dx9d3dx: A binding to the Microsoft DirectX 9 D3DX API.

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A Haskell binding for the Microsoft DirectX 9 D3DX .

This version requires DirectX SDK that is specified in --extra-include-dirs and --extra-lib-dirs PATH. See the README file for more information.


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Modules

  • DirectX9
    • D3D
      • DirectX9.D3D.X
        • DirectX9.D3D.X.Constants
        • DirectX9.D3D.X.Import
        • DirectX9.D3D.X.Misc
        • DirectX9.D3D.X.Raw
        • DirectX9.D3D.X.Shader

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Versions [RSS] 0.1.1
Dependencies base (>=3 && <5), dx9base (>=0.1.1), dx9d3d (>=0.1.1), Win32 [details]
License BSD-3-Clause
Author Esa Ilari Vuokko
Maintainer none
Category Graphics
Uploaded by KidoTakahiro at 2011-09-03T16:07:25Z
Distributions NixOS:0.1.1
Reverse Dependencies 1 direct, 0 indirect [details]
Downloads 1314 total (5 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2016-11-11 [all 8 reports]

Readme for dx9d3dx-0.1.1

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# Installing

 You need need recentish ghc (6.4.x should work).
 DirectX should be installed somewhere, examples assume %DXSDK%
 
 First, you need to prepare mingw-usable import libraries for
 directx DLLS.  This is easiest with mingw tool reimp, available on
 mingw-utilities on mingw site ( www.mingw.org )  Installing
 mingw and msys are beyond this simple readme.
 
 Cabal setup scripts assume that those libraries are situated in
 %DXSDK%\Mingw.  If you have mingw and msys installed, doing
 something like:
 
   cd $DXSDK
   mkdir Mingw
   cd Mingw
   cp ../Lib/x86/*.lib .
   rm DxErr*.lib
   ls | xargs -n 1 reimp
  
 This will turn all but DxErr libs into mingw-compatible import
 libraries by running reimp on each .lib
 DxErr-libraries are not needed and take quite a lot of time to go
 through reimp.

 The bindings are split into multiple packages.  To compile and install
 packages, you need to compile Setup.hs
 
  ghc --make Setup.hs -o setup
  
 After you have setup.exe, you need to enter a package directory and
 give cabal commands configure, build and install.
  cd base
  ..\setup configure --dx-sdk=%DXSDK%
  ..\setup build
  ..\setup install
 Recommended order to build packages is base, d3d, d3dx so that dependencies
 are met.