midimory: A Memory-like (Concentration, Pairs, ...) game for tones
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This is a game like Memory but with tones instead of images.
There is a grid of buttons and each button plays a tone when pressed. Every tone is connected to two buttons. The players must find the pairs of buttons with equal tones. The two players alternatingly test pairs of buttons. If one selects a pair of buttons with equal tones, then his score is increased by one and he is allowed to perform another attempt.
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Properties
Versions | 0.0, 0.0.0.1, 0.0.0.2, 0.0.0.3, 0.0.1, 0.0.2, 0.0.2.1, 0.0.2.2, 0.0.2.3, 0.1 |
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Change log | None available |
Dependencies | alsa-core (>=0.5 && <0.6), alsa-seq (>=0.6 && <0.7), array (>=0.4 && <0.6), base (>=3 && <5), containers (>=0.2 && <0.8), optparse-applicative (>=0.14 && <0.19), random (>=1.0 && <1.3), reactive-banana (>=1.3 && <1.4), reactive-banana-wx (>=1.1 && <1.2), shell-utility (>=0.0 && <0.2), transformers (>=0.2 && <0.7), utility-ht (>=0.0.12 && <0.1), wx (>=0.12.1.6 && <0.94), wxcore (>=0.12.1.6 && <0.94) [details] |
License | BSD-3-Clause |
Author | Henning Thielemann <alsa@henning-thielemann.de> |
Maintainer | Henning Thielemann <alsa@henning-thielemann.de> |
Category | Sound, Music, Game, GUI |
Home page | http://www.youtube.com/watch?v=cOlR73h2uII |
Source repo | head: darcs get http://code.haskell.org/~thielema/midimory/ this: darcs get http://code.haskell.org/~thielema/midimory/ --tag 0.1 |
Uploaded | by HenningThielemann at 2024-02-17T11:35:36Z |
Flags
Automatic Flags
Name | Description | Default |
---|---|---|
reactive | Additional alternative implementation using reactive-banana-wx | Disabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- midimory-0.1.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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