module Graphics.GL.Ext.ANGLE.TranslatedShaderSource (
gl_ANGLE_translated_shader_source
, glGetTranslatedShaderSourceANGLE
, pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ANGLE_translated_shader_source :: Bool
gl_ANGLE_translated_shader_source = member "GL_ANGLE_translated_shader_source" extensions
glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetTranslatedShaderSourceANGLE = ffiuintsizeiPtrsizeiPtrcharIOV glGetTranslatedShaderSourceANGLEFunPtr
glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetTranslatedShaderSourceANGLEFunPtr = unsafePerformIO (getProcAddress "glGetTranslatedShaderSourceANGLE")
pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0