gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Standard31

Synopsis

Graphics.GL.Standard31

glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source #

Usage: glCopyBufferSubData readTarget writeTarget readOffset writeOffset size

The parameter readOffset is a BufferOffset.

The parameter writeOffset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml

glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName

The length of length should be 1.

The length of uniformBlockName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml

glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params

The length of params should be COMPSIZE(program,uniformBlockIndex,pname).

glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName

The length of length should be 1.

The length of uniformName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml

glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params

The length of uniformIndices should be uniformCount.

The length of params should be COMPSIZE(uniformCount,pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml

glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source #

Usage: glGetUniformBlockIndex program uniformBlockName

The length of uniformBlockName should be COMPSIZE().

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml

glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source #

Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices

The length of uniformNames should be COMPSIZE(uniformCount).

The length of uniformIndices should be COMPSIZE(uniformCount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Eq a, Num a) => a Source #

pattern GL_BLEND_COLOR :: (Eq a, Num a) => a Source #

pattern GL_COPY_READ_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_COPY_WRITE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_INVALID_INDEX :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Eq a, Num a) => a Source #

pattern GL_PRIMITIVE_RESTART :: (Eq a, Num a) => a Source #

pattern GL_PRIMITIVE_RESTART_INDEX :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_R16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_R8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RG16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RG8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGB16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGB8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGBA16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGBA8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_NORMALIZED :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_ARRAY_STRIDE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_BINDING :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_INDEX :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_START :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_MATRIX_STRIDE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_NAME_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_OFFSET :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_TYPE :: (Eq a, Num a) => a Source #