Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_gpu_shader_fp64 :: Bool
- glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m ()
- glUniform1d :: MonadIO m => GLint -> GLdouble -> m ()
- glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()
- glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m ()
- glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()
- glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
- pattern GL_DOUBLE :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT2 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT2x3 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT2x4 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT3 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT3x2 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT3x4 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT4 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT4x2 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_MAT4x3 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_VEC2 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_VEC3 :: forall a. (Num a, Eq a) => a
- pattern GL_DOUBLE_VEC4 :: forall a. (Num a, Eq a) => a
Extension Support
gl_ARB_gpu_shader_fp64 :: Bool Source #
Checks that the GL_ARB_gpu_shader_fp64 extension is available.
GL_ARB_gpu_shader_fp64
glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m () Source #
Usage: glGetUniformdv
program location params
The length of params
should be COMPSIZE(program,location)
.
glUniform1d :: MonadIO m => GLint -> GLdouble -> m () Source #
Usage: glUniform1d
location x
glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glUniform1dv
location count value
The length of value
should be count*1
.
glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m () Source #
Usage: glUniform2d
location x y
glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glUniform2dv
location count value
The length of value
should be count*2
.
glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glUniform3d
location x y z
glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glUniform3dv
location count value
The length of value
should be count*3
.
glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source #
Usage: glUniform4d
location x y z w
glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source #
Usage: glUniform4dv
location count value
The length of value
should be count*4
.
glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix2dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*4
.
glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix2x3dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix2x4dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix3dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*9
.
glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix3x2dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*6
.
glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix3x4dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix4dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*16
.
glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix4x2dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*8
.
glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source #
Usage: glUniformMatrix4x3dv
location count transpose value
The parameter transpose
is a Boolean
, one of: GL_FALSE
, GL_TRUE
.
The length of value
should be count*12
.
pattern GL_DOUBLE_MAT2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT2x3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT2x4 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT3x2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT3x4 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT4 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT4x2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_MAT4x3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_VEC2 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_VEC3 :: forall a. (Num a, Eq a) => a Source #
pattern GL_DOUBLE_VEC4 :: forall a. (Num a, Eq a) => a Source #