{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Standard31 (
module Graphics.GL.Standard30
, glCopyBufferSubData
, glDrawArraysInstanced
, glDrawElementsInstanced
, glGetActiveUniformBlockName
, glGetActiveUniformBlockiv
, glGetActiveUniformName
, glGetActiveUniformsiv
, glGetUniformBlockIndex
, glGetUniformIndices
, glPrimitiveRestartIndex
, glTexBuffer
, glUniformBlockBinding
, pattern GL_ACTIVE_UNIFORM_BLOCKS
, pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
, pattern GL_BLEND_COLOR
, pattern GL_COPY_READ_BUFFER
, pattern GL_COPY_WRITE_BUFFER
, pattern GL_INT_SAMPLER_2D_RECT
, pattern GL_INT_SAMPLER_BUFFER
, pattern GL_INVALID_INDEX
, pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
, pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
, pattern GL_MAX_COMBINED_UNIFORM_BLOCKS
, pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
, pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, pattern GL_MAX_RECTANGLE_TEXTURE_SIZE
, pattern GL_MAX_TEXTURE_BUFFER_SIZE
, pattern GL_MAX_UNIFORM_BLOCK_SIZE
, pattern GL_MAX_UNIFORM_BUFFER_BINDINGS
, pattern GL_MAX_VERTEX_UNIFORM_BLOCKS
, pattern GL_PRIMITIVE_RESTART
, pattern GL_PRIMITIVE_RESTART_INDEX
, pattern GL_PROXY_TEXTURE_RECTANGLE
, pattern GL_R16_SNORM
, pattern GL_R8_SNORM
, pattern GL_RG16_SNORM
, pattern GL_RG8_SNORM
, pattern GL_RGB16_SNORM
, pattern GL_RGB8_SNORM
, pattern GL_RGBA16_SNORM
, pattern GL_RGBA8_SNORM
, pattern GL_SAMPLER_2D_RECT
, pattern GL_SAMPLER_2D_RECT_SHADOW
, pattern GL_SAMPLER_BUFFER
, pattern GL_SIGNED_NORMALIZED
, pattern GL_TEXTURE_BINDING_BUFFER
, pattern GL_TEXTURE_BINDING_RECTANGLE
, pattern GL_TEXTURE_BUFFER
, pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING
, pattern GL_TEXTURE_RECTANGLE
, pattern GL_UNIFORM_ARRAY_STRIDE
, pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
, pattern GL_UNIFORM_BLOCK_BINDING
, pattern GL_UNIFORM_BLOCK_DATA_SIZE
, pattern GL_UNIFORM_BLOCK_INDEX
, pattern GL_UNIFORM_BLOCK_NAME_LENGTH
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
, pattern GL_UNIFORM_BUFFER
, pattern GL_UNIFORM_BUFFER_BINDING
, pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
, pattern GL_UNIFORM_BUFFER_SIZE
, pattern GL_UNIFORM_BUFFER_START
, pattern GL_UNIFORM_IS_ROW_MAJOR
, pattern GL_UNIFORM_MATRIX_STRIDE
, pattern GL_UNIFORM_NAME_LENGTH
, pattern GL_UNIFORM_OFFSET
, pattern GL_UNIFORM_SIZE
, pattern GL_UNIFORM_TYPE
, pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT
, pattern GL_UNSIGNED_INT_SAMPLER_BUFFER
) where
import Graphics.GL.Internal.Shared
import Graphics.GL.Standard30