| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.GL.Ext.ANGLE.TranslatedShaderSource
- gl_ANGLE_translated_shader_source :: Bool
- glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: forall a. (Num a, Eq a) => a
Extension Support
gl_ANGLE_translated_shader_source :: Bool Source #
Checks that the GL_ANGLE_translated_shader_source extension is available.
GL_ANGLE_translated_shader_source
glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #
Usage: glGetTranslatedShaderSourceANGLE shader bufsize length source
The length of length should be 1.
pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: forall a. (Num a, Eq a) => a Source #