{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Core32 (
glActiveTexture
, glAttachShader
, glBeginConditionalRender
, glBeginQuery
, glBeginTransformFeedback
, glBindAttribLocation
, glBindBuffer
, glBindBufferBase
, glBindBufferRange
, glBindFragDataLocation
, glBindFramebuffer
, glBindRenderbuffer
, glBindTexture
, glBindVertexArray
, glBlendColor
, glBlendEquation
, glBlendEquationSeparate
, glBlendFunc
, glBlendFuncSeparate
, glBlitFramebuffer
, glBufferData
, glBufferSubData
, glCheckFramebufferStatus
, glClampColor
, glClear
, glClearBufferfi
, glClearBufferfv
, glClearBufferiv
, glClearBufferuiv
, glClearColor
, glClearDepth
, glClearStencil
, glClientWaitSync
, glColorMask
, glColorMaski
, glCompileShader
, glCompressedTexImage1D
, glCompressedTexImage2D
, glCompressedTexImage3D
, glCompressedTexSubImage1D
, glCompressedTexSubImage2D
, glCompressedTexSubImage3D
, glCopyBufferSubData
, glCopyTexImage1D
, glCopyTexImage2D
, glCopyTexSubImage1D
, glCopyTexSubImage2D
, glCopyTexSubImage3D
, glCreateProgram
, glCreateShader
, glCullFace
, glDeleteBuffers
, glDeleteFramebuffers
, glDeleteProgram
, glDeleteQueries
, glDeleteRenderbuffers
, glDeleteShader
, glDeleteSync
, glDeleteTextures
, glDeleteVertexArrays
, glDepthFunc
, glDepthMask
, glDepthRange
, glDetachShader
, glDisable
, glDisableVertexAttribArray
, glDisablei
, glDrawArrays
, glDrawArraysInstanced
, glDrawBuffer
, glDrawBuffers
, glDrawElements
, glDrawElementsBaseVertex
, glDrawElementsInstanced
, glDrawElementsInstancedBaseVertex
, glDrawRangeElements
, glDrawRangeElementsBaseVertex
, glEnable
, glEnableVertexAttribArray
, glEnablei
, glEndConditionalRender
, glEndQuery
, glEndTransformFeedback
, glFenceSync
, glFinish
, glFlush
, glFlushMappedBufferRange
, glFramebufferRenderbuffer
, glFramebufferTexture
, glFramebufferTexture1D
, glFramebufferTexture2D
, glFramebufferTexture3D
, glFramebufferTextureLayer
, glFrontFace
, glGenBuffers
, glGenFramebuffers
, glGenQueries
, glGenRenderbuffers
, glGenTextures
, glGenVertexArrays
, glGenerateMipmap
, glGetActiveAttrib
, glGetActiveUniform
, glGetActiveUniformBlockName
, glGetActiveUniformBlockiv
, glGetActiveUniformName
, glGetActiveUniformsiv
, glGetAttachedShaders
, glGetAttribLocation
, glGetBooleani_v
, glGetBooleanv
, glGetBufferParameteri64v
, glGetBufferParameteriv
, glGetBufferPointerv
, glGetBufferSubData
, glGetCompressedTexImage
, glGetDoublev
, glGetError
, glGetFloatv
, glGetFragDataLocation
, glGetFramebufferAttachmentParameteriv
, glGetInteger64i_v
, glGetInteger64v
, glGetIntegeri_v
, glGetIntegerv
, glGetMultisamplefv
, glGetProgramInfoLog
, glGetProgramiv
, glGetQueryObjectiv
, glGetQueryObjectuiv
, glGetQueryiv
, glGetRenderbufferParameteriv
, glGetShaderInfoLog
, glGetShaderSource
, glGetShaderiv
, glGetString
, glGetStringi
, glGetSynciv
, glGetTexImage
, glGetTexLevelParameterfv
, glGetTexLevelParameteriv
, glGetTexParameterIiv
, glGetTexParameterIuiv
, glGetTexParameterfv
, glGetTexParameteriv
, glGetTransformFeedbackVarying
, glGetUniformBlockIndex
, glGetUniformIndices
, glGetUniformLocation
, glGetUniformfv
, glGetUniformiv
, glGetUniformuiv
, glGetVertexAttribIiv
, glGetVertexAttribIuiv
, glGetVertexAttribPointerv
, glGetVertexAttribdv
, glGetVertexAttribfv
, glGetVertexAttribiv
, glHint
, glIsBuffer
, glIsEnabled
, glIsEnabledi
, glIsFramebuffer
, glIsProgram
, glIsQuery
, glIsRenderbuffer
, glIsShader
, glIsSync
, glIsTexture
, glIsVertexArray
, glLineWidth
, glLinkProgram
, glLogicOp
, glMapBuffer
, glMapBufferRange
, glMultiDrawArrays
, glMultiDrawElements
, glMultiDrawElementsBaseVertex
, glPixelStoref
, glPixelStorei
, glPointParameterf
, glPointParameterfv
, glPointParameteri
, glPointParameteriv
, glPointSize
, glPolygonMode
, glPolygonOffset
, glPrimitiveRestartIndex
, glProvokingVertex
, glReadBuffer
, glReadPixels
, glRenderbufferStorage
, glRenderbufferStorageMultisample
, glSampleCoverage
, glSampleMaski
, glScissor
, glShaderSource
, glStencilFunc
, glStencilFuncSeparate
, glStencilMask
, glStencilMaskSeparate
, glStencilOp
, glStencilOpSeparate
, glTexBuffer
, glTexImage1D
, glTexImage2D
, glTexImage2DMultisample
, glTexImage3D
, glTexImage3DMultisample
, glTexParameterIiv
, glTexParameterIuiv
, glTexParameterf
, glTexParameterfv
, glTexParameteri
, glTexParameteriv
, glTexSubImage1D
, glTexSubImage2D
, glTexSubImage3D
, glTransformFeedbackVaryings
, glUniform1f
, glUniform1fv
, glUniform1i
, glUniform1iv
, glUniform1ui
, glUniform1uiv
, glUniform2f
, glUniform2fv
, glUniform2i
, glUniform2iv
, glUniform2ui
, glUniform2uiv
, glUniform3f
, glUniform3fv
, glUniform3i
, glUniform3iv
, glUniform3ui
, glUniform3uiv
, glUniform4f
, glUniform4fv
, glUniform4i
, glUniform4iv
, glUniform4ui
, glUniform4uiv
, glUniformBlockBinding
, glUniformMatrix2fv
, glUniformMatrix2x3fv
, glUniformMatrix2x4fv
, glUniformMatrix3fv
, glUniformMatrix3x2fv
, glUniformMatrix3x4fv
, glUniformMatrix4fv
, glUniformMatrix4x2fv
, glUniformMatrix4x3fv
, glUnmapBuffer
, glUseProgram
, glValidateProgram
, glVertexAttrib1d
, glVertexAttrib1dv
, glVertexAttrib1f
, glVertexAttrib1fv
, glVertexAttrib1s
, glVertexAttrib1sv
, glVertexAttrib2d
, glVertexAttrib2dv
, glVertexAttrib2f
, glVertexAttrib2fv
, glVertexAttrib2s
, glVertexAttrib2sv
, glVertexAttrib3d
, glVertexAttrib3dv
, glVertexAttrib3f
, glVertexAttrib3fv
, glVertexAttrib3s
, glVertexAttrib3sv
, glVertexAttrib4Nbv
, glVertexAttrib4Niv
, glVertexAttrib4Nsv
, glVertexAttrib4Nub
, glVertexAttrib4Nubv
, glVertexAttrib4Nuiv
, glVertexAttrib4Nusv
, glVertexAttrib4bv
, glVertexAttrib4d
, glVertexAttrib4dv
, glVertexAttrib4f
, glVertexAttrib4fv
, glVertexAttrib4iv
, glVertexAttrib4s
, glVertexAttrib4sv
, glVertexAttrib4ubv
, glVertexAttrib4uiv
, glVertexAttrib4usv
, glVertexAttribI1i
, glVertexAttribI1iv
, glVertexAttribI1ui
, glVertexAttribI1uiv
, glVertexAttribI2i
, glVertexAttribI2iv
, glVertexAttribI2ui
, glVertexAttribI2uiv
, glVertexAttribI3i
, glVertexAttribI3iv
, glVertexAttribI3ui
, glVertexAttribI3uiv
, glVertexAttribI4bv
, glVertexAttribI4i
, glVertexAttribI4iv
, glVertexAttribI4sv
, glVertexAttribI4ubv
, glVertexAttribI4ui
, glVertexAttribI4uiv
, glVertexAttribI4usv
, glVertexAttribIPointer
, glVertexAttribPointer
, glViewport
, glWaitSync
, pattern GL_ACTIVE_ATTRIBUTES
, pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
, pattern GL_ACTIVE_TEXTURE
, pattern GL_ACTIVE_UNIFORMS
, pattern GL_ACTIVE_UNIFORM_BLOCKS
, pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
, pattern GL_ACTIVE_UNIFORM_MAX_LENGTH
, pattern GL_ALIASED_LINE_WIDTH_RANGE
, pattern GL_ALPHA
, pattern GL_ALREADY_SIGNALED
, pattern GL_ALWAYS
, pattern GL_AND
, pattern GL_AND_INVERTED
, pattern GL_AND_REVERSE
, pattern GL_ARRAY_BUFFER
, pattern GL_ARRAY_BUFFER_BINDING
, pattern GL_ATTACHED_SHADERS
, pattern GL_BACK
, pattern GL_BACK_LEFT
, pattern GL_BACK_RIGHT
, pattern GL_BGR
, pattern GL_BGRA
, pattern GL_BGRA_INTEGER
, pattern GL_BGR_INTEGER
, pattern GL_BLEND
, pattern GL_BLEND_COLOR
, pattern GL_BLEND_DST
, pattern GL_BLEND_DST_ALPHA
, pattern GL_BLEND_DST_RGB
, pattern GL_BLEND_EQUATION_ALPHA
, pattern GL_BLEND_EQUATION_RGB
, pattern GL_BLEND_SRC
, pattern GL_BLEND_SRC_ALPHA
, pattern GL_BLEND_SRC_RGB
, pattern GL_BLUE
, pattern GL_BLUE_INTEGER
, pattern GL_BOOL
, pattern GL_BOOL_VEC2
, pattern GL_BOOL_VEC3
, pattern GL_BOOL_VEC4
, pattern GL_BUFFER_ACCESS
, pattern GL_BUFFER_ACCESS_FLAGS
, pattern GL_BUFFER_MAPPED
, pattern GL_BUFFER_MAP_LENGTH
, pattern GL_BUFFER_MAP_OFFSET
, pattern GL_BUFFER_MAP_POINTER
, pattern GL_BUFFER_SIZE
, pattern GL_BUFFER_USAGE
, pattern GL_BYTE
, pattern GL_CCW
, pattern GL_CLAMP_READ_COLOR
, pattern GL_CLAMP_TO_BORDER
, pattern GL_CLAMP_TO_EDGE
, pattern GL_CLEAR
, pattern GL_CLIP_DISTANCE0
, pattern GL_CLIP_DISTANCE1
, pattern GL_CLIP_DISTANCE2
, pattern GL_CLIP_DISTANCE3
, pattern GL_CLIP_DISTANCE4
, pattern GL_CLIP_DISTANCE5
, pattern GL_CLIP_DISTANCE6
, pattern GL_CLIP_DISTANCE7
, pattern GL_COLOR
, pattern GL_COLOR_ATTACHMENT0
, pattern GL_COLOR_ATTACHMENT1
, pattern GL_COLOR_ATTACHMENT10
, pattern GL_COLOR_ATTACHMENT11
, pattern GL_COLOR_ATTACHMENT12
, pattern GL_COLOR_ATTACHMENT13
, pattern GL_COLOR_ATTACHMENT14
, pattern GL_COLOR_ATTACHMENT15
, pattern GL_COLOR_ATTACHMENT16
, pattern GL_COLOR_ATTACHMENT17
, pattern GL_COLOR_ATTACHMENT18
, pattern GL_COLOR_ATTACHMENT19
, pattern GL_COLOR_ATTACHMENT2
, pattern GL_COLOR_ATTACHMENT20
, pattern GL_COLOR_ATTACHMENT21
, pattern GL_COLOR_ATTACHMENT22
, pattern GL_COLOR_ATTACHMENT23
, pattern GL_COLOR_ATTACHMENT24
, pattern GL_COLOR_ATTACHMENT25
, pattern GL_COLOR_ATTACHMENT26
, pattern GL_COLOR_ATTACHMENT27
, pattern GL_COLOR_ATTACHMENT28
, pattern GL_COLOR_ATTACHMENT29
, pattern GL_COLOR_ATTACHMENT3
, pattern GL_COLOR_ATTACHMENT30
, pattern GL_COLOR_ATTACHMENT31
, pattern GL_COLOR_ATTACHMENT4
, pattern GL_COLOR_ATTACHMENT5
, pattern GL_COLOR_ATTACHMENT6
, pattern GL_COLOR_ATTACHMENT7
, pattern GL_COLOR_ATTACHMENT8
, pattern GL_COLOR_ATTACHMENT9
, pattern GL_COLOR_BUFFER_BIT
, pattern GL_COLOR_CLEAR_VALUE
, pattern GL_COLOR_LOGIC_OP
, pattern GL_COLOR_WRITEMASK
, pattern GL_COMPARE_REF_TO_TEXTURE
, pattern GL_COMPILE_STATUS
, pattern GL_COMPRESSED_RED
, pattern GL_COMPRESSED_RED_RGTC1
, pattern GL_COMPRESSED_RG
, pattern GL_COMPRESSED_RGB
, pattern GL_COMPRESSED_RGBA
, pattern GL_COMPRESSED_RG_RGTC2
, pattern GL_COMPRESSED_SIGNED_RED_RGTC1
, pattern GL_COMPRESSED_SIGNED_RG_RGTC2
, pattern GL_COMPRESSED_SRGB
, pattern GL_COMPRESSED_SRGB_ALPHA
, pattern GL_COMPRESSED_TEXTURE_FORMATS
, pattern GL_CONDITION_SATISFIED
, pattern GL_CONSTANT_ALPHA
, pattern GL_CONSTANT_COLOR
, pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
, pattern GL_CONTEXT_CORE_PROFILE_BIT
, pattern GL_CONTEXT_FLAGS
, pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
, pattern GL_CONTEXT_PROFILE_MASK
, pattern GL_COPY
, pattern GL_COPY_INVERTED
, pattern GL_COPY_READ_BUFFER
, pattern GL_COPY_WRITE_BUFFER
, pattern GL_CULL_FACE
, pattern GL_CULL_FACE_MODE
, pattern GL_CURRENT_PROGRAM
, pattern GL_CURRENT_QUERY
, pattern GL_CURRENT_VERTEX_ATTRIB
, pattern GL_CW
, pattern GL_DECR
, pattern GL_DECR_WRAP
, pattern GL_DELETE_STATUS
, pattern GL_DEPTH
, pattern GL_DEPTH24_STENCIL8
, pattern GL_DEPTH32F_STENCIL8
, pattern GL_DEPTH_ATTACHMENT
, pattern GL_DEPTH_BUFFER_BIT
, pattern GL_DEPTH_CLAMP
, pattern GL_DEPTH_CLEAR_VALUE
, pattern GL_DEPTH_COMPONENT
, pattern GL_DEPTH_COMPONENT16
, pattern GL_DEPTH_COMPONENT24
, pattern GL_DEPTH_COMPONENT32
, pattern GL_DEPTH_COMPONENT32F
, pattern GL_DEPTH_FUNC
, pattern GL_DEPTH_RANGE
, pattern GL_DEPTH_STENCIL
, pattern GL_DEPTH_STENCIL_ATTACHMENT
, pattern GL_DEPTH_TEST
, pattern GL_DEPTH_WRITEMASK
, pattern GL_DITHER
, pattern GL_DONT_CARE
, pattern GL_DOUBLE
, pattern GL_DOUBLEBUFFER
, pattern GL_DRAW_BUFFER
, pattern GL_DRAW_BUFFER0
, pattern GL_DRAW_BUFFER1
, pattern GL_DRAW_BUFFER10
, pattern GL_DRAW_BUFFER11
, pattern GL_DRAW_BUFFER12
, pattern GL_DRAW_BUFFER13
, pattern GL_DRAW_BUFFER14
, pattern GL_DRAW_BUFFER15
, pattern GL_DRAW_BUFFER2
, pattern GL_DRAW_BUFFER3
, pattern GL_DRAW_BUFFER4
, pattern GL_DRAW_BUFFER5
, pattern GL_DRAW_BUFFER6
, pattern GL_DRAW_BUFFER7
, pattern GL_DRAW_BUFFER8
, pattern GL_DRAW_BUFFER9
, pattern GL_DRAW_FRAMEBUFFER
, pattern GL_DRAW_FRAMEBUFFER_BINDING
, pattern GL_DST_ALPHA
, pattern GL_DST_COLOR
, pattern GL_DYNAMIC_COPY
, pattern GL_DYNAMIC_DRAW
, pattern GL_DYNAMIC_READ
, pattern GL_ELEMENT_ARRAY_BUFFER
, pattern GL_ELEMENT_ARRAY_BUFFER_BINDING
, pattern GL_EQUAL
, pattern GL_EQUIV
, pattern GL_EXTENSIONS
, pattern GL_FALSE
, pattern GL_FASTEST
, pattern GL_FILL
, pattern GL_FIRST_VERTEX_CONVENTION
, pattern GL_FIXED_ONLY
, pattern GL_FLOAT
, pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, pattern GL_FLOAT_MAT2
, pattern GL_FLOAT_MAT2x3
, pattern GL_FLOAT_MAT2x4
, pattern GL_FLOAT_MAT3
, pattern GL_FLOAT_MAT3x2
, pattern GL_FLOAT_MAT3x4
, pattern GL_FLOAT_MAT4
, pattern GL_FLOAT_MAT4x2
, pattern GL_FLOAT_MAT4x3
, pattern GL_FLOAT_VEC2
, pattern GL_FLOAT_VEC3
, pattern GL_FLOAT_VEC4
, pattern GL_FRAGMENT_SHADER
, pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT
, pattern GL_FRAMEBUFFER
, pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
, pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
, pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
, pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
, pattern GL_FRAMEBUFFER_BINDING
, pattern GL_FRAMEBUFFER_COMPLETE
, pattern GL_FRAMEBUFFER_DEFAULT
, pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
, pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
, pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
, pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
, pattern GL_FRAMEBUFFER_SRGB
, pattern GL_FRAMEBUFFER_UNDEFINED
, pattern GL_FRAMEBUFFER_UNSUPPORTED
, pattern GL_FRONT
, pattern GL_FRONT_AND_BACK
, pattern GL_FRONT_FACE
, pattern GL_FRONT_LEFT
, pattern GL_FRONT_RIGHT
, pattern GL_FUNC_ADD
, pattern GL_FUNC_REVERSE_SUBTRACT
, pattern GL_FUNC_SUBTRACT
, pattern GL_GEOMETRY_INPUT_TYPE
, pattern GL_GEOMETRY_OUTPUT_TYPE
, pattern GL_GEOMETRY_SHADER
, pattern GL_GEOMETRY_VERTICES_OUT
, pattern GL_GEQUAL
, pattern GL_GREATER
, pattern GL_GREEN
, pattern GL_GREEN_INTEGER
, pattern GL_HALF_FLOAT
, pattern GL_INCR
, pattern GL_INCR_WRAP
, pattern GL_INDEX
, pattern GL_INFO_LOG_LENGTH
, pattern GL_INT
, pattern GL_INTERLEAVED_ATTRIBS
, pattern GL_INT_SAMPLER_1D
, pattern GL_INT_SAMPLER_1D_ARRAY
, pattern GL_INT_SAMPLER_2D
, pattern GL_INT_SAMPLER_2D_ARRAY
, pattern GL_INT_SAMPLER_2D_MULTISAMPLE
, pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
, pattern GL_INT_SAMPLER_2D_RECT
, pattern GL_INT_SAMPLER_3D
, pattern GL_INT_SAMPLER_BUFFER
, pattern GL_INT_SAMPLER_CUBE
, pattern GL_INT_VEC2
, pattern GL_INT_VEC3
, pattern GL_INT_VEC4
, pattern GL_INVALID_ENUM
, pattern GL_INVALID_FRAMEBUFFER_OPERATION
, pattern GL_INVALID_INDEX
, pattern GL_INVALID_OPERATION
, pattern GL_INVALID_VALUE
, pattern GL_INVERT
, pattern GL_KEEP
, pattern GL_LAST_VERTEX_CONVENTION
, pattern GL_LEFT
, pattern GL_LEQUAL
, pattern GL_LESS
, pattern GL_LINE
, pattern GL_LINEAR
, pattern GL_LINEAR_MIPMAP_LINEAR
, pattern GL_LINEAR_MIPMAP_NEAREST
, pattern GL_LINES
, pattern GL_LINES_ADJACENCY
, pattern GL_LINE_LOOP
, pattern GL_LINE_SMOOTH
, pattern GL_LINE_SMOOTH_HINT
, pattern GL_LINE_STRIP
, pattern GL_LINE_STRIP_ADJACENCY
, pattern GL_LINE_WIDTH
, pattern GL_LINE_WIDTH_GRANULARITY
, pattern GL_LINE_WIDTH_RANGE
, pattern GL_LINK_STATUS
, pattern GL_LOGIC_OP_MODE
, pattern GL_LOWER_LEFT
, pattern GL_MAJOR_VERSION
, pattern GL_MAP_FLUSH_EXPLICIT_BIT
, pattern GL_MAP_INVALIDATE_BUFFER_BIT
, pattern GL_MAP_INVALIDATE_RANGE_BIT
, pattern GL_MAP_READ_BIT
, pattern GL_MAP_UNSYNCHRONIZED_BIT
, pattern GL_MAP_WRITE_BIT
, pattern GL_MAX
, pattern GL_MAX_3D_TEXTURE_SIZE
, pattern GL_MAX_ARRAY_TEXTURE_LAYERS
, pattern GL_MAX_CLIP_DISTANCES
, pattern GL_MAX_COLOR_ATTACHMENTS
, pattern GL_MAX_COLOR_TEXTURE_SAMPLES
, pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
, pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
, pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_COMBINED_UNIFORM_BLOCKS
, pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
, pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE
, pattern GL_MAX_DEPTH_TEXTURE_SAMPLES
, pattern GL_MAX_DRAW_BUFFERS
, pattern GL_MAX_ELEMENTS_INDICES
, pattern GL_MAX_ELEMENTS_VERTICES
, pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS
, pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS
, pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
, pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
, pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
, pattern GL_MAX_INTEGER_SAMPLES
, pattern GL_MAX_PROGRAM_TEXEL_OFFSET
, pattern GL_MAX_RECTANGLE_TEXTURE_SIZE
, pattern GL_MAX_RENDERBUFFER_SIZE
, pattern GL_MAX_SAMPLES
, pattern GL_MAX_SAMPLE_MASK_WORDS
, pattern GL_MAX_SERVER_WAIT_TIMEOUT
, pattern GL_MAX_TEXTURE_BUFFER_SIZE
, pattern GL_MAX_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_TEXTURE_LOD_BIAS
, pattern GL_MAX_TEXTURE_SIZE
, pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
, pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
, pattern GL_MAX_UNIFORM_BLOCK_SIZE
, pattern GL_MAX_UNIFORM_BUFFER_BINDINGS
, pattern GL_MAX_VARYING_COMPONENTS
, pattern GL_MAX_VARYING_FLOATS
, pattern GL_MAX_VERTEX_ATTRIBS
, pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS
, pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_VERTEX_UNIFORM_BLOCKS
, pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS
, pattern GL_MAX_VIEWPORT_DIMS
, pattern GL_MIN
, pattern GL_MINOR_VERSION
, pattern GL_MIN_PROGRAM_TEXEL_OFFSET
, pattern GL_MIRRORED_REPEAT
, pattern GL_MULTISAMPLE
, pattern GL_NAND
, pattern GL_NEAREST
, pattern GL_NEAREST_MIPMAP_LINEAR
, pattern GL_NEAREST_MIPMAP_NEAREST
, pattern GL_NEVER
, pattern GL_NICEST
, pattern GL_NONE
, pattern GL_NOOP
, pattern GL_NOR
, pattern GL_NOTEQUAL
, pattern GL_NO_ERROR
, pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS
, pattern GL_NUM_EXTENSIONS
, pattern GL_OBJECT_TYPE
, pattern GL_ONE
, pattern GL_ONE_MINUS_CONSTANT_ALPHA
, pattern GL_ONE_MINUS_CONSTANT_COLOR
, pattern GL_ONE_MINUS_DST_ALPHA
, pattern GL_ONE_MINUS_DST_COLOR
, pattern GL_ONE_MINUS_SRC_ALPHA
, pattern GL_ONE_MINUS_SRC_COLOR
, pattern GL_OR
, pattern GL_OR_INVERTED
, pattern GL_OR_REVERSE
, pattern GL_OUT_OF_MEMORY
, pattern GL_PACK_ALIGNMENT
, pattern GL_PACK_IMAGE_HEIGHT
, pattern GL_PACK_LSB_FIRST
, pattern GL_PACK_ROW_LENGTH
, pattern GL_PACK_SKIP_IMAGES
, pattern GL_PACK_SKIP_PIXELS
, pattern GL_PACK_SKIP_ROWS
, pattern GL_PACK_SWAP_BYTES
, pattern GL_PIXEL_PACK_BUFFER
, pattern GL_PIXEL_PACK_BUFFER_BINDING
, pattern GL_PIXEL_UNPACK_BUFFER
, pattern GL_PIXEL_UNPACK_BUFFER_BINDING
, pattern GL_POINT
, pattern GL_POINTS
, pattern GL_POINT_FADE_THRESHOLD_SIZE
, pattern GL_POINT_SIZE
, pattern GL_POINT_SIZE_GRANULARITY
, pattern GL_POINT_SIZE_RANGE
, pattern GL_POINT_SPRITE_COORD_ORIGIN
, pattern GL_POLYGON_MODE
, pattern GL_POLYGON_OFFSET_FACTOR
, pattern GL_POLYGON_OFFSET_FILL
, pattern GL_POLYGON_OFFSET_LINE
, pattern GL_POLYGON_OFFSET_POINT
, pattern GL_POLYGON_OFFSET_UNITS
, pattern GL_POLYGON_SMOOTH
, pattern GL_POLYGON_SMOOTH_HINT
, pattern GL_PRIMITIVES_GENERATED
, pattern GL_PRIMITIVE_RESTART
, pattern GL_PRIMITIVE_RESTART_INDEX
, pattern GL_PROGRAM_POINT_SIZE
, pattern GL_PROVOKING_VERTEX
, pattern GL_PROXY_TEXTURE_1D
, pattern GL_PROXY_TEXTURE_1D_ARRAY
, pattern GL_PROXY_TEXTURE_2D
, pattern GL_PROXY_TEXTURE_2D_ARRAY
, pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE
, pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
, pattern GL_PROXY_TEXTURE_3D
, pattern GL_PROXY_TEXTURE_CUBE_MAP
, pattern GL_PROXY_TEXTURE_RECTANGLE
, pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
, pattern GL_QUERY_BY_REGION_NO_WAIT
, pattern GL_QUERY_BY_REGION_WAIT
, pattern GL_QUERY_COUNTER_BITS
, pattern GL_QUERY_NO_WAIT
, pattern GL_QUERY_RESULT
, pattern GL_QUERY_RESULT_AVAILABLE
, pattern GL_QUERY_WAIT
, pattern GL_R11F_G11F_B10F
, pattern GL_R16
, pattern GL_R16F
, pattern GL_R16I
, pattern GL_R16UI
, pattern GL_R16_SNORM
, pattern GL_R32F
, pattern GL_R32I
, pattern GL_R32UI
, pattern GL_R3_G3_B2
, pattern GL_R8
, pattern GL_R8I
, pattern GL_R8UI
, pattern GL_R8_SNORM
, pattern GL_RASTERIZER_DISCARD
, pattern GL_READ_BUFFER
, pattern GL_READ_FRAMEBUFFER
, pattern GL_READ_FRAMEBUFFER_BINDING
, pattern GL_READ_ONLY
, pattern GL_READ_WRITE
, pattern GL_RED
, pattern GL_RED_INTEGER
, pattern GL_RENDERBUFFER
, pattern GL_RENDERBUFFER_ALPHA_SIZE
, pattern GL_RENDERBUFFER_BINDING
, pattern GL_RENDERBUFFER_BLUE_SIZE
, pattern GL_RENDERBUFFER_DEPTH_SIZE
, pattern GL_RENDERBUFFER_GREEN_SIZE
, pattern GL_RENDERBUFFER_HEIGHT
, pattern GL_RENDERBUFFER_INTERNAL_FORMAT
, pattern GL_RENDERBUFFER_RED_SIZE
, pattern GL_RENDERBUFFER_SAMPLES
, pattern GL_RENDERBUFFER_STENCIL_SIZE
, pattern GL_RENDERBUFFER_WIDTH
, pattern GL_RENDERER
, pattern GL_REPEAT
, pattern GL_REPLACE
, pattern GL_RG
, pattern GL_RG16
, pattern GL_RG16F
, pattern GL_RG16I
, pattern GL_RG16UI
, pattern GL_RG16_SNORM
, pattern GL_RG32F
, pattern GL_RG32I
, pattern GL_RG32UI
, pattern GL_RG8
, pattern GL_RG8I
, pattern GL_RG8UI
, pattern GL_RG8_SNORM
, pattern GL_RGB
, pattern GL_RGB10
, pattern GL_RGB10_A2
, pattern GL_RGB12
, pattern GL_RGB16
, pattern GL_RGB16F
, pattern GL_RGB16I
, pattern GL_RGB16UI
, pattern GL_RGB16_SNORM
, pattern GL_RGB32F
, pattern GL_RGB32I
, pattern GL_RGB32UI
, pattern GL_RGB4
, pattern GL_RGB5
, pattern GL_RGB5_A1
, pattern GL_RGB8
, pattern GL_RGB8I
, pattern GL_RGB8UI
, pattern GL_RGB8_SNORM
, pattern GL_RGB9_E5
, pattern GL_RGBA
, pattern GL_RGBA12
, pattern GL_RGBA16
, pattern GL_RGBA16F
, pattern GL_RGBA16I
, pattern GL_RGBA16UI
, pattern GL_RGBA16_SNORM
, pattern GL_RGBA2
, pattern GL_RGBA32F
, pattern GL_RGBA32I
, pattern GL_RGBA32UI
, pattern GL_RGBA4
, pattern GL_RGBA8
, pattern GL_RGBA8I
, pattern GL_RGBA8UI
, pattern GL_RGBA8_SNORM
, pattern GL_RGBA_INTEGER
, pattern GL_RGB_INTEGER
, pattern GL_RG_INTEGER
, pattern GL_RIGHT
, pattern GL_SAMPLER_1D
, pattern GL_SAMPLER_1D_ARRAY
, pattern GL_SAMPLER_1D_ARRAY_SHADOW
, pattern GL_SAMPLER_1D_SHADOW
, pattern GL_SAMPLER_2D
, pattern GL_SAMPLER_2D_ARRAY
, pattern GL_SAMPLER_2D_ARRAY_SHADOW
, pattern GL_SAMPLER_2D_MULTISAMPLE
, pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY
, pattern GL_SAMPLER_2D_RECT
, pattern GL_SAMPLER_2D_RECT_SHADOW
, pattern GL_SAMPLER_2D_SHADOW
, pattern GL_SAMPLER_3D
, pattern GL_SAMPLER_BUFFER
, pattern GL_SAMPLER_CUBE
, pattern GL_SAMPLER_CUBE_SHADOW
, pattern GL_SAMPLES
, pattern GL_SAMPLES_PASSED
, pattern GL_SAMPLE_ALPHA_TO_COVERAGE
, pattern GL_SAMPLE_ALPHA_TO_ONE
, pattern GL_SAMPLE_BUFFERS
, pattern GL_SAMPLE_COVERAGE
, pattern GL_SAMPLE_COVERAGE_INVERT
, pattern GL_SAMPLE_COVERAGE_VALUE
, pattern GL_SAMPLE_MASK
, pattern GL_SAMPLE_MASK_VALUE
, pattern GL_SAMPLE_POSITION
, pattern GL_SCISSOR_BOX
, pattern GL_SCISSOR_TEST
, pattern GL_SEPARATE_ATTRIBS
, pattern GL_SET
, pattern GL_SHADER_SOURCE_LENGTH
, pattern GL_SHADER_TYPE
, pattern GL_SHADING_LANGUAGE_VERSION
, pattern GL_SHORT
, pattern GL_SIGNALED
, pattern GL_SIGNED_NORMALIZED
, pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY
, pattern GL_SMOOTH_LINE_WIDTH_RANGE
, pattern GL_SMOOTH_POINT_SIZE_GRANULARITY
, pattern GL_SMOOTH_POINT_SIZE_RANGE
, pattern GL_SRC1_ALPHA
, pattern GL_SRC_ALPHA
, pattern GL_SRC_ALPHA_SATURATE
, pattern GL_SRC_COLOR
, pattern GL_SRGB
, pattern GL_SRGB8
, pattern GL_SRGB8_ALPHA8
, pattern GL_SRGB_ALPHA
, pattern GL_STATIC_COPY
, pattern GL_STATIC_DRAW
, pattern GL_STATIC_READ
, pattern GL_STENCIL
, pattern GL_STENCIL_ATTACHMENT
, pattern GL_STENCIL_BACK_FAIL
, pattern GL_STENCIL_BACK_FUNC
, pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL
, pattern GL_STENCIL_BACK_PASS_DEPTH_PASS
, pattern GL_STENCIL_BACK_REF
, pattern GL_STENCIL_BACK_VALUE_MASK
, pattern GL_STENCIL_BACK_WRITEMASK
, pattern GL_STENCIL_BUFFER_BIT
, pattern GL_STENCIL_CLEAR_VALUE
, pattern GL_STENCIL_FAIL
, pattern GL_STENCIL_FUNC
, pattern GL_STENCIL_INDEX
, pattern GL_STENCIL_INDEX1
, pattern GL_STENCIL_INDEX16
, pattern GL_STENCIL_INDEX4
, pattern GL_STENCIL_INDEX8
, pattern GL_STENCIL_PASS_DEPTH_FAIL
, pattern GL_STENCIL_PASS_DEPTH_PASS
, pattern GL_STENCIL_REF
, pattern GL_STENCIL_TEST
, pattern GL_STENCIL_VALUE_MASK
, pattern GL_STENCIL_WRITEMASK
, pattern GL_STEREO
, pattern GL_STREAM_COPY
, pattern GL_STREAM_DRAW
, pattern GL_STREAM_READ
, pattern GL_SUBPIXEL_BITS
, pattern GL_SYNC_CONDITION
, pattern GL_SYNC_FENCE
, pattern GL_SYNC_FLAGS
, pattern GL_SYNC_FLUSH_COMMANDS_BIT
, pattern GL_SYNC_GPU_COMMANDS_COMPLETE
, pattern GL_SYNC_STATUS
, pattern GL_TEXTURE
, pattern GL_TEXTURE0
, pattern GL_TEXTURE1
, pattern GL_TEXTURE10
, pattern GL_TEXTURE11
, pattern GL_TEXTURE12
, pattern GL_TEXTURE13
, pattern GL_TEXTURE14
, pattern GL_TEXTURE15
, pattern GL_TEXTURE16
, pattern GL_TEXTURE17
, pattern GL_TEXTURE18
, pattern GL_TEXTURE19
, pattern GL_TEXTURE2
, pattern GL_TEXTURE20
, pattern GL_TEXTURE21
, pattern GL_TEXTURE22
, pattern GL_TEXTURE23
, pattern GL_TEXTURE24
, pattern GL_TEXTURE25
, pattern GL_TEXTURE26
, pattern GL_TEXTURE27
, pattern GL_TEXTURE28
, pattern GL_TEXTURE29
, pattern GL_TEXTURE3
, pattern GL_TEXTURE30
, pattern GL_TEXTURE31
, pattern GL_TEXTURE4
, pattern GL_TEXTURE5
, pattern GL_TEXTURE6
, pattern GL_TEXTURE7
, pattern GL_TEXTURE8
, pattern GL_TEXTURE9
, pattern GL_TEXTURE_1D
, pattern GL_TEXTURE_1D_ARRAY
, pattern GL_TEXTURE_2D
, pattern GL_TEXTURE_2D_ARRAY
, pattern GL_TEXTURE_2D_MULTISAMPLE
, pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, pattern GL_TEXTURE_3D
, pattern GL_TEXTURE_ALPHA_SIZE
, pattern GL_TEXTURE_ALPHA_TYPE
, pattern GL_TEXTURE_BASE_LEVEL
, pattern GL_TEXTURE_BINDING_1D
, pattern GL_TEXTURE_BINDING_1D_ARRAY
, pattern GL_TEXTURE_BINDING_2D
, pattern GL_TEXTURE_BINDING_2D_ARRAY
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
, pattern GL_TEXTURE_BINDING_3D
, pattern GL_TEXTURE_BINDING_BUFFER
, pattern GL_TEXTURE_BINDING_CUBE_MAP
, pattern GL_TEXTURE_BINDING_RECTANGLE
, pattern GL_TEXTURE_BLUE_SIZE
, pattern GL_TEXTURE_BLUE_TYPE
, pattern GL_TEXTURE_BORDER_COLOR
, pattern GL_TEXTURE_BUFFER
, pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING
, pattern GL_TEXTURE_COMPARE_FUNC
, pattern GL_TEXTURE_COMPARE_MODE
, pattern GL_TEXTURE_COMPRESSED
, pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE
, pattern GL_TEXTURE_COMPRESSION_HINT
, pattern GL_TEXTURE_CUBE_MAP
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, pattern GL_TEXTURE_CUBE_MAP_SEAMLESS
, pattern GL_TEXTURE_DEPTH
, pattern GL_TEXTURE_DEPTH_SIZE
, pattern GL_TEXTURE_DEPTH_TYPE
, pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
, pattern GL_TEXTURE_GREEN_SIZE
, pattern GL_TEXTURE_GREEN_TYPE
, pattern GL_TEXTURE_HEIGHT
, pattern GL_TEXTURE_INTERNAL_FORMAT
, pattern GL_TEXTURE_LOD_BIAS
, pattern GL_TEXTURE_MAG_FILTER
, pattern GL_TEXTURE_MAX_LEVEL
, pattern GL_TEXTURE_MAX_LOD
, pattern GL_TEXTURE_MIN_FILTER
, pattern GL_TEXTURE_MIN_LOD
, pattern GL_TEXTURE_RECTANGLE
, pattern GL_TEXTURE_RED_SIZE
, pattern GL_TEXTURE_RED_TYPE
, pattern GL_TEXTURE_SAMPLES
, pattern GL_TEXTURE_SHARED_SIZE
, pattern GL_TEXTURE_STENCIL_SIZE
, pattern GL_TEXTURE_WIDTH
, pattern GL_TEXTURE_WRAP_R
, pattern GL_TEXTURE_WRAP_S
, pattern GL_TEXTURE_WRAP_T
, pattern GL_TIMEOUT_EXPIRED
, pattern GL_TIMEOUT_IGNORED
, pattern GL_TRANSFORM_FEEDBACK_BUFFER
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
, pattern GL_TRANSFORM_FEEDBACK_BUFFER_START
, pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, pattern GL_TRANSFORM_FEEDBACK_VARYINGS
, pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
, pattern GL_TRIANGLES
, pattern GL_TRIANGLES_ADJACENCY
, pattern GL_TRIANGLE_FAN
, pattern GL_TRIANGLE_STRIP
, pattern GL_TRIANGLE_STRIP_ADJACENCY
, pattern GL_TRUE
, pattern GL_UNIFORM_ARRAY_STRIDE
, pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
, pattern GL_UNIFORM_BLOCK_BINDING
, pattern GL_UNIFORM_BLOCK_DATA_SIZE
, pattern GL_UNIFORM_BLOCK_INDEX
, pattern GL_UNIFORM_BLOCK_NAME_LENGTH
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
, pattern GL_UNIFORM_BUFFER
, pattern GL_UNIFORM_BUFFER_BINDING
, pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
, pattern GL_UNIFORM_BUFFER_SIZE
, pattern GL_UNIFORM_BUFFER_START
, pattern GL_UNIFORM_IS_ROW_MAJOR
, pattern GL_UNIFORM_MATRIX_STRIDE
, pattern GL_UNIFORM_NAME_LENGTH
, pattern GL_UNIFORM_OFFSET
, pattern GL_UNIFORM_SIZE
, pattern GL_UNIFORM_TYPE
, pattern GL_UNPACK_ALIGNMENT
, pattern GL_UNPACK_IMAGE_HEIGHT
, pattern GL_UNPACK_LSB_FIRST
, pattern GL_UNPACK_ROW_LENGTH
, pattern GL_UNPACK_SKIP_IMAGES
, pattern GL_UNPACK_SKIP_PIXELS
, pattern GL_UNPACK_SKIP_ROWS
, pattern GL_UNPACK_SWAP_BYTES
, pattern GL_UNSIGNALED
, pattern GL_UNSIGNED_BYTE
, pattern GL_UNSIGNED_BYTE_2_3_3_REV
, pattern GL_UNSIGNED_BYTE_3_3_2
, pattern GL_UNSIGNED_INT
, pattern GL_UNSIGNED_INT_10F_11F_11F_REV
, pattern GL_UNSIGNED_INT_10_10_10_2
, pattern GL_UNSIGNED_INT_24_8
, pattern GL_UNSIGNED_INT_2_10_10_10_REV
, pattern GL_UNSIGNED_INT_5_9_9_9_REV
, pattern GL_UNSIGNED_INT_8_8_8_8
, pattern GL_UNSIGNED_INT_8_8_8_8_REV
, pattern GL_UNSIGNED_INT_SAMPLER_1D
, pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
, pattern GL_UNSIGNED_INT_SAMPLER_2D
, pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
, pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
, pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
, pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT
, pattern GL_UNSIGNED_INT_SAMPLER_3D
, pattern GL_UNSIGNED_INT_SAMPLER_BUFFER
, pattern GL_UNSIGNED_INT_SAMPLER_CUBE
, pattern GL_UNSIGNED_INT_VEC2
, pattern GL_UNSIGNED_INT_VEC3
, pattern GL_UNSIGNED_INT_VEC4
, pattern GL_UNSIGNED_NORMALIZED
, pattern GL_UNSIGNED_SHORT
, pattern GL_UNSIGNED_SHORT_1_5_5_5_REV
, pattern GL_UNSIGNED_SHORT_4_4_4_4
, pattern GL_UNSIGNED_SHORT_4_4_4_4_REV
, pattern GL_UNSIGNED_SHORT_5_5_5_1
, pattern GL_UNSIGNED_SHORT_5_6_5
, pattern GL_UNSIGNED_SHORT_5_6_5_REV
, pattern GL_UPPER_LEFT
, pattern GL_VALIDATE_STATUS
, pattern GL_VENDOR
, pattern GL_VERSION
, pattern GL_VERTEX_ARRAY_BINDING
, pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
, pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED
, pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER
, pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
, pattern GL_VERTEX_ATTRIB_ARRAY_POINTER
, pattern GL_VERTEX_ATTRIB_ARRAY_SIZE
, pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE
, pattern GL_VERTEX_ATTRIB_ARRAY_TYPE
, pattern GL_VERTEX_PROGRAM_POINT_SIZE
, pattern GL_VERTEX_SHADER
, pattern GL_VIEWPORT
, pattern GL_WAIT_FAILED
, pattern GL_WRITE_ONLY
, pattern GL_XOR
, pattern GL_ZERO
) where
import Graphics.GL.Internal.Shared
pattern $bGL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: a
$mGL_CONTEXT_COMPATIBILITY_PROFILE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
pattern $bGL_CONTEXT_CORE_PROFILE_BIT :: a
$mGL_CONTEXT_CORE_PROFILE_BIT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
pattern $bGL_CONTEXT_PROFILE_MASK :: a
$mGL_CONTEXT_PROFILE_MASK :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CONTEXT_PROFILE_MASK = 0x9126
pattern $bGL_PROGRAM_POINT_SIZE :: a
$mGL_PROGRAM_POINT_SIZE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_POINT_SIZE = 0x8642