lambdasound: A libary for generating low-level sounds with high-level combinators
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Warnings:
- 'ghc-options: -O2' is rarely needed. Check that it is giving a real benefit and not just imposing longer compile times on your users.
lambdasound
can generate all kinds of sounds, play them and save them as wav or pcm data.
Sound can be manipulated in both a low and high-level way. It is possible to
operate on the samples of a sound. However, there are also higher-level combinators
for various tasks, e.g. to facilitate sequential and parallel playing of sounds or to change the duration of a sound.
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Properties
Versions | 1.0.0, 1.0.1, 1.0.1, 1.1, 1.2.0 |
---|---|
Change log | CHANGELOG.md |
Dependencies | ansi-terminal (>=1.0 && <1.1), base (>=4.17.0.0 && <4.18), binary (>=0.8.9 && <0.9), bytestring (>=0.11.4 && <0.12), bytestring-to-vector (>=0.3.0 && <0.4), deepseq (>=1.4.8 && <1.5), directory (>=1.3.7 && <1.4), filepath (>=1.4.2 && <1.5), hashable (>=1.4.3 && <1.5), hashtables (>=1.3.1 && <1.4), lambdasound, massiv (>=1.0.4 && <1.1), proteaaudio-sdl (>=0.9.3 && <1.1), random (>=1.2.1 && <1.3), text (>=2.0.2 && <2.1), transformers (>=0.5.6 && <0.6), vector (>=0.13.0 && <0.14), wave (>=0.2.0 && <0.3), zlib (>=0.6.3 && <0.7) [details] |
License | MIT |
Copyright | 2023 Simon Reitinger |
Author | Simon Reitinger |
Maintainer | simre4775@gmail.com |
Category | Sound |
Home page | https://github.com/Simre1/lambdasound |
Bug tracker | https://github.com/Simre1/lambdasound/issues |
Source repo | head: git clone https://github.com/Simre1/lambdasound |
Uploaded | by voyager at 2023-09-13T14:15:06Z |
Modules
- LambdaSound
- LambdaSound.Cache
- LambdaSound.Convolution
- LambdaSound.Create
- LambdaSound.Effect
- LambdaSound.Filter
- LambdaSound.Note
- LambdaSound.Play
- LambdaSound.Plot
- LambdaSound.Samples
- LambdaSound.Sampling
- LambdaSound.Sound
Downloads
- lambdasound-1.0.1.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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