dear-imgui: Haskell bindings for Dear ImGui.
The package supports multiple rendering backends. Set package flags according to your needs.
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library dear-imgui
Modules
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library dear-imgui:dear-imgui-generator
Modules
[Index] [Quick Jump]
- DearImGui
- DearImGui.Generator
- DearImGui.Generator.Parser
- DearImGui.Generator.Tokeniser
- DearImGui.Generator.Types
- DearImGui.Generator
Flags
Manual Flags
Name | Description | Default |
---|---|---|
debug | Enable debug mode. | Disabled |
opengl2 | Enable OpenGL 2 backend. | Disabled |
opengl3 | Enable OpenGL 3 backend. | Enabled |
vulkan | Enable Vulkan backend. | Disabled |
sdl | Enable SDL backend. | Enabled |
sdl-renderer | Enable SDL Renderer backend (requires the SDL_RenderGeometry function available in SDL 2.0.18+). The sdl configuration flag must also be enabled when using this flag. | Disabled |
glfw | Enable GLFW backend. | Disabled |
examples | Build executable examples. | Disabled |
disable-obsolete | Don't define obsolete functionsenumsbehaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. | Disabled |
use-wchar32 | Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) | Enabled |
use-imdrawidx32 | Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. Read about ImGuiBackendFlags_RendererHasVtxOffset for details. | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- dear-imgui-2.3.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
Versions [RSS] | 1.0.0, 1.0.1, 1.0.2, 1.1.0, 1.2.0, 1.2.1, 1.2.2, 1.3.0, 1.3.1, 1.4.0, 1.5.0, 2.0.0, 2.1.0, 2.1.1, 2.1.2, 2.1.3, 2.2.0, 2.2.1, 2.3.0, 2.3.1 (info) |
---|---|
Change log | ChangeLog.md |
Dependencies | base (>=4.12 && <4.20), containers (>=0.6.2.1 && <0.8), dear-imgui, directory (>=1.3 && <1.4), filepath (>=1.4 && <1.6), gl, inline-c (>=0.9.0.0 && <0.10), inline-c-cpp, managed, megaparsec (>=9.0 && <9.7), parser-combinators (>=1.2.0 && <1.4), scientific (>=0.3.6.2 && <0.3.8), sdl2 (>=2), StateVar, system-cxx-std-lib, template-haskell (>=2.15 && <2.22), text (>=1.2.4 && <2.2), th-lift (>=0.7 && <0.9), transformers (>=0.5.6 && <0.7), unliftio, unordered-containers (>=0.2.11 && <0.3), vector [details] |
License | BSD-3-Clause |
Author | Oliver Charles |
Maintainer | ollie@ocharles.org.uk, aenor.realm@gmail.com |
Category | Graphics |
Source repo | head: git clone https://github.com/haskell-game/dear-imgui.hs |
Uploaded | by AlexanderBondarenko at 2024-07-19T19:05:52Z |
Distributions | |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Executables | vulkan, sdlrenderer, image, fonts, readme, glfw, test |
Downloads | 2209 total (71 in the last 30 days) |
Rating | 2.0 (votes: 1) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user Build status unknown [no reports yet] |