| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Core42
Contents
Synopsis
- module Graphics.GL.Core41
- glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()
- glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m ()
- glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m ()
- glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m ()
- glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()
- glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()
- glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m ()
- glMemoryBarrier :: MonadIO m => GLbitfield -> m ()
- glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m ()
- glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
- pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_ALL_BARRIER_BITS :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: (Eq a, Num a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_START :: (Eq a, Num a) => a
- pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_COMMAND_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: (Eq a, Num a) => a
- pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: (Eq a, Num a) => a
- pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: (Eq a, Num a) => a
- pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: (Eq a, Num a) => a
- pattern GL_COPY_READ_BUFFER_BINDING :: (Eq a, Num a) => a
- pattern GL_COPY_WRITE_BUFFER_BINDING :: (Eq a, Num a) => a
- pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_ACCESS :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_FORMAT :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LAYER :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LAYERED :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_LEVEL :: (Eq a, Num a) => a
- pattern GL_IMAGE_BINDING_NAME :: (Eq a, Num a) => a
- pattern GL_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: (Eq a, Num a) => a
- pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: (Eq a, Num a) => a
- pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a
- pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_IMAGE_SAMPLES :: (Eq a, Num a) => a
- pattern GL_MAX_IMAGE_UNITS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a
- pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Eq a, Num a) => a
- pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: (Eq a, Num a) => a
- pattern GL_NUM_SAMPLE_COUNTS :: (Eq a, Num a) => a
- pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: (Eq a, Num a) => a
- pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: (Eq a, Num a) => a
- pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: (Eq a, Num a) => a
- pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: (Eq a, Num a) => a
- pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_IMMUTABLE_FORMAT :: (Eq a, Num a) => a
- pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: (Eq a, Num a) => a
- pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_TRANSFORM_FEEDBACK_PAUSED :: (Eq a, Num a) => a
- pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: (Eq a, Num a) => a
- pattern GL_UNIFORM_BARRIER_BIT :: (Eq a, Num a) => a
- pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: (Eq a, Num a) => a
- pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: (Eq a, Num a) => a
- pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: (Eq a, Num a) => a
- pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_1D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_3D :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Eq a, Num a) => a
- pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a
Graphics.GL.Core42
module Graphics.GL.Core41
glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m () Source #
Usage: glBindImageTexture unit texture level layered layer access format
The parameter layered is a Boolean, one of: GL_FALSE, GL_TRUE.
Manual page: https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml
glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m () Source #
Usage: glDrawArraysInstancedBaseInstance mode first count instancecount baseinstance
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstancedBaseInstance.xhtml
glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m () Source #
Usage: glDrawElementsInstancedBaseInstance mode count type indices instancecount baseinstance
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The length of indices should be count.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseInstance.xhtml
glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m () Source #
Usage: glDrawElementsInstancedBaseVertexBaseInstance mode count type indices instancecount basevertex baseinstance
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
The length of indices should be count.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertexBaseInstance.xhtml
glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m () Source #
Usage: glDrawTransformFeedbackInstanced mode id instancecount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackInstanced.xhtml
glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m () Source #
Usage: glDrawTransformFeedbackStreamInstanced mode id stream instancecount
The parameter mode is a PrimitiveType, one of: GL_LINES, GL_LINES_ADJACENCY, GL_LINES_ADJACENCY_ARB, GL_LINES_ADJACENCY_EXT, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_EXT, GL_PATCHES, GL_PATCHES_EXT, GL_POINTS, GL_POLYGON, GL_QUADS, GL_QUADS_EXT, GL_QUAD_STRIP, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_EXT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_EXT.
Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStreamInstanced.xhtml
glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source #
Usage: glGetActiveAtomicCounterBufferiv program bufferIndex pname params
The length of params should be COMPSIZE(pname).
Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAtomicCounterBufferiv.xhtml
glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m () Source #
Usage: glGetInternalformativ target internalformat pname bufSize params
The length of params should be bufSize.
glMemoryBarrier :: MonadIO m => GLbitfield -> m () Source #
Usage: glMemoryBarrier barriers
Manual page: https://www.opengl.org/sdk/docs/man/html/glMemoryBarrier.xhtml
glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m () Source #
Usage: glTexStorage1D target levels internalformat width
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage1D.xhtml
glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source #
Usage: glTexStorage2D target levels internalformat width height
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage2D.xhtml
glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source #
Usage: glTexStorage3D target levels internalformat width height depth
Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage3D.xhtml
pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_ALL_BARRIER_BITS :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_BINDING :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_SIZE :: (Eq a, Num a) => a Source #
pattern GL_ATOMIC_COUNTER_BUFFER_START :: (Eq a, Num a) => a Source #
pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_COMMAND_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_COMPRESSED_RGBA_BPTC_UNORM :: (Eq a, Num a) => a Source #
pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: (Eq a, Num a) => a Source #
pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: (Eq a, Num a) => a Source #
pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: (Eq a, Num a) => a Source #
pattern GL_COPY_READ_BUFFER_BINDING :: (Eq a, Num a) => a Source #
pattern GL_COPY_WRITE_BUFFER_BINDING :: (Eq a, Num a) => a Source #
pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_ACCESS :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_FORMAT :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LAYER :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LAYERED :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_LEVEL :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BINDING_NAME :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: (Eq a, Num a) => a Source #
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: (Eq a, Num a) => a Source #
pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: (Eq a, Num a) => a Source #
pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_IMAGE_SAMPLES :: (Eq a, Num a) => a Source #
pattern GL_MAX_IMAGE_UNITS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_ATOMIC_COUNTERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: (Eq a, Num a) => a Source #
pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Eq a, Num a) => a Source #
pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: (Eq a, Num a) => a Source #
pattern GL_NUM_SAMPLE_COUNTS :: (Eq a, Num a) => a Source #
pattern GL_PACK_COMPRESSED_BLOCK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT :: (Eq a, Num a) => a Source #
pattern GL_PACK_COMPRESSED_BLOCK_SIZE :: (Eq a, Num a) => a Source #
pattern GL_PACK_COMPRESSED_BLOCK_WIDTH :: (Eq a, Num a) => a Source #
pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_IMMUTABLE_FORMAT :: (Eq a, Num a) => a Source #
pattern GL_TEXTURE_UPDATE_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: (Eq a, Num a) => a Source #
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_TRANSFORM_FEEDBACK_PAUSED :: (Eq a, Num a) => a Source #
pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: (Eq a, Num a) => a Source #
pattern GL_UNIFORM_BARRIER_BIT :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE :: (Eq a, Num a) => a Source #
pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_ATOMIC_COUNTER :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_1D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_3D :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Eq a, Num a) => a Source #
pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: (Eq a, Num a) => a Source #
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: (Eq a, Num a) => a Source #