GArray | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBoolVector | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
gBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBufferSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GenType | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GenTypeGFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Geometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryBuilder | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryBuilderT | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryVertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
getSum | Graphics.Rendering.Ombra.Vector |
GFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GInt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
glActiveTexture | Graphics.Rendering.Ombra.Backend |
glAttachShader | Graphics.Rendering.Ombra.Backend |
glBindAttribLocation | Graphics.Rendering.Ombra.Backend |
glBindBuffer | Graphics.Rendering.Ombra.Backend |
glBindFramebuffer | Graphics.Rendering.Ombra.Backend |
glBindRenderbuffer | Graphics.Rendering.Ombra.Backend |
glBindTexture | Graphics.Rendering.Ombra.Backend |
glBindVertexArray | Graphics.Rendering.Ombra.Backend |
glBlendColor | Graphics.Rendering.Ombra.Backend |
glBlendEquation | Graphics.Rendering.Ombra.Backend |
glBlendEquationSeparate | Graphics.Rendering.Ombra.Backend |
glBlendFunc | Graphics.Rendering.Ombra.Backend |
glBlendFuncSeparate | Graphics.Rendering.Ombra.Backend |
GLBool | Graphics.Rendering.Ombra.Backend |
glBufferData | Graphics.Rendering.Ombra.Backend |
glBufferSubData | Graphics.Rendering.Ombra.Backend |
glCheckFramebufferStatus | Graphics.Rendering.Ombra.Backend |
glClear | Graphics.Rendering.Ombra.Backend |
glClearColor | Graphics.Rendering.Ombra.Backend |
glClearDepth | Graphics.Rendering.Ombra.Backend |
glClearStencil | Graphics.Rendering.Ombra.Backend |
glColorMask | Graphics.Rendering.Ombra.Backend |
glCompileShader | Graphics.Rendering.Ombra.Backend |
glCompressedTexImage2D | Graphics.Rendering.Ombra.Backend |
glCompressedTexSubImage2D | Graphics.Rendering.Ombra.Backend |
glCopyTexImage2D | Graphics.Rendering.Ombra.Backend |
glCopyTexSubImage2D | Graphics.Rendering.Ombra.Backend |
glCreateBuffer | Graphics.Rendering.Ombra.Backend |
glCreateFramebuffer | Graphics.Rendering.Ombra.Backend |
glCreateProgram | Graphics.Rendering.Ombra.Backend |
glCreateRenderbuffer | Graphics.Rendering.Ombra.Backend |
glCreateShader | Graphics.Rendering.Ombra.Backend |
glCreateTexture | Graphics.Rendering.Ombra.Backend |
glCreateVertexArray | Graphics.Rendering.Ombra.Backend |
glCullFace | Graphics.Rendering.Ombra.Backend |
glDeleteBuffer | Graphics.Rendering.Ombra.Backend |
glDeleteFramebuffer | Graphics.Rendering.Ombra.Backend |
glDeleteProgram | Graphics.Rendering.Ombra.Backend |
glDeleteRenderbuffer | Graphics.Rendering.Ombra.Backend |
glDeleteShader | Graphics.Rendering.Ombra.Backend |
glDeleteTexture | Graphics.Rendering.Ombra.Backend |
glDeleteVertexArray | Graphics.Rendering.Ombra.Backend |
glDepthFunc | Graphics.Rendering.Ombra.Backend |
glDepthMask | Graphics.Rendering.Ombra.Backend |
glDepthRange | Graphics.Rendering.Ombra.Backend |
glDetachShader | Graphics.Rendering.Ombra.Backend |
glDisable | Graphics.Rendering.Ombra.Backend |
glDisableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
glDrawArrays | Graphics.Rendering.Ombra.Backend |
glDrawBuffers | Graphics.Rendering.Ombra.Backend |
glDrawElements | Graphics.Rendering.Ombra.Backend |
glEnable | Graphics.Rendering.Ombra.Backend |
glEnableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
GLEnum | Graphics.Rendering.Ombra.Backend |
GLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
glFinish | Graphics.Rendering.Ombra.Backend |
glFlush | Graphics.Rendering.Ombra.Backend |
glFramebufferRenderbuffer | Graphics.Rendering.Ombra.Backend |
glFramebufferTexture2D | Graphics.Rendering.Ombra.Backend |
glFrontFace | Graphics.Rendering.Ombra.Backend |
glGenerateMipmap | Graphics.Rendering.Ombra.Backend |
glGetAttribLocation | Graphics.Rendering.Ombra.Backend |
glGetError | Graphics.Rendering.Ombra.Backend |
glGetProgramInfoLog | Graphics.Rendering.Ombra.Backend |
glGetShaderInfoLog | Graphics.Rendering.Ombra.Backend |
glGetShaderParameterBool | Graphics.Rendering.Ombra.Backend |
glGetShaderSource | Graphics.Rendering.Ombra.Backend |
glGetUniformLocation | Graphics.Rendering.Ombra.Backend |
glHint | Graphics.Rendering.Ombra.Backend |
GLInt | Graphics.Rendering.Ombra.Backend |
glIsBuffer | Graphics.Rendering.Ombra.Backend |
glIsEnabled | Graphics.Rendering.Ombra.Backend |
glIsFramebuffer | Graphics.Rendering.Ombra.Backend |
glIsProgram | Graphics.Rendering.Ombra.Backend |
glIsRenderbuffer | Graphics.Rendering.Ombra.Backend |
glIsShader | Graphics.Rendering.Ombra.Backend |
glIsTexture | Graphics.Rendering.Ombra.Backend |
glIsVertexArray | Graphics.Rendering.Ombra.Backend |
glLineWidth | Graphics.Rendering.Ombra.Backend |
glLinkProgram | Graphics.Rendering.Ombra.Backend |
glPixelStorei | Graphics.Rendering.Ombra.Backend |
glPolygonOffset | Graphics.Rendering.Ombra.Backend |
GLPtr | Graphics.Rendering.Ombra.Backend |
GLPtrDiff | Graphics.Rendering.Ombra.Backend |
glReadPixelsFloat | Graphics.Rendering.Ombra.Backend |
glReadPixelsUInt16 | Graphics.Rendering.Ombra.Backend |
glReadPixelsUInt8 | Graphics.Rendering.Ombra.Backend |
glRenderbufferStorage | Graphics.Rendering.Ombra.Backend |
glSampleCoverage | Graphics.Rendering.Ombra.Backend |
glScissor | Graphics.Rendering.Ombra.Backend |
glShaderSource | Graphics.Rendering.Ombra.Backend |
GLSize | Graphics.Rendering.Ombra.Backend |
glStencilFunc | Graphics.Rendering.Ombra.Backend |
glStencilFuncSeparate | Graphics.Rendering.Ombra.Backend |
glStencilMask | Graphics.Rendering.Ombra.Backend |
glStencilMaskSeparate | Graphics.Rendering.Ombra.Backend |
glStencilOp | Graphics.Rendering.Ombra.Backend |
glStencilOpSeparate | Graphics.Rendering.Ombra.Backend |
GLString | Graphics.Rendering.Ombra.Backend |
glTexImage2DFloat | Graphics.Rendering.Ombra.Backend |
glTexImage2DUInt | Graphics.Rendering.Ombra.Backend |
glTexParameterf | Graphics.Rendering.Ombra.Backend |
glTexParameteri | Graphics.Rendering.Ombra.Backend |
glTexSubImage2D | Graphics.Rendering.Ombra.Backend |
GLUInt | Graphics.Rendering.Ombra.Backend |
glUniform1f | Graphics.Rendering.Ombra.Backend |
glUniform1fv | Graphics.Rendering.Ombra.Backend |
glUniform1i | Graphics.Rendering.Ombra.Backend |
glUniform1iv | Graphics.Rendering.Ombra.Backend |
glUniform2f | Graphics.Rendering.Ombra.Backend |
glUniform2fv | Graphics.Rendering.Ombra.Backend |
glUniform2i | Graphics.Rendering.Ombra.Backend |
glUniform2iv | Graphics.Rendering.Ombra.Backend |
glUniform3f | Graphics.Rendering.Ombra.Backend |
glUniform3fv | Graphics.Rendering.Ombra.Backend |
glUniform3i | Graphics.Rendering.Ombra.Backend |
glUniform3iv | Graphics.Rendering.Ombra.Backend |
glUniform4f | Graphics.Rendering.Ombra.Backend |
glUniform4fv | Graphics.Rendering.Ombra.Backend |
glUniform4i | Graphics.Rendering.Ombra.Backend |
glUniform4iv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix2fv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix3fv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix4fv | Graphics.Rendering.Ombra.Backend |
glUseProgram | Graphics.Rendering.Ombra.Backend |
glValidateProgram | Graphics.Rendering.Ombra.Backend |
glVertexAttrib1f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib1fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib2f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib2fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib3f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib3fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib4f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib4fv | Graphics.Rendering.Ombra.Backend |
glVertexAttribPointer | Graphics.Rendering.Ombra.Backend |
glViewport | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_TEXTURE | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_UNIFORMS | Graphics.Rendering.Ombra.Backend |
gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.Ombra.Backend |
gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.Ombra.Backend |
gl_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ALPHA_BITS | Graphics.Rendering.Ombra.Backend |
gl_ALWAYS | Graphics.Rendering.Ombra.Backend |
gl_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_ATTACHED_SHADERS | Graphics.Rendering.Ombra.Backend |
gl_BACK | Graphics.Rendering.Ombra.Backend |
gl_BLEND | Graphics.Rendering.Ombra.Backend |
gl_BLEND_COLOR | Graphics.Rendering.Ombra.Backend |
gl_BLEND_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_DST_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLEND_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_SRC_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLUE_BITS | Graphics.Rendering.Ombra.Backend |
gl_BOOL | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_BUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
gl_BUFFER_USAGE | Graphics.Rendering.Ombra.Backend |
gl_BYTE | Graphics.Rendering.Ombra.Backend |
gl_CCW | Graphics.Rendering.Ombra.Backend |
gl_CLAMP_TO_EDGE | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT0 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT1 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT10 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT11 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT12 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT13 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT14 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT15 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT2 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT3 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT4 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT5 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT6 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT7 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT8 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT9 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_COLOR_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_COLOR_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_COMPILE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.Ombra.Backend |
gl_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
gl_CULL_FACE | Graphics.Rendering.Ombra.Backend |
gl_CULL_FACE_MODE | Graphics.Rendering.Ombra.Backend |
gl_CURRENT_PROGRAM | Graphics.Rendering.Ombra.Backend |
gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.Ombra.Backend |
gl_CW | Graphics.Rendering.Ombra.Backend |
gl_DECR | Graphics.Rendering.Ombra.Backend |
gl_DECR_WRAP | Graphics.Rendering.Ombra.Backend |
gl_DELETE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_BITS | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_COMPONENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_COMPONENT16 | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_FUNC | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_RANGE | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_STENCIL | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_TEST | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_DITHER | Graphics.Rendering.Ombra.Backend |
gl_DONT_CARE | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER0 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER1 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER10 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER11 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER12 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER13 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER14 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER15 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER2 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER3 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER4 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER5 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER6 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER7 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER8 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER9 | Graphics.Rendering.Ombra.Backend |
gl_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_DST_COLOR | Graphics.Rendering.Ombra.Backend |
gl_DYNAMIC_DRAW | Graphics.Rendering.Ombra.Backend |
gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_EQUAL | Graphics.Rendering.Ombra.Backend |
gl_FASTEST | Graphics.Rendering.Ombra.Backend |
gl_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT2 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT3 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT4 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_FRAGMENT_SHADER | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.Ombra.Backend |
gl_FRONT | Graphics.Rendering.Ombra.Backend |
gl_FRONT_AND_BACK | Graphics.Rendering.Ombra.Backend |
gl_FRONT_FACE | Graphics.Rendering.Ombra.Backend |
gl_FUNC_ADD | Graphics.Rendering.Ombra.Backend |
gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.Ombra.Backend |
gl_FUNC_SUBTRACT | Graphics.Rendering.Ombra.Backend |
gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.Ombra.Backend |
gl_GEQUAL | Graphics.Rendering.Ombra.Backend |
gl_GREATER | Graphics.Rendering.Ombra.Backend |
gl_GREEN_BITS | Graphics.Rendering.Ombra.Backend |
gl_HIGH_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_HIGH_INT | Graphics.Rendering.Ombra.Backend |
gl_INCR | Graphics.Rendering.Ombra.Backend |
gl_INCR_WRAP | Graphics.Rendering.Ombra.Backend |
gl_INT | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_INVALID_ENUM | Graphics.Rendering.Ombra.Backend |
gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.Ombra.Backend |
gl_INVALID_OPERATION | Graphics.Rendering.Ombra.Backend |
gl_INVALID_VALUE | Graphics.Rendering.Ombra.Backend |
gl_INVERT | Graphics.Rendering.Ombra.Backend |
gl_KEEP | Graphics.Rendering.Ombra.Backend |
gl_LEQUAL | Graphics.Rendering.Ombra.Backend |
gl_LESS | Graphics.Rendering.Ombra.Backend |
gl_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_LINES | Graphics.Rendering.Ombra.Backend |
gl_LINE_LOOP | Graphics.Rendering.Ombra.Backend |
gl_LINE_STRIP | Graphics.Rendering.Ombra.Backend |
gl_LINE_WIDTH | Graphics.Rendering.Ombra.Backend |
gl_LINK_STATUS | Graphics.Rendering.Ombra.Backend |
gl_LOW_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_LOW_INT | Graphics.Rendering.Ombra.Backend |
gl_LUMINANCE | Graphics.Rendering.Ombra.Backend |
gl_LUMINANCE_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.Ombra.Backend |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_DRAW_BUFFERS | Graphics.Rendering.Ombra.Backend |
gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_VARYING_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.Ombra.Backend |
gl_MEDIUM_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_MEDIUM_INT | Graphics.Rendering.Ombra.Backend |
gl_MIRRORED_REPEAT | Graphics.Rendering.Ombra.Backend |
gl_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_NEVER | Graphics.Rendering.Ombra.Backend |
gl_NICEST | Graphics.Rendering.Ombra.Backend |
gl_NONE | Graphics.Rendering.Ombra.Backend |
gl_NOTEQUAL | Graphics.Rendering.Ombra.Backend |
gl_NO_ERROR | Graphics.Rendering.Ombra.Backend |
gl_ONE | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
gl_OUT_OF_MEMORY | Graphics.Rendering.Ombra.Backend |
gl_PACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
gl_POINTS | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_FILL | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.Ombra.Backend |
gl_RED_BITS | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_WIDTH | Graphics.Rendering.Ombra.Backend |
gl_RENDERER | Graphics.Rendering.Ombra.Backend |
gl_REPEAT | Graphics.Rendering.Ombra.Backend |
gl_REPLACE | Graphics.Rendering.Ombra.Backend |
gl_RGB | Graphics.Rendering.Ombra.Backend |
gl_RGB565 | Graphics.Rendering.Ombra.Backend |
gl_RGB5_A1 | Graphics.Rendering.Ombra.Backend |
gl_RGBA | Graphics.Rendering.Ombra.Backend |
gl_RGBA32F | Graphics.Rendering.Ombra.Backend |
gl_RGBA4 | Graphics.Rendering.Ombra.Backend |
gl_SAMPLER_2D | Graphics.Rendering.Ombra.Backend |
gl_SAMPLER_CUBE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLES | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_BUFFERS | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.Ombra.Backend |
gl_SCISSOR_BOX | Graphics.Rendering.Ombra.Backend |
gl_SCISSOR_TEST | Graphics.Rendering.Ombra.Backend |
gl_SHADER_TYPE | Graphics.Rendering.Ombra.Backend |
gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.Ombra.Backend |
gl_SHORT | Graphics.Rendering.Ombra.Backend |
gl_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_SRC_ALPHA_SATURATE | Graphics.Rendering.Ombra.Backend |
gl_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
gl_STATIC_DRAW | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_FUNC | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_REF | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BITS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_FUNC | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_INDEX | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_INDEX8 | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_REF | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_TEST | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_STREAM_DRAW | Graphics.Rendering.Ombra.Backend |
gl_SUBPIXEL_BITS | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE0 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE1 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE10 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE11 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE12 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE13 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE14 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE15 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE16 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE17 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE18 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE19 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE2 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE20 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE21 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE22 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE23 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE24 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE25 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE26 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE27 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE28 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE29 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE3 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE30 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE31 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE4 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE5 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE6 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE7 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE8 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE9 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_2D | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_BINDING_2D | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_MAG_FILTER | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_MIN_FILTER | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_WRAP_S | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_WRAP_T | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLES | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLE_FAN | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLE_STRIP | Graphics.Rendering.Ombra.Backend |
gl_UNPACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_BYTE | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_INT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_INT_24_8 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.Ombra.Backend |
gl_VALIDATE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_VENDOR | Graphics.Rendering.Ombra.Backend |
gl_VERSION | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_SHADER | Graphics.Rendering.Ombra.Backend |
gl_VIEWPORT | Graphics.Rendering.Ombra.Backend |
gl_ZERO | Graphics.Rendering.Ombra.Backend |
GMat2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GMat3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GMat4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Greater | Graphics.Rendering.Ombra.Stencil |
GreaterOrEqual | Graphics.Rendering.Ombra.Stencil |
greaterThan | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
greaterThanEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
green | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
guardedB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |