{-# LANGUAGE PatternSynonyms #-} ----------------------------------------------------------------------------- -- | -- Copyright : (C) 2015 Dimitri Sabadie -- License : BSD3 -- -- Maintainer : Dimitri Sabadie <dimitri.sabadie@gmail.com> -- Stability : experimental -- Portability : portable -- -- Currently, you can parse a file and get a 'WavefrontOBJ' with the 'fromFile' -- function. ----------------------------------------------------------------------------- module Codec.Wavefront ( -- * Vertex location Location(..) -- * Vertex texture coordinates , TexCoord(..) -- * Vertex normals , Normal(..) -- * Points , Point(..) -- * Lines , Line(..) , LineIndex(..) -- * Faces , Face(..) , FaceIndex(..) , pattern Triangle , pattern Quad -- * Element , Element(..) -- * Object , WavefrontOBJ(..) -- * Re-exports , module Codec.Wavefront.IO ) where import Codec.Wavefront.Element import Codec.Wavefront.Face import Codec.Wavefront.IO import Codec.Wavefront.Line import Codec.Wavefront.Location import Codec.Wavefront.Normal import Codec.Wavefront.Object import Codec.Wavefront.Point import Codec.Wavefront.TexCoord