GLEnum
- gl_DEPTH_COMPONENT :: GLEnum
- gl_ALPHA :: GLEnum
- gl_RGB :: GLEnum
- gl_RGBA :: GLEnum
- gl_LUMINANCE :: GLEnum
- gl_LUMINANCE_ALPHA :: GLEnum
- gl_UNSIGNED_SHORT_4_4_4_4 :: GLEnum
- gl_UNSIGNED_SHORT_5_5_5_1 :: GLEnum
- gl_UNSIGNED_SHORT_5_6_5 :: GLEnum
- gl_FRAGMENT_SHADER :: GLEnum
- gl_VERTEX_SHADER :: GLEnum
- gl_MAX_VERTEX_ATTRIBS :: GLEnum
- gl_MAX_VERTEX_UNIFORM_VECTORS :: GLEnum
- gl_MAX_VARYING_VECTORS :: GLEnum
- gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLEnum
- gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLEnum
- gl_MAX_TEXTURE_IMAGE_UNITS :: GLEnum
- gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLEnum
- gl_SHADER_TYPE :: GLEnum
- gl_DELETE_STATUS :: GLEnum
- gl_LINK_STATUS :: GLEnum
- gl_VALIDATE_STATUS :: GLEnum
- gl_ATTACHED_SHADERS :: GLEnum
- gl_ACTIVE_UNIFORMS :: GLEnum
- gl_ACTIVE_ATTRIBUTES :: GLEnum
- gl_SHADING_LANGUAGE_VERSION :: GLEnum
- gl_CURRENT_PROGRAM :: GLEnum
- gl_NEVER :: GLEnum
- gl_LESS :: GLEnum
- gl_EQUAL :: GLEnum
- gl_LEQUAL :: GLEnum
- gl_GREATER :: GLEnum
- gl_NOTEQUAL :: GLEnum
- gl_GEQUAL :: GLEnum
- gl_ALWAYS :: GLEnum
- gl_KEEP :: GLEnum
- gl_REPLACE :: GLEnum
- gl_INCR :: GLEnum
- gl_DECR :: GLEnum
- gl_INVERT :: GLEnum
- gl_INCR_WRAP :: GLEnum
- gl_DECR_WRAP :: GLEnum
- gl_VENDOR :: GLEnum
- gl_RENDERER :: GLEnum
- gl_VERSION :: GLEnum
- gl_NEAREST :: GLEnum
- gl_LINEAR :: GLEnum
- gl_NEAREST_MIPMAP_NEAREST :: GLEnum
- gl_LINEAR_MIPMAP_NEAREST :: GLEnum
- gl_NEAREST_MIPMAP_LINEAR :: GLEnum
- gl_LINEAR_MIPMAP_LINEAR :: GLEnum
- gl_TEXTURE_MAG_FILTER :: GLEnum
- gl_TEXTURE_MIN_FILTER :: GLEnum
- gl_TEXTURE_WRAP_S :: GLEnum
- gl_TEXTURE_WRAP_T :: GLEnum
- gl_TEXTURE_2D :: GLEnum
- gl_TEXTURE :: GLEnum
- gl_TEXTURE_CUBE_MAP :: GLEnum
- gl_TEXTURE_BINDING_CUBE_MAP :: GLEnum
- gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLEnum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLEnum
- gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLEnum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLEnum
- gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLEnum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLEnum
- gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLEnum
- gl_TEXTURE0 :: GLEnum
- gl_TEXTURE1 :: GLEnum
- gl_TEXTURE2 :: GLEnum
- gl_TEXTURE3 :: GLEnum
- gl_TEXTURE4 :: GLEnum
- gl_TEXTURE5 :: GLEnum
- gl_TEXTURE6 :: GLEnum
- gl_TEXTURE7 :: GLEnum
- gl_TEXTURE8 :: GLEnum
- gl_TEXTURE9 :: GLEnum
- gl_TEXTURE10 :: GLEnum
- gl_TEXTURE11 :: GLEnum
- gl_TEXTURE12 :: GLEnum
- gl_TEXTURE13 :: GLEnum
- gl_TEXTURE14 :: GLEnum
- gl_TEXTURE15 :: GLEnum
- gl_TEXTURE16 :: GLEnum
- gl_TEXTURE17 :: GLEnum
- gl_TEXTURE18 :: GLEnum
- gl_TEXTURE19 :: GLEnum
- gl_TEXTURE20 :: GLEnum
- gl_TEXTURE21 :: GLEnum
- gl_TEXTURE22 :: GLEnum
- gl_TEXTURE23 :: GLEnum
- gl_TEXTURE24 :: GLEnum
- gl_TEXTURE25 :: GLEnum
- gl_TEXTURE26 :: GLEnum
- gl_TEXTURE27 :: GLEnum
- gl_TEXTURE28 :: GLEnum
- gl_TEXTURE29 :: GLEnum
- gl_TEXTURE30 :: GLEnum
- gl_TEXTURE31 :: GLEnum
- gl_ACTIVE_TEXTURE :: GLEnum
- gl_REPEAT :: GLEnum
- gl_CLAMP_TO_EDGE :: GLEnum
- gl_MIRRORED_REPEAT :: GLEnum
- gl_FLOAT_VEC2 :: GLEnum
- gl_FLOAT_VEC3 :: GLEnum
- gl_FLOAT_VEC4 :: GLEnum
- gl_INT_VEC2 :: GLEnum
- gl_INT_VEC3 :: GLEnum
- gl_INT_VEC4 :: GLEnum
- gl_BOOL :: GLEnum
- gl_BOOL_VEC2 :: GLEnum
- gl_BOOL_VEC3 :: GLEnum
- gl_BOOL_VEC4 :: GLEnum
- gl_FLOAT_MAT2 :: GLEnum
- gl_FLOAT_MAT3 :: GLEnum
- gl_FLOAT_MAT4 :: GLEnum
- gl_SAMPLER_2D :: GLEnum
- gl_SAMPLER_CUBE :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLEnum
- gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLEnum
- gl_COMPILE_STATUS :: GLEnum
- gl_LOW_FLOAT :: GLEnum
- gl_MEDIUM_FLOAT :: GLEnum
- gl_HIGH_FLOAT :: GLEnum
- gl_LOW_INT :: GLEnum
- gl_MEDIUM_INT :: GLEnum
- gl_HIGH_INT :: GLEnum
- gl_FRAMEBUFFER :: GLEnum
- gl_RENDERBUFFER :: GLEnum
- gl_RGBA4 :: GLEnum
- gl_RGB5_A1 :: GLEnum
- gl_RGB565 :: GLEnum
- gl_DEPTH_COMPONENT16 :: GLEnum
- gl_STENCIL_INDEX8 :: GLEnum
- gl_RENDERBUFFER_WIDTH :: GLEnum
- gl_RENDERBUFFER_HEIGHT :: GLEnum
- gl_RENDERBUFFER_INTERNAL_FORMAT :: GLEnum
- gl_RENDERBUFFER_RED_SIZE :: GLEnum
- gl_RENDERBUFFER_GREEN_SIZE :: GLEnum
- gl_RENDERBUFFER_BLUE_SIZE :: GLEnum
- gl_RENDERBUFFER_ALPHA_SIZE :: GLEnum
- gl_RENDERBUFFER_DEPTH_SIZE :: GLEnum
- gl_RENDERBUFFER_STENCIL_SIZE :: GLEnum
- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLEnum
- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLEnum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLEnum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLEnum
- gl_COLOR_ATTACHMENT0 :: GLEnum
- gl_DEPTH_ATTACHMENT :: GLEnum
- gl_STENCIL_ATTACHMENT :: GLEnum
- gl_NONE :: GLEnum
- gl_FRAMEBUFFER_COMPLETE :: GLEnum
- gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLEnum
- gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLEnum
- gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLEnum
- gl_FRAMEBUFFER_UNSUPPORTED :: GLEnum
- gl_FRAMEBUFFER_BINDING :: GLEnum
- gl_RENDERBUFFER_BINDING :: GLEnum
- gl_MAX_RENDERBUFFER_SIZE :: GLEnum
- gl_INVALID_FRAMEBUFFER_OPERATION :: GLEnum
Documentation
class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize, Eq GLEnum, Eq GLUInt, Eq GLInt, Eq GLPtrDiff, Eq GLSize, Eq Texture) => GLES where Source
Mixed OpenGL ES 2.0WebGL 1.0OpenGL 2.0 API, with VAOs and FBOs.
type UniformLocation Source
type FrameBuffer Source
type RenderBuffer Source
type VertexArrayObject Source
type Float32Array Source
type Int32Array Source
toGLString :: String -> GLString Source
noVAO :: VertexArrayObject Source
encodeMat2 :: Mat2 -> IO Float32Array Source
encodeMat3 :: Mat3 -> IO Float32Array Source
encodeMat4 :: Mat4 -> IO Float32Array Source
encodeFloats :: [Float] -> IO Array Source
encodeVec2s :: [Vec2] -> IO Array Source
encodeVec3s :: [Vec3] -> IO Array Source
encodeVec4s :: [Vec4] -> IO Array Source
encodeUShorts :: [Word16] -> IO Array Source
encodeColors :: [Color] -> IO Array Source
newByteArray :: Int -> IO Array Source
decodeBytes :: Array -> IO [Word8] Source
glActiveTexture :: Ctx -> GLEnum -> IO () Source
glAttachShader :: Ctx -> Program -> Shader -> IO () Source
glBindAttribLocation :: Ctx -> Program -> GLUInt -> GLString -> IO () Source
glBindBuffer :: Ctx -> GLEnum -> Buffer -> IO () Source
glBindFramebuffer :: Ctx -> GLEnum -> FrameBuffer -> IO () Source
glBindRenderbuffer :: Ctx -> GLEnum -> RenderBuffer -> IO () Source
glBindTexture :: Ctx -> GLEnum -> Texture -> IO () Source
glBindVertexArray :: Ctx -> VertexArrayObject -> IO () Source
glBlendColor :: Ctx -> Float -> Float -> Float -> Float -> IO () Source
glBlendEquation :: Ctx -> GLEnum -> IO () Source
glBlendEquationSeparate :: Ctx -> GLEnum -> GLEnum -> IO () Source
glBlendFunc :: Ctx -> GLEnum -> GLEnum -> IO () Source
glBlendFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO () Source
glBufferData :: Ctx -> GLEnum -> Array -> GLEnum -> IO () Source
glBufferSubData :: Ctx -> GLEnum -> GLPtrDiff -> Array -> IO () Source
glCheckFramebufferStatus :: Ctx -> GLEnum -> IO GLEnum Source
glClear :: Ctx -> GLEnum -> IO () Source
glClearColor :: Ctx -> Float -> Float -> Float -> Float -> IO () Source
glClearDepth :: Ctx -> Float -> IO () Source
glClearStencil :: Ctx -> GLInt -> IO () Source
glColorMask :: Ctx -> GLBool -> GLBool -> GLBool -> GLBool -> IO () Source
glCompileShader :: Ctx -> Shader -> IO () Source
glCompressedTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLSize -> GLSize -> GLInt -> Array -> IO () Source
glCompressedTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> Array -> IO () Source
glCopyTexImage2D :: Ctx -> GLEnum -> GLInt -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> IO () Source
glCopyTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source
glCreateBuffer :: Ctx -> IO Buffer Source
glCreateFramebuffer :: Ctx -> IO FrameBuffer Source
glCreateProgram :: Ctx -> IO Program Source
glCreateRenderbuffer :: Ctx -> IO RenderBuffer Source
glCreateShader :: Ctx -> GLEnum -> IO Shader Source
glCreateTexture :: Ctx -> IO Texture Source
glCreateVertexArray :: Ctx -> IO VertexArrayObject Source
glCullFace :: Ctx -> GLEnum -> IO () Source
glDeleteBuffer :: Ctx -> Buffer -> IO () Source
glDeleteFramebuffer :: Ctx -> FrameBuffer -> IO () Source
glDeleteProgram :: Ctx -> Program -> IO () Source
glDeleteRenderbuffer :: Ctx -> RenderBuffer -> IO () Source
glDeleteShader :: Ctx -> Shader -> IO () Source
glDeleteTexture :: Ctx -> Texture -> IO () Source
glDeleteVertexArray :: Ctx -> VertexArrayObject -> IO () Source
glDepthFunc :: Ctx -> GLEnum -> IO () Source
glDepthMask :: Ctx -> GLBool -> IO () Source
glDepthRange :: Ctx -> Float -> Float -> IO () Source
glDetachShader :: Ctx -> Program -> Shader -> IO () Source
glDisable :: Ctx -> GLEnum -> IO () Source
glDisableVertexAttribArray :: Ctx -> GLUInt -> IO () Source
glDrawArrays :: Ctx -> GLEnum -> GLInt -> GLSize -> IO () Source
glDrawElements :: Ctx -> GLEnum -> GLSize -> GLEnum -> GLPtr -> IO () Source
glEnable :: Ctx -> GLEnum -> IO () Source
glEnableVertexAttribArray :: Ctx -> GLUInt -> IO () Source
glFinish :: Ctx -> IO () Source
glFlush :: Ctx -> IO () Source
glFramebufferRenderbuffer :: Ctx -> GLEnum -> GLEnum -> GLEnum -> RenderBuffer -> IO () Source
glFramebufferTexture2D :: Ctx -> GLEnum -> GLEnum -> GLEnum -> Texture -> GLInt -> IO () Source
glFrontFace :: Ctx -> GLEnum -> IO () Source
glGenerateMipmap :: Ctx -> GLEnum -> IO () Source
glGetAttribLocation :: Ctx -> Program -> GLString -> IO GLInt Source
glGetError :: Ctx -> IO GLEnum Source
glGetProgramInfoLog :: Ctx -> Program -> IO GLString Source
glGetShaderInfoLog :: Ctx -> Shader -> IO GLString Source
glGetShaderSource :: Ctx -> Shader -> IO GLString Source
glGetUniformLocation :: Ctx -> Program -> GLString -> IO UniformLocation Source
glHint :: Ctx -> GLEnum -> GLEnum -> IO () Source
glIsBuffer :: Ctx -> Buffer -> IO GLBool Source
glIsEnabled :: Ctx -> GLEnum -> IO GLBool Source
glIsFramebuffer :: Ctx -> FrameBuffer -> IO GLBool Source
glIsProgram :: Ctx -> Program -> IO GLBool Source
glIsRenderbuffer :: Ctx -> RenderBuffer -> IO GLBool Source
glIsShader :: Ctx -> Shader -> IO GLBool Source
glIsTexture :: Ctx -> Texture -> IO GLBool Source
glIsVertexArray :: Ctx -> VertexArrayObject -> IO GLBool Source
glLineWidth :: Ctx -> Float -> IO () Source
glLinkProgram :: Ctx -> Program -> IO () Source
glPixelStorei :: Ctx -> GLEnum -> GLInt -> IO () Source
glPolygonOffset :: Ctx -> Float -> Float -> IO () Source
glReadPixels :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO () Source
glRenderbufferStorage :: Ctx -> GLEnum -> GLEnum -> GLSize -> GLSize -> IO () Source
glSampleCoverage :: Ctx -> Float -> GLBool -> IO () Source
glScissor :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source
glShaderSource :: Ctx -> Shader -> GLString -> IO () Source
glStencilFunc :: Ctx -> GLEnum -> GLInt -> GLUInt -> IO () Source
glStencilFuncSeparate :: Ctx -> GLEnum -> GLEnum -> GLInt -> GLUInt -> IO () Source
glStencilMask :: Ctx -> GLUInt -> IO () Source
glStencilMaskSeparate :: Ctx -> GLEnum -> GLUInt -> IO () Source
glStencilOp :: Ctx -> GLEnum -> GLEnum -> GLEnum -> IO () Source
glStencilOpSeparate :: Ctx -> GLEnum -> GLEnum -> GLEnum -> GLEnum -> IO () Source
glTexImage2DBuffer :: Ctx -> GLEnum -> GLInt -> GLInt -> GLSize -> GLSize -> GLInt -> GLEnum -> GLEnum -> Array -> IO () Source
glTexImage2DImage :: Ctx -> GLEnum -> GLInt -> GLInt -> GLEnum -> GLEnum -> Image -> IO () Source
glTexParameterf :: Ctx -> GLEnum -> GLEnum -> Float -> IO () Source
glTexParameteri :: Ctx -> GLEnum -> GLEnum -> GLInt -> IO () Source
glTexSubImage2D :: Ctx -> GLEnum -> GLInt -> GLInt -> GLInt -> GLSize -> GLSize -> GLEnum -> GLEnum -> Array -> IO () Source
glUniform1f :: Ctx -> UniformLocation -> Float -> IO () Source
glUniform1fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source
glUniform1i :: Ctx -> UniformLocation -> GLInt -> IO () Source
glUniform1iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source
glUniform2f :: Ctx -> UniformLocation -> Float -> Float -> IO () Source
glUniform2fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source
glUniform2i :: Ctx -> UniformLocation -> GLInt -> GLInt -> IO () Source
glUniform2iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source
glUniform3f :: Ctx -> UniformLocation -> Float -> Float -> Float -> IO () Source
glUniform3fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source
glUniform3i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> IO () Source
glUniform3iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source
glUniform4f :: Ctx -> UniformLocation -> Float -> Float -> Float -> Float -> IO () Source
glUniform4fv :: Ctx -> UniformLocation -> Float32Array -> IO () Source
glUniform4i :: Ctx -> UniformLocation -> GLInt -> GLInt -> GLInt -> GLInt -> IO () Source
glUniform4iv :: Ctx -> UniformLocation -> Int32Array -> IO () Source
glUniformMatrix2fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source
glUniformMatrix3fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source
glUniformMatrix4fv :: Ctx -> UniformLocation -> GLBool -> Float32Array -> IO () Source
glUseProgram :: Ctx -> Program -> IO () Source
glValidateProgram :: Ctx -> Program -> IO () Source
glVertexAttrib1f :: Ctx -> GLUInt -> Float -> IO () Source
glVertexAttrib1fv :: Ctx -> GLUInt -> Float32Array -> IO () Source
glVertexAttrib2f :: Ctx -> GLUInt -> Float -> Float -> IO () Source
glVertexAttrib2fv :: Ctx -> GLUInt -> Float32Array -> IO () Source
glVertexAttrib3f :: Ctx -> GLUInt -> Float -> Float -> Float -> IO () Source
glVertexAttrib3fv :: Ctx -> GLUInt -> Float32Array -> IO () Source
glVertexAttrib4f :: Ctx -> GLUInt -> Float -> Float -> Float -> Float -> IO () Source
glVertexAttrib4fv :: Ctx -> GLUInt -> Float32Array -> IO () Source
glVertexAttribPointer :: Ctx -> GLUInt -> GLInt -> GLEnum -> GLBool -> GLSize -> GLPtr -> IO () Source
glViewport :: Ctx -> GLInt -> GLInt -> GLSize -> GLSize -> IO () Source
gl_DEPTH_BUFFER_BIT :: GLEnum Source
gl_STENCIL_BUFFER_BIT :: GLEnum Source
gl_COLOR_BUFFER_BIT :: GLEnum Source
gl_LINE_STRIP :: GLEnum Source
gl_TRIANGLE_STRIP :: GLEnum Source
gl_TRIANGLE_FAN :: GLEnum Source
gl_ONE_MINUS_SRC_COLOR :: GLEnum Source
gl_ONE_MINUS_SRC_ALPHA :: GLEnum Source
gl_ONE_MINUS_DST_ALPHA :: GLEnum Source
gl_ONE_MINUS_DST_COLOR :: GLEnum Source
gl_SRC_ALPHA_SATURATE :: GLEnum Source
gl_BLEND_EQUATION :: GLEnum Source
gl_BLEND_EQUATION_RGB :: GLEnum Source
gl_BLEND_EQUATION_ALPHA :: GLEnum Source
gl_FUNC_SUBTRACT :: GLEnum Source
gl_FUNC_REVERSE_SUBTRACT :: GLEnum Source
gl_BLEND_DST_RGB :: GLEnum Source
gl_BLEND_SRC_RGB :: GLEnum Source
gl_BLEND_DST_ALPHA :: GLEnum Source
gl_BLEND_SRC_ALPHA :: GLEnum Source
gl_CONSTANT_COLOR :: GLEnum Source
gl_ONE_MINUS_CONSTANT_COLOR :: GLEnum Source
gl_CONSTANT_ALPHA :: GLEnum Source
gl_ONE_MINUS_CONSTANT_ALPHA :: GLEnum Source
gl_BLEND_COLOR :: GLEnum Source
gl_ARRAY_BUFFER :: GLEnum Source
gl_ELEMENT_ARRAY_BUFFER :: GLEnum Source
gl_ARRAY_BUFFER_BINDING :: GLEnum Source
gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLEnum Source
gl_STREAM_DRAW :: GLEnum Source
gl_STATIC_DRAW :: GLEnum Source
gl_DYNAMIC_DRAW :: GLEnum Source
gl_BUFFER_SIZE :: GLEnum Source
gl_BUFFER_USAGE :: GLEnum Source
gl_CURRENT_VERTEX_ATTRIB :: GLEnum Source
gl_FRONT_AND_BACK :: GLEnum Source
gl_STENCIL_TEST :: GLEnum Source
gl_DEPTH_TEST :: GLEnum Source
gl_SCISSOR_TEST :: GLEnum Source
gl_POLYGON_OFFSET_FILL :: GLEnum Source
gl_SAMPLE_ALPHA_TO_COVERAGE :: GLEnum Source
gl_SAMPLE_COVERAGE :: GLEnum Source
gl_INVALID_ENUM :: GLEnum Source
gl_INVALID_VALUE :: GLEnum Source
gl_INVALID_OPERATION :: GLEnum Source
gl_OUT_OF_MEMORY :: GLEnum Source
gl_LINE_WIDTH :: GLEnum Source
gl_ALIASED_POINT_SIZE_RANGE :: GLEnum Source
gl_ALIASED_LINE_WIDTH_RANGE :: GLEnum Source
gl_CULL_FACE_MODE :: GLEnum Source
gl_FRONT_FACE :: GLEnum Source
gl_DEPTH_RANGE :: GLEnum Source
gl_DEPTH_WRITEMASK :: GLEnum Source
gl_DEPTH_CLEAR_VALUE :: GLEnum Source
gl_DEPTH_FUNC :: GLEnum Source
gl_STENCIL_CLEAR_VALUE :: GLEnum Source
gl_STENCIL_FUNC :: GLEnum Source
gl_STENCIL_FAIL :: GLEnum Source
gl_STENCIL_PASS_DEPTH_FAIL :: GLEnum Source
gl_STENCIL_PASS_DEPTH_PASS :: GLEnum Source
gl_STENCIL_REF :: GLEnum Source
gl_STENCIL_VALUE_MASK :: GLEnum Source
gl_STENCIL_WRITEMASK :: GLEnum Source
gl_STENCIL_BACK_FUNC :: GLEnum Source
gl_STENCIL_BACK_FAIL :: GLEnum Source
gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLEnum Source
gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLEnum Source
gl_STENCIL_BACK_REF :: GLEnum Source
gl_STENCIL_BACK_VALUE_MASK :: GLEnum Source
gl_STENCIL_BACK_WRITEMASK :: GLEnum Source
gl_SCISSOR_BOX :: GLEnum Source
gl_COLOR_CLEAR_VALUE :: GLEnum Source
gl_COLOR_WRITEMASK :: GLEnum Source
gl_UNPACK_ALIGNMENT :: GLEnum Source
gl_PACK_ALIGNMENT :: GLEnum Source
gl_MAX_TEXTURE_SIZE :: GLEnum Source
gl_MAX_VIEWPORT_DIMS :: GLEnum Source
gl_SUBPIXEL_BITS :: GLEnum Source
gl_GREEN_BITS :: GLEnum Source
gl_ALPHA_BITS :: GLEnum Source
gl_DEPTH_BITS :: GLEnum Source
gl_STENCIL_BITS :: GLEnum Source
gl_POLYGON_OFFSET_UNITS :: GLEnum Source
gl_POLYGON_OFFSET_FACTOR :: GLEnum Source
gl_TEXTURE_BINDING_2D :: GLEnum Source
gl_SAMPLE_BUFFERS :: GLEnum Source
gl_SAMPLE_COVERAGE_VALUE :: GLEnum Source
gl_SAMPLE_COVERAGE_INVERT :: GLEnum Source
gl_COMPRESSED_TEXTURE_FORMATS :: GLEnum Source
gl_GENERATE_MIPMAP_HINT :: GLEnum Source
gl_UNSIGNED_BYTE :: GLEnum Source
gl_UNSIGNED_SHORT :: GLEnum Source
gl_UNSIGNED_INT :: GLEnum Source
gl_DEPTH_COMPONENT :: GLEnum Source
gl_LUMINANCE_ALPHA :: GLEnum Source
gl_UNSIGNED_SHORT_4_4_4_4 :: GLEnum Source
gl_UNSIGNED_SHORT_5_5_5_1 :: GLEnum Source
gl_UNSIGNED_SHORT_5_6_5 :: GLEnum Source
gl_FRAGMENT_SHADER :: GLEnum Source
gl_VERTEX_SHADER :: GLEnum Source
gl_MAX_VERTEX_ATTRIBS :: GLEnum Source
gl_MAX_VERTEX_UNIFORM_VECTORS :: GLEnum Source
gl_MAX_VARYING_VECTORS :: GLEnum Source
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLEnum Source
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLEnum Source
gl_MAX_TEXTURE_IMAGE_UNITS :: GLEnum Source
gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLEnum Source
gl_SHADER_TYPE :: GLEnum Source
gl_DELETE_STATUS :: GLEnum Source
gl_LINK_STATUS :: GLEnum Source
gl_VALIDATE_STATUS :: GLEnum Source
gl_ATTACHED_SHADERS :: GLEnum Source
gl_ACTIVE_UNIFORMS :: GLEnum Source
gl_ACTIVE_ATTRIBUTES :: GLEnum Source
gl_SHADING_LANGUAGE_VERSION :: GLEnum Source
gl_CURRENT_PROGRAM :: GLEnum Source
gl_NEAREST_MIPMAP_NEAREST :: GLEnum Source
gl_LINEAR_MIPMAP_NEAREST :: GLEnum Source
gl_NEAREST_MIPMAP_LINEAR :: GLEnum Source
gl_LINEAR_MIPMAP_LINEAR :: GLEnum Source
gl_TEXTURE_MAG_FILTER :: GLEnum Source
gl_TEXTURE_MIN_FILTER :: GLEnum Source
gl_TEXTURE_WRAP_S :: GLEnum Source
gl_TEXTURE_WRAP_T :: GLEnum Source
gl_TEXTURE_2D :: GLEnum Source
gl_TEXTURE_CUBE_MAP :: GLEnum Source
gl_TEXTURE_BINDING_CUBE_MAP :: GLEnum Source
gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLEnum Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLEnum Source
gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLEnum Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLEnum Source
gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLEnum Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLEnum Source
gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLEnum Source
gl_ACTIVE_TEXTURE :: GLEnum Source
gl_CLAMP_TO_EDGE :: GLEnum Source
gl_MIRRORED_REPEAT :: GLEnum Source
gl_FLOAT_VEC2 :: GLEnum Source
gl_FLOAT_VEC3 :: GLEnum Source
gl_FLOAT_VEC4 :: GLEnum Source
gl_FLOAT_MAT2 :: GLEnum Source
gl_FLOAT_MAT3 :: GLEnum Source
gl_FLOAT_MAT4 :: GLEnum Source
gl_SAMPLER_2D :: GLEnum Source
gl_SAMPLER_CUBE :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLEnum Source
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLEnum Source
gl_COMPILE_STATUS :: GLEnum Source
gl_MEDIUM_FLOAT :: GLEnum Source
gl_HIGH_FLOAT :: GLEnum Source
gl_MEDIUM_INT :: GLEnum Source
gl_FRAMEBUFFER :: GLEnum Source
gl_RENDERBUFFER :: GLEnum Source
gl_DEPTH_COMPONENT16 :: GLEnum Source
gl_STENCIL_INDEX8 :: GLEnum Source
gl_RENDERBUFFER_WIDTH :: GLEnum Source
gl_RENDERBUFFER_HEIGHT :: GLEnum Source
gl_RENDERBUFFER_INTERNAL_FORMAT :: GLEnum Source
gl_RENDERBUFFER_RED_SIZE :: GLEnum Source
gl_RENDERBUFFER_GREEN_SIZE :: GLEnum Source
gl_RENDERBUFFER_BLUE_SIZE :: GLEnum Source
gl_RENDERBUFFER_ALPHA_SIZE :: GLEnum Source
gl_RENDERBUFFER_DEPTH_SIZE :: GLEnum Source
gl_RENDERBUFFER_STENCIL_SIZE :: GLEnum Source
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLEnum Source
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLEnum Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLEnum Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLEnum Source
gl_COLOR_ATTACHMENT0 :: GLEnum Source
gl_DEPTH_ATTACHMENT :: GLEnum Source
gl_STENCIL_ATTACHMENT :: GLEnum Source
gl_FRAMEBUFFER_COMPLETE :: GLEnum Source
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLEnum Source
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLEnum Source
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLEnum Source
gl_FRAMEBUFFER_UNSUPPORTED :: GLEnum Source
gl_FRAMEBUFFER_BINDING :: GLEnum Source
gl_RENDERBUFFER_BINDING :: GLEnum Source