imj-base: Game engine with geometry, easing, animated text, delta rendering.

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Game engine that is intended to help implementing games for the terminal.

Contains types and classes about discrete and continuous geometry, collision detection, animated UIs, animated colored text and easing functions.

Also contains a renderer (delta-renderer) optimized to avoid screen tearing in the terminal.


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Properties

Versions 0.1.0.0, 0.1.0.2
Change log CHANGELOG.md
Dependencies ansi-terminal (>=0.6.3.1 && <0.9), base (>=4.8 && <4.11), imj-base, imj-prelude (>=0.1 && <0.2), mtl (>=2.2.1 && <2.3), primitive (>=0.6 && <0.7), random (>=1.1 && <1.2), terminal-size (>=0.3.2.1 && <0.3.3), text (>=1.2 && <1.3), time (>=1.8 && <1.9), vector (>=0.12.0.1 && <0.12.1), vector-algorithms (>=0.7.0.1 && <0.8) [details]
License BSD-3-Clause
Copyright 2017 - 2018 Olivier Sohn
Author Olivier Sohn
Maintainer olivier.sohn@gmail.com
Category Animation, Game Engine, Graphics, Algorithms, Mathematics, Optimisation, Optimization, User Interface, Terminal
Home page https://github.com/OlivierSohn/hamazed/blob/master/imj-base/README.md
Bug tracker https://github.com/OlivierSohn/hamazed/issues/
Source repo head: git clone https://github.com/OlivierSohn/hamazed/(imj-base)
Uploaded by OlivierSohn at 2018-01-01T08:39:33Z

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Readme for imj-base-0.1.0.0

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What is it?

A library containing