module Graphics.GL.Ext.ARB.GpuShaderFp64 (
gl_ARB_gpu_shader_fp64
, glGetUniformdv
, glUniform1d
, glUniform1dv
, glUniform2d
, glUniform2dv
, glUniform3d
, glUniform3dv
, glUniform4d
, glUniform4dv
, glUniformMatrix2dv
, glUniformMatrix2x3dv
, glUniformMatrix2x4dv
, glUniformMatrix3dv
, glUniformMatrix3x2dv
, glUniformMatrix3x4dv
, glUniformMatrix4dv
, glUniformMatrix4x2dv
, glUniformMatrix4x3dv
, pattern GL_DOUBLE
, pattern GL_DOUBLE_MAT2
, pattern GL_DOUBLE_MAT2x3
, pattern GL_DOUBLE_MAT2x4
, pattern GL_DOUBLE_MAT3
, pattern GL_DOUBLE_MAT3x2
, pattern GL_DOUBLE_MAT3x4
, pattern GL_DOUBLE_MAT4
, pattern GL_DOUBLE_MAT4x2
, pattern GL_DOUBLE_MAT4x3
, pattern GL_DOUBLE_VEC2
, pattern GL_DOUBLE_VEC3
, pattern GL_DOUBLE_VEC4
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_gpu_shader_fp64 :: Bool
gl_ARB_gpu_shader_fp64 = member "GL_ARB_gpu_shader_fp64" extensions