gl-0.9: Complete OpenGL raw bindings
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Core32

Synopsis

Graphics.GL.Core32

glActiveTexture :: MonadIO m => GLenum -> m () Source #

Usage: glActiveTexture texture

The parameter texture is a TextureUnit.

Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml

glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindBuffer target buffer

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml

glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () Source #

Usage: glBindBufferRange target index buffer offset size

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml

glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source #

Usage: glBindFragDataLocation program color name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml

glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindFramebuffer target framebuffer

The parameter target is a FramebufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml

glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindRenderbuffer target renderbuffer

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml

glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glBlendColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml

glBlendEquation :: MonadIO m => GLenum -> m () Source #

Usage: glBlendEquation mode

The parameter mode is a BlendEquationMode.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml

glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source #

Usage: glBlendFuncSeparate sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha

The parameter sfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter dfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter sfactorAlpha is a BlendFuncSeparateParameterEXT.

The parameter dfactorAlpha is a BlendFuncSeparateParameterEXT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml

glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source #

Usage: glBlitFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter

The parameter mask is a ClearBufferMask, one of: GL_ACCUM_BUFFER_BIT, GL_COLOR_BUFFER_BIT, GL_COVERAGE_BUFFER_BIT_NV, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source #

Usage: glBufferData target size data usage

The parameter target is a BufferTargetARB.

The parameter size is a BufferSize.

The parameter usage is a BufferUsageARB.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml

glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source #

Usage: glBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml

glClampColor :: MonadIO m => GLenum -> GLenum -> m () Source #

Usage: glClampColor target clamp

The parameter target is a ClampColorTargetARB.

The parameter clamp is a ClampColorModeARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml

glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m () Source #

Usage: glClearBufferfi buffer drawbuffer depth stencil

The parameter drawbuffer is a DrawBufferName.

glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m () Source #

Usage: glClearBufferfv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m () Source #

Usage: glClearBufferiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () Source #

Usage: glClearBufferuiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glClearColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml

glClearStencil :: MonadIO m => GLint -> m () Source #

Usage: glClearStencil s

The parameter s is a StencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml

glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum Source #

Usage: glClientWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml

glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source #

Usage: glColorMask red green blue alpha

The parameter red is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter green is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter blue is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter alpha is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml

glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source #

Usage: glColorMaski index r g b a

The parameter r is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter g is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter b is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter a is a Boolean, one of: GL_FALSE, GL_TRUE.

glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source #

Usage: glCompressedTexImage1D target level internalformat width border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml

glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source #

Usage: glCompressedTexImage2D target level internalformat width height border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml

glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source #

Usage: glCompressedTexImage3D target level internalformat width height depth border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml

glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source #

Usage: glCopyBufferSubData readTarget writeTarget readOffset writeOffset size

The parameter readOffset is a BufferOffset.

The parameter writeOffset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml

glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source #

Usage: glCopyTexImage1D target level internalformat x y width border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml

glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source #

Usage: glCopyTexImage2D target level internalformat x y width height border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml

glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source #

Usage: glCopyTexSubImage3D target level xoffset yoffset zoffset x y width height

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml

glCullFace :: MonadIO m => GLenum -> m () Source #

Usage: glCullFace mode

The parameter mode is a CullFaceMode, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml

glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml

glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml

glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml

glDeleteSync :: MonadIO m => GLsync -> m () Source #

Usage: glDeleteSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml

glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml

glDepthMask :: MonadIO m => GLboolean -> m () Source #

Usage: glDepthMask flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml

glDisable :: MonadIO m => GLenum -> m () Source #

Usage: glDisable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glDisablei :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glDisablei target index

glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source #

Usage: glDrawBuffers n bufs

The parameter bufs is a DrawBufferModeATI.

The length of bufs should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml

glEnable :: MonadIO m => GLenum -> m () Source #

Usage: glEnable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml

glEnablei :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glEnablei target index

glEndQuery :: MonadIO m => GLenum -> m () Source #

Usage: glEndQuery target

glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m () Source #

Usage: glFlushMappedBufferRange target offset length

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml

glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () Source #

Usage: glFramebufferRenderbuffer target attachment renderbuffertarget renderbuffer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter renderbuffertarget is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml

glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source #

Usage: glFramebufferTexture1D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source #

Usage: glFramebufferTexture2D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source #

Usage: glFramebufferTexture3D target attachment textarget texture level zoffset

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source #

Usage: glFramebufferTextureLayer target attachment texture level layer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter texture is a Texture.

The parameter level is a CheckedInt32.

The parameter layer is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml

glFrontFace :: MonadIO m => GLenum -> m () Source #

Usage: glFrontFace mode

The parameter mode is a FrontFaceDirection, one of: GL_CCW, GL_CW.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml

glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml

glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml

glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenQueries n ids

The length of ids should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml

glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml

glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml

glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenVertexArrays n arrays

The length of arrays should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml

glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveAttrib program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml

glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniform program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml

glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName

The length of length should be 1.

The length of uniformBlockName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml

glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params

The length of params should be COMPSIZE(program,uniformBlockIndex,pname).

glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName

The length of length should be 1.

The length of uniformName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml

glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params

The length of uniformIndices should be uniformCount.

The length of params should be COMPSIZE(uniformCount,pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml

glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source #

Usage: glGetAttachedShaders program maxCount count shaders

The length of count should be 1.

The length of shaders should be maxCount.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml

glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () Source #

Usage: glGetBooleani_v target index data

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(target).

glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () Source #

Usage: glGetBooleanv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(pname).

glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m () Source #

Usage: glGetBufferParameteri64v target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetBufferParameteriv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m () Source #

Usage: glGetBufferPointerv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPointerNameARB.

The length of params should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml

glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source #

Usage: glGetBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml

glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source #

Usage: glGetDoublev pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetFloatv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source #

Usage: glGetFragDataLocation program name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml

glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetFramebufferAttachmentParameteriv target attachment pname params

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The length of params should be COMPSIZE(pname).

glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m () Source #

Usage: glGetInteger64i_v target index data

The length of data should be COMPSIZE(target).

glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m () Source #

Usage: glGetInteger64v pname data

The length of data should be COMPSIZE(pname).

glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source #

Usage: glGetIntegeri_v target index data

The length of data should be COMPSIZE(target).

glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () Source #

Usage: glGetIntegerv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source #

Usage: glGetMultisamplefv pname index val

The length of val should be COMPSIZE(pname).

glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetProgramInfoLog program bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml

glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetProgramiv program pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetQueryObjectiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source #

Usage: glGetQueryObjectuiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetQueryiv target pname params

The length of params should be COMPSIZE(pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml

glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetRenderbufferParameteriv target pname params

The parameter target is a RenderbufferTarget.

The length of params should be COMPSIZE(pname).

glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderInfoLog shader bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml

glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderSource shader bufSize length source

The length of length should be 1.

The length of source should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml

glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetShaderiv shader pname params

The length of params should be COMPSIZE(pname).

glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte) Source #

Usage: glGetStringi name index

glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source #

Usage: glGetSynciv sync pname bufSize length values

The parameter sync is a sync.

The length of length should be 1.

The length of values should be bufSize.

glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glGetTexImage target level format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(target,level,format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml

glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetTexLevelParameterfv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetTexLevelParameteriv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #

Usage: glGetTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetTransformFeedbackVarying program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml

glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source #

Usage: glGetUniformBlockIndex program uniformBlockName

The length of uniformBlockName should be COMPSIZE().

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml

glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source #

Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices

The length of uniformNames should be COMPSIZE(uniformCount).

The length of uniformIndices should be COMPSIZE(uniformCount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml

glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source #

Usage: glGetUniformfv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source #

Usage: glGetUniformiv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m () Source #

Usage: glGetUniformuiv program location params

The length of params should be COMPSIZE(program,location).

glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetVertexAttribIiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source #

Usage: glGetVertexAttribIuiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #

Usage: glGetVertexAttribPointerv index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml

glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source #

Usage: glGetVertexAttribdv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetVertexAttribfv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetVertexAttribiv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glHint :: MonadIO m => GLenum -> GLenum -> m () Source #

Usage: glHint target mode

The parameter target is a HintTarget, one of: GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_BACK_NORMALS_HINT_PGI, GL_BINNING_CONTROL_HINT_QCOM, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONVOLUTION_HINT_SGIX, GL_FOG_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_FULL_STIPPLE_HINT_PGI, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_LINE_QUALITY_HINT_SGIX, GL_LINE_SMOOTH_HINT, GL_MATERIAL_SIDE_HINT_PGI, GL_MAX_VERTEX_HINT_PGI, GL_MULTISAMPLE_FILTER_HINT_NV, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_PACK_CMYK_HINT_EXT, GL_PERSPECTIVE_CORRECTION_HINT, GL_PHONG_HINT_WIN, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_RECLAIM_MEMORY_HINT_PGI, GL_SCALEBIAS_HINT_SGIX, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TRANSFORM_HINT_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_WIDE_LINE_HINT_PGI.

The parameter mode is a HintMode, one of: GL_DONT_CARE, GL_FASTEST, GL_NICEST.

Manual page: https://www.opengl.org/sdk/docs/man/html/glHint.xhtml

glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source #

Usage: glIsEnabled cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml

glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean Source #

Usage: glIsEnabledi target index

glIsSync :: MonadIO m => GLsync -> m GLboolean Source #

Usage: glIsSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml

glIsTexture :: MonadIO m => GLuint -> m GLboolean Source #

Usage: glIsTexture texture

The parameter texture is a Texture.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml

glLineWidth :: MonadIO m => GLfloat -> m () Source #

Usage: glLineWidth width

The parameter width is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml

glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source #

Usage: glMapBuffer target access

The parameter target is a BufferTargetARB.

The parameter access is a BufferAccessARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml

glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) Source #

Usage: glMapBufferRange target offset length access

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

The parameter access is a BufferAccessMask.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml

glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m () Source #

Usage: glMultiDrawElementsBaseVertex mode count type indices drawcount basevertex

The parameter type is a DrawElementsType.

The length of count should be COMPSIZE(drawcount).

The length of indices should be COMPSIZE(drawcount).

The length of basevertex should be COMPSIZE(drawcount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml

glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m () Source #

Usage: glPointParameterf pname param

The parameter pname is a PointParameterNameARB.

The parameter param is a CheckedFloat32.

glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source #

Usage: glPointParameterfv pname params

The parameter pname is a PointParameterNameARB.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glPointParameteri :: MonadIO m => GLenum -> GLint -> m () Source #

Usage: glPointParameteri pname param

The parameter pname is a PointParameterNameARB.

glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m () Source #

Usage: glPointParameteriv pname params

The parameter pname is a PointParameterNameARB.

The length of params should be COMPSIZE(pname).

glPointSize :: MonadIO m => GLfloat -> m () Source #

Usage: glPointSize size

The parameter size is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml

glPolygonMode :: MonadIO m => GLenum -> GLenum -> m () Source #

Usage: glPolygonMode face mode

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter mode is a PolygonMode, one of: GL_FILL, GL_LINE, GL_POINT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml

glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () Source #

Usage: glRenderbufferStorage target internalformat width height

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml

glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source #

Usage: glSampleCoverage value invert

The parameter invert is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source #

Usage: glScissor x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml

glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source #

Usage: glShaderSource shader count string length

The length of string should be count.

The length of length should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml

glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () Source #

Usage: glStencilFunc func ref mask

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml

glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source #

Usage: glStencilFuncSeparate face func ref mask

The parameter face is a StencilFaceDirection.

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml

glStencilMask :: MonadIO m => GLuint -> m () Source #

Usage: glStencilMask mask

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml

glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glStencilMaskSeparate face mask

The parameter face is a StencilFaceDirection.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml

glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () Source #

Usage: glStencilOp fail zfail zpass

The parameter fail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zpass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml

glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source #

Usage: glStencilOpSeparate face sfail dpfail dppass

The parameter face is a StencilFaceDirection.

The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml

glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexImage1D target level internalformat width border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexImage2D target level internalformat width height border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml

glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source #

Usage: glTexImage2DMultisample target samples internalformat width height fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml

glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexImage3D target level internalformat width height depth border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml

glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source #

Usage: glTexImage3DMultisample target samples internalformat width height depth fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml

glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source #

Usage: glTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source #

Usage: glTexParameterf target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedFloat32.

glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source #

Usage: glTexParameteri target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedInt32.

glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexSubImage1D target level xoffset width format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml

glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexSubImage3D target level xoffset yoffset zoffset width height depth format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml

glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m () Source #

Usage: glTransformFeedbackVaryings program count varyings bufferMode

The length of varyings should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml

glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source #

Usage: glUniform1f location v0

glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform1fv location count value

The length of value should be count*1.

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source #

Usage: glUniform1i location v0

glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform1iv location count value

The length of value should be count*1.

glUniform1ui :: MonadIO m => GLint -> GLuint -> m () Source #

Usage: glUniform1ui location v0

glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glUniform1uiv location count value

The length of value should be count*1.

glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform2f location v0 v1

glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform2fv location count value

The length of value should be count*2.

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source #

Usage: glUniform2i location v0 v1

glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform2iv location count value

The length of value should be count*2.

glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m () Source #

Usage: glUniform2ui location v0 v1

glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glUniform2uiv location count value

The length of value should be count*2.

glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform3f location v0 v1 v2

glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform3fv location count value

The length of value should be count*3.

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform3i location v0 v1 v2

glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform3iv location count value

The length of value should be count*3.

glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glUniform3ui location v0 v1 v2

glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glUniform3uiv location count value

The length of value should be count*3.

glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform4f location v0 v1 v2 v3

glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform4fv location count value

The length of value should be count*4.

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform4i location v0 v1 v2 v3

glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform4iv location count value

The length of value should be count*4.

glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glUniform4ui location v0 v1 v2 v3

glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source #

Usage: glUniform4uiv location count value

The length of value should be count*4.

glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix2x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix2x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix3x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix3x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix4x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix4x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source #

Usage: glUnmapBuffer target

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml

glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source #

Usage: glVertexAttrib1d index x

The vector equivalent of this command is glVertexAttrib1dv.

glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib1dv index v

The length of v should be 1.

glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source #

Usage: glVertexAttrib1f index x

The vector equivalent of this command is glVertexAttrib1fv.

glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib1fv index v

The length of v should be 1.

glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source #

Usage: glVertexAttrib1s index x

The vector equivalent of this command is glVertexAttrib1sv.

glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib1sv index v

The length of v should be 1.

glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib2d index x y

The vector equivalent of this command is glVertexAttrib2dv.

glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib2dv index v

The length of v should be 2.

glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib2f index x y

The vector equivalent of this command is glVertexAttrib2fv.

glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib2fv index v

The length of v should be 2.

glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib2s index x y

The vector equivalent of this command is glVertexAttrib2sv.

glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib2sv index v

The length of v should be 2.

glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib3d index x y z

The vector equivalent of this command is glVertexAttrib3dv.

glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib3dv index v

The length of v should be 3.

glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib3f index x y z

The vector equivalent of this command is glVertexAttrib3fv.

glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib3fv index v

The length of v should be 3.

glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib3s index x y z

The vector equivalent of this command is glVertexAttrib3sv.

glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib3sv index v

The length of v should be 3.

glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #

Usage: glVertexAttrib4Nbv index v

The length of v should be 4.

glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttrib4Niv index v

The length of v should be 4.

glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib4Nsv index v

The length of v should be 4.

glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source #

Usage: glVertexAttrib4Nub index x y z w

glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #

Usage: glVertexAttrib4Nubv index v

The length of v should be 4.

glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttrib4Nuiv index v

The length of v should be 4.

glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #

Usage: glVertexAttrib4Nusv index v

The length of v should be 4.

glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #

Usage: glVertexAttrib4bv index v

The length of v should be 4.

glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #

Usage: glVertexAttrib4d index x y z w

The vector equivalent of this command is glVertexAttrib4dv.

glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source #

Usage: glVertexAttrib4dv index v

The length of v should be 4.

glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib4f index x y z w

The vector equivalent of this command is glVertexAttrib4fv.

glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib4fv index v

The length of v should be 4.

glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttrib4iv index v

The length of v should be 4.

glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source #

Usage: glVertexAttrib4s index x y z w

The vector equivalent of this command is glVertexAttrib4sv.

glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttrib4sv index v

The length of v should be 4.

glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #

Usage: glVertexAttrib4ubv index v

The length of v should be 4.

glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttrib4uiv index v

The length of v should be 4.

glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #

Usage: glVertexAttrib4usv index v

The length of v should be 4.

glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m () Source #

Usage: glVertexAttribI1i index x

The vector equivalent of this command is glVertexAttribI1iv.

glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttribI1iv index v

The length of v should be 1.

glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m () Source #

Usage: glVertexAttribI1ui index x

The vector equivalent of this command is glVertexAttribI1uiv.

glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttribI1uiv index v

The length of v should be 1.

glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source #

Usage: glVertexAttribI2i index x y

The vector equivalent of this command is glVertexAttribI2iv.

glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttribI2iv index v

The length of v should be 2.

glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source #

Usage: glVertexAttribI2ui index x y

The vector equivalent of this command is glVertexAttribI2uiv.

glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttribI2uiv index v

The length of v should be 2.

glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source #

Usage: glVertexAttribI3i index x y z

The vector equivalent of this command is glVertexAttribI3iv.

glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttribI3iv index v

The length of v should be 3.

glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glVertexAttribI3ui index x y z

The vector equivalent of this command is glVertexAttribI3uiv.

glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttribI3uiv index v

The length of v should be 3.

glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source #

Usage: glVertexAttribI4bv index v

The length of v should be 4.

glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glVertexAttribI4i index x y z w

The vector equivalent of this command is glVertexAttribI4iv.

glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source #

Usage: glVertexAttribI4iv index v

The length of v should be 4.

glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source #

Usage: glVertexAttribI4sv index v

The length of v should be 4.

glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source #

Usage: glVertexAttribI4ubv index v

The length of v should be 4.

glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source #

Usage: glVertexAttribI4ui index x y z w

The vector equivalent of this command is glVertexAttribI4uiv.

glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source #

Usage: glVertexAttribI4uiv index v

The length of v should be 4.

glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source #

Usage: glVertexAttribI4usv index v

The length of v should be 4.

glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source #

Usage: glVertexAttribIPointer index size type stride pointer

The parameter type is a VertexAttribEnum.

The length of pointer should be COMPSIZE(size,type,stride).

glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source #

Usage: glVertexAttribPointer index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml

glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source #

Usage: glViewport x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml

glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m () Source #

Usage: glWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml

pattern GL_ACTIVE_ATTRIBUTES :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_UNIFORMS :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Eq a, Num a) => a Source #

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Eq a, Num a) => a Source #

pattern GL_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_ALREADY_SIGNALED :: (Eq a, Num a) => a Source #

pattern GL_ALWAYS :: (Eq a, Num a) => a Source #

pattern GL_AND :: (Eq a, Num a) => a Source #

pattern GL_AND_INVERTED :: (Eq a, Num a) => a Source #

pattern GL_AND_REVERSE :: (Eq a, Num a) => a Source #

pattern GL_ARRAY_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_ARRAY_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_ATTACHED_SHADERS :: (Eq a, Num a) => a Source #

pattern GL_BACK :: (Eq a, Num a) => a Source #

pattern GL_BACK_LEFT :: (Eq a, Num a) => a Source #

pattern GL_BACK_RIGHT :: (Eq a, Num a) => a Source #

pattern GL_BGR :: (Eq a, Num a) => a Source #

pattern GL_BGRA :: (Eq a, Num a) => a Source #

pattern GL_BGRA_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_BGR_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_BLEND :: (Eq a, Num a) => a Source #

pattern GL_BLEND_COLOR :: (Eq a, Num a) => a Source #

pattern GL_BLEND_DST :: (Eq a, Num a) => a Source #

pattern GL_BLEND_DST_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_BLEND_DST_RGB :: (Eq a, Num a) => a Source #

pattern GL_BLEND_EQUATION_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_BLEND_EQUATION_RGB :: (Eq a, Num a) => a Source #

pattern GL_BLEND_SRC :: (Eq a, Num a) => a Source #

pattern GL_BLEND_SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_BLEND_SRC_RGB :: (Eq a, Num a) => a Source #

pattern GL_BLUE :: (Eq a, Num a) => a Source #

pattern GL_BLUE_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_BOOL :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_BOOL_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_ACCESS :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_ACCESS_FLAGS :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_MAPPED :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_MAP_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_MAP_OFFSET :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_MAP_POINTER :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_BUFFER_USAGE :: (Eq a, Num a) => a Source #

pattern GL_BYTE :: (Eq a, Num a) => a Source #

pattern GL_CCW :: (Eq a, Num a) => a Source #

pattern GL_CLAMP_READ_COLOR :: (Eq a, Num a) => a Source #

pattern GL_CLAMP_TO_BORDER :: (Eq a, Num a) => a Source #

pattern GL_CLAMP_TO_EDGE :: (Eq a, Num a) => a Source #

pattern GL_CLEAR :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE0 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE1 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE2 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE3 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE4 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE5 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE6 :: (Eq a, Num a) => a Source #

pattern GL_CLIP_DISTANCE7 :: (Eq a, Num a) => a Source #

pattern GL_COLOR :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT0 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT1 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT10 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT11 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT12 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT13 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT14 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT15 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT16 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT17 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT18 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT19 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT2 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT20 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT21 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT22 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT23 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT24 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT25 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT26 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT27 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT28 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT29 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT3 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT30 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT31 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT4 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT5 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT6 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT7 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT8 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_ATTACHMENT9 :: (Eq a, Num a) => a Source #

pattern GL_COLOR_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern GL_COLOR_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern GL_COLOR_LOGIC_OP :: (Eq a, Num a) => a Source #

pattern GL_COLOR_WRITEMASK :: (Eq a, Num a) => a Source #

pattern GL_COMPARE_REF_TO_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_COMPILE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RED :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RED_RGTC1 :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RG :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RGB :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RGBA :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_RG_RGTC2 :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_SRGB :: (Eq a, Num a) => a Source #

pattern GL_COMPRESSED_SRGB_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_CONDITION_SATISFIED :: (Eq a, Num a) => a Source #

pattern GL_CONSTANT_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_CONSTANT_COLOR :: (Eq a, Num a) => a Source #

pattern GL_CONTEXT_CORE_PROFILE_BIT :: (Eq a, Num a) => a Source #

pattern GL_CONTEXT_FLAGS :: (Eq a, Num a) => a Source #

pattern GL_CONTEXT_PROFILE_MASK :: (Eq a, Num a) => a Source #

pattern GL_COPY :: (Eq a, Num a) => a Source #

pattern GL_COPY_INVERTED :: (Eq a, Num a) => a Source #

pattern GL_COPY_READ_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_COPY_WRITE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_CULL_FACE :: (Eq a, Num a) => a Source #

pattern GL_CULL_FACE_MODE :: (Eq a, Num a) => a Source #

pattern GL_CURRENT_PROGRAM :: (Eq a, Num a) => a Source #

pattern GL_CURRENT_QUERY :: (Eq a, Num a) => a Source #

pattern GL_CURRENT_VERTEX_ATTRIB :: (Eq a, Num a) => a Source #

pattern GL_CW :: (Eq a, Num a) => a Source #

pattern GL_DECR :: (Eq a, Num a) => a Source #

pattern GL_DECR_WRAP :: (Eq a, Num a) => a Source #

pattern GL_DELETE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_DEPTH :: (Eq a, Num a) => a Source #

pattern GL_DEPTH24_STENCIL8 :: (Eq a, Num a) => a Source #

pattern GL_DEPTH32F_STENCIL8 :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_CLAMP :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENT :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENT16 :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENT24 :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENT32 :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_COMPONENT32F :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_FUNC :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_RANGE :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_STENCIL :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_TEST :: (Eq a, Num a) => a Source #

pattern GL_DEPTH_WRITEMASK :: (Eq a, Num a) => a Source #

pattern GL_DITHER :: (Eq a, Num a) => a Source #

pattern GL_DONT_CARE :: (Eq a, Num a) => a Source #

pattern GL_DOUBLE :: (Eq a, Num a) => a Source #

pattern GL_DOUBLEBUFFER :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER0 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER1 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER10 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER11 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER12 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER13 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER14 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER15 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER2 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER3 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER4 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER5 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER6 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER7 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER8 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_BUFFER9 :: (Eq a, Num a) => a Source #

pattern GL_DRAW_FRAMEBUFFER :: (Eq a, Num a) => a Source #

pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_DST_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_DST_COLOR :: (Eq a, Num a) => a Source #

pattern GL_DYNAMIC_COPY :: (Eq a, Num a) => a Source #

pattern GL_DYNAMIC_DRAW :: (Eq a, Num a) => a Source #

pattern GL_DYNAMIC_READ :: (Eq a, Num a) => a Source #

pattern GL_ELEMENT_ARRAY_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_EQUAL :: (Eq a, Num a) => a Source #

pattern GL_EQUIV :: (Eq a, Num a) => a Source #

pattern GL_EXTENSIONS :: (Eq a, Num a) => a Source #

pattern GL_FALSE :: (Eq a, Num a) => a Source #

pattern GL_FASTEST :: (Eq a, Num a) => a Source #

pattern GL_FILL :: (Eq a, Num a) => a Source #

pattern GL_FIRST_VERTEX_CONVENTION :: (Eq a, Num a) => a Source #

pattern GL_FIXED_ONLY :: (Eq a, Num a) => a Source #

pattern GL_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT2x3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT2x4 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT3x2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT3x4 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT4 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT4x2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_MAT4x3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_FLOAT_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_FRAGMENT_SHADER :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_COMPLETE :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_DEFAULT :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_SRGB :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_UNDEFINED :: (Eq a, Num a) => a Source #

pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Eq a, Num a) => a Source #

pattern GL_FRONT :: (Eq a, Num a) => a Source #

pattern GL_FRONT_AND_BACK :: (Eq a, Num a) => a Source #

pattern GL_FRONT_FACE :: (Eq a, Num a) => a Source #

pattern GL_FRONT_LEFT :: (Eq a, Num a) => a Source #

pattern GL_FRONT_RIGHT :: (Eq a, Num a) => a Source #

pattern GL_FUNC_ADD :: (Eq a, Num a) => a Source #

pattern GL_FUNC_REVERSE_SUBTRACT :: (Eq a, Num a) => a Source #

pattern GL_FUNC_SUBTRACT :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_INPUT_TYPE :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_OUTPUT_TYPE :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_SHADER :: (Eq a, Num a) => a Source #

pattern GL_GEOMETRY_VERTICES_OUT :: (Eq a, Num a) => a Source #

pattern GL_GEQUAL :: (Eq a, Num a) => a Source #

pattern GL_GREATER :: (Eq a, Num a) => a Source #

pattern GL_GREEN :: (Eq a, Num a) => a Source #

pattern GL_GREEN_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_HALF_FLOAT :: (Eq a, Num a) => a Source #

pattern GL_INCR :: (Eq a, Num a) => a Source #

pattern GL_INCR_WRAP :: (Eq a, Num a) => a Source #

pattern GL_INDEX :: (Eq a, Num a) => a Source #

pattern GL_INFO_LOG_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_INT :: (Eq a, Num a) => a Source #

pattern GL_INTERLEAVED_ATTRIBS :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_1D :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_2D :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_3D :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_INT_SAMPLER_CUBE :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_INT_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_INVALID_ENUM :: (Eq a, Num a) => a Source #

pattern GL_INVALID_INDEX :: (Eq a, Num a) => a Source #

pattern GL_INVALID_OPERATION :: (Eq a, Num a) => a Source #

pattern GL_INVALID_VALUE :: (Eq a, Num a) => a Source #

pattern GL_INVERT :: (Eq a, Num a) => a Source #

pattern GL_KEEP :: (Eq a, Num a) => a Source #

pattern GL_LAST_VERTEX_CONVENTION :: (Eq a, Num a) => a Source #

pattern GL_LEFT :: (Eq a, Num a) => a Source #

pattern GL_LEQUAL :: (Eq a, Num a) => a Source #

pattern GL_LESS :: (Eq a, Num a) => a Source #

pattern GL_LINE :: (Eq a, Num a) => a Source #

pattern GL_LINEAR :: (Eq a, Num a) => a Source #

pattern GL_LINEAR_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #

pattern GL_LINEAR_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #

pattern GL_LINES :: (Eq a, Num a) => a Source #

pattern GL_LINES_ADJACENCY :: (Eq a, Num a) => a Source #

pattern GL_LINE_LOOP :: (Eq a, Num a) => a Source #

pattern GL_LINE_SMOOTH :: (Eq a, Num a) => a Source #

pattern GL_LINE_SMOOTH_HINT :: (Eq a, Num a) => a Source #

pattern GL_LINE_STRIP :: (Eq a, Num a) => a Source #

pattern GL_LINE_STRIP_ADJACENCY :: (Eq a, Num a) => a Source #

pattern GL_LINE_WIDTH :: (Eq a, Num a) => a Source #

pattern GL_LINE_WIDTH_GRANULARITY :: (Eq a, Num a) => a Source #

pattern GL_LINE_WIDTH_RANGE :: (Eq a, Num a) => a Source #

pattern GL_LINK_STATUS :: (Eq a, Num a) => a Source #

pattern GL_LOGIC_OP_MODE :: (Eq a, Num a) => a Source #

pattern GL_LOWER_LEFT :: (Eq a, Num a) => a Source #

pattern GL_MAJOR_VERSION :: (Eq a, Num a) => a Source #

pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_READ_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAP_WRITE_BIT :: (Eq a, Num a) => a Source #

pattern GL_MAX :: (Eq a, Num a) => a Source #

pattern GL_MAX_3D_TEXTURE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Eq a, Num a) => a Source #

pattern GL_MAX_CLIP_DISTANCES :: (Eq a, Num a) => a Source #

pattern GL_MAX_COLOR_ATTACHMENTS :: (Eq a, Num a) => a Source #

pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_MAX_DRAW_BUFFERS :: (Eq a, Num a) => a Source #

pattern GL_MAX_ELEMENTS_INDICES :: (Eq a, Num a) => a Source #

pattern GL_MAX_ELEMENTS_VERTICES :: (Eq a, Num a) => a Source #

pattern GL_MAX_INTEGER_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Eq a, Num a) => a Source #

pattern GL_MAX_RENDERBUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_MAX_SAMPLE_MASK_WORDS :: (Eq a, Num a) => a Source #

pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_LOD_BIAS :: (Eq a, Num a) => a Source #

pattern GL_MAX_TEXTURE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Eq a, Num a) => a Source #

pattern GL_MAX_VARYING_COMPONENTS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VARYING_FLOATS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_ATTRIBS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Eq a, Num a) => a Source #

pattern GL_MAX_VIEWPORT_DIMS :: (Eq a, Num a) => a Source #

pattern GL_MIN :: (Eq a, Num a) => a Source #

pattern GL_MINOR_VERSION :: (Eq a, Num a) => a Source #

pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Eq a, Num a) => a Source #

pattern GL_MIRRORED_REPEAT :: (Eq a, Num a) => a Source #

pattern GL_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_NAND :: (Eq a, Num a) => a Source #

pattern GL_NEAREST :: (Eq a, Num a) => a Source #

pattern GL_NEAREST_MIPMAP_LINEAR :: (Eq a, Num a) => a Source #

pattern GL_NEAREST_MIPMAP_NEAREST :: (Eq a, Num a) => a Source #

pattern GL_NEVER :: (Eq a, Num a) => a Source #

pattern GL_NICEST :: (Eq a, Num a) => a Source #

pattern GL_NONE :: (Eq a, Num a) => a Source #

pattern GL_NOOP :: (Eq a, Num a) => a Source #

pattern GL_NOR :: (Eq a, Num a) => a Source #

pattern GL_NOTEQUAL :: (Eq a, Num a) => a Source #

pattern GL_NO_ERROR :: (Eq a, Num a) => a Source #

pattern GL_NUM_EXTENSIONS :: (Eq a, Num a) => a Source #

pattern GL_OBJECT_TYPE :: (Eq a, Num a) => a Source #

pattern GL_ONE :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_DST_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_DST_COLOR :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_ONE_MINUS_SRC_COLOR :: (Eq a, Num a) => a Source #

pattern GL_OR :: (Eq a, Num a) => a Source #

pattern GL_OR_INVERTED :: (Eq a, Num a) => a Source #

pattern GL_OR_REVERSE :: (Eq a, Num a) => a Source #

pattern GL_OUT_OF_MEMORY :: (Eq a, Num a) => a Source #

pattern GL_PACK_ALIGNMENT :: (Eq a, Num a) => a Source #

pattern GL_PACK_IMAGE_HEIGHT :: (Eq a, Num a) => a Source #

pattern GL_PACK_LSB_FIRST :: (Eq a, Num a) => a Source #

pattern GL_PACK_ROW_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_PACK_SKIP_IMAGES :: (Eq a, Num a) => a Source #

pattern GL_PACK_SKIP_PIXELS :: (Eq a, Num a) => a Source #

pattern GL_PACK_SKIP_ROWS :: (Eq a, Num a) => a Source #

pattern GL_PACK_SWAP_BYTES :: (Eq a, Num a) => a Source #

pattern GL_PIXEL_PACK_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_PIXEL_UNPACK_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_POINT :: (Eq a, Num a) => a Source #

pattern GL_POINTS :: (Eq a, Num a) => a Source #

pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Eq a, Num a) => a Source #

pattern GL_POINT_SIZE :: (Eq a, Num a) => a Source #

pattern GL_POINT_SIZE_GRANULARITY :: (Eq a, Num a) => a Source #

pattern GL_POINT_SIZE_RANGE :: (Eq a, Num a) => a Source #

pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_MODE :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_OFFSET_FACTOR :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_OFFSET_FILL :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_OFFSET_LINE :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_OFFSET_POINT :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_OFFSET_UNITS :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_SMOOTH :: (Eq a, Num a) => a Source #

pattern GL_POLYGON_SMOOTH_HINT :: (Eq a, Num a) => a Source #

pattern GL_PRIMITIVES_GENERATED :: (Eq a, Num a) => a Source #

pattern GL_PRIMITIVE_RESTART :: (Eq a, Num a) => a Source #

pattern GL_PRIMITIVE_RESTART_INDEX :: (Eq a, Num a) => a Source #

pattern GL_PROGRAM_POINT_SIZE :: (Eq a, Num a) => a Source #

pattern GL_PROVOKING_VERTEX :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_1D :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_2D :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_3D :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_QUERY_BY_REGION_NO_WAIT :: (Eq a, Num a) => a Source #

pattern GL_QUERY_BY_REGION_WAIT :: (Eq a, Num a) => a Source #

pattern GL_QUERY_COUNTER_BITS :: (Eq a, Num a) => a Source #

pattern GL_QUERY_NO_WAIT :: (Eq a, Num a) => a Source #

pattern GL_QUERY_RESULT :: (Eq a, Num a) => a Source #

pattern GL_QUERY_RESULT_AVAILABLE :: (Eq a, Num a) => a Source #

pattern GL_QUERY_WAIT :: (Eq a, Num a) => a Source #

pattern GL_R11F_G11F_B10F :: (Eq a, Num a) => a Source #

pattern GL_R16 :: (Eq a, Num a) => a Source #

pattern GL_R16F :: (Eq a, Num a) => a Source #

pattern GL_R16I :: (Eq a, Num a) => a Source #

pattern GL_R16UI :: (Eq a, Num a) => a Source #

pattern GL_R16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_R32F :: (Eq a, Num a) => a Source #

pattern GL_R32I :: (Eq a, Num a) => a Source #

pattern GL_R32UI :: (Eq a, Num a) => a Source #

pattern GL_R3_G3_B2 :: (Eq a, Num a) => a Source #

pattern GL_R8 :: (Eq a, Num a) => a Source #

pattern GL_R8I :: (Eq a, Num a) => a Source #

pattern GL_R8UI :: (Eq a, Num a) => a Source #

pattern GL_R8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RASTERIZER_DISCARD :: (Eq a, Num a) => a Source #

pattern GL_READ_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_READ_FRAMEBUFFER :: (Eq a, Num a) => a Source #

pattern GL_READ_FRAMEBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_READ_ONLY :: (Eq a, Num a) => a Source #

pattern GL_READ_WRITE :: (Eq a, Num a) => a Source #

pattern GL_RED :: (Eq a, Num a) => a Source #

pattern GL_RED_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_BLUE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_GREEN_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_HEIGHT :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_RED_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Eq a, Num a) => a Source #

pattern GL_RENDERBUFFER_WIDTH :: (Eq a, Num a) => a Source #

pattern GL_RENDERER :: (Eq a, Num a) => a Source #

pattern GL_REPEAT :: (Eq a, Num a) => a Source #

pattern GL_REPLACE :: (Eq a, Num a) => a Source #

pattern GL_RG :: (Eq a, Num a) => a Source #

pattern GL_RG16 :: (Eq a, Num a) => a Source #

pattern GL_RG16F :: (Eq a, Num a) => a Source #

pattern GL_RG16I :: (Eq a, Num a) => a Source #

pattern GL_RG16UI :: (Eq a, Num a) => a Source #

pattern GL_RG16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RG32F :: (Eq a, Num a) => a Source #

pattern GL_RG32I :: (Eq a, Num a) => a Source #

pattern GL_RG32UI :: (Eq a, Num a) => a Source #

pattern GL_RG8 :: (Eq a, Num a) => a Source #

pattern GL_RG8I :: (Eq a, Num a) => a Source #

pattern GL_RG8UI :: (Eq a, Num a) => a Source #

pattern GL_RG8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGB :: (Eq a, Num a) => a Source #

pattern GL_RGB10 :: (Eq a, Num a) => a Source #

pattern GL_RGB10_A2 :: (Eq a, Num a) => a Source #

pattern GL_RGB12 :: (Eq a, Num a) => a Source #

pattern GL_RGB16 :: (Eq a, Num a) => a Source #

pattern GL_RGB16F :: (Eq a, Num a) => a Source #

pattern GL_RGB16I :: (Eq a, Num a) => a Source #

pattern GL_RGB16UI :: (Eq a, Num a) => a Source #

pattern GL_RGB16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGB32F :: (Eq a, Num a) => a Source #

pattern GL_RGB32I :: (Eq a, Num a) => a Source #

pattern GL_RGB32UI :: (Eq a, Num a) => a Source #

pattern GL_RGB4 :: (Eq a, Num a) => a Source #

pattern GL_RGB5 :: (Eq a, Num a) => a Source #

pattern GL_RGB5_A1 :: (Eq a, Num a) => a Source #

pattern GL_RGB8 :: (Eq a, Num a) => a Source #

pattern GL_RGB8I :: (Eq a, Num a) => a Source #

pattern GL_RGB8UI :: (Eq a, Num a) => a Source #

pattern GL_RGB8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGB9_E5 :: (Eq a, Num a) => a Source #

pattern GL_RGBA :: (Eq a, Num a) => a Source #

pattern GL_RGBA12 :: (Eq a, Num a) => a Source #

pattern GL_RGBA16 :: (Eq a, Num a) => a Source #

pattern GL_RGBA16F :: (Eq a, Num a) => a Source #

pattern GL_RGBA16I :: (Eq a, Num a) => a Source #

pattern GL_RGBA16UI :: (Eq a, Num a) => a Source #

pattern GL_RGBA16_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGBA2 :: (Eq a, Num a) => a Source #

pattern GL_RGBA32F :: (Eq a, Num a) => a Source #

pattern GL_RGBA32I :: (Eq a, Num a) => a Source #

pattern GL_RGBA32UI :: (Eq a, Num a) => a Source #

pattern GL_RGBA4 :: (Eq a, Num a) => a Source #

pattern GL_RGBA8 :: (Eq a, Num a) => a Source #

pattern GL_RGBA8I :: (Eq a, Num a) => a Source #

pattern GL_RGBA8UI :: (Eq a, Num a) => a Source #

pattern GL_RGBA8_SNORM :: (Eq a, Num a) => a Source #

pattern GL_RGBA_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_RGB_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_RG_INTEGER :: (Eq a, Num a) => a Source #

pattern GL_RIGHT :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_1D_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_RECT :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_2D_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_3D :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_CUBE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLER_CUBE_SHADOW :: (Eq a, Num a) => a Source #

pattern GL_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_SAMPLES_PASSED :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_ALPHA_TO_ONE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_BUFFERS :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_COVERAGE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_COVERAGE_INVERT :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_COVERAGE_VALUE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_MASK :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_MASK_VALUE :: (Eq a, Num a) => a Source #

pattern GL_SAMPLE_POSITION :: (Eq a, Num a) => a Source #

pattern GL_SCISSOR_BOX :: (Eq a, Num a) => a Source #

pattern GL_SCISSOR_TEST :: (Eq a, Num a) => a Source #

pattern GL_SEPARATE_ATTRIBS :: (Eq a, Num a) => a Source #

pattern GL_SET :: (Eq a, Num a) => a Source #

pattern GL_SHADER_SOURCE_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_SHADER_TYPE :: (Eq a, Num a) => a Source #

pattern GL_SHADING_LANGUAGE_VERSION :: (Eq a, Num a) => a Source #

pattern GL_SHORT :: (Eq a, Num a) => a Source #

pattern GL_SIGNALED :: (Eq a, Num a) => a Source #

pattern GL_SIGNED_NORMALIZED :: (Eq a, Num a) => a Source #

pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Eq a, Num a) => a Source #

pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Eq a, Num a) => a Source #

pattern GL_SRC1_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_SRC_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_SRC_ALPHA_SATURATE :: (Eq a, Num a) => a Source #

pattern GL_SRC_COLOR :: (Eq a, Num a) => a Source #

pattern GL_SRGB :: (Eq a, Num a) => a Source #

pattern GL_SRGB8 :: (Eq a, Num a) => a Source #

pattern GL_SRGB8_ALPHA8 :: (Eq a, Num a) => a Source #

pattern GL_SRGB_ALPHA :: (Eq a, Num a) => a Source #

pattern GL_STATIC_COPY :: (Eq a, Num a) => a Source #

pattern GL_STATIC_DRAW :: (Eq a, Num a) => a Source #

pattern GL_STATIC_READ :: (Eq a, Num a) => a Source #

pattern GL_STENCIL :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_ATTACHMENT :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_FAIL :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_FUNC :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_REF :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_VALUE_MASK :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BACK_WRITEMASK :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_BUFFER_BIT :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_CLEAR_VALUE :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_FAIL :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_FUNC :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_INDEX :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_INDEX1 :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_INDEX16 :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_INDEX4 :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_INDEX8 :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_PASS_DEPTH_PASS :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_REF :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_TEST :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_VALUE_MASK :: (Eq a, Num a) => a Source #

pattern GL_STENCIL_WRITEMASK :: (Eq a, Num a) => a Source #

pattern GL_STEREO :: (Eq a, Num a) => a Source #

pattern GL_STREAM_COPY :: (Eq a, Num a) => a Source #

pattern GL_STREAM_DRAW :: (Eq a, Num a) => a Source #

pattern GL_STREAM_READ :: (Eq a, Num a) => a Source #

pattern GL_SUBPIXEL_BITS :: (Eq a, Num a) => a Source #

pattern GL_SYNC_CONDITION :: (Eq a, Num a) => a Source #

pattern GL_SYNC_FENCE :: (Eq a, Num a) => a Source #

pattern GL_SYNC_FLAGS :: (Eq a, Num a) => a Source #

pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Eq a, Num a) => a Source #

pattern GL_SYNC_STATUS :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE0 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE1 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE10 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE11 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE12 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE13 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE14 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE15 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE16 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE17 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE18 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE19 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE2 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE20 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE21 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE22 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE23 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE24 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE25 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE26 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE27 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE28 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE29 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE3 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE30 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE31 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE4 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE5 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE6 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE7 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE8 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE9 :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_1D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_2D_MULTISAMPLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_3D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_ALPHA_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_ALPHA_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BASE_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_1D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_2D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_3D :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BLUE_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BLUE_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BORDER_COLOR :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_COMPARE_FUNC :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_COMPARE_MODE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_COMPRESSED :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_COMPRESSION_HINT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_CUBE_MAP :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_DEPTH :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_DEPTH_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_DEPTH_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_GREEN_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_GREEN_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_HEIGHT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_INTERNAL_FORMAT :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_LOD_BIAS :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MAG_FILTER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MAX_LEVEL :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MAX_LOD :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MIN_FILTER :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_MIN_LOD :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_RECTANGLE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_RED_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_RED_TYPE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_SAMPLES :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_SHARED_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_STENCIL_SIZE :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_WIDTH :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_WRAP_R :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_WRAP_S :: (Eq a, Num a) => a Source #

pattern GL_TEXTURE_WRAP_T :: (Eq a, Num a) => a Source #

pattern GL_TIMEOUT_EXPIRED :: (Eq a, Num a) => a Source #

pattern GL_TIMEOUT_IGNORED :: (Eq a, Num a) => a Source #

pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLES :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLES_ADJACENCY :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLE_FAN :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLE_STRIP :: (Eq a, Num a) => a Source #

pattern GL_TRIANGLE_STRIP_ADJACENCY :: (Eq a, Num a) => a Source #

pattern GL_TRUE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_ARRAY_STRIDE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_BINDING :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_INDEX :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_BINDING :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_BUFFER_START :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_MATRIX_STRIDE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_NAME_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_OFFSET :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_SIZE :: (Eq a, Num a) => a Source #

pattern GL_UNIFORM_TYPE :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_ALIGNMENT :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_IMAGE_HEIGHT :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_LSB_FIRST :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_ROW_LENGTH :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_SKIP_IMAGES :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_SKIP_PIXELS :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_SKIP_ROWS :: (Eq a, Num a) => a Source #

pattern GL_UNPACK_SWAP_BYTES :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNALED :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_BYTE :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_BYTE_3_3_2 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_10_10_10_2 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_24_8 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_8_8_8_8 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_VEC2 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_VEC3 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_INT_VEC4 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_NORMALIZED :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_SHORT :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_SHORT_5_6_5 :: (Eq a, Num a) => a Source #

pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Eq a, Num a) => a Source #

pattern GL_UPPER_LEFT :: (Eq a, Num a) => a Source #

pattern GL_VALIDATE_STATUS :: (Eq a, Num a) => a Source #

pattern GL_VENDOR :: (Eq a, Num a) => a Source #

pattern GL_VERSION :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_ARRAY_BINDING :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Eq a, Num a) => a Source #

pattern GL_VERTEX_SHADER :: (Eq a, Num a) => a Source #

pattern GL_VIEWPORT :: (Eq a, Num a) => a Source #

pattern GL_WAIT_FAILED :: (Eq a, Num a) => a Source #

pattern GL_WRITE_ONLY :: (Eq a, Num a) => a Source #

pattern GL_XOR :: (Eq a, Num a) => a Source #

pattern GL_ZERO :: (Eq a, Num a) => a Source #