Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_EXT_texture_array :: Bool
- glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
- pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a
Extension Support
gl_EXT_texture_array :: Bool Source #
Checks that the GL_EXT_texture_array extension is available.
GL_EXT_texture_array
glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source #
Usage: glFramebufferTextureLayerEXT
target attachment texture level layer
The parameter target
is a FramebufferTarget
.
The parameter attachment
is a FramebufferAttachment
.
The parameter texture
is a Texture
.
The parameter level
is a CheckedInt32
.
The parameter layer
is a CheckedInt32
.
This command is an alias for glFramebufferTextureLayer
.
pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #
pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT :: forall a. (Num a, Eq a) => a Source #