diagrams-lib-1.1.0.3: Embedded domain-specific language for declarative graphics

Diagrams.TwoD

Description

This module defines the two-dimensional vector space R^2, two-dimensional transformations, and various predefined two-dimensional shapes. This module re-exports useful functionality from a group of more specific modules:

Synopsis

# R^2

data R2 Source

The two-dimensional Euclidean vector space R^2. This type is intentionally abstract.

```r2 (3,4) :: R2
3 ^& 4    :: R2
```

Note that Diagrams.Coordinates is not re-exported by Diagrams.Prelude and must be explicitly imported.

• To construct the vector from the origin to a point `p`, use `p .-. origin`.
• To convert a vector `v` into the point obtained by following `v` from the origin, use `origin .+^ v`.
• To convert a vector back into a pair of components, use `unv2` or `coords` (from Diagrams.Coordinates). These are typically used in conjunction with the `ViewPatterns` extension:
```foo (unr2 -> (x,y)) = ...
foo (coords -> x :& y) = ...
```

Instances

 Eq R2 Fractional R2 Num R2 Ord R2 Read R2 Show R2 Transformable R2 Wrapped R2 Lens wrapped isomorphisms for R2. HasBasis R2 VectorSpace R2 InnerSpace R2 AdditiveGroup R2 HasY P2 HasY R2 HasX P2 HasX R2 Coordinates R2 Typeable * R2 Rewrapped R2 R2 Traced (FixedSegment R2) Traced (Trail R2) Traced (Path R2) Traced (Segment Closed R2) Renderable (Path R2) b => TrailLike (QDiagram b R2 Any) type V R2 = R2 type Unwrapped R2 = (Double, Double) type Basis R2 type Scalar R2 = Double type FinalCoord R2 = Double type PrevDim R2 = Double type Decomposition R2 = (:&) Double Double

r2 :: (Double, Double) -> R2 Source

Construct a 2D vector from a pair of components. See also `&`.

unr2 :: R2 -> (Double, Double) Source

Convert a 2D vector back into a pair of components. See also `coords`.

mkR2 :: Double -> Double -> R2 Source

Curried form of `r2`.

type P2 = Point R2 Source

Points in R^2. This type is intentionally abstract.

```p2 (3,4)  :: P2
3 ^& 4    :: P2
```
• To construct a point from a vector `v`, use `origin .+^ v`.
• To convert a point `p` into the vector from the origin to `p`, use `p .-. origin`.
• To convert a point back into a pair of coordinates, use `unp2`, or `coords` (from Diagrams.Coordinates). It's common to use these in conjunction with the `ViewPatterns` extension:
```foo (unp2 -> (x,y)) = ...
foo (coords -> x :& y) = ...
```

p2 :: (Double, Double) -> P2 Source

Construct a 2D point from a pair of coordinates. See also `^&`.

unp2 :: P2 -> (Double, Double) Source

Convert a 2D point back into a pair of coordinates. See also `coords`.

mkP2 :: Double -> Double -> P2 Source

Curried form of `p2`.

Transformations in R^2.

The unit vector in the positive X direction.

The unit vector in the positive Y direction.

The unit vector in the negative X direction.

The unit vector in the negative Y direction.

Compute the direction of a vector, measured counterclockwise from the positive x-axis as a fraction of a full turn. The zero vector is arbitrarily assigned the direction 0.

Compute the counterclockwise angle from the first vector to the second.

Convert an angle into a unit vector pointing in that direction.

# Angles

tau :: Floating a => a Source

The circle constant, the ratio of a circle's circumference to its radius. Note that `pi = tau/2`.

For more information and a well-reasoned argument why we should all be using tau instead of pi, see The Tau Manifesto, http://tauday.com/.

To hear what it sounds like (and to easily memorize the first 30 digits or so), try http://youtu.be/3174T-3-59Q.

data Angle Source

Angles can be expressed in a variety of units. Internally, they are represented in radians.

Instances

 Enum Angle Eq Angle Ord Angle Read Angle Show Angle VectorSpace Angle AdditiveGroup Angle type Scalar Angle = Double

The radian measure of an `Angle` `a` can be accessed as ```a ^. rad```. A new `Angle` can be defined in radians as `pi @@ rad`.

The measure of an `Angle` `a` in full circles can be accessed as `a ^. turn`. A new `Angle` of one-half circle can be defined in as `1/2 @@ turn`.

The degree measure of an `Angle` `a` can be accessed as ```a ^. deg```. A new `Angle` can be defined in degrees as ```180 @@ deg```.

An angle representing one full turn.

Deprecated synonym for `fullTurn`, retained for backwards compatibility.

Calculate ratio between two angles.

(@@) :: b -> Iso' a b -> a infixl 5 Source

`30 @@ deg` is an `Angle` of the given measure and units.

More generally, `@@` reverses the `Iso'` on its right, and applies the `Iso'` to the value on the left. `Angle`s are the motivating example where this order improves readability.

# Paths

## Stroking

stroke :: Renderable (Path R2) b => Path R2 -> Diagram b R2 Source

Convert a path into a diagram. The resulting diagram has the names 0, 1, ... assigned to each of the path's vertices.

See also `stroke'`, which takes an extra options record allowing its behavior to be customized.

Note that a bug in GHC 7.0.1 causes a context stack overflow when inferring the type of `stroke`. The solution is to give a type signature to expressions involving `stroke`, or (recommended) upgrade GHC (the bug is fixed in 7.0.2 onwards).

stroke' :: (Renderable (Path R2) b, IsName a) => StrokeOpts a -> Path R2 -> Diagram b R2 Source

A variant of `stroke` that takes an extra record of options to customize its behavior. In particular:

• Names can be assigned to the path's vertices

`StrokeOpts` is an instance of `Default`, so ```stroke' (with & ... )``` syntax may be used.

A composition of `stroke` and `pathFromTrail` for conveniently converting a trail directly into a diagram.

Note that a bug in GHC 7.0.1 causes a context stack overflow when inferring the type of `stroke` and hence of `strokeTrail` as well. The solution is to give a type signature to expressions involving `strokeTrail`, or (recommended) upgrade GHC (the bug is fixed in 7.0.2 onwards).

strokeT :: Renderable (Path R2) b => Trail R2 -> Diagram b R2 Source

Deprecated synonym for `strokeTrail`.

strokeTrail' :: (Renderable (Path R2) b, IsName a) => StrokeOpts a -> Trail R2 -> Diagram b R2 Source

A composition of `stroke'` and `pathFromTrail` for conveniently converting a trail directly into a diagram.

strokeT' :: (Renderable (Path R2) b, IsName a) => StrokeOpts a -> Trail R2 -> Diagram b R2 Source

Deprecated synonym for `strokeTrail'`.

A composition of `strokeT` and `wrapLine` for conveniently converting a line directly into a diagram.

A composition of `strokeT` and `wrapLoop` for conveniently converting a loop directly into a diagram.

strokeLocTrail :: Renderable (Path R2) b => Located (Trail R2) -> Diagram b R2 Source

A convenience function for converting a `Located Trail` directly into a diagram; `strokeLocTrail = stroke . trailLike`.

strokeLocT :: Renderable (Path R2) b => Located (Trail R2) -> Diagram b R2 Source

Deprecated synonym for `strokeLocTrail`.

A convenience function for converting a `Located` line directly into a diagram; `strokeLocLine = stroke . trailLike . mapLoc wrapLine`.

A convenience function for converting a `Located` loop directly into a diagram; `strokeLocLoop = stroke . trailLike . mapLoc wrapLoop`.

data FillRule Source

Enumeration of algorithms or "rules" for determining which points lie in the interior of a (possibly self-intersecting) closed path.

Constructors

 Winding Interior points are those with a nonzero winding number. See http://en.wikipedia.org/wiki/Nonzero-rule. EvenOdd Interior points are those where a ray extended infinitely in a particular direction crosses the path an odd number of times. See http://en.wikipedia.org/wiki/Even-odd_rule.

Instances

 Eq FillRule Show FillRule Default FillRule

fillRule :: HasStyle a => FillRule -> a -> a Source

Specify the fill rule that should be used for determining which points are inside a path.

data StrokeOpts a Source

A record of options that control how a path is stroked. `StrokeOpts` is an instance of `Default`, so a `StrokeOpts` records can be created using `with { ... }` notation.

Constructors

 StrokeOpts Fields_vertexNames :: [[a]] _queryFillRule :: FillRule

Instances

 Default (StrokeOpts a)

vertexNames :: forall a a'. Lens (StrokeOpts a) (StrokeOpts a') [[a]] [[a']] Source

Atomic names that should be assigned to the vertices of the path so that they can be referenced later. If there are not enough names, the extra vertices are not assigned names; if there are too many, the extra names are ignored. Note that this is a list of lists of names, since paths can consist of multiple trails. The first list of names are assigned to the vertices of the first trail, the second list to the second trail, and so on.

The default value is the empty list.

queryFillRule :: forall a. Lens' (StrokeOpts a) FillRule Source

The fill rule used for determining which points are inside the path. The default is `Winding`. NOTE: for now, this only affects the resulting diagram's `Query`, not how it will be drawn! To set the fill rule determining how it is to be drawn, use the `fillRule` function.

## Clipping

clipBy :: (HasStyle a, V a ~ R2) => Path R2 -> a -> a Source

Clip a diagram by the given path:

• Only the parts of the diagram which lie in the interior of the path will be drawn.
• The envelope of the diagram is unaffected.

clipTo :: Renderable (Path R2) b => Path R2 -> Diagram b R2 -> Diagram b R2 Source

Clip a diagram to the given path setting its envelope to the pointwise minimum of the envelopes of the diagram and path. The trace consists of those parts of the original diagram's trace which fall within the clipping path, or parts of the path's trace within the original diagram.

clipped :: Renderable (Path R2) b => Path R2 -> Diagram b R2 -> Diagram b R2 Source

Clip a diagram to the clip path taking the envelope and trace of the clip path.

# Shapes

## Rules

hrule :: (TrailLike t, V t ~ R2) => Double -> t Source

Create a centered horizontal (L-R) line of the given length.

```hruleEx = vcat' (with & sep .~ 0.2) (map hrule [1..5])

vrule :: (TrailLike t, V t ~ R2) => Double -> t Source

Create a centered vertical (T-B) line of the given length.

```vruleEx = hcat' (with & sep .~ 0.2) (map vrule [1, 1.2 .. 2])

## Circle-ish things

unitCircle :: (TrailLike t, V t ~ R2) => t Source

A circle of radius 1, with center at the origin.

circle :: (TrailLike t, V t ~ R2, Transformable t) => Double -> t Source

A circle of the given radius, centered at the origin. As a path, it begins at (r,0).

ellipse :: (TrailLike t, V t ~ R2, Transformable t) => Double -> t Source

`ellipse e` constructs an ellipse with eccentricity `e` by scaling the unit circle in the X direction. The eccentricity must be within the interval [0,1).

ellipseXY :: (TrailLike t, V t ~ R2, Transformable t) => Double -> Double -> t Source

`ellipseXY x y` creates an axis-aligned ellipse, centered at the origin, with radius `x` along the x-axis and radius `y` along the y-axis.

arc :: (TrailLike t, V t ~ R2) => Angle -> Angle -> t Source

Given a start angle `s` and an end angle `e`, `arc s e` is the path of a radius one arc counterclockwise between the two angles. The origin of the arc is its center.

arc' :: (TrailLike p, V p ~ R2) => Double -> Angle -> Angle -> p Source

Given a radus `r`, a start angle `s` and an end angle `e`, `arc' r s e` is the path of a radius `(abs r)` arc between the two angles. If a negative radius is given, the arc will be clockwise, otherwise it will be counterclockwise. The origin of the arc is its center.

```arc'Ex = mconcat [ arc' r 0 (1/4 \@\@ turn) | r <- [0.5,-1,1.5] ]

arcCW :: (TrailLike t, V t ~ R2) => Angle -> Angle -> t Source

Like `arc` but clockwise.

wedge :: (TrailLike p, V p ~ R2) => Double -> Angle -> Angle -> p Source

Create a circular wedge of the given radius, beginning at the first angle and extending counterclockwise to the second.

```wedgeEx = hcat' (with & sep .~ 0.5)
[ wedge 1 (0 \@\@ turn) (1/4)
, wedge 1 (7/30 \@\@ turn) (11/30)
, wedge 1 (1/8 \@\@ turn) (7/8)
]
# fc blue

arcBetween :: (TrailLike t, V t ~ R2) => P2 -> P2 -> Double -> t Source

`arcBetween p q height` creates an arc beginning at `p` and ending at `q`, with its midpoint at a distance of `abs height` away from the straight line from `p` to `q`. A positive value of `height` results in an arc to the left of the line from `p` to `q`; a negative value yields one to the right.

```arcBetweenEx = mconcat
[ arcBetween origin (p2 (2,1)) ht | ht <- [-0.2, -0.1 .. 0.2] ]

annularWedge :: (TrailLike p, V p ~ R2) => Double -> Double -> Angle -> Angle -> p Source

Create an annular wedge of the given radii, beginning at the first angle and extending counterclockwise to the second. The radius of the outer circle is given first.

```annularWedgeEx = hcat' (with & sep .~ 0.50)
[ annularWedge 1 0.5 (0 \@\@ turn) (1/4)
, annularWedge 1 0.3 (7/30 \@\@ turn) (11/30)
, annularWedge 1 0.7 (1/8 \@\@ turn) (7/8)
]
# fc blue

## General polygons

polygon :: (TrailLike t, V t ~ R2) => PolygonOpts -> t Source

Generate the polygon described by the given options.

Generate a polygon. See `PolygonOpts` for more information.

Options for specifying a polygon.

Constructors

 PolygonOpts Fields_polyType :: PolyType _polyOrient :: PolyOrientation _polyCenter :: P2

Instances

 Default PolygonOpts The default polygon is a regular pentagon of radius 1, centered at the origin, aligned to the x-axis.

Specification for the polygon's vertices.

Should a rotation be applied to the polygon in order to orient it in a particular way?

Should a translation be applied to the polygon in order to place the center at a particular location?

data PolyType Source

Method used to determine the vertices of a polygon.

Constructors

 PolyPolar [Angle] [Double] A "polar" polygon.The first argument is a list of central angles from each vertex to the next.The second argument is a list of radii from the origin to each successive vertex.To construct an n-gon, use a list of n-1 angles and n radii. Extra angles or radii are ignored.Cyclic polygons (with all vertices lying on a circle) can be constructed using a second argument of `(repeat r)`. PolySides [Angle] [Double] A polygon determined by the distance between successive vertices and the angles formed by each three successive vertices. In other words, a polygon specified by "turtle graphics": go straight ahead x1 units; turn by angle a1; go straght ahead x2 units; turn by angle a2; etc. The polygon will be centered at the centroid of its vertices.The first argument is a list of vertex angles, giving the angle at each vertex from the previous vertex to the next. The first angle in the list is the angle at the second vertex; the first edge always starts out heading in the positive y direction from the first vertex.The second argument is a list of distances between successive vertices.To construct an n-gon, use a list of n-2 angles and n-1 edge lengths. Extra angles or lengths are ignored. PolyRegular Int Double A regular polygon with the given number of sides (first argument) and the given radius (second argument).

Determine how a polygon should be oriented.

Constructors

 NoOrient No special orientation; the first vertex will be at (1,0). This is the default. OrientH Orient horizontally, so the bottommost edge is parallel to the x-axis. OrientV Orient vertically, so the leftmost edge is parallel to the y-axis. OrientTo R2 Orient so some edge is facing in the direction of, that is, perpendicular to, the given vector.

## Star polygons

data StarOpts Source

Options for creating "star" polygons, where the edges connect possibly non-adjacent vertices.

Constructors

 StarFun (Int -> Int) Specify the order in which the vertices should be connected by a function that maps each vertex index to the index of the vertex that should come next. Indexing of vertices begins at 0. StarSkip Int Specify a star polygon by a "skip". A skip of 1 indicates a normal polygon, where edges go between successive vertices. A skip of 2 means that edges will connect every second vertex, skipping one in between. Generally, a skip of n means that edges will connect every nth vertex.

star :: StarOpts -> [P2] -> Path R2 Source

Create a generalized star polygon. The `StarOpts` are used to determine in which order the given vertices should be connected. The intention is that the second argument of type `[P2]` could be generated by a call to `polygon`, `regPoly`, or the like, since a list of vertices is `TrailLike`. But of course the list can be generated any way you like. A `Path R2` is returned (instead of any `TrailLike`) because the resulting path may have more than one component, for example if the vertices are to be connected in several disjoint cycles.

## Regular polygons

regPoly :: (TrailLike t, V t ~ R2) => Int -> Double -> t Source

Create a regular polygon. The first argument is the number of sides, and the second is the length of the sides. (Compare to the `polygon` function with a `PolyRegular` option, which produces polygons of a given radius).

The polygon will be oriented with one edge parallel to the x-axis.

triangle :: (TrailLike t, V t ~ R2) => Double -> t Source

An equilateral triangle, with sides of the given length and base parallel to the x-axis.

eqTriangle :: (TrailLike t, V t ~ R2) => Double -> t Source

A synonym for `triangle`, provided for backwards compatibility.

square :: (TrailLike t, Transformable t, V t ~ R2) => Double -> t Source

A square with its center at the origin and sides of the given length, oriented parallel to the axes.

pentagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular pentagon, with sides of the given length and base parallel to the x-axis.

hexagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular hexagon, with sides of the given length and base parallel to the x-axis.

heptagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular heptagon, with sides of the given length and base parallel to the x-axis.

septagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A synonym for `heptagon`. It is, however, completely inferior, being a base admixture of the Latin septum (seven) and the Greek γωνία (angle).

octagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular octagon, with sides of the given length and base parallel to the x-axis.

nonagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular nonagon, with sides of the given length and base parallel to the x-axis.

decagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular decagon, with sides of the given length and base parallel to the x-axis.

hendecagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular hendecagon, with sides of the given length and base parallel to the x-axis.

dodecagon :: (TrailLike t, V t ~ R2) => Double -> t Source

A regular dodecagon, with sides of the given length and base parallel to the x-axis.

## Other special polygons

unitSquare :: (TrailLike t, V t ~ R2) => t Source

A square with its center at the origin and sides of length 1, oriented parallel to the axes.

rect :: (TrailLike t, Transformable t, V t ~ R2) => Double -> Double -> t Source

`rect w h` is an axis-aligned rectangle of width `w` and height `h`, centered at the origin.

## Other shapes

roundedRect :: (TrailLike t, V t ~ R2) => Double -> Double -> Double -> t Source

`roundedRect w h r` generates a closed trail, or closed path centered at the origin, of an axis-aligned rectangle with width `w`, height `h`, and circular rounded corners of radius `r`. If `r` is negative the corner will be cut out in a reverse arc. If the size of `r` is larger than half the smaller dimension of `w` and `h`, then it will be reduced to fit in that range, to prevent the corners from overlapping. The trail or path begins with the right edge and proceeds counterclockwise. If you need to specify a different radius for each corner individually, use `roundedRect'` instead.

```roundedRectEx = pad 1.1 . centerXY \$ hcat' (with & sep .~ 0.2)
[ roundedRect  0.5 0.4 0.1
, roundedRect  0.5 0.4 (-0.1)
, roundedRect' 0.7 0.4 (with & radiusTL .~ 0.2
]```

roundedRect' :: (TrailLike t, V t ~ R2) => Double -> Double -> RoundedRectOpts -> t Source

`roundedRect'` works like `roundedRect` but allows you to set the radius of each corner indivually, using `RoundedRectOpts`. The default corner radius is 0. Each radius can also be negative, which results in the curves being reversed to be inward instead of outward.

Constructors

Instances

 Default RoundedRectOpts

## Arrows

arrowV :: Renderable (Path R2) b => R2 -> Diagram b R2 Source

`arrowV v` creates an arrow with the direction and magnitude of the vector `v` (with its tail at the origin), using default parameters.

arrowV' :: Renderable (Path R2) b => ArrowOpts -> R2 -> Diagram b R2 Source

`arrowV' v` creates an arrow with the direction and magnitude of the vector `v` (with its tail at the origin).

arrowAt :: Renderable (Path R2) b => P2 -> R2 -> Diagram b R2 Source

Create an arrow starting at s with length and direction determined by the vector v.

arrowBetween :: Renderable (Path R2) b => P2 -> P2 -> Diagram b R2 Source

`arrowBetween s e` creates an arrow pointing from `s` to `e` with default parameters.

arrowBetween' :: Renderable (Path R2) b => ArrowOpts -> P2 -> P2 -> Diagram b R2 Source

`arrowBetween' opts s e` creates an arrow pointing from `s` to `e` using the given options. In particular, it scales and rotates `arrowShaft` to go between `s` and `e`, taking head, tail, and gaps into account.

connect :: (Renderable (Path R2) b, IsName n1, IsName n2) => n1 -> n2 -> Diagram b R2 -> Diagram b R2 Source

Connect two diagrams with a straight arrow.

connect' :: (Renderable (Path R2) b, IsName n1, IsName n2) => ArrowOpts -> n1 -> n2 -> Diagram b R2 -> Diagram b R2 Source

Connect two diagrams with an arbitrary arrow.

connectPerim :: (Renderable (Path R2) b, IsName n1, IsName n2) => n1 -> n2 -> Angle -> Angle -> Diagram b R2 -> Diagram b R2 Source

Connect two diagrams at point on the perimeter of the diagrams, choosen by angle.

connectPerim' :: (Renderable (Path R2) b, IsName n1, IsName n2) => ArrowOpts -> n1 -> n2 -> Angle -> Angle -> Diagram b R2 -> Diagram b R2 Source

connectOutside :: (Renderable (Path R2) b, IsName n1, IsName n2) => n1 -> n2 -> Diagram b R2 -> Diagram b R2 Source

Draw an arrow from diagram named "n1" to diagram named "n2". The arrow lies on the line between the centres of the diagrams, but is drawn so that it stops at the boundaries of the diagrams, using traces to find the intersection points.

connectOutside' :: (Renderable (Path R2) b, IsName n1, IsName n2) => ArrowOpts -> n1 -> n2 -> Diagram b R2 -> Diagram b R2 Source

arrow :: Renderable (Path R2) b => Double -> Diagram b R2 Source

`arrow len` creates an arrow of length `len` with default parameters, starting at the origin and ending at the point `(len,0)`.

arrow' :: Renderable (Path R2) b => ArrowOpts -> Double -> Diagram b R2 Source

`arrow' opts len` creates an arrow of length `len` using the given options, starting at the origin and ending at the point `(len,0)`. In particular, it scales the given `arrowShaft` so that the entire arrow has length `len`.

Straight line arrow shaft.

data ArrowOpts Source

Constructors

 ArrowOpts Fields_arrowHead :: ArrowHT _arrowTail :: ArrowHT _arrowShaft :: Trail R2 _headSize :: Double _tailSize :: Double _headGap :: Double _tailGap :: Double _headStyle :: Style R2 _tailStyle :: Style R2 _shaftStyle :: Style R2

Instances

 Default ArrowOpts

A shape to place at the head of the arrow.

A shape to place at the tail of the arrow.

The trail to use for the arrow shaft.

Radius of a circumcircle around the tail.

Distance to leave between the head and the target point.

Distance to leave between the starting point and the tail.

A lens for setting or modifying the color of an arrowhead. For example, one may write `... (with & headColor .~ blue)` to get an arrow with a blue head, or ```... (with & headColor %~ blend 0.5 white)``` to make an arrow's head a lighter color. For more general control over the style of arrowheads, see `headStyle`.

Note that the most general type of `headColor` would be

```  (Color c, Color c') => Setter ArrowOpts ArrowOpts c c'
```

but that can cause problems for type inference when setting the color. However, using it at that more general type may occasionally be useful, for example, if you want to apply some opacity to a color, as in ```... (with & headColor %~ (`withOpacity` 0.5))```. If you want the more general type, you can use `headStyle . styleFillColor` in place of `headColor`.

Style to apply to the head. `headStyle` is modified by using the lens combinator `%~` to change the current style. For example, to change an opaque black arrowhead to translucent orange: `(with & headStyle %~ fc orange . opacity 0.75)`.

A lens for setting or modifying the color of an arrow tail. See `headColor`.

Style to apply to the tail. See `headStyle`.

A lens for setting or modifying the color of an arrow shaft. See `headColor`.

Style to apply to the shaft. See `headStyle`.

# Text

Create a primitive text diagram from the given string, with center alignment, equivalent to `alignedText 0.5 0.5`.

Note that it takes up no space, as text size information is not available.

Create a primitive text diagram from the given string, origin at the top left corner of the text's bounding box, equivalent to `alignedText 0 1`.

Note that it takes up no space.

Create a primitive text diagram from the given string, with the origin set to a point interpolated within the bounding box. The first parameter varies from 0 (left) to 1 (right), and the second parameter from 0 (bottom) to 1 (top).

The height of this box is determined by the font's potential ascent and descent, rather than the height of the particular string.

Note that it takes up no space.

Create a primitive text diagram from the given string, with the origin set to be on the baseline, at the beginning (although not bounding). This is the reference point of showText in the Cairo graphics library.

Note that it takes up no space.

font :: HasStyle a => String -> a -> a Source

Specify a font family to be used for all text within a diagram.

fontSize :: HasStyle a => Double -> a -> a Source

Set the font size, that is, the size of the font's em-square as measured within the current local vector space. The default size is `1`.

italic :: HasStyle a => a -> a Source

Set all text in italics.

oblique :: HasStyle a => a -> a Source

Set all text using an oblique slant.

bold :: HasStyle a => a -> a Source

Set all text using a bold font weight.

# Images

data Image Source

An external image primitive, representing an image the backend should import from another file when rendering.

Instances

 IsPrim Image Transformable Image HasOrigin Image Typeable * Image Renderable Image NullBackend type V Image = R2

Take an external image from the specified file and turn it into a diagram with the specified width and height, centered at the origin. Note that the image's aspect ratio will be preserved; if the specified width and height have a different ratio than the image's aspect ratio, there will be extra space in one dimension.

# Transformations

## Rotation

Create a transformation which performs a rotation about the local origin by the given angle. See also `rotate`.

rotate :: (Transformable t, V t ~ R2) => Angle -> t -> t Source

Rotate about the local origin by the given angle. Positive angles correspond to counterclockwise rotation, negative to clockwise. The angle can be expressed using any of the `Iso`s on `Angle`. For example, `rotate (1/4 @@ turn)`, ```rotate (tau/4 @@ rad)```, and `rotate (90 @@ deg)` all represent the same transformation, namely, a counterclockwise rotation by a right angle. To rotate about some point other than the local origin, see `rotateAbout`.

Note that writing `rotate (1/4)`, with no `Angle` constructor, will yield an error since GHC cannot figure out which sort of angle you want to use. In this common situation you can use `rotateBy`, which interprets its argument as a number of turns.

rotateBy :: (Transformable t, V t ~ R2) => Double -> t -> t Source

A synonym for `rotate`, interpreting its argument in units of turns; it can be more convenient to write `rotateBy (1/4)` than `rotate (1/4 @@ turn)`.

`rotationAbout p` is a rotation about the point `p` (instead of around the local origin).

rotateAbout :: (Transformable t, V t ~ R2) => P2 -> Angle -> t -> t Source

`rotateAbout p` is like `rotate`, except it rotates around the point `p` instead of around the local origin.

## Scaling

Construct a transformation which scales by the given factor in the x (horizontal) direction.

scaleX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Scale a diagram by the given factor in the x (horizontal) direction. To scale uniformly, use `scale`.

Construct a transformation which scales by the given factor in the y (vertical) direction.

scaleY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Scale a diagram by the given factor in the y (vertical) direction. To scale uniformly, use `scale`.

scaling :: (HasLinearMap v, Fractional (Scalar v)) => Scalar v -> Transformation v

Create a uniform scaling transformation.

scale :: (Transformable t, Fractional (Scalar (V t)), Eq (Scalar (V t))) => Scalar (V t) -> t -> t

Scale uniformly in every dimension by the given scalar.

scaleToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleToX w` scales a diagram in the x (horizontal) direction by whatever factor required to make its width `w`. `scaleToX` should not be applied to diagrams with a width of 0, such as `vrule`.

scaleToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleToY h` scales a diagram in the y (vertical) direction by whatever factor required to make its height `h`. `scaleToY` should not be applied to diagrams with a height of 0, such as `hrule`.

scaleUToX :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleUToX w` scales a diagram uniformly by whatever factor required to make its width `w`. `scaleUToX` should not be applied to diagrams with a width of 0, such as `vrule`.

scaleUToY :: (Enveloped t, Transformable t, V t ~ R2) => Double -> t -> t Source

`scaleUToY h` scales a diagram uniformly by whatever factor required to make its height `h`. `scaleUToY` should not be applied to diagrams with a height of 0, such as `hrule`.

## Translation

Construct a transformation which translates by the given distance in the x (horizontal) direction.

translateX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Translate a diagram by the given distance in the x (horizontal) direction.

Construct a transformation which translates by the given distance in the y (vertical) direction.

translateY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

Translate a diagram by the given distance in the y (vertical) direction.

translation :: HasLinearMap v => v -> Transformation v

Create a translation.

translate :: (Transformable t, HasLinearMap (V t)) => V t -> t -> t

Translate by a vector.

## Reflection

Construct a transformation which flips a diagram from left to right, i.e. sends the point (x,y) to (-x,y).

reflectX :: (Transformable t, V t ~ R2) => t -> t Source

Flip a diagram from left to right, i.e. send the point (x,y) to (-x,y).

Construct a transformation which flips a diagram from top to bottom, i.e. sends the point (x,y) to (x,-y).

reflectY :: (Transformable t, V t ~ R2) => t -> t Source

Flip a diagram from top to bottom, i.e. send the point (x,y) to (x,-y).

`reflectionAbout p v` is a reflection in the line determined by the point `p` and vector `v`.

reflectAbout :: (Transformable t, V t ~ R2) => P2 -> R2 -> t -> t Source

`reflectAbout p v` reflects a diagram in the line determined by the point `p` and the vector `v`.

## Shears

`shearingX d` is the linear transformation which is the identity on y coordinates and sends `(0,1)` to `(d,1)`.

shearX :: (Transformable t, V t ~ R2) => Double -> t -> t Source

`shearX d` performs a shear in the x-direction which sends `(0,1)` to `(d,1)`.

`shearingY d` is the linear transformation which is the identity on x coordinates and sends `(1,0)` to `(1,d)`.

shearY :: (Transformable t, V t ~ R2) => Double -> t -> t Source

`shearY d` performs a shear in the y-direction which sends `(1,0)` to `(1,d)`.

# Deformations - non-affine transforms

The parallel projection onto the line x=0

The perspective division onto the line x=1 along lines going through the origin.

The parallel projection onto the line y=0

The perspective division onto the line y=1 along lines going through the origin.

The viewing transform for a viewer facing along the positive X axis. X coördinates stay fixed, while Y coördinates are compressed with increasing distance. ```asDeformation (translation unitX) <> parallelX0 <> frustrumX = perspectiveX1```

# Combinators

## Combining multiple diagrams

(===) :: (Juxtaposable a, V a ~ R2, Semigroup a) => a -> a -> a infixl 6 Source

Place two diagrams (or other objects) vertically adjacent to one another, with the first diagram above the second. Since Haskell ignores whitespace in expressions, one can thus write

```      c
===
d
```

to place `c` above `d`. The local origin of the resulting combined diagram is the same as the local origin of the first. `(===)` is associative and has `mempty` as an identity. See the documentation of `beside` for more information.

(|||) :: (Juxtaposable a, V a ~ R2, Semigroup a) => a -> a -> a infixl 6 Source

Place two diagrams (or other juxtaposable objects) horizontally adjacent to one another, with the first diagram to the left of the second. The local origin of the resulting combined diagram is the same as the local origin of the first. `(|||)` is associative and has `mempty` as an identity. See the documentation of `beside` for more information.

atAngle :: (Juxtaposable a, V a ~ R2, Semigroup a) => Angle -> a -> a -> a Source

Place two diagrams (or other juxtaposable objects) adjacent to one another, with the second diagram placed along a line at angle `th` from the first. The local origin of the resulting combined diagram is the same as the local origin of the first. See the documentation of `beside` for more information.

hcat :: (Juxtaposable a, HasOrigin a, Monoid' a, V a ~ R2) => [a] -> a Source

Lay out a list of juxtaposable objects in a row from left to right, so that their local origins lie along a single horizontal line, with successive envelopes tangent to one another.

• For more control over the spacing, see `hcat'`.
• To align the diagrams vertically (or otherwise), use alignment combinators (such as `alignT` or `alignB`) from Diagrams.TwoD.Align before applying `hcat`.
• For non-axis-aligned layout, see `cat`.

hcat' :: (Juxtaposable a, HasOrigin a, Monoid' a, V a ~ R2) => CatOpts R2 -> [a] -> a Source

A variant of `hcat` taking an extra `CatOpts` record to control the spacing. See the `cat'` documentation for a description of the possibilities.

vcat :: (Juxtaposable a, HasOrigin a, Monoid' a, V a ~ R2) => [a] -> a Source

Lay out a list of juxtaposable objects in a column from top to bottom, so that their local origins lie along a single vertical line, with successive envelopes tangent to one another.

• For more control over the spacing, see `vcat'`.
• To align the diagrams horizontally (or otherwise), use alignment combinators (such as `alignL` or `alignR`) from Diagrams.TwoD.Align before applying `vcat`.
• For non-axis-aligned layout, see `cat`.

vcat' :: (Juxtaposable a, HasOrigin a, Monoid' a, V a ~ R2) => CatOpts R2 -> [a] -> a Source

A variant of `vcat` taking an extra `CatOpts` record to control the spacing. See the `cat'` documentation for a description of the possibilities.

## Spacing and envelopes

strutX :: (Backend b R2, Monoid' m) => Double -> QDiagram b R2 m Source

`strutX w` is an empty diagram with width `w`, height 0, and a centered local origin. Note that `strutX (-w)` behaves the same as `strutX w`.

strutY :: (Backend b R2, Monoid' m) => Double -> QDiagram b R2 m Source

`strutY h` is an empty diagram with height `h`, width 0, and a centered local origin. Note that `strutY (-h)` behaves the same as `strutY h`.

padX :: (Backend b R2, Monoid' m) => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`padX s` "pads" a diagram in the x-direction, expanding its envelope horizontally by a factor of `s` (factors between 0 and 1 can be used to shrink the envelope). Note that the envelope will expand with respect to the local origin, so if the origin is not centered horizontally the padding may appear "uneven". If this is not desired, the origin can be centered (using `centerX`) before applying `padX`.

padY :: (Backend b R2, Monoid' m) => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`padY s` "pads" a diagram in the y-direction, expanding its envelope vertically by a factor of `s` (factors between 0 and 1 can be used to shrink the envelope). Note that the envelope will expand with respect to the local origin, so if the origin is not centered vertically the padding may appear "uneven". If this is not desired, the origin can be centered (using `centerY`) before applying `padY`.

extrudeLeft :: Monoid' m => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`extrudeLeft s` "extrudes" a diagram in the negative x-direction, offsetting its envelope by the provided distance. When ` s < 0 `, the envelope is inset instead.

See the documentation for `extrudeEnvelope` for more information.

extrudeRight :: Monoid' m => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`extrudeRight s` "extrudes" a diagram in the positive x-direction, offsetting its envelope by the provided distance. When ` s < 0 `, the envelope is inset instead.

See the documentation for `extrudeEnvelope` for more information.

extrudeBottom :: Monoid' m => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`extrudeBottom s` "extrudes" a diagram in the negative y-direction, offsetting its envelope by the provided distance. When ` s < 0 `, the envelope is inset instead.

See the documentation for `extrudeEnvelope` for more information.

extrudeTop :: Monoid' m => Double -> QDiagram b R2 m -> QDiagram b R2 m Source

`extrudeTop s` "extrudes" a diagram in the positive y-direction, offsetting its envelope by the provided distance. When ` s < 0 `, the envelope is inset instead.

See the documentation for `extrudeEnvelope` for more information.

view :: (Backend b R2, Monoid' m) => P2 -> R2 -> QDiagram b R2 m -> QDiagram b R2 m Source

`view p v` sets the envelope of a diagram to a rectangle whose lower-left corner is at `p` and whose upper-right corner is at ```p .+^ v```. Useful for selecting the rectangular portion of a diagram which should actually be "viewed" in the final render, if you don't want to see the entire diagram.

## Background

boundingRect :: (Enveloped t, Transformable t, TrailLike t, Monoid t, V t ~ R2, Enveloped a, V a ~ R2) => a -> t Source

Construct a bounding rectangle for an enveloped object, that is, the smallest axis-aligned rectangle which encloses the object.

bg :: Renderable (Path R2) b => Colour Double -> Diagram b R2 -> Diagram b R2 Source

"Set the background color" of a diagram. That is, place a diagram atop a bounding rectangle of the given color.

# Alignment

alignL :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Align along the left edge, i.e. translate the diagram in a horizontal direction so that the local origin is on the left edge of the envelope.

alignR :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Align along the right edge.

alignT :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Align along the top edge.

alignB :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Align along the bottom edge.

alignTL :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

alignTR :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

alignBL :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

alignBR :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

alignX :: (Alignable a, HasOrigin a, V a ~ R2) => Double -> a -> a Source

`alignX` and `snugX` move the local origin horizontally as follows:

• `alignX (-1)` moves the local origin to the left edge of the boundary;
• `align 1` moves the local origin to the right edge;
• any other argument interpolates linearly between these. For example, `alignX 0` centers, `alignX 2` moves the origin one "radius" to the right of the right edge, and so on.
• `snugX` works the same way.

alignY :: (Alignable a, HasOrigin a, V a ~ R2) => Double -> a -> a Source

Like `alignX`, but moving the local origin vertically, with an argument of `1` corresponding to the top edge and `(-1)` corresponding to the bottom edge.

centerX :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Center the local origin along the X-axis.

centerY :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Center the local origin along the Y-axis.

centerXY :: (Alignable a, HasOrigin a, V a ~ R2) => a -> a Source

Center along both the X- and Y-axes.

# Snugging

snugL :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugR :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugT :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugB :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugTL :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugTR :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugBL :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugBR :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugX :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => Double -> a -> a Source

See the documentation for `alignX`.

snugY :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => Double -> a -> a Source

snugCenterX :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugCenterY :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

snugCenterXY :: (Fractional (Scalar (V a)), Alignable a, Traced a, HasOrigin a, V a ~ R2) => a -> a Source

# Size

## Computing size

width :: (Enveloped a, V a ~ R2) => a -> Double Source

Compute the width of an enveloped object.

height :: (Enveloped a, V a ~ R2) => a -> Double Source

Compute the height of an enveloped object.

size2D :: (Enveloped a, V a ~ R2) => a -> (Double, Double) Source

Compute the width and height of an enveloped object.

sizeSpec2D :: (Enveloped a, V a ~ R2) => a -> SizeSpec2D Source

Compute the size of an enveloped object as a `SizeSpec2D` value.

extentX :: (Enveloped a, V a ~ R2) => a -> Maybe (Double, Double) Source

Compute the absolute x-coordinate range of an enveloped object in R2, in the form (lo,hi). Return `Nothing` for objects with an empty envelope.

extentY :: (Enveloped a, V a ~ R2) => a -> Maybe (Double, Double) Source

Compute the absolute y-coordinate range of an enveloped object in R2, in the form (lo,hi).

center2D :: (Enveloped a, V a ~ R2) => a -> P2 Source

Compute the point at the center (in the x- and y-directions) of a enveloped object. Return the origin for objects with an empty envelope.

## Specifying size

data SizeSpec2D Source

A specification of a (requested) rectangular size.

Constructors

 Width !Double Specify an explicit width. The height should be determined automatically (so as to preserve aspect ratio). Height !Double Specify an explicit height. The width should be determined automatically (so as to preserve aspect ratio). Dims !Double !Double An explicit specification of a width and height. Absolute Absolute size: use whatever size an object already has; do not rescale.

Instances

 Eq SizeSpec2D Ord SizeSpec2D Show SizeSpec2D Generic SizeSpec2D Hashable SizeSpec2D type Rep SizeSpec2D

Create a size specification from a possibly-specified width and height.

sized :: (Transformable a, Enveloped a, V a ~ R2) => SizeSpec2D -> a -> a Source

Uniformly scale any enveloped object so that it fits within the given size.

sizedAs :: (Transformable a, Enveloped a, V a ~ R2, Enveloped b, V b ~ R2) => b -> a -> a Source

Uniformly scale an enveloped object so that it "has the same size as" (fits within the width and height of) some other object.

# Visual aids for understanding the internal model

showOrigin :: (Renderable (Path R2) b, Backend b R2, Monoid' m) => QDiagram b R2 m -> QDiagram b R2 m Source

Mark the origin of a diagram by placing a red dot 1/50th its size.

showOrigin' :: (Renderable (Path R2) b, Backend b R2, Monoid' m) => OriginOpts -> QDiagram b R2 m -> QDiagram b R2 m Source

Mark the origin of a diagram, with control over colour and scale of marker dot.

data OriginOpts Source

Constructors

 OriginOpts Fields_oColor :: Colour Double _oScale :: Double _oMinSize :: Double

Instances

 Default OriginOpts