{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Core42 (
module Graphics.GL.Core41
, glBindImageTexture
, glDrawArraysInstancedBaseInstance
, glDrawElementsInstancedBaseInstance
, glDrawElementsInstancedBaseVertexBaseInstance
, glDrawTransformFeedbackInstanced
, glDrawTransformFeedbackStreamInstanced
, glGetActiveAtomicCounterBufferiv
, glGetInternalformativ
, glMemoryBarrier
, glTexStorage1D
, glTexStorage2D
, glTexStorage3D
, pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
, pattern GL_ALL_BARRIER_BITS
, pattern GL_ATOMIC_COUNTER_BARRIER_BIT
, pattern GL_ATOMIC_COUNTER_BUFFER
, pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
, pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
, pattern GL_ATOMIC_COUNTER_BUFFER_BINDING
, pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
, pattern GL_ATOMIC_COUNTER_BUFFER_SIZE
, pattern GL_ATOMIC_COUNTER_BUFFER_START
, pattern GL_BUFFER_UPDATE_BARRIER_BIT
, pattern GL_COMMAND_BARRIER_BIT
, pattern GL_COMPRESSED_RGBA_BPTC_UNORM
, pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, pattern GL_COPY_READ_BUFFER_BINDING
, pattern GL_COPY_WRITE_BUFFER_BINDING
, pattern GL_ELEMENT_ARRAY_BARRIER_BIT
, pattern GL_FRAMEBUFFER_BARRIER_BIT
, pattern GL_IMAGE_1D
, pattern GL_IMAGE_1D_ARRAY
, pattern GL_IMAGE_2D
, pattern GL_IMAGE_2D_ARRAY
, pattern GL_IMAGE_2D_MULTISAMPLE
, pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_IMAGE_2D_RECT
, pattern GL_IMAGE_3D
, pattern GL_IMAGE_BINDING_ACCESS
, pattern GL_IMAGE_BINDING_FORMAT
, pattern GL_IMAGE_BINDING_LAYER
, pattern GL_IMAGE_BINDING_LAYERED
, pattern GL_IMAGE_BINDING_LEVEL
, pattern GL_IMAGE_BINDING_NAME
, pattern GL_IMAGE_BUFFER
, pattern GL_IMAGE_CUBE
, pattern GL_IMAGE_CUBE_MAP_ARRAY
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
, pattern GL_INT_IMAGE_1D
, pattern GL_INT_IMAGE_1D_ARRAY
, pattern GL_INT_IMAGE_2D
, pattern GL_INT_IMAGE_2D_ARRAY
, pattern GL_INT_IMAGE_2D_MULTISAMPLE
, pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_INT_IMAGE_2D_RECT
, pattern GL_INT_IMAGE_3D
, pattern GL_INT_IMAGE_BUFFER
, pattern GL_INT_IMAGE_CUBE
, pattern GL_INT_IMAGE_CUBE_MAP_ARRAY
, pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
, pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
, pattern GL_MAX_COMBINED_ATOMIC_COUNTERS
, pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_COMBINED_IMAGE_UNIFORMS
, pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
, pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS
, pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS
, pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS
, pattern GL_MAX_IMAGE_SAMPLES
, pattern GL_MAX_IMAGE_UNITS
, pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
, pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
, pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
, pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
, pattern GL_MAX_VERTEX_ATOMIC_COUNTERS
, pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_VERTEX_IMAGE_UNIFORMS
, pattern GL_MIN_MAP_BUFFER_ALIGNMENT
, pattern GL_NUM_SAMPLE_COUNTS
, pattern GL_PACK_COMPRESSED_BLOCK_DEPTH
, pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT
, pattern GL_PACK_COMPRESSED_BLOCK_SIZE
, pattern GL_PACK_COMPRESSED_BLOCK_WIDTH
, pattern GL_PIXEL_BUFFER_BARRIER_BIT
, pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
, pattern GL_TEXTURE_FETCH_BARRIER_BIT
, pattern GL_TEXTURE_IMMUTABLE_FORMAT
, pattern GL_TEXTURE_UPDATE_BARRIER_BIT
, pattern GL_TRANSFORM_FEEDBACK_ACTIVE
, pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT
, pattern GL_TRANSFORM_FEEDBACK_PAUSED
, pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
, pattern GL_UNIFORM_BARRIER_BIT
, pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH
, pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
, pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE
, pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH
, pattern GL_UNSIGNED_INT_ATOMIC_COUNTER
, pattern GL_UNSIGNED_INT_IMAGE_1D
, pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D
, pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D_RECT
, pattern GL_UNSIGNED_INT_IMAGE_3D
, pattern GL_UNSIGNED_INT_IMAGE_BUFFER
, pattern GL_UNSIGNED_INT_IMAGE_CUBE
, pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
, pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
) where
import Graphics.GL.Internal.Shared
import Graphics.GL.Core41
pattern $bGL_COMPRESSED_RGBA_BPTC_UNORM :: a
$mGL_COMPRESSED_RGBA_BPTC_UNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
pattern $bGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: a
$mGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
pattern $bGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: a
$mGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
pattern $bGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: a
$mGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D