! | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
&&* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
*. | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
*^ | Graphics.Rendering.Ombra.Vector |
.* | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
.*. | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
/=* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
<* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
<.> | Graphics.Rendering.Ombra.Vector |
<=* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
==* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
>* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
>=* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Add | Graphics.Rendering.Ombra.Blend |
additive | Graphics.Rendering.Ombra.Blend |
AdditiveGroup | Graphics.Rendering.Ombra.Vector |
allBV | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
alphaOperator | Graphics.Rendering.Ombra.Blend |
alphaParameters | Graphics.Rendering.Ombra.Blend |
Always | Graphics.Rendering.Ombra.Stencil |
AnyArray | Graphics.Rendering.Ombra.Backend |
anyBV | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
arrayLength | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Attributes | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
AttributeTypes | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
AttrVertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
black | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
blue | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
bool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Boolean | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
boolean | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
BooleanOf | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Buffer | Graphics.Rendering.Ombra.Backend |
BufferPair | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
bufferPair | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
bufferSize | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
buildGeometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
buildGeometryT | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
buildMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
byteGBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
caseB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ceilingG | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
checkGeometry | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
checkTexture | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clamp | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ClampToEdge | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
clearColor | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clearColorWith | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clearDepth | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clearDepthWith | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clearStencil | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
clearStencilWith | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
Color | |
1 (Type/Class) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
colorTex | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
cond | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ConstantAlpha | Graphics.Rendering.Ombra.Blend |
ConstantColor | Graphics.Rendering.Ombra.Blend |
constantColor | Graphics.Rendering.Ombra.Blend |
CPUUniform | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
createBuffers | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
createDepthBuffer | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
createGBuffer | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
crop | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
cross2 | Graphics.Rendering.Ombra.Vector |
cross3 | Graphics.Rendering.Ombra.Vector |
Ctx | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
CullBack | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
CullFace | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
CullFront | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
CullFrontBack | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
decodeFloat32s | Graphics.Rendering.Ombra.Backend |
decodeUInt16s | Graphics.Rendering.Ombra.Backend |
decodeUInt8s | Graphics.Rendering.Ombra.Backend |
decompose | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Decrement | Graphics.Rendering.Ombra.Stencil |
DecWrap | Graphics.Rendering.Ombra.Stencil |
degrees | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
DepthBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
depthBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
DepthBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
depthBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
DepthBufferSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
depthStencilBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
DestinationAlpha | Graphics.Rendering.Ombra.Blend |
DestinationColor | Graphics.Rendering.Ombra.Blend |
dFdx | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
dFdy | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
distance | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Draw | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
draw | Graphics.Rendering.Ombra.Image, Graphics.Rendering.Ombra |
drawBuffers | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
ElementType | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
encodeFloats | Graphics.Rendering.Ombra.Backend |
encodeInts | Graphics.Rendering.Ombra.Backend |
encodeIVec2s | Graphics.Rendering.Ombra.Backend |
encodeIVec3s | Graphics.Rendering.Ombra.Backend |
encodeIVec4s | Graphics.Rendering.Ombra.Backend |
encodeMat2 | Graphics.Rendering.Ombra.Backend |
encodeMat3 | Graphics.Rendering.Ombra.Backend |
encodeMat4 | Graphics.Rendering.Ombra.Backend |
encodeUInt16s | Graphics.Rendering.Ombra.Backend |
encodeUInt8s | Graphics.Rendering.Ombra.Backend |
encodeVec2s | Graphics.Rendering.Ombra.Backend |
encodeVec3s | Graphics.Rendering.Ombra.Backend |
encodeVec4s | Graphics.Rendering.Ombra.Backend |
EqB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Equal | Graphics.Rendering.Ombra.Stencil |
equal | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Error | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
exp2 | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ExprMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Ext | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Extended | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
extract | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
faceforward | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
false | |
1 (Function) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Backend |
farr | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Filter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
float | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Float32Array | Graphics.Rendering.Ombra.Backend |
floatGBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
floorG | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
foldGArray | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
foldGeometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
foldrMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
foldrUniform | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
foldUniforms | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
forLoop | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fract | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fragCoord | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fragFrontFacing | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Fragment | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fragment | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
FragmentShader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
FragmentShaderOutput | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
FragmentShaderStage | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
FrameBuffer | Graphics.Rendering.Ombra.Backend |
fromExprMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fromFloat32Array | Graphics.Rendering.Ombra.Backend |
fromGFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
fromGLString | Graphics.Rendering.Ombra.Backend |
fromInt32Array | Graphics.Rendering.Ombra.Backend |
fromTextureSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
fromUInt16Array | Graphics.Rendering.Ombra.Backend |
fromUInt8Array | Graphics.Rendering.Ombra.Backend |
fromVertexAttributes | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
FrontBack | Graphics.Rendering.Ombra.Stencil |
Function | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
FunctionType | Graphics.Rendering.Ombra.Stencil |
fwidth | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GArray | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBoolVector | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
gBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBufferSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
GBVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GBVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GenType | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GenTypeGFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Geometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryBuilder | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryBuilderT | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
GeometryVertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
getSum | Graphics.Rendering.Ombra.Vector |
GFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GInt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GIVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
glActiveTexture | Graphics.Rendering.Ombra.Backend |
glAttachShader | Graphics.Rendering.Ombra.Backend |
glBindAttribLocation | Graphics.Rendering.Ombra.Backend |
glBindBuffer | Graphics.Rendering.Ombra.Backend |
glBindFramebuffer | Graphics.Rendering.Ombra.Backend |
glBindRenderbuffer | Graphics.Rendering.Ombra.Backend |
glBindTexture | Graphics.Rendering.Ombra.Backend |
glBindVertexArray | Graphics.Rendering.Ombra.Backend |
glBlendColor | Graphics.Rendering.Ombra.Backend |
glBlendEquation | Graphics.Rendering.Ombra.Backend |
glBlendEquationSeparate | Graphics.Rendering.Ombra.Backend |
glBlendFunc | Graphics.Rendering.Ombra.Backend |
glBlendFuncSeparate | Graphics.Rendering.Ombra.Backend |
GLBool | Graphics.Rendering.Ombra.Backend |
glBufferData | Graphics.Rendering.Ombra.Backend |
glBufferSubData | Graphics.Rendering.Ombra.Backend |
glCheckFramebufferStatus | Graphics.Rendering.Ombra.Backend |
glClear | Graphics.Rendering.Ombra.Backend |
glClearColor | Graphics.Rendering.Ombra.Backend |
glClearDepth | Graphics.Rendering.Ombra.Backend |
glClearStencil | Graphics.Rendering.Ombra.Backend |
glColorMask | Graphics.Rendering.Ombra.Backend |
glCompileShader | Graphics.Rendering.Ombra.Backend |
glCompressedTexImage2D | Graphics.Rendering.Ombra.Backend |
glCompressedTexSubImage2D | Graphics.Rendering.Ombra.Backend |
glCopyTexImage2D | Graphics.Rendering.Ombra.Backend |
glCopyTexSubImage2D | Graphics.Rendering.Ombra.Backend |
glCreateBuffer | Graphics.Rendering.Ombra.Backend |
glCreateFramebuffer | Graphics.Rendering.Ombra.Backend |
glCreateProgram | Graphics.Rendering.Ombra.Backend |
glCreateRenderbuffer | Graphics.Rendering.Ombra.Backend |
glCreateShader | Graphics.Rendering.Ombra.Backend |
glCreateTexture | Graphics.Rendering.Ombra.Backend |
glCreateVertexArray | Graphics.Rendering.Ombra.Backend |
glCullFace | Graphics.Rendering.Ombra.Backend |
glDeleteBuffer | Graphics.Rendering.Ombra.Backend |
glDeleteFramebuffer | Graphics.Rendering.Ombra.Backend |
glDeleteProgram | Graphics.Rendering.Ombra.Backend |
glDeleteRenderbuffer | Graphics.Rendering.Ombra.Backend |
glDeleteShader | Graphics.Rendering.Ombra.Backend |
glDeleteTexture | Graphics.Rendering.Ombra.Backend |
glDeleteVertexArray | Graphics.Rendering.Ombra.Backend |
glDepthFunc | Graphics.Rendering.Ombra.Backend |
glDepthMask | Graphics.Rendering.Ombra.Backend |
glDepthRange | Graphics.Rendering.Ombra.Backend |
glDetachShader | Graphics.Rendering.Ombra.Backend |
glDisable | Graphics.Rendering.Ombra.Backend |
glDisableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
glDrawArrays | Graphics.Rendering.Ombra.Backend |
glDrawBuffers | Graphics.Rendering.Ombra.Backend |
glDrawElements | Graphics.Rendering.Ombra.Backend |
glEnable | Graphics.Rendering.Ombra.Backend |
glEnableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
GLEnum | Graphics.Rendering.Ombra.Backend |
GLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
glFinish | Graphics.Rendering.Ombra.Backend |
glFlush | Graphics.Rendering.Ombra.Backend |
glFramebufferRenderbuffer | Graphics.Rendering.Ombra.Backend |
glFramebufferTexture2D | Graphics.Rendering.Ombra.Backend |
glFrontFace | Graphics.Rendering.Ombra.Backend |
glGenerateMipmap | Graphics.Rendering.Ombra.Backend |
glGetAttribLocation | Graphics.Rendering.Ombra.Backend |
glGetError | Graphics.Rendering.Ombra.Backend |
glGetProgramInfoLog | Graphics.Rendering.Ombra.Backend |
glGetShaderInfoLog | Graphics.Rendering.Ombra.Backend |
glGetShaderParameterBool | Graphics.Rendering.Ombra.Backend |
glGetShaderSource | Graphics.Rendering.Ombra.Backend |
glGetUniformLocation | Graphics.Rendering.Ombra.Backend |
glHint | Graphics.Rendering.Ombra.Backend |
GLInt | Graphics.Rendering.Ombra.Backend |
glIsBuffer | Graphics.Rendering.Ombra.Backend |
glIsEnabled | Graphics.Rendering.Ombra.Backend |
glIsFramebuffer | Graphics.Rendering.Ombra.Backend |
glIsProgram | Graphics.Rendering.Ombra.Backend |
glIsRenderbuffer | Graphics.Rendering.Ombra.Backend |
glIsShader | Graphics.Rendering.Ombra.Backend |
glIsTexture | Graphics.Rendering.Ombra.Backend |
glIsVertexArray | Graphics.Rendering.Ombra.Backend |
glLineWidth | Graphics.Rendering.Ombra.Backend |
glLinkProgram | Graphics.Rendering.Ombra.Backend |
glPixelStorei | Graphics.Rendering.Ombra.Backend |
glPolygonOffset | Graphics.Rendering.Ombra.Backend |
GLPtr | Graphics.Rendering.Ombra.Backend |
GLPtrDiff | Graphics.Rendering.Ombra.Backend |
glReadPixelsFloat | Graphics.Rendering.Ombra.Backend |
glReadPixelsUInt16 | Graphics.Rendering.Ombra.Backend |
glReadPixelsUInt8 | Graphics.Rendering.Ombra.Backend |
glRenderbufferStorage | Graphics.Rendering.Ombra.Backend |
glSampleCoverage | Graphics.Rendering.Ombra.Backend |
glScissor | Graphics.Rendering.Ombra.Backend |
glShaderSource | Graphics.Rendering.Ombra.Backend |
GLSize | Graphics.Rendering.Ombra.Backend |
glStencilFunc | Graphics.Rendering.Ombra.Backend |
glStencilFuncSeparate | Graphics.Rendering.Ombra.Backend |
glStencilMask | Graphics.Rendering.Ombra.Backend |
glStencilMaskSeparate | Graphics.Rendering.Ombra.Backend |
glStencilOp | Graphics.Rendering.Ombra.Backend |
glStencilOpSeparate | Graphics.Rendering.Ombra.Backend |
GLString | Graphics.Rendering.Ombra.Backend |
glTexImage2DFloat | Graphics.Rendering.Ombra.Backend |
glTexImage2DUInt | Graphics.Rendering.Ombra.Backend |
glTexParameterf | Graphics.Rendering.Ombra.Backend |
glTexParameteri | Graphics.Rendering.Ombra.Backend |
glTexSubImage2D | Graphics.Rendering.Ombra.Backend |
GLUInt | Graphics.Rendering.Ombra.Backend |
glUniform1f | Graphics.Rendering.Ombra.Backend |
glUniform1fv | Graphics.Rendering.Ombra.Backend |
glUniform1i | Graphics.Rendering.Ombra.Backend |
glUniform1iv | Graphics.Rendering.Ombra.Backend |
glUniform2f | Graphics.Rendering.Ombra.Backend |
glUniform2fv | Graphics.Rendering.Ombra.Backend |
glUniform2i | Graphics.Rendering.Ombra.Backend |
glUniform2iv | Graphics.Rendering.Ombra.Backend |
glUniform3f | Graphics.Rendering.Ombra.Backend |
glUniform3fv | Graphics.Rendering.Ombra.Backend |
glUniform3i | Graphics.Rendering.Ombra.Backend |
glUniform3iv | Graphics.Rendering.Ombra.Backend |
glUniform4f | Graphics.Rendering.Ombra.Backend |
glUniform4fv | Graphics.Rendering.Ombra.Backend |
glUniform4i | Graphics.Rendering.Ombra.Backend |
glUniform4iv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix2fv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix3fv | Graphics.Rendering.Ombra.Backend |
glUniformMatrix4fv | Graphics.Rendering.Ombra.Backend |
glUseProgram | Graphics.Rendering.Ombra.Backend |
glValidateProgram | Graphics.Rendering.Ombra.Backend |
glVertexAttrib1f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib1fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib2f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib2fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib3f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib3fv | Graphics.Rendering.Ombra.Backend |
glVertexAttrib4f | Graphics.Rendering.Ombra.Backend |
glVertexAttrib4fv | Graphics.Rendering.Ombra.Backend |
glVertexAttribPointer | Graphics.Rendering.Ombra.Backend |
glViewport | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_TEXTURE | Graphics.Rendering.Ombra.Backend |
gl_ACTIVE_UNIFORMS | Graphics.Rendering.Ombra.Backend |
gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.Ombra.Backend |
gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.Ombra.Backend |
gl_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ALPHA_BITS | Graphics.Rendering.Ombra.Backend |
gl_ALWAYS | Graphics.Rendering.Ombra.Backend |
gl_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_ATTACHED_SHADERS | Graphics.Rendering.Ombra.Backend |
gl_BACK | Graphics.Rendering.Ombra.Backend |
gl_BLEND | Graphics.Rendering.Ombra.Backend |
gl_BLEND_COLOR | Graphics.Rendering.Ombra.Backend |
gl_BLEND_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_DST_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_EQUATION_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLEND_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_BLEND_SRC_RGB | Graphics.Rendering.Ombra.Backend |
gl_BLUE_BITS | Graphics.Rendering.Ombra.Backend |
gl_BOOL | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_BOOL_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_BUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
gl_BUFFER_USAGE | Graphics.Rendering.Ombra.Backend |
gl_BYTE | Graphics.Rendering.Ombra.Backend |
gl_CCW | Graphics.Rendering.Ombra.Backend |
gl_CLAMP_TO_EDGE | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT0 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT1 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT10 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT11 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT12 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT13 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT14 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT15 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT2 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT3 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT4 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT5 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT6 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT7 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT8 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_ATTACHMENT9 | Graphics.Rendering.Ombra.Backend |
gl_COLOR_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_COLOR_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_COLOR_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_COMPILE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.Ombra.Backend |
gl_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
gl_CULL_FACE | Graphics.Rendering.Ombra.Backend |
gl_CULL_FACE_MODE | Graphics.Rendering.Ombra.Backend |
gl_CURRENT_PROGRAM | Graphics.Rendering.Ombra.Backend |
gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.Ombra.Backend |
gl_CW | Graphics.Rendering.Ombra.Backend |
gl_DECR | Graphics.Rendering.Ombra.Backend |
gl_DECR_WRAP | Graphics.Rendering.Ombra.Backend |
gl_DELETE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_BITS | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_COMPONENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_COMPONENT16 | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_FUNC | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_RANGE | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_STENCIL | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_TEST | Graphics.Rendering.Ombra.Backend |
gl_DEPTH_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_DITHER | Graphics.Rendering.Ombra.Backend |
gl_DONT_CARE | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER0 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER1 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER10 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER11 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER12 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER13 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER14 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER15 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER2 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER3 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER4 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER5 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER6 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER7 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER8 | Graphics.Rendering.Ombra.Backend |
gl_DRAW_BUFFER9 | Graphics.Rendering.Ombra.Backend |
gl_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_DST_COLOR | Graphics.Rendering.Ombra.Backend |
gl_DYNAMIC_DRAW | Graphics.Rendering.Ombra.Backend |
gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_EQUAL | Graphics.Rendering.Ombra.Backend |
gl_FASTEST | Graphics.Rendering.Ombra.Backend |
gl_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT2 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT3 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_MAT4 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_FLOAT_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_FRAGMENT_SHADER | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.Ombra.Backend |
gl_FRONT | Graphics.Rendering.Ombra.Backend |
gl_FRONT_AND_BACK | Graphics.Rendering.Ombra.Backend |
gl_FRONT_FACE | Graphics.Rendering.Ombra.Backend |
gl_FUNC_ADD | Graphics.Rendering.Ombra.Backend |
gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.Ombra.Backend |
gl_FUNC_SUBTRACT | Graphics.Rendering.Ombra.Backend |
gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.Ombra.Backend |
gl_GEQUAL | Graphics.Rendering.Ombra.Backend |
gl_GREATER | Graphics.Rendering.Ombra.Backend |
gl_GREEN_BITS | Graphics.Rendering.Ombra.Backend |
gl_HIGH_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_HIGH_INT | Graphics.Rendering.Ombra.Backend |
gl_INCR | Graphics.Rendering.Ombra.Backend |
gl_INCR_WRAP | Graphics.Rendering.Ombra.Backend |
gl_INT | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC2 | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC3 | Graphics.Rendering.Ombra.Backend |
gl_INT_VEC4 | Graphics.Rendering.Ombra.Backend |
gl_INVALID_ENUM | Graphics.Rendering.Ombra.Backend |
gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.Ombra.Backend |
gl_INVALID_OPERATION | Graphics.Rendering.Ombra.Backend |
gl_INVALID_VALUE | Graphics.Rendering.Ombra.Backend |
gl_INVERT | Graphics.Rendering.Ombra.Backend |
gl_KEEP | Graphics.Rendering.Ombra.Backend |
gl_LEQUAL | Graphics.Rendering.Ombra.Backend |
gl_LESS | Graphics.Rendering.Ombra.Backend |
gl_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_LINES | Graphics.Rendering.Ombra.Backend |
gl_LINE_LOOP | Graphics.Rendering.Ombra.Backend |
gl_LINE_STRIP | Graphics.Rendering.Ombra.Backend |
gl_LINE_WIDTH | Graphics.Rendering.Ombra.Backend |
gl_LINK_STATUS | Graphics.Rendering.Ombra.Backend |
gl_LOW_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_LOW_INT | Graphics.Rendering.Ombra.Backend |
gl_LUMINANCE | Graphics.Rendering.Ombra.Backend |
gl_LUMINANCE_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.Ombra.Backend |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_DRAW_BUFFERS | Graphics.Rendering.Ombra.Backend |
gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_MAX_VARYING_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.Ombra.Backend |
gl_MEDIUM_FLOAT | Graphics.Rendering.Ombra.Backend |
gl_MEDIUM_INT | Graphics.Rendering.Ombra.Backend |
gl_MIRRORED_REPEAT | Graphics.Rendering.Ombra.Backend |
gl_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
gl_NEVER | Graphics.Rendering.Ombra.Backend |
gl_NICEST | Graphics.Rendering.Ombra.Backend |
gl_NONE | Graphics.Rendering.Ombra.Backend |
gl_NOTEQUAL | Graphics.Rendering.Ombra.Backend |
gl_NO_ERROR | Graphics.Rendering.Ombra.Backend |
gl_ONE | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
gl_OUT_OF_MEMORY | Graphics.Rendering.Ombra.Backend |
gl_PACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
gl_POINTS | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_FILL | Graphics.Rendering.Ombra.Backend |
gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.Ombra.Backend |
gl_RED_BITS | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.Ombra.Backend |
gl_RENDERBUFFER_WIDTH | Graphics.Rendering.Ombra.Backend |
gl_RENDERER | Graphics.Rendering.Ombra.Backend |
gl_REPEAT | Graphics.Rendering.Ombra.Backend |
gl_REPLACE | Graphics.Rendering.Ombra.Backend |
gl_RGB | Graphics.Rendering.Ombra.Backend |
gl_RGB565 | Graphics.Rendering.Ombra.Backend |
gl_RGB5_A1 | Graphics.Rendering.Ombra.Backend |
gl_RGBA | Graphics.Rendering.Ombra.Backend |
gl_RGBA32F | Graphics.Rendering.Ombra.Backend |
gl_RGBA4 | Graphics.Rendering.Ombra.Backend |
gl_SAMPLER_2D | Graphics.Rendering.Ombra.Backend |
gl_SAMPLER_CUBE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLES | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_BUFFERS | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.Ombra.Backend |
gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.Ombra.Backend |
gl_SCISSOR_BOX | Graphics.Rendering.Ombra.Backend |
gl_SCISSOR_TEST | Graphics.Rendering.Ombra.Backend |
gl_SHADER_TYPE | Graphics.Rendering.Ombra.Backend |
gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.Ombra.Backend |
gl_SHORT | Graphics.Rendering.Ombra.Backend |
gl_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
gl_SRC_ALPHA_SATURATE | Graphics.Rendering.Ombra.Backend |
gl_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
gl_STATIC_DRAW | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_FUNC | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_REF | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BITS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_FUNC | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_INDEX | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_INDEX8 | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_REF | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_TEST | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
gl_STENCIL_WRITEMASK | Graphics.Rendering.Ombra.Backend |
gl_STREAM_DRAW | Graphics.Rendering.Ombra.Backend |
gl_SUBPIXEL_BITS | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE0 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE1 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE10 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE11 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE12 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE13 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE14 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE15 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE16 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE17 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE18 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE19 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE2 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE20 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE21 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE22 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE23 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE24 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE25 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE26 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE27 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE28 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE29 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE3 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE30 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE31 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE4 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE5 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE6 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE7 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE8 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE9 | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_2D | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_BINDING_2D | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_MAG_FILTER | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_MIN_FILTER | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_WRAP_S | Graphics.Rendering.Ombra.Backend |
gl_TEXTURE_WRAP_T | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLES | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLE_FAN | Graphics.Rendering.Ombra.Backend |
gl_TRIANGLE_STRIP | Graphics.Rendering.Ombra.Backend |
gl_UNPACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_BYTE | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_INT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_INT_24_8 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.Ombra.Backend |
gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.Ombra.Backend |
gl_VALIDATE_STATUS | Graphics.Rendering.Ombra.Backend |
gl_VENDOR | Graphics.Rendering.Ombra.Backend |
gl_VERSION | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.Ombra.Backend |
gl_VERTEX_SHADER | Graphics.Rendering.Ombra.Backend |
gl_VIEWPORT | Graphics.Rendering.Ombra.Backend |
gl_ZERO | Graphics.Rendering.Ombra.Backend |
GMat2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GMat3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GMat4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Greater | Graphics.Rendering.Ombra.Stencil |
GreaterOrEqual | Graphics.Rendering.Ombra.Stencil |
greaterThan | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
greaterThanEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
green | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
guardedB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
GVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
HasCross2 | Graphics.Rendering.Ombra.Vector |
HasCross3 | Graphics.Rendering.Ombra.Vector |
hasDrawBuffers | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
hasFloatTextures | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
HasNormal | Graphics.Rendering.Ombra.Vector |
hasStandardDerivatives | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
hasVertexArrayObjects | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
idmtx | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
IfB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ifB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Image | Graphics.Rendering.Ombra.Image, Graphics.Rendering.Ombra |
image | Graphics.Rendering.Ombra.Image, Graphics.Rendering.Ombra |
Increment | Graphics.Rendering.Ombra.Stencil |
IncWrap | Graphics.Rendering.Ombra.Stencil |
InnerSpace | Graphics.Rendering.Ombra.Vector |
inSum | Graphics.Rendering.Ombra.Vector |
inSum2 | Graphics.Rendering.Ombra.Vector |
int | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Int32Array | Graphics.Rendering.Ombra.Backend |
inversesqrt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Invert | Graphics.Rendering.Ombra.Stencil |
isTrue | Graphics.Rendering.Ombra.Backend |
IVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
IVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
IVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Keep | Graphics.Rendering.Ombra.Stencil |
lerp | Graphics.Rendering.Ombra.Vector |
Less | Graphics.Rendering.Ombra.Stencil |
LessOrEqual | Graphics.Rendering.Ombra.Stencil |
lessThan | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
lessThanEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Line | |
1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
line | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Linear | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
linearCombo | Graphics.Rendering.Ombra.Vector |
Loaded | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
log2 | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
magnitude | Graphics.Rendering.Ombra.Vector |
magnitudeSq | Graphics.Rendering.Ombra.Vector |
makeContext | Graphics.Rendering.Ombra.Backend.OpenGL |
mapMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
MapShader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
mapShader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
mapVertices | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
Mat2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Mat3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Mat4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Matrix | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
matrixCompMult | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
maxB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
maxG | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
minB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
minG | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
MirroredRepeat | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mix | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
mkGeometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
mkTexture | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mkTextureFloat | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
mkTextureRaw | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Mode | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
3 (Type/Class) | Graphics.Rendering.Ombra.Blend |
4 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
modG | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
MonadCulling | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
MonadDraw | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
MonadDrawBuffers | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
MonadRead | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
MonadScreen | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
MonadTexture | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
MultiShaderType | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
negateV | Graphics.Rendering.Ombra.Vector |
Never | Graphics.Rendering.Ombra.Stencil |
newFloat32Array | Graphics.Rendering.Ombra.Backend |
newUInt16Array | Graphics.Rendering.Ombra.Backend |
newUInt8Array | Graphics.Rendering.Ombra.Backend |
NFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
noBuffer | Graphics.Rendering.Ombra.Backend |
noFloat32Array | Graphics.Rendering.Ombra.Backend |
noFramebuffer | Graphics.Rendering.Ombra.Backend |
normal | Graphics.Rendering.Ombra.Vector |
normalized | Graphics.Rendering.Ombra.Vector |
normalVec | Graphics.Rendering.Ombra.Vector |
notB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
notBV | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
NotEqual | Graphics.Rendering.Ombra.Stencil |
notEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
noTexture | Graphics.Rendering.Ombra.Backend |
noUInt8Array | Graphics.Rendering.Ombra.Backend |
noVAO | Graphics.Rendering.Ombra.Backend |
nullGLPtr | Graphics.Rendering.Ombra.Backend |
One | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
OneMinus | Graphics.Rendering.Ombra.Blend |
Operation | |
1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
OperationType | Graphics.Rendering.Ombra.Stencil |
Operator | Graphics.Rendering.Ombra.Blend |
OrdB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Parameter | Graphics.Rendering.Ombra.Blend |
parameters | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Point | |
1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
point | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
potLinear | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
potParameters | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
preloadGeometry | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
preloadTexture | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
Program | Graphics.Rendering.Ombra.Backend |
project | Graphics.Rendering.Ombra.Vector |
pshader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
pushader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
radians | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
readColor | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
readColorFloat | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
readDepth | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
readDepthFloat | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
readStencil | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
red | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
reflect | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
refract | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
removeGeometry | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
removeTexture | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
RenderBuffer | Graphics.Rendering.Ombra.Backend |
Repeat | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
Replace | Graphics.Rendering.Ombra.Stencil |
resizeViewport | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
ResStatus | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
ReverseSubtract | Graphics.Rendering.Ombra.Blend |
rgbOperator | Graphics.Rendering.Ombra.Blend |
rgbParameters | Graphics.Rendering.Ombra.Blend |
Row | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
runDraw | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
sample | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
sampleDepthBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
sampleGBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
sampleTexture | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
sarr | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Scalar | Graphics.Rendering.Ombra.Vector |
Separate | Graphics.Rendering.Ombra.Stencil |
Shader | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend |
2 (Type/Class) | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
shader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ShaderInput | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
shaderParam | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ShaderStage | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Side | Graphics.Rendering.Ombra.Stencil |
sort2B | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
SourceAlpha | Graphics.Rendering.Ombra.Blend |
SourceColor | Graphics.Rendering.Ombra.Blend |
step | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Subtract | Graphics.Rendering.Ombra.Blend |
Sum | |
1 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
2 (Type/Class) | Graphics.Rendering.Ombra.Vector |
sumV | Graphics.Rendering.Ombra.Vector |
Texture | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend |
2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
TextureParameters | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
TextureSampler | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Three | Graphics.Rendering.Ombra.Vector |
toExprMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGBool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
toGFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGInt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
toGLString | Graphics.Rendering.Ombra.Backend |
toTextureSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
toVertexAttributes | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
transparency | Graphics.Rendering.Ombra.Blend |
transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
transpose | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Triangle | |
1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
triangle | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
true | |
1 (Function) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Backend |
Two | Graphics.Rendering.Ombra.Vector |
uimage | Graphics.Rendering.Ombra.Image, Graphics.Rendering.Ombra |
UInt16Array | Graphics.Rendering.Ombra.Backend |
UInt8Array | Graphics.Rendering.Ombra.Backend |
Uniform | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
uniform | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
uniform' | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
UniformLocation | Graphics.Rendering.Ombra.Backend |
UniformSetter | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Unloaded | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
ushader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Vec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Vec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
Vec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
VecEq | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
VecOrd | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
VectorSpace | Graphics.Rendering.Ombra.Vector |
Vertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
vertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
VertexArrayObject | Graphics.Rendering.Ombra.Backend |
VertexShader | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
VertexShaderStage | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
visible | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
white | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
withBlendMode | Graphics.Rendering.Ombra.Blend |
withColorMask | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
withCulling | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
withDepthMask | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
withDepthTest | Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
withStencilMode | Graphics.Rendering.Ombra.Stencil |
WrappingFunction | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
yellow | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
Zero | |
1 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
2 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
zeroV | Graphics.Rendering.Ombra.Vector |
^* | Graphics.Rendering.Ombra.Vector |
^+^ | Graphics.Rendering.Ombra.Vector |
^-^ | Graphics.Rendering.Ombra.Vector |
^/ | Graphics.Rendering.Ombra.Vector |
^| | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
^|^ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
||* | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
~< | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
~<* | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |