Copyright | (C) 2015 Dimitri Sabadie |
---|---|
License | BSD3 |
Maintainer | Dimitri Sabadie <dimitri.sabadie@gmail.com> |
Stability | experimental |
Portability | portable |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Currently, you can parse a file and get a WavefrontOBJ
with the fromFile
function.
Synopsis
- data Location = Location {}
- data TexCoord = TexCoord {}
- data Normal = Normal {}
- data Point = Point {
- pointLocIndex :: !Int
- data Line = Line {}
- data LineIndex = LineIndex {
- lineLocIndex :: !Int
- lineTexCoordIndex :: !(Maybe Int)
- data Face = Face FaceIndex FaceIndex FaceIndex [FaceIndex]
- data FaceIndex = FaceIndex {
- faceLocIndex :: !Int
- faceTexCoordIndex :: !(Maybe Int)
- faceNorIndex :: !(Maybe Int)
- pattern Triangle :: FaceIndex -> FaceIndex -> FaceIndex -> Face
- pattern Quad :: FaceIndex -> FaceIndex -> FaceIndex -> FaceIndex -> Face
- data Element a = Element {}
- data WavefrontOBJ = WavefrontOBJ {}
- module Codec.Wavefront.IO
Vertex location
A location is a 4-floating vector. You can access to its components by pattern matching on them:
let Location x y z w = Location 1 2 3 4
That type is strict and unboxed.
Instances
Vertex texture coordinates
A texture coordinate is a 3D-floating vector. You can access to its components by pattern matching on them:
let TexCoord r s t = TexCoord 0.1 0.2 0.3
That type is strcit and unboxed.
Instances
Vertex normals
A normal is a 3-floating vector. You can access to its components by pattern matching on them:
let Normal nx ny nz = Normal 0.1 0.2 0.3
That type is strict and unboxed.
Points
A point is a single index that references the locations. It’s a canonical type that truly represents a polygonal point.
Point | |
|
Lines
A line index is a pair of indices.
. LineIndex
vi vtivi
references the locations and vti
indexes the texture coordinates. If vti ==
, then that Nothing
LineIndex
doesn’t have
texture coordinates associated with.
LineIndex | |
|
Instances
Faces
A face gathers several FaceIndex
to build up faces. It has a least three vertices
A face index is a triplet of indices.
is a face that indexes the
locations with FaceIndex
vi vti vnivi
, the texture coordinates with vti
and the normals with vni
. An index set
to Nothing
means no information. That is, if vni ==
, then that Nothing
FaceIndex
doesn’t have a normal associated with.
FaceIndex | |
|
Instances
Element
An element holds a value along with the user-defined object’s name (if any), the associated groups, the used material and the smoothing group the element belongs to (if any). Those values can be used to sort the data per object or per group and to lookup materials.
Object
data WavefrontOBJ Source #
Instances
Show WavefrontOBJ Source # | |
Defined in Codec.Wavefront.Object showsPrec :: Int -> WavefrontOBJ -> ShowS # show :: WavefrontOBJ -> String # showList :: [WavefrontOBJ] -> ShowS # | |
Eq WavefrontOBJ Source # | |
Defined in Codec.Wavefront.Object (==) :: WavefrontOBJ -> WavefrontOBJ -> Bool # (/=) :: WavefrontOBJ -> WavefrontOBJ -> Bool # |
Re-exports
module Codec.Wavefront.IO