OpenAL: A binding to the OpenAL cross-platform 3D audio API

[ bsd3, library, sound ] [ Propose Tags ]

A Haskell binding for the OpenAL cross-platform 3D audio API, appropriate for use with gaming applications and many other types of audio applications.

On Windows, this package works well with the "OpenAL Soft" binary distribution from Type 'cabal install --extra-lib-dirs=<DIR>' where <DIR> is the directory where libOpenAL32.dll.a is located (must be an absolute path). Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in the PATH. I found that c:\Windows\ worked.

This package has also been tested on GNU/Linux and iOS.

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Automatic Flags

When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.


Build various OpenAL examples.


Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info


Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.

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Versions [RSS] 1.3,,,,,,,,,,,,,,,
Change log
Dependencies base (>=3 && <5), ObjectName (>=1.1 && <1.2), OpenAL, OpenGL (>=2.12 && <3.1), StateVar (>=1.1 && <1.3), transformers (>=0.2 && <0.7) [details]
License BSD-3-Clause
Copyright Copyright (C) 2003-2016 Sven Panne
Author Sven Panne
Maintainer Sven Panne <>, Stephen Blackheath <>
Revised Revision 1 made by Bodigrim at 2023-08-02T22:13:54Z
Category Sound
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Source repo head: git clone
Uploaded by SvenPanne at 2019-06-10T16:04:48Z
Distributions FreeBSD:, LTSHaskell:, NixOS:, Stackage:
Reverse Dependencies 6 direct, 0 indirect [details]
Executables TestDevice
Downloads 19130 total (32 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2019-06-10 [all 1 reports]

Readme for OpenAL-

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