vty
is a terminal interface library. It provides a high-level
interface for doing terminal I/O. Vty is supported on GHC versions
7.10.1 and up.
vty
and its partner packages are published on
Hackage. The vty
package works in
concert with one or more platform packages to do terminal I/O. Each
platform package provides support for terminal I/O on a specific
platform. Known platform packages are:
- vty-unix - the Unix
terminal backend for Vty
- vty-windows - the Windows
terminal backend for Vty
- vty-crossplatform -
a package that builds
vty-unix
or vty-windows
based on the build
environment
How to use Vty
- Add a package dependency on
vty-unix
, vty-windows,
or
vty-crossplatform
, depending on the desired level of platform
support. For example, if an application only supports Unix systems,
it should depend on vty-unix
. But if an application is intended to
work anywhere Vty works, then vty-crossplatform
is the best choice.
- Add a package dependency on
vty
; the core library abstractions,
types, and functions are obtained from vty
itself. The platform
packages do not re-export the core library's modules.
- Import
mkVty
from the platform package in step (1) and use that to
construct a Vty
handle and initialize the terminal.
- If desired, call
Graphics.Vty.Config.userConfig
to load the Vty
user configuration since this step is not automatic.
Once you've initialized the terminal and have a Vty
value, all of the
vty
package's API is now ready to use to do terminal I/O.
Although this shouldn't be necessary to do very often (if ever!), if
you would like to implement support for a new platform for Vty, see
PLATFORM-HOWTO.md
.
Features
-
Provides an efficient output algorithm. Output buffering and terminal
state changes are minimized.
-
Automatically handles window resizes.
-
Minimizes repaint area, which virtually eliminates the flicker
problems that plague ncurses programs.
-
Provides a pure, compositional interface for efficiently constructing
display images.
-
Automatically supports refresh on Ctrl-L.
-
Provides extensible input and output interfaces.
-
Properly handles cleanup (but not due to signals).
-
Provides a comprehensive test suite.
-
Supports "normal" and "extended" (SGR) mouse modes as described at
http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
-
Supports bracketed paste mode as described at
http://cirw.in/blog/bracketed-paste
-
Supports multi-column Unicode characters such as emoji characters. In
cases where Vty and your terminal emulator disagree on character
widths, Vty provides a tool vty-build-width-table
and library
functionality to build a width table that will work for your terminal
and load it on application startup.
Development Notes
Vty uses threads internally, so programs made with Vty need to be
compiled with the threaded runtime using the GHC -threaded
option.
Multi-Column Character Support
Vty supports rendering of multi-column characters such as two-column
Asian characters and Emoji characters. This section details how to
take advantage of this feature, since its behavior will depend on the
terminal emulator in use.
Terminal emulators support Unicode to varying degrees, and each terminal
emulator relies on a table of column widths for each supported Unicode
character. Vty also needs to rely on such a table to compute the width
of Vty images to do image layout. Since those tables can disagree if
Vty and the terminal emulator support different versions of Unicode,
and since different terminal emulators will support different versions
of Unicode, it's likely that for some wide characters, Vty applications
will exhibit rendering problems. Those rendering problems arise from Vty
and the terminal emulator coming to different conclusions about how wide
some characters are.
To address this, Vty supports loading custom character width tables
that are based on the terminal's behavior in order to eliminate these
disagreements. By default, though, Vty will use its built-in Unicode
character width table. Since the built-in table is likely to eventually
disagree with your terminal, Vty provides an API and a command-line tool
to generate and install custom tables.
Custom Unicode width tables based on your terminal emulator can
be built by using the API in Graphics.Vty.UnicodeWidthTable
.
The process works by querying the current terminal environment to
obtain its width measurements for the entire supported Unicode
range. The results are then saved to a disk file.
Saved width tables can then be loaded in one of two ways:
- Via the library API in
Graphics.Vty.UnicodeWidthTable.IO
- By adding a
widthMap
directive to your Vty configuration file and
then invoking mkVty
to initialize Vty
The Vty configuration file supports the widthMap
directive to allow
users to specify which custom width table should be loaded for a given
terminal type. This is done by specifying, e.g.,
widthMap "xterm" "/path/to/map.dat"
where the first argument is the value that TERM
must have in order for
the table to be loaded, and the second argument is the path to the table
file itself as generated by the two alternatives listed above. If the
Vty configuration file contains multiple matching widthMap
directives
for the current value of TERM
, the last one listed in the file is
used.
The tables declared in the configuration file are only ever
automatically loaded when applications set up Vty by calling
Graphics.Vty.mkVty
.
Before a custom table has been loaded, calls to the library's character
width functions (e.g. wcwidth
) will use the default built-in table.
Once a custom table has been loaded, the functions will use the new
custom table. Only one custom table load can be performed in a Vty
program. Once a custom table has been loaded, it cannot be replaced or
removed.
Contributing
If you decide to contribute, that's great! Here are some guidelines you
should consider to make submitting patches easier for all concerned:
- Please ensure that the examples and test suites build along with the
library by running
build.sh
in the repository.
- If you want to take on big things, talk to me first; let's have a
design/vision discussion before you start coding. Create a GitHub
issue and we can use that as the place to hash things out.
- If you make changes, make them consistent with the syntactic
conventions already used in the codebase.
- Please provide Haddock documentation for any changes you make.
Further Reading
Good sources of documentation for terminal programming are: