{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Core43 (
module Graphics.GL.Core42
, glBindVertexBuffer
, glClearBufferData
, glClearBufferSubData
, glCopyImageSubData
, glDebugMessageCallback
, glDebugMessageControl
, glDebugMessageInsert
, glDispatchCompute
, glDispatchComputeIndirect
, glFramebufferParameteri
, glGetDebugMessageLog
, glGetFramebufferParameteriv
, glGetInternalformati64v
, glGetObjectLabel
, glGetObjectPtrLabel
, glGetPointerv
, glGetProgramInterfaceiv
, glGetProgramResourceIndex
, glGetProgramResourceLocation
, glGetProgramResourceLocationIndex
, glGetProgramResourceName
, glGetProgramResourceiv
, glInvalidateBufferData
, glInvalidateBufferSubData
, glInvalidateFramebuffer
, glInvalidateSubFramebuffer
, glInvalidateTexImage
, glInvalidateTexSubImage
, glMultiDrawArraysIndirect
, glMultiDrawElementsIndirect
, glObjectLabel
, glObjectPtrLabel
, glPopDebugGroup
, glPushDebugGroup
, glShaderStorageBlockBinding
, glTexBufferRange
, glTexStorage2DMultisample
, glTexStorage3DMultisample
, glTextureView
, glVertexAttribBinding
, glVertexAttribFormat
, glVertexAttribIFormat
, glVertexAttribLFormat
, glVertexBindingDivisor
, pattern GL_ACTIVE_RESOURCES
, pattern GL_ACTIVE_VARIABLES
, pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE
, pattern GL_ARRAY_SIZE
, pattern GL_ARRAY_STRIDE
, pattern GL_ATOMIC_COUNTER_BUFFER_INDEX
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
, pattern GL_AUTO_GENERATE_MIPMAP
, pattern GL_BLOCK_INDEX
, pattern GL_BUFFER
, pattern GL_BUFFER_BINDING
, pattern GL_BUFFER_DATA_SIZE
, pattern GL_BUFFER_VARIABLE
, pattern GL_CAVEAT_SUPPORT
, pattern GL_CLEAR_BUFFER
, pattern GL_COLOR_COMPONENTS
, pattern GL_COLOR_ENCODING
, pattern GL_COLOR_RENDERABLE
, pattern GL_COMPRESSED_R11_EAC
, pattern GL_COMPRESSED_RG11_EAC
, pattern GL_COMPRESSED_RGB8_ETC2
, pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, pattern GL_COMPRESSED_RGBA8_ETC2_EAC
, pattern GL_COMPRESSED_SIGNED_R11_EAC
, pattern GL_COMPRESSED_SIGNED_RG11_EAC
, pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
, pattern GL_COMPRESSED_SRGB8_ETC2
, pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, pattern GL_COMPUTE_SHADER
, pattern GL_COMPUTE_SHADER_BIT
, pattern GL_COMPUTE_SUBROUTINE
, pattern GL_COMPUTE_SUBROUTINE_UNIFORM
, pattern GL_COMPUTE_TEXTURE
, pattern GL_COMPUTE_WORK_GROUP_SIZE
, pattern GL_CONTEXT_FLAG_DEBUG_BIT
, pattern GL_DEBUG_CALLBACK_FUNCTION
, pattern GL_DEBUG_CALLBACK_USER_PARAM
, pattern GL_DEBUG_GROUP_STACK_DEPTH
, pattern GL_DEBUG_LOGGED_MESSAGES
, pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
, pattern GL_DEBUG_OUTPUT
, pattern GL_DEBUG_OUTPUT_SYNCHRONOUS
, pattern GL_DEBUG_SEVERITY_HIGH
, pattern GL_DEBUG_SEVERITY_LOW
, pattern GL_DEBUG_SEVERITY_MEDIUM
, pattern GL_DEBUG_SEVERITY_NOTIFICATION
, pattern GL_DEBUG_SOURCE_API
, pattern GL_DEBUG_SOURCE_APPLICATION
, pattern GL_DEBUG_SOURCE_OTHER
, pattern GL_DEBUG_SOURCE_SHADER_COMPILER
, pattern GL_DEBUG_SOURCE_THIRD_PARTY
, pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM
, pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
, pattern GL_DEBUG_TYPE_ERROR
, pattern GL_DEBUG_TYPE_MARKER
, pattern GL_DEBUG_TYPE_OTHER
, pattern GL_DEBUG_TYPE_PERFORMANCE
, pattern GL_DEBUG_TYPE_POP_GROUP
, pattern GL_DEBUG_TYPE_PORTABILITY
, pattern GL_DEBUG_TYPE_PUSH_GROUP
, pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
, pattern GL_DEPTH_COMPONENTS
, pattern GL_DEPTH_RENDERABLE
, pattern GL_DEPTH_STENCIL_TEXTURE_MODE
, pattern GL_DISPATCH_INDIRECT_BUFFER
, pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING
, pattern GL_FILTER
, pattern GL_FRAGMENT_SUBROUTINE
, pattern GL_FRAGMENT_SUBROUTINE_UNIFORM
, pattern GL_FRAGMENT_TEXTURE
, pattern GL_FRAMEBUFFER_BLEND
, pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
, pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT
, pattern GL_FRAMEBUFFER_DEFAULT_LAYERS
, pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES
, pattern GL_FRAMEBUFFER_DEFAULT_WIDTH
, pattern GL_FRAMEBUFFER_RENDERABLE
, pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED
, pattern GL_FULL_SUPPORT
, pattern GL_GEOMETRY_SUBROUTINE
, pattern GL_GEOMETRY_SUBROUTINE_UNIFORM
, pattern GL_GEOMETRY_TEXTURE
, pattern GL_GET_TEXTURE_IMAGE_FORMAT
, pattern GL_GET_TEXTURE_IMAGE_TYPE
, pattern GL_IMAGE_CLASS_10_10_10_2
, pattern GL_IMAGE_CLASS_11_11_10
, pattern GL_IMAGE_CLASS_1_X_16
, pattern GL_IMAGE_CLASS_1_X_32
, pattern GL_IMAGE_CLASS_1_X_8
, pattern GL_IMAGE_CLASS_2_X_16
, pattern GL_IMAGE_CLASS_2_X_32
, pattern GL_IMAGE_CLASS_2_X_8
, pattern GL_IMAGE_CLASS_4_X_16
, pattern GL_IMAGE_CLASS_4_X_32
, pattern GL_IMAGE_CLASS_4_X_8
, pattern GL_IMAGE_COMPATIBILITY_CLASS
, pattern GL_IMAGE_PIXEL_FORMAT
, pattern GL_IMAGE_PIXEL_TYPE
, pattern GL_IMAGE_TEXEL_SIZE
, pattern GL_INTERNALFORMAT_ALPHA_SIZE
, pattern GL_INTERNALFORMAT_ALPHA_TYPE
, pattern GL_INTERNALFORMAT_BLUE_SIZE
, pattern GL_INTERNALFORMAT_BLUE_TYPE
, pattern GL_INTERNALFORMAT_DEPTH_SIZE
, pattern GL_INTERNALFORMAT_DEPTH_TYPE
, pattern GL_INTERNALFORMAT_GREEN_SIZE
, pattern GL_INTERNALFORMAT_GREEN_TYPE
, pattern GL_INTERNALFORMAT_PREFERRED
, pattern GL_INTERNALFORMAT_RED_SIZE
, pattern GL_INTERNALFORMAT_RED_TYPE
, pattern GL_INTERNALFORMAT_SHARED_SIZE
, pattern GL_INTERNALFORMAT_STENCIL_SIZE
, pattern GL_INTERNALFORMAT_STENCIL_TYPE
, pattern GL_INTERNALFORMAT_SUPPORTED
, pattern GL_IS_PER_PATCH
, pattern GL_IS_ROW_MAJOR
, pattern GL_LOCATION
, pattern GL_LOCATION_INDEX
, pattern GL_MANUAL_GENERATE_MIPMAP
, pattern GL_MATRIX_STRIDE
, pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
, pattern GL_MAX_COMBINED_DIMENSIONS
, pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
, pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS
, pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS
, pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
, pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS
, pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS
, pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT
, pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
, pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE
, pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH
, pattern GL_MAX_DEBUG_LOGGED_MESSAGES
, pattern GL_MAX_DEBUG_MESSAGE_LENGTH
, pattern GL_MAX_DEPTH
, pattern GL_MAX_ELEMENT_INDEX
, pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_FRAMEBUFFER_HEIGHT
, pattern GL_MAX_FRAMEBUFFER_LAYERS
, pattern GL_MAX_FRAMEBUFFER_SAMPLES
, pattern GL_MAX_FRAMEBUFFER_WIDTH
, pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_HEIGHT
, pattern GL_MAX_LABEL_LENGTH
, pattern GL_MAX_LAYERS
, pattern GL_MAX_NAME_LENGTH
, pattern GL_MAX_NUM_ACTIVE_VARIABLES
, pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES
, pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE
, pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
, pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_UNIFORM_LOCATIONS
, pattern GL_MAX_VERTEX_ATTRIB_BINDINGS
, pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
, pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_WIDTH
, pattern GL_MIPMAP
, pattern GL_NAME_LENGTH
, pattern GL_NUM_ACTIVE_VARIABLES
, pattern GL_NUM_SHADING_LANGUAGE_VERSIONS
, pattern GL_OFFSET
, pattern GL_PRIMITIVE_RESTART_FIXED_INDEX
, pattern GL_PROGRAM
, pattern GL_PROGRAM_INPUT
, pattern GL_PROGRAM_OUTPUT
, pattern GL_PROGRAM_PIPELINE
, pattern GL_QUERY
, pattern GL_READ_PIXELS
, pattern GL_READ_PIXELS_FORMAT
, pattern GL_READ_PIXELS_TYPE
, pattern GL_REFERENCED_BY_COMPUTE_SHADER
, pattern GL_REFERENCED_BY_FRAGMENT_SHADER
, pattern GL_REFERENCED_BY_GEOMETRY_SHADER
, pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER
, pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER
, pattern GL_REFERENCED_BY_VERTEX_SHADER
, pattern GL_SAMPLER
, pattern GL_SHADER
, pattern GL_SHADER_IMAGE_ATOMIC
, pattern GL_SHADER_IMAGE_LOAD
, pattern GL_SHADER_IMAGE_STORE
, pattern GL_SHADER_STORAGE_BARRIER_BIT
, pattern GL_SHADER_STORAGE_BLOCK
, pattern GL_SHADER_STORAGE_BUFFER
, pattern GL_SHADER_STORAGE_BUFFER_BINDING
, pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
, pattern GL_SHADER_STORAGE_BUFFER_SIZE
, pattern GL_SHADER_STORAGE_BUFFER_START
, pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
, pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
, pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
, pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
, pattern GL_SRGB_READ
, pattern GL_SRGB_WRITE
, pattern GL_STACK_OVERFLOW
, pattern GL_STACK_UNDERFLOW
, pattern GL_STENCIL_COMPONENTS
, pattern GL_STENCIL_RENDERABLE
, pattern GL_TESS_CONTROL_SUBROUTINE
, pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM
, pattern GL_TESS_CONTROL_TEXTURE
, pattern GL_TESS_EVALUATION_SUBROUTINE
, pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
, pattern GL_TESS_EVALUATION_TEXTURE
, pattern GL_TEXTURE_BUFFER_OFFSET
, pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
, pattern GL_TEXTURE_BUFFER_SIZE
, pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
, pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE
, pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
, pattern GL_TEXTURE_GATHER
, pattern GL_TEXTURE_GATHER_SHADOW
, pattern GL_TEXTURE_IMAGE_FORMAT
, pattern GL_TEXTURE_IMAGE_TYPE
, pattern GL_TEXTURE_IMMUTABLE_LEVELS
, pattern GL_TEXTURE_SHADOW
, pattern GL_TEXTURE_VIEW
, pattern GL_TEXTURE_VIEW_MIN_LAYER
, pattern GL_TEXTURE_VIEW_MIN_LEVEL
, pattern GL_TEXTURE_VIEW_NUM_LAYERS
, pattern GL_TEXTURE_VIEW_NUM_LEVELS
, pattern GL_TOP_LEVEL_ARRAY_SIZE
, pattern GL_TOP_LEVEL_ARRAY_STRIDE
, pattern GL_TRANSFORM_FEEDBACK_VARYING
, pattern GL_TYPE
, pattern GL_UNIFORM
, pattern GL_UNIFORM_BLOCK
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
, pattern GL_VERTEX_ARRAY
, pattern GL_VERTEX_ATTRIB_ARRAY_LONG
, pattern GL_VERTEX_ATTRIB_BINDING
, pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET
, pattern GL_VERTEX_BINDING_BUFFER
, pattern GL_VERTEX_BINDING_DIVISOR
, pattern GL_VERTEX_BINDING_OFFSET
, pattern GL_VERTEX_BINDING_STRIDE
, pattern GL_VERTEX_SUBROUTINE
, pattern GL_VERTEX_SUBROUTINE_UNIFORM
, pattern GL_VERTEX_TEXTURE
, pattern GL_VIEW_CLASS_128_BITS
, pattern GL_VIEW_CLASS_16_BITS
, pattern GL_VIEW_CLASS_24_BITS
, pattern GL_VIEW_CLASS_32_BITS
, pattern GL_VIEW_CLASS_48_BITS
, pattern GL_VIEW_CLASS_64_BITS
, pattern GL_VIEW_CLASS_8_BITS
, pattern GL_VIEW_CLASS_96_BITS
, pattern GL_VIEW_CLASS_BPTC_FLOAT
, pattern GL_VIEW_CLASS_BPTC_UNORM
, pattern GL_VIEW_CLASS_RGTC1_RED
, pattern GL_VIEW_CLASS_RGTC2_RG
, pattern GL_VIEW_CLASS_S3TC_DXT1_RGB
, pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA
, pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA
, pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA
, pattern GL_VIEW_COMPATIBILITY_CLASS
) where
import Graphics.GL.Internal.Shared
import Graphics.GL.Core42
pattern $bGL_NUM_SHADING_LANGUAGE_VERSIONS :: a
$mGL_NUM_SHADING_LANGUAGE_VERSIONS :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
pattern $bGL_VERTEX_ATTRIB_ARRAY_LONG :: a
$mGL_VERTEX_ATTRIB_ARRAY_LONG :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E