ecstasy: A GHC.Generics based entity component system.

[ bsd3, game, library ] [ Propose Tags ] [ Report a vulnerability ]

Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.

We achieve being idiomatic by using GHC.Generics and tricky type families to derive performant data stores given only a record of the desired components.

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.1.0, 0.1.1.1, 0.2.0.0, 0.2.0.1, 0.2.1.0 (info)
Change log ChangeLog.md
Dependencies base (>=4.9 && <5), containers, kan-extensions, mtl, transformers [details]
Tested with ghc ==7.8.4, ghc ==7.10.3, ghc ==8.0.2, ghc ==8.2.1
License BSD-3-Clause
Author Sandy Maguire
Maintainer sandy@sandymaguire.me
Category Game
Home page http://github.com/isovector/ecstasy/
Bug tracker http://github.com/isovector/ecstasy/issues
Source repo head: git clone https://github.com/isovector/ecstasy.git
Uploaded by isovector at 2018-05-15T10:57:42Z
Distributions LTSHaskell:0.2.1.0, NixOS:0.2.1.0, Stackage:0.2.1.0
Reverse Dependencies 1 direct, 0 indirect [details]
Downloads 3408 total (17 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2018-05-15 [all 1 reports]