amazonka-gamelift-2.0: Amazon GameLift SDK.
Copyright(c) 2013-2023 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellSafe-Inferred
LanguageHaskell2010

Amazonka.GameLift

Contents

Description

Derived from API version 2015-10-01 of the AWS service descriptions, licensed under Apache 2.0.

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About GameLift solutions

Get more information on these GameLift solutions in the GameLift Developer Guide.

  • GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
  • Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core GameLift infrastructure already built in. Then use the full range of GameLift managed hosting features, including FlexMatch, for your game.
  • GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.
  • GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

Synopsis

Service Configuration

defaultService :: Service Source #

API version 2015-10-01 of the Amazon GameLift SDK configuration.

Errors

Error matchers are designed for use with the functions provided by Control.Exception.Lens. This allows catching (and rethrowing) service specific errors returned by GameLift.

ConflictException

_ConflictException :: AsError a => Fold a ServiceError Source #

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

FleetCapacityExceededException

_FleetCapacityExceededException :: AsError a => Fold a ServiceError Source #

The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

GameSessionFullException

_GameSessionFullException :: AsError a => Fold a ServiceError Source #

The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.

IdempotentParameterMismatchException

_IdempotentParameterMismatchException :: AsError a => Fold a ServiceError Source #

A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.

InternalServiceException

_InternalServiceException :: AsError a => Fold a ServiceError Source #

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

InvalidFleetStatusException

_InvalidFleetStatusException :: AsError a => Fold a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

InvalidGameSessionStatusException

_InvalidGameSessionStatusException :: AsError a => Fold a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

InvalidRequestException

_InvalidRequestException :: AsError a => Fold a ServiceError Source #

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

LimitExceededException

_LimitExceededException :: AsError a => Fold a ServiceError Source #

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

NotFoundException

_NotFoundException :: AsError a => Fold a ServiceError Source #

THe requested resources was not found. The resource was either not created yet or deleted.

OutOfCapacityException

_OutOfCapacityException :: AsError a => Fold a ServiceError Source #

The specified game server group has no available game servers to fulfill a ClaimGameServer request. Clients can retry such requests immediately or after a waiting period.

TaggingFailedException

_TaggingFailedException :: AsError a => Fold a ServiceError Source #

The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.

TerminalRoutingStrategyException

_TerminalRoutingStrategyException :: AsError a => Fold a ServiceError Source #

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

UnauthorizedException

_UnauthorizedException :: AsError a => Fold a ServiceError Source #

The client failed authentication. Clients should not retry such requests.

UnsupportedRegionException

_UnsupportedRegionException :: AsError a => Fold a ServiceError Source #

The requested operation is not supported in the Region specified.

Waiters

Waiters poll by repeatedly sending a request until some remote success condition configured by the Wait specification is fulfilled. The Wait specification determines how many attempts should be made, in addition to delay and retry strategies.

Operations

Some AWS operations return results that are incomplete and require subsequent requests in order to obtain the entire result set. The process of sending subsequent requests to continue where a previous request left off is called pagination. For example, the ListObjects operation of Amazon S3 returns up to 1000 objects at a time, and you must send subsequent requests with the appropriate Marker in order to retrieve the next page of results.

Operations that have an AWSPager instance can transparently perform subsequent requests, correctly setting Markers and other request facets to iterate through the entire result set of a truncated API operation. Operations which support this have an additional note in the documentation.

Many operations have the ability to filter results on the server side. See the individual operation parameters for details.

AcceptMatch

data AcceptMatch Source #

See: newAcceptMatch smart constructor.

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ToJSON AcceptMatch Source # 
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ToHeaders AcceptMatch Source # 
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toHeaders :: AcceptMatch -> [Header] #

ToPath AcceptMatch Source # 
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ToQuery AcceptMatch Source # 
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AWSRequest AcceptMatch Source # 
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type AWSResponse AcceptMatch #

Generic AcceptMatch Source # 
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type Rep AcceptMatch :: Type -> Type #

Read AcceptMatch Source # 
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Show AcceptMatch Source # 
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NFData AcceptMatch Source # 
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rnf :: AcceptMatch -> () #

Eq AcceptMatch Source # 
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Hashable AcceptMatch Source # 
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type AWSResponse AcceptMatch Source # 
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type Rep AcceptMatch Source # 
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type Rep AcceptMatch = D1 ('MetaData "AcceptMatch" "Amazonka.GameLift.AcceptMatch" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "AcceptMatch'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "playerIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text]) :*: S1 ('MetaSel ('Just "acceptanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 AcceptanceType))))

newAcceptMatch Source #

Create a value of AcceptMatch with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

AcceptMatch, acceptMatch_ticketId - A unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

$sel:playerIds:AcceptMatch', acceptMatch_playerIds - A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

$sel:acceptanceType:AcceptMatch', acceptMatch_acceptanceType - Player response to the proposed match.

data AcceptMatchResponse Source #

See: newAcceptMatchResponse smart constructor.

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Generic AcceptMatchResponse Source # 
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type Rep AcceptMatchResponse :: Type -> Type #

Read AcceptMatchResponse Source # 
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Show AcceptMatchResponse Source # 
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NFData AcceptMatchResponse Source # 
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rnf :: AcceptMatchResponse -> () #

Eq AcceptMatchResponse Source # 
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type Rep AcceptMatchResponse Source # 
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type Rep AcceptMatchResponse = D1 ('MetaData "AcceptMatchResponse" "Amazonka.GameLift.AcceptMatch" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "AcceptMatchResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newAcceptMatchResponse Source #

Create a value of AcceptMatchResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:AcceptMatchResponse', acceptMatchResponse_httpStatus - The response's http status code.

ClaimGameServer

data ClaimGameServer Source #

See: newClaimGameServer smart constructor.

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ToJSON ClaimGameServer Source # 
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ToHeaders ClaimGameServer Source # 
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ToPath ClaimGameServer Source # 
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ToQuery ClaimGameServer Source # 
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AWSRequest ClaimGameServer Source # 
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type AWSResponse ClaimGameServer #

Generic ClaimGameServer Source # 
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type Rep ClaimGameServer :: Type -> Type #

Read ClaimGameServer Source # 
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Show ClaimGameServer Source # 
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NFData ClaimGameServer Source # 
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rnf :: ClaimGameServer -> () #

Eq ClaimGameServer Source # 
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Hashable ClaimGameServer Source # 
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type AWSResponse ClaimGameServer Source # 
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type Rep ClaimGameServer Source # 
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type Rep ClaimGameServer = D1 ('MetaData "ClaimGameServer" "Amazonka.GameLift.ClaimGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ClaimGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newClaimGameServer Source #

Create a value of ClaimGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ClaimGameServer, claimGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

ClaimGameServer, claimGameServer_gameServerId - A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

ClaimGameServer, claimGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

data ClaimGameServerResponse Source #

See: newClaimGameServerResponse smart constructor.

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Generic ClaimGameServerResponse Source # 
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type Rep ClaimGameServerResponse :: Type -> Type #

Read ClaimGameServerResponse Source # 
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Show ClaimGameServerResponse Source # 
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NFData ClaimGameServerResponse Source # 
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rnf :: ClaimGameServerResponse -> () #

Eq ClaimGameServerResponse Source # 
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type Rep ClaimGameServerResponse Source # 
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type Rep ClaimGameServerResponse = D1 ('MetaData "ClaimGameServerResponse" "Amazonka.GameLift.ClaimGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ClaimGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newClaimGameServerResponse Source #

Create a value of ClaimGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:ClaimGameServerResponse', claimGameServerResponse_gameServer - Object that describes the newly claimed game server.

$sel:httpStatus:ClaimGameServerResponse', claimGameServerResponse_httpStatus - The response's http status code.

CreateAlias

data CreateAlias Source #

See: newCreateAlias smart constructor.

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ToJSON CreateAlias Source # 
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ToHeaders CreateAlias Source # 
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toHeaders :: CreateAlias -> [Header] #

ToPath CreateAlias Source # 
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ToQuery CreateAlias Source # 
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AWSRequest CreateAlias Source # 
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type AWSResponse CreateAlias #

Generic CreateAlias Source # 
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type Rep CreateAlias :: Type -> Type #

Read CreateAlias Source # 
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Show CreateAlias Source # 
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NFData CreateAlias Source # 
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rnf :: CreateAlias -> () #

Eq CreateAlias Source # 
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Hashable CreateAlias Source # 
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type AWSResponse CreateAlias Source # 
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type Rep CreateAlias Source # 
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type Rep CreateAlias = D1 ('MetaData "CreateAlias" "Amazonka.GameLift.CreateAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateAlias'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag]))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "routingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 RoutingStrategy))))

newCreateAlias Source #

Create a value of CreateAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateAlias, createAlias_description - A human-readable description of the alias.

$sel:tags:CreateAlias', createAlias_tags - A list of labels to assign to the new alias resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

CreateAlias, createAlias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

CreateAlias, createAlias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

data CreateAliasResponse Source #

See: newCreateAliasResponse smart constructor.

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Generic CreateAliasResponse Source # 
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type Rep CreateAliasResponse :: Type -> Type #

Read CreateAliasResponse Source # 
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Show CreateAliasResponse Source # 
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NFData CreateAliasResponse Source # 
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rnf :: CreateAliasResponse -> () #

Eq CreateAliasResponse Source # 
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type Rep CreateAliasResponse Source # 
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type Rep CreateAliasResponse = D1 ('MetaData "CreateAliasResponse" "Amazonka.GameLift.CreateAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateAliasResponse Source #

Create a value of CreateAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:CreateAliasResponse', createAliasResponse_alias - The newly created alias resource.

$sel:httpStatus:CreateAliasResponse', createAliasResponse_httpStatus - The response's http status code.

CreateBuild

data CreateBuild Source #

See: newCreateBuild smart constructor.

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ToJSON CreateBuild Source # 
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ToHeaders CreateBuild Source # 
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toHeaders :: CreateBuild -> [Header] #

ToPath CreateBuild Source # 
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ToQuery CreateBuild Source # 
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AWSRequest CreateBuild Source # 
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type AWSResponse CreateBuild #

Generic CreateBuild Source # 
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type Rep CreateBuild :: Type -> Type #

Read CreateBuild Source # 
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Show CreateBuild Source # 
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NFData CreateBuild Source # 
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rnf :: CreateBuild -> () #

Eq CreateBuild Source # 
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Hashable CreateBuild Source # 
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type AWSResponse CreateBuild Source # 
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type Rep CreateBuild Source # 
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type Rep CreateBuild = D1 ('MetaData "CreateBuild" "Amazonka.GameLift.CreateBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateBuild'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem)) :*: S1 ('MetaSel ('Just "serverSdkVersion") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newCreateBuild :: CreateBuild Source #

Create a value of CreateBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateBuild, createBuild_name - A descriptive label associated with a build. Build names do not need to be unique. You can change this value later.

CreateBuild, createBuild_operatingSystem - The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

CreateBuild, createBuild_serverSdkVersion - A server SDK version you used when integrating your game server build with GameLift. For more information see Integrate games with custom game servers.

CreateBuild, createBuild_storageLocation - Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

$sel:tags:CreateBuild', createBuild_tags - A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

CreateBuild, createBuild_version - Version information associated with a build or script. Version strings do not need to be unique. You can change this value later.

data CreateBuildResponse Source #

See: newCreateBuildResponse smart constructor.

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Generic CreateBuildResponse Source # 
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type Rep CreateBuildResponse :: Type -> Type #

Show CreateBuildResponse Source # 
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NFData CreateBuildResponse Source # 
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rnf :: CreateBuildResponse -> () #

Eq CreateBuildResponse Source # 
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type Rep CreateBuildResponse Source # 
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type Rep CreateBuildResponse = D1 ('MetaData "CreateBuildResponse" "Amazonka.GameLift.CreateBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateBuildResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location))) :*: (S1 ('MetaSel ('Just "uploadCredentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive AwsCredentials))) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateBuildResponse Source #

Create a value of CreateBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:build:CreateBuildResponse', createBuildResponse_build - The newly created build resource, including a unique build IDs and status.

CreateBuild, createBuildResponse_storageLocation - Amazon S3 location for your game build file, including bucket name and key.

$sel:uploadCredentials:CreateBuildResponse', createBuildResponse_uploadCredentials - This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.

$sel:httpStatus:CreateBuildResponse', createBuildResponse_httpStatus - The response's http status code.

CreateFleet

data CreateFleet Source #

See: newCreateFleet smart constructor.

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ToJSON CreateFleet Source # 
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ToHeaders CreateFleet Source # 
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toHeaders :: CreateFleet -> [Header] #

ToPath CreateFleet Source # 
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ToQuery CreateFleet Source # 
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AWSRequest CreateFleet Source # 
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type AWSResponse CreateFleet #

Generic CreateFleet Source # 
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type Rep CreateFleet :: Type -> Type #

Read CreateFleet Source # 
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rnf :: CreateFleet -> () #

Eq CreateFleet Source # 
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Hashable CreateFleet Source # 
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type AWSResponse CreateFleet Source # 
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type Rep CreateFleet Source # 
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Defined in Amazonka.GameLift.CreateFleet

type Rep CreateFleet = D1 ('MetaData "CreateFleet" "Amazonka.GameLift.CreateFleet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateFleet'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "anywhereConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe AnywhereConfiguration)) :*: S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "certificateConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe CertificateConfiguration)) :*: (S1 ('MetaSel ('Just "computeType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ComputeType)) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "eC2InboundPermissions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: (S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)) :*: S1 ('MetaSel ('Just "fleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetType)))) :*: (S1 ('MetaSel ('Just "instanceRoleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty LocationConfiguration))) :*: S1 ('MetaSel ('Just "logPaths") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))))) :*: (((S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy))) :*: (S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy))))) :*: ((S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "serverLaunchParameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "serverLaunchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))))

newCreateFleet Source #

Create a value of CreateFleet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateFleet, createFleet_anywhereConfiguration - GameLift Anywhere configuration options.

CreateFleet, createFleet_buildId - The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to GameLift and in READY status. This fleet property cannot be changed later.

CreateFleet, createFleet_certificateConfiguration - Prompts GameLift to generate a TLS/SSL certificate for the fleet. GameLift uses the certificates to encrypt traffic between game clients and the game servers running on GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.

Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.

CreateFleet, createFleet_computeType - The type of compute resource used to host your game servers. You can use your own compute resources with GameLift Anywhere or use Amazon EC2 instances with managed GameLift.

CreateFleet, createFleet_description - A description for the fleet.

$sel:eC2InboundPermissions:CreateFleet', createFleet_eC2InboundPermissions - The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.

CreateFleet, createFleet_eC2InstanceType - The GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

CreateFleet, createFleet_fleetType - Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

CreateFleet, createFleet_instanceRoleArn - A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This property cannot be changed after the fleet is created.

$sel:locations:CreateFleet', createFleet_locations - A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2. To create a fleet with instances in the home Region only, omit this parameter.

CreateFleet, createFleet_logPaths - This parameter is no longer used. To specify where GameLift should store log files once a server process shuts down, use the GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the GameLift Developer Guide.

CreateFleet, createFleet_metricGroups - The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

CreateFleet, createFleet_newGameSessionProtectionPolicy - The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

  • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
  • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

CreateFleet, createFleet_peerVpcAwsAccountId - Used when peering your GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.

CreateFleet, createFleet_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

CreateFleet, createFleet_resourceCreationLimitPolicy - A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

$sel:runtimeConfiguration:CreateFleet', createFleet_runtimeConfiguration - Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

CreateFleet, createFleet_scriptId - The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to GameLift prior to creating the fleet. This fleet property cannot be changed later.

CreateFleet, createFleet_serverLaunchParameters - This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

CreateFleet, createFleet_serverLaunchPath - This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

$sel:tags:CreateFleet', createFleet_tags - A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

CreateFleet, createFleet_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

data CreateFleetResponse Source #

See: newCreateFleetResponse smart constructor.

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Generic CreateFleetResponse Source # 
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type Rep CreateFleetResponse :: Type -> Type #

Read CreateFleetResponse Source # 
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Show CreateFleetResponse Source # 
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NFData CreateFleetResponse Source # 
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rnf :: CreateFleetResponse -> () #

Eq CreateFleetResponse Source # 
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type Rep CreateFleetResponse Source # 
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Defined in Amazonka.GameLift.CreateFleet

type Rep CreateFleetResponse = D1 ('MetaData "CreateFleetResponse" "Amazonka.GameLift.CreateFleet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateFleetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetAttributes)) :*: (S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateFleetResponse Source #

Create a value of CreateFleetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetAttributes:CreateFleetResponse', createFleetResponse_fleetAttributes - The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

$sel:locationStates:CreateFleetResponse', createFleetResponse_locationStates - The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

$sel:httpStatus:CreateFleetResponse', createFleetResponse_httpStatus - The response's http status code.

CreateFleetLocations

data CreateFleetLocations Source #

See: newCreateFleetLocations smart constructor.

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ToJSON CreateFleetLocations Source # 
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ToHeaders CreateFleetLocations Source # 
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ToPath CreateFleetLocations Source # 
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ToQuery CreateFleetLocations Source # 
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AWSRequest CreateFleetLocations Source # 
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type AWSResponse CreateFleetLocations #

Generic CreateFleetLocations Source # 
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type Rep CreateFleetLocations :: Type -> Type #

Read CreateFleetLocations Source # 
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Show CreateFleetLocations Source # 
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NFData CreateFleetLocations Source # 
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rnf :: CreateFleetLocations -> () #

Eq CreateFleetLocations Source # 
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Hashable CreateFleetLocations Source # 
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type AWSResponse CreateFleetLocations Source # 
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type Rep CreateFleetLocations Source # 
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type Rep CreateFleetLocations = D1 ('MetaData "CreateFleetLocations" "Amazonka.GameLift.CreateFleetLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateFleetLocations'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty LocationConfiguration))))

newCreateFleetLocations Source #

Create a value of CreateFleetLocations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateFleetLocations, createFleetLocations_fleetId - A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.

$sel:locations:CreateFleetLocations', createFleetLocations_locations - A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2.

data CreateFleetLocationsResponse Source #

See: newCreateFleetLocationsResponse smart constructor.

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Generic CreateFleetLocationsResponse Source # 
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Defined in Amazonka.GameLift.CreateFleetLocations

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type Rep CreateFleetLocationsResponse :: Type -> Type #

Read CreateFleetLocationsResponse Source # 
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Show CreateFleetLocationsResponse Source # 
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NFData CreateFleetLocationsResponse Source # 
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Eq CreateFleetLocationsResponse Source # 
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type Rep CreateFleetLocationsResponse Source # 
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type Rep CreateFleetLocationsResponse = D1 ('MetaData "CreateFleetLocationsResponse" "Amazonka.GameLift.CreateFleetLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateFleetLocationsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateFleetLocationsResponse Source #

Create a value of CreateFleetLocationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateFleetLocationsResponse, createFleetLocationsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

CreateFleetLocations, createFleetLocationsResponse_fleetId - A unique identifier for the fleet that was updated with new locations.

$sel:locationStates:CreateFleetLocationsResponse', createFleetLocationsResponse_locationStates - The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

$sel:httpStatus:CreateFleetLocationsResponse', createFleetLocationsResponse_httpStatus - The response's http status code.

CreateGameServerGroup

data CreateGameServerGroup Source #

See: newCreateGameServerGroup smart constructor.

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ToJSON CreateGameServerGroup Source # 
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ToHeaders CreateGameServerGroup Source # 
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ToPath CreateGameServerGroup Source # 
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ToQuery CreateGameServerGroup Source # 
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AWSRequest CreateGameServerGroup Source # 
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type AWSResponse CreateGameServerGroup #

Generic CreateGameServerGroup Source # 
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type Rep CreateGameServerGroup :: Type -> Type #

Read CreateGameServerGroup Source # 
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Show CreateGameServerGroup Source # 
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NFData CreateGameServerGroup Source # 
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rnf :: CreateGameServerGroup -> () #

Eq CreateGameServerGroup Source # 
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Hashable CreateGameServerGroup Source # 
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type AWSResponse CreateGameServerGroup Source # 
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type Rep CreateGameServerGroup Source # 
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Defined in Amazonka.GameLift.CreateGameServerGroup

type Rep CreateGameServerGroup = D1 ('MetaData "CreateGameServerGroup" "Amazonka.GameLift.CreateGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateGameServerGroup'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "autoScalingPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupAutoScalingPolicy)) :*: S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy))) :*: (S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy)) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "vpcSubnets") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))))) :*: ((S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "minSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural))) :*: (S1 ('MetaSel ('Just "maxSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural) :*: (S1 ('MetaSel ('Just "launchTemplate") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 LaunchTemplateSpecification) :*: S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty InstanceDefinition)))))))

newCreateGameServerGroup Source #

Create a value of CreateGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:autoScalingPolicy:CreateGameServerGroup', createGameServerGroup_autoScalingPolicy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

CreateGameServerGroup, createGameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

CreateGameServerGroup, createGameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION by default.

$sel:tags:CreateGameServerGroup', createGameServerGroup_tags - A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

$sel:vpcSubnets:CreateGameServerGroup', createGameServerGroup_vpcSubnets - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

CreateGameServerGroup, createGameServerGroup_gameServerGroupName - An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.

CreateGameServerGroup, createGameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

$sel:minSize:CreateGameServerGroup', createGameServerGroup_minSize - The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

$sel:maxSize:CreateGameServerGroup', createGameServerGroup_maxSize - The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

$sel:launchTemplate:CreateGameServerGroup', createGameServerGroup_launchTemplate - The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.

If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.

CreateGameServerGroup, createGameServerGroup_instanceDefinitions - The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

data CreateGameServerGroupResponse Source #

See: newCreateGameServerGroupResponse smart constructor.

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Generic CreateGameServerGroupResponse Source # 
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type Rep CreateGameServerGroupResponse :: Type -> Type #

Read CreateGameServerGroupResponse Source # 
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Show CreateGameServerGroupResponse Source # 
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NFData CreateGameServerGroupResponse Source # 
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Eq CreateGameServerGroupResponse Source # 
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type Rep CreateGameServerGroupResponse Source # 
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type Rep CreateGameServerGroupResponse = D1 ('MetaData "CreateGameServerGroupResponse" "Amazonka.GameLift.CreateGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameServerGroupResponse Source #

Create a value of CreateGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:CreateGameServerGroupResponse', createGameServerGroupResponse_gameServerGroup - The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches ACTIVE.

$sel:httpStatus:CreateGameServerGroupResponse', createGameServerGroupResponse_httpStatus - The response's http status code.

CreateGameSession

data CreateGameSession Source #

See: newCreateGameSession smart constructor.

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ToJSON CreateGameSession Source # 
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ToHeaders CreateGameSession Source # 
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ToPath CreateGameSession Source # 
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ToQuery CreateGameSession Source # 
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AWSRequest CreateGameSession Source # 
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type AWSResponse CreateGameSession #

Generic CreateGameSession Source # 
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type Rep CreateGameSession :: Type -> Type #

Read CreateGameSession Source # 
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Show CreateGameSession Source # 
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NFData CreateGameSession Source # 
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rnf :: CreateGameSession -> () #

Eq CreateGameSession Source # 
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Hashable CreateGameSession Source # 
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type AWSResponse CreateGameSession Source # 
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type Rep CreateGameSession Source # 
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newCreateGameSession Source #

Create a value of CreateGameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateGameSession, createGameSession_aliasId - A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

CreateGameSession, createGameSession_creatorId - A unique identifier for a player or entity creating the game session. This parameter is required when requesting a new game session on a fleet with a resource creation limit policy. This type of policy limits the number of concurrent active game sessions that one player can create within a certain time span. GameLift uses the CreatorId to evaluate the new request against the policy.

CreateGameSession, createGameSession_fleetId - A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

CreateGameSession, createGameSession_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).

CreateGameSession, createGameSession_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).

CreateGameSession, createGameSession_gameSessionId - This parameter is deprecated. Use IdempotencyToken instead.

Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.

$sel:idempotencyToken:CreateGameSession', createGameSession_idempotencyToken - Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

CreateGameSession, createGameSession_location - A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as us-west-2.

CreateGameSession, createGameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

CreateGameSession, createGameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

data CreateGameSessionResponse Source #

See: newCreateGameSessionResponse smart constructor.

Instances

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Generic CreateGameSessionResponse Source # 
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Associated Types

type Rep CreateGameSessionResponse :: Type -> Type #

Read CreateGameSessionResponse Source # 
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Show CreateGameSessionResponse Source # 
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NFData CreateGameSessionResponse Source # 
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Eq CreateGameSessionResponse Source # 
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type Rep CreateGameSessionResponse Source # 
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type Rep CreateGameSessionResponse = D1 ('MetaData "CreateGameSessionResponse" "Amazonka.GameLift.CreateGameSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateGameSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameSessionResponse Source #

Create a value of CreateGameSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateGameSessionResponse, createGameSessionResponse_gameSession - Object that describes the newly created game session record.

$sel:httpStatus:CreateGameSessionResponse', createGameSessionResponse_httpStatus - The response's http status code.

CreateGameSessionQueue

data CreateGameSessionQueue Source #

See: newCreateGameSessionQueue smart constructor.

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ToJSON CreateGameSessionQueue Source # 
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ToHeaders CreateGameSessionQueue Source # 
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ToPath CreateGameSessionQueue Source # 
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ToQuery CreateGameSessionQueue Source # 
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AWSRequest CreateGameSessionQueue Source # 
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type AWSResponse CreateGameSessionQueue #

Generic CreateGameSessionQueue Source # 
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type Rep CreateGameSessionQueue :: Type -> Type #

Read CreateGameSessionQueue Source # 
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Show CreateGameSessionQueue Source # 
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NFData CreateGameSessionQueue Source # 
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rnf :: CreateGameSessionQueue -> () #

Eq CreateGameSessionQueue Source # 
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Hashable CreateGameSessionQueue Source # 
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type AWSResponse CreateGameSessionQueue Source # 
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type Rep CreateGameSessionQueue Source # 
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newCreateGameSessionQueue Source #

Create a value of CreateGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateGameSessionQueue, createGameSessionQueue_customEventData - Information to be added to all events that are related to this game session queue.

CreateGameSessionQueue, createGameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

CreateGameSessionQueue, createGameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

CreateGameSessionQueue, createGameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

CreateGameSessionQueue, createGameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

CreateGameSessionQueue, createGameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

$sel:tags:CreateGameSessionQueue', createGameSessionQueue_tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

CreateGameSessionQueue, createGameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

CreateGameSessionQueue, createGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

data CreateGameSessionQueueResponse Source #

See: newCreateGameSessionQueueResponse smart constructor.

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Generic CreateGameSessionQueueResponse Source # 
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type Rep CreateGameSessionQueueResponse :: Type -> Type #

Read CreateGameSessionQueueResponse Source # 
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Show CreateGameSessionQueueResponse Source # 
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NFData CreateGameSessionQueueResponse Source # 
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Eq CreateGameSessionQueueResponse Source # 
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type Rep CreateGameSessionQueueResponse Source # 
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type Rep CreateGameSessionQueueResponse = D1 ('MetaData "CreateGameSessionQueueResponse" "Amazonka.GameLift.CreateGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameSessionQueueResponse Source #

Create a value of CreateGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueue:CreateGameSessionQueueResponse', createGameSessionQueueResponse_gameSessionQueue - An object that describes the newly created game session queue.

$sel:httpStatus:CreateGameSessionQueueResponse', createGameSessionQueueResponse_httpStatus - The response's http status code.

CreateLocation

data CreateLocation Source #

See: newCreateLocation smart constructor.

Constructors

CreateLocation' (Maybe [Tag]) Text 

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ToJSON CreateLocation Source # 
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ToHeaders CreateLocation Source # 
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ToPath CreateLocation Source # 
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ToQuery CreateLocation Source # 
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AWSRequest CreateLocation Source # 
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type AWSResponse CreateLocation #

Generic CreateLocation Source # 
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type Rep CreateLocation :: Type -> Type #

Read CreateLocation Source # 
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Show CreateLocation Source # 
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NFData CreateLocation Source # 
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rnf :: CreateLocation -> () #

Eq CreateLocation Source # 
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Hashable CreateLocation Source # 
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type AWSResponse CreateLocation Source # 
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type Rep CreateLocation Source # 
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type Rep CreateLocation = D1 ('MetaData "CreateLocation" "Amazonka.GameLift.CreateLocation" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateLocation'" 'PrefixI 'True) (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "locationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newCreateLocation Source #

Create a value of CreateLocation with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:tags:CreateLocation', createLocation_tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Rareference.

CreateLocation, createLocation_locationName - A descriptive name for the custom location.

data CreateLocationResponse Source #

See: newCreateLocationResponse smart constructor.

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Generic CreateLocationResponse Source # 
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type Rep CreateLocationResponse :: Type -> Type #

Read CreateLocationResponse Source # 
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Show CreateLocationResponse Source # 
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NFData CreateLocationResponse Source # 
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rnf :: CreateLocationResponse -> () #

Eq CreateLocationResponse Source # 
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type Rep CreateLocationResponse Source # 
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type Rep CreateLocationResponse = D1 ('MetaData "CreateLocationResponse" "Amazonka.GameLift.CreateLocation" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateLocationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationModel)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateLocationResponse Source #

Create a value of CreateLocationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateLocationResponse, createLocationResponse_location - The details of the custom location you created.

$sel:httpStatus:CreateLocationResponse', createLocationResponse_httpStatus - The response's http status code.

CreateMatchmakingConfiguration

data CreateMatchmakingConfiguration Source #

See: newCreateMatchmakingConfiguration smart constructor.

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ToJSON CreateMatchmakingConfiguration Source # 
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ToHeaders CreateMatchmakingConfiguration Source # 
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ToPath CreateMatchmakingConfiguration Source # 
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ToQuery CreateMatchmakingConfiguration Source # 
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AWSRequest CreateMatchmakingConfiguration Source # 
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Generic CreateMatchmakingConfiguration Source # 
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type Rep CreateMatchmakingConfiguration :: Type -> Type #

Read CreateMatchmakingConfiguration Source # 
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Show CreateMatchmakingConfiguration Source # 
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NFData CreateMatchmakingConfiguration Source # 
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Eq CreateMatchmakingConfiguration Source # 
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Hashable CreateMatchmakingConfiguration Source # 
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type AWSResponse CreateMatchmakingConfiguration Source # 
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type Rep CreateMatchmakingConfiguration Source # 
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type Rep CreateMatchmakingConfiguration = D1 ('MetaData "CreateMatchmakingConfiguration" "Amazonka.GameLift.CreateMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateMatchmakingConfiguration'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode)))) :*: ((S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode)) :*: S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty]))))) :*: (((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text]))) :*: (S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])))) :*: ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)) :*: (S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Bool) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))))

newCreateMatchmakingConfiguration Source #

Create a value of CreateMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateMatchmakingConfiguration, createMatchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_customEventData - Information to be added to all events related to this matchmaking configuration.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_description - A human-readable description of the matchmaking configuration.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.

$sel:tags:CreateMatchmakingConfiguration', createMatchmakingConfiguration_tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_acceptanceRequired - A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

CreateMatchmakingConfiguration, createMatchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

data CreateMatchmakingConfigurationResponse Source #

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Generic CreateMatchmakingConfigurationResponse Source # 
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Read CreateMatchmakingConfigurationResponse Source # 
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NFData CreateMatchmakingConfigurationResponse Source # 
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Eq CreateMatchmakingConfigurationResponse Source # 
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type Rep CreateMatchmakingConfigurationResponse Source # 
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type Rep CreateMatchmakingConfigurationResponse = D1 ('MetaData "CreateMatchmakingConfigurationResponse" "Amazonka.GameLift.CreateMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configuration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateMatchmakingConfigurationResponse Source #

Create a value of CreateMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configuration:CreateMatchmakingConfigurationResponse', createMatchmakingConfigurationResponse_configuration - Object that describes the newly created matchmaking configuration.

$sel:httpStatus:CreateMatchmakingConfigurationResponse', createMatchmakingConfigurationResponse_httpStatus - The response's http status code.

CreateMatchmakingRuleSet

data CreateMatchmakingRuleSet Source #

See: newCreateMatchmakingRuleSet smart constructor.

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ToJSON CreateMatchmakingRuleSet Source # 
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ToHeaders CreateMatchmakingRuleSet Source # 
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ToPath CreateMatchmakingRuleSet Source # 
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ToQuery CreateMatchmakingRuleSet Source # 
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AWSRequest CreateMatchmakingRuleSet Source # 
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Generic CreateMatchmakingRuleSet Source # 
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type Rep CreateMatchmakingRuleSet :: Type -> Type #

Read CreateMatchmakingRuleSet Source # 
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Eq CreateMatchmakingRuleSet Source # 
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Hashable CreateMatchmakingRuleSet Source # 
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type AWSResponse CreateMatchmakingRuleSet Source # 
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type Rep CreateMatchmakingRuleSet Source # 
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type Rep CreateMatchmakingRuleSet = D1 ('MetaData "CreateMatchmakingRuleSet" "Amazonka.GameLift.CreateMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newCreateMatchmakingRuleSet Source #

Create a value of CreateMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:tags:CreateMatchmakingRuleSet', createMatchmakingRuleSet_tags - A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

CreateMatchmakingRuleSet, createMatchmakingRuleSet_name - A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional name field in the rule set body.

CreateMatchmakingRuleSet, createMatchmakingRuleSet_ruleSetBody - A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

data CreateMatchmakingRuleSetResponse Source #

See: newCreateMatchmakingRuleSetResponse smart constructor.

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Generic CreateMatchmakingRuleSetResponse Source # 
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type Rep CreateMatchmakingRuleSetResponse :: Type -> Type #

Read CreateMatchmakingRuleSetResponse Source # 
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NFData CreateMatchmakingRuleSetResponse Source # 
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Eq CreateMatchmakingRuleSetResponse Source # 
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type Rep CreateMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

type Rep CreateMatchmakingRuleSetResponse = D1 ('MetaData "CreateMatchmakingRuleSetResponse" "Amazonka.GameLift.CreateMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int) :*: S1 ('MetaSel ('Just "ruleSet") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 MatchmakingRuleSet)))

newCreateMatchmakingRuleSetResponse Source #

Create a value of CreateMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:CreateMatchmakingRuleSetResponse', createMatchmakingRuleSetResponse_httpStatus - The response's http status code.

$sel:ruleSet:CreateMatchmakingRuleSetResponse', createMatchmakingRuleSetResponse_ruleSet - The newly created matchmaking rule set.

CreatePlayerSession

data CreatePlayerSession Source #

See: newCreatePlayerSession smart constructor.

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Instances details
ToJSON CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

ToHeaders CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

ToPath CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

ToQuery CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

AWSRequest CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type AWSResponse CreatePlayerSession #

Generic CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type Rep CreatePlayerSession :: Type -> Type #

Read CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Show CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

NFData CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Methods

rnf :: CreatePlayerSession -> () #

Eq CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Hashable CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

type AWSResponse CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSession Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSession = D1 ('MetaData "CreatePlayerSession" "Amazonka.GameLift.CreatePlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreatePlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newCreatePlayerSession Source #

Create a value of CreatePlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreatePlayerSession, createPlayerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

CreatePlayerSession, createPlayerSession_gameSessionId - A unique identifier for the game session to add a player to.

CreatePlayerSession, createPlayerSession_playerId - A unique identifier for a player. Player IDs are developer-defined.

data CreatePlayerSessionResponse Source #

See: newCreatePlayerSessionResponse smart constructor.

Instances

Instances details
Generic CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type Rep CreatePlayerSessionResponse :: Type -> Type #

Read CreatePlayerSessionResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Show CreatePlayerSessionResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

NFData CreatePlayerSessionResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

Eq CreatePlayerSessionResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSessionResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSessionResponse = D1 ('MetaData "CreatePlayerSessionResponse" "Amazonka.GameLift.CreatePlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreatePlayerSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreatePlayerSessionResponse Source #

Create a value of CreatePlayerSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSession:CreatePlayerSessionResponse', createPlayerSessionResponse_playerSession - Object that describes the newly created player session record.

$sel:httpStatus:CreatePlayerSessionResponse', createPlayerSessionResponse_httpStatus - The response's http status code.

CreatePlayerSessions

data CreatePlayerSessions Source #

See: newCreatePlayerSessions smart constructor.

Instances

Instances details
ToJSON CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

ToHeaders CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

ToPath CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

ToQuery CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

AWSRequest CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type AWSResponse CreatePlayerSessions #

Generic CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type Rep CreatePlayerSessions :: Type -> Type #

Read CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Show CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

NFData CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Methods

rnf :: CreatePlayerSessions -> () #

Eq CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Hashable CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

type AWSResponse CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessions Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessions = D1 ('MetaData "CreatePlayerSessions" "Amazonka.GameLift.CreatePlayerSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreatePlayerSessions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerDataMap") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Text))) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "playerIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty Text)))))

newCreatePlayerSessions Source #

Create a value of CreatePlayerSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerDataMap:CreatePlayerSessions', createPlayerSessions_playerDataMap - Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds parameter are ignored.

CreatePlayerSessions, createPlayerSessions_gameSessionId - A unique identifier for the game session to add players to.

$sel:playerIds:CreatePlayerSessions', createPlayerSessions_playerIds - List of unique identifiers for the players to be added.

data CreatePlayerSessionsResponse Source #

See: newCreatePlayerSessionsResponse smart constructor.

Instances

Instances details
Generic CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type Rep CreatePlayerSessionsResponse :: Type -> Type #

Read CreatePlayerSessionsResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Show CreatePlayerSessionsResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

NFData CreatePlayerSessionsResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

Eq CreatePlayerSessionsResponse Source # 
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Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessionsResponse = D1 ('MetaData "CreatePlayerSessionsResponse" "Amazonka.GameLift.CreatePlayerSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreatePlayerSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerSession])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreatePlayerSessionsResponse Source #

Create a value of CreatePlayerSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSessions:CreatePlayerSessionsResponse', createPlayerSessionsResponse_playerSessions - A collection of player session objects created for the added players.

$sel:httpStatus:CreatePlayerSessionsResponse', createPlayerSessionsResponse_httpStatus - The response's http status code.

CreateScript

data CreateScript Source #

See: newCreateScript smart constructor.

Instances

Instances details
ToJSON CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

ToHeaders CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

ToPath CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

ToQuery CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

AWSRequest CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

Associated Types

type AWSResponse CreateScript #

Generic CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

Associated Types

type Rep CreateScript :: Type -> Type #

Read CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

Show CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

NFData CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

Methods

rnf :: CreateScript -> () #

Eq CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

Hashable CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

type AWSResponse CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

type Rep CreateScript Source # 
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Defined in Amazonka.GameLift.CreateScript

type Rep CreateScript = D1 ('MetaData "CreateScript" "Amazonka.GameLift.CreateScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateScript'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location))) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "zipFile") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Base64))))))

newCreateScript :: CreateScript Source #

Create a value of CreateScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateScript, createScript_name - A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

CreateScript, createScript_storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

$sel:tags:CreateScript', createScript_tags - A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.

CreateScript, createScript_version - Version information associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

$sel:zipFile:CreateScript', createScript_zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.-- -- Note: This Lens automatically encodes and decodes Base64 data. -- The underlying isomorphism will encode to Base64 representation during -- serialisation, and decode from Base64 representation during deserialisation. -- This Lens accepts and returns only raw unencoded data.

data CreateScriptResponse Source #

See: newCreateScriptResponse smart constructor.

Instances

Instances details
Generic CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Associated Types

type Rep CreateScriptResponse :: Type -> Type #

Read CreateScriptResponse Source # 
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Defined in Amazonka.GameLift.CreateScript

Show CreateScriptResponse Source # 
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Defined in Amazonka.GameLift.CreateScript

NFData CreateScriptResponse Source # 
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Defined in Amazonka.GameLift.CreateScript

Methods

rnf :: CreateScriptResponse -> () #

Eq CreateScriptResponse Source # 
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Defined in Amazonka.GameLift.CreateScript

type Rep CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

type Rep CreateScriptResponse = D1 ('MetaData "CreateScriptResponse" "Amazonka.GameLift.CreateScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateScriptResponse Source #

Create a value of CreateScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:CreateScriptResponse', createScriptResponse_script - The newly created script record with a unique script ID and ARN. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.

$sel:httpStatus:CreateScriptResponse', createScriptResponse_httpStatus - The response's http status code.

CreateVpcPeeringAuthorization

data CreateVpcPeeringAuthorization Source #

See: newCreateVpcPeeringAuthorization smart constructor.

Instances

Instances details
ToJSON CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

ToHeaders CreateVpcPeeringAuthorization Source # 
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ToPath CreateVpcPeeringAuthorization Source # 
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ToQuery CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

AWSRequest CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Generic CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Associated Types

type Rep CreateVpcPeeringAuthorization :: Type -> Type #

Read CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Show CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

NFData CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Eq CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Hashable CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type AWSResponse CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorization = D1 ('MetaData "CreateVpcPeeringAuthorization" "Amazonka.GameLift.CreateVpcPeeringAuthorization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateVpcPeeringAuthorization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newCreateVpcPeeringAuthorization Source #

Create a value of CreateVpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateVpcPeeringAuthorization, createVpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.

CreateVpcPeeringAuthorization, createVpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data CreateVpcPeeringAuthorizationResponse Source #

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Instances details
Generic CreateVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Read CreateVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Show CreateVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

NFData CreateVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Eq CreateVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorizationResponse = D1 ('MetaData "CreateVpcPeeringAuthorizationResponse" "Amazonka.GameLift.CreateVpcPeeringAuthorization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateVpcPeeringAuthorizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringAuthorization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe VpcPeeringAuthorization)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateVpcPeeringAuthorizationResponse Source #

Create a value of CreateVpcPeeringAuthorizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringAuthorization:CreateVpcPeeringAuthorizationResponse', createVpcPeeringAuthorizationResponse_vpcPeeringAuthorization - Details on the requested VPC peering authorization, including expiration.

$sel:httpStatus:CreateVpcPeeringAuthorizationResponse', createVpcPeeringAuthorizationResponse_httpStatus - The response's http status code.

CreateVpcPeeringConnection

data CreateVpcPeeringConnection Source #

See: newCreateVpcPeeringConnection smart constructor.

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Instances details
ToJSON CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

ToHeaders CreateVpcPeeringConnection Source # 
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ToPath CreateVpcPeeringConnection Source # 
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ToQuery CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

AWSRequest CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Generic CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Associated Types

type Rep CreateVpcPeeringConnection :: Type -> Type #

Read CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Show CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

NFData CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Eq CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Hashable CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type AWSResponse CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnection = D1 ('MetaData "CreateVpcPeeringConnection" "Amazonka.GameLift.CreateVpcPeeringConnection" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateVpcPeeringConnection'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newCreateVpcPeeringConnection Source #

Create a value of CreateVpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

CreateVpcPeeringConnection, createVpcPeeringConnection_fleetId - A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with.

CreateVpcPeeringConnection, createVpcPeeringConnection_peerVpcAwsAccountId - A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.

CreateVpcPeeringConnection, createVpcPeeringConnection_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data CreateVpcPeeringConnectionResponse Source #

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Instances details
Generic CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Associated Types

type Rep CreateVpcPeeringConnectionResponse :: Type -> Type #

Read CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Show CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

NFData CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Eq CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnectionResponse = D1 ('MetaData "CreateVpcPeeringConnectionResponse" "Amazonka.GameLift.CreateVpcPeeringConnection" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CreateVpcPeeringConnectionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateVpcPeeringConnectionResponse Source #

Create a value of CreateVpcPeeringConnectionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:CreateVpcPeeringConnectionResponse', createVpcPeeringConnectionResponse_httpStatus - The response's http status code.

DeleteAlias

data DeleteAlias Source #

See: newDeleteAlias smart constructor.

Constructors

DeleteAlias' Text 

Instances

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ToJSON DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

ToHeaders DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

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toHeaders :: DeleteAlias -> [Header] #

ToPath DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

ToQuery DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

AWSRequest DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

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type AWSResponse DeleteAlias #

Generic DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

Associated Types

type Rep DeleteAlias :: Type -> Type #

Read DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

Show DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

NFData DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

Methods

rnf :: DeleteAlias -> () #

Eq DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

Hashable DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

type AWSResponse DeleteAlias Source # 
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Defined in Amazonka.GameLift.DeleteAlias

type Rep DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

type Rep DeleteAlias = D1 ('MetaData "DeleteAlias" "Amazonka.GameLift.DeleteAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteAlias Source #

Create a value of DeleteAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteAlias, deleteAlias_aliasId - A unique identifier of the alias that you want to delete. You can use either the alias ID or ARN value.

data DeleteAliasResponse Source #

See: newDeleteAliasResponse smart constructor.

Constructors

DeleteAliasResponse' 

newDeleteAliasResponse :: DeleteAliasResponse Source #

Create a value of DeleteAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DeleteBuild

data DeleteBuild Source #

See: newDeleteBuild smart constructor.

Constructors

DeleteBuild' Text 

Instances

Instances details
ToJSON DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

ToHeaders DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Methods

toHeaders :: DeleteBuild -> [Header] #

ToPath DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

ToQuery DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

AWSRequest DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Associated Types

type AWSResponse DeleteBuild #

Generic DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Associated Types

type Rep DeleteBuild :: Type -> Type #

Read DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Show DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

NFData DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Methods

rnf :: DeleteBuild -> () #

Eq DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

Hashable DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

type AWSResponse DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

type Rep DeleteBuild Source # 
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Defined in Amazonka.GameLift.DeleteBuild

type Rep DeleteBuild = D1 ('MetaData "DeleteBuild" "Amazonka.GameLift.DeleteBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteBuild Source #

Create a value of DeleteBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteBuild, deleteBuild_buildId - A unique identifier for the build to delete. You can use either the build ID or ARN value.

data DeleteBuildResponse Source #

See: newDeleteBuildResponse smart constructor.

Constructors

DeleteBuildResponse' 

newDeleteBuildResponse :: DeleteBuildResponse Source #

Create a value of DeleteBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DeleteFleet

data DeleteFleet Source #

See: newDeleteFleet smart constructor.

Constructors

DeleteFleet' Text 

Instances

Instances details
ToJSON DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

ToHeaders DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Methods

toHeaders :: DeleteFleet -> [Header] #

ToPath DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

ToQuery DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

AWSRequest DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Associated Types

type AWSResponse DeleteFleet #

Generic DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Associated Types

type Rep DeleteFleet :: Type -> Type #

Read DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Show DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

NFData DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Methods

rnf :: DeleteFleet -> () #

Eq DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

Hashable DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

type AWSResponse DeleteFleet Source # 
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Defined in Amazonka.GameLift.DeleteFleet

type Rep DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

type Rep DeleteFleet = D1 ('MetaData "DeleteFleet" "Amazonka.GameLift.DeleteFleet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteFleet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteFleet Source #

Create a value of DeleteFleet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteFleet, deleteFleet_fleetId - A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.

data DeleteFleetResponse Source #

See: newDeleteFleetResponse smart constructor.

Constructors

DeleteFleetResponse' 

newDeleteFleetResponse :: DeleteFleetResponse Source #

Create a value of DeleteFleetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DeleteFleetLocations

data DeleteFleetLocations Source #

See: newDeleteFleetLocations smart constructor.

Instances

Instances details
ToJSON DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

ToHeaders DeleteFleetLocations Source # 
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ToPath DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

ToQuery DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

AWSRequest DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type AWSResponse DeleteFleetLocations #

Generic DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type Rep DeleteFleetLocations :: Type -> Type #

Read DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Show DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

NFData DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Methods

rnf :: DeleteFleetLocations -> () #

Eq DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Hashable DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

type AWSResponse DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocations Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocations = D1 ('MetaData "DeleteFleetLocations" "Amazonka.GameLift.DeleteFleetLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteFleetLocations'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty Text))))

newDeleteFleetLocations Source #

Create a value of DeleteFleetLocations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteFleetLocations, deleteFleetLocations_fleetId - A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.

$sel:locations:DeleteFleetLocations', deleteFleetLocations_locations - The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as us-west-2.

data DeleteFleetLocationsResponse Source #

See: newDeleteFleetLocationsResponse smart constructor.

Instances

Instances details
Generic DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type Rep DeleteFleetLocationsResponse :: Type -> Type #

Read DeleteFleetLocationsResponse Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Show DeleteFleetLocationsResponse Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

NFData DeleteFleetLocationsResponse Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

Eq DeleteFleetLocationsResponse Source # 
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Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocationsResponse = D1 ('MetaData "DeleteFleetLocationsResponse" "Amazonka.GameLift.DeleteFleetLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteFleetLocationsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDeleteFleetLocationsResponse Source #

Create a value of DeleteFleetLocationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteFleetLocationsResponse, deleteFleetLocationsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

DeleteFleetLocations, deleteFleetLocationsResponse_fleetId - A unique identifier for the fleet that location attributes are being deleted for.

$sel:locationStates:DeleteFleetLocationsResponse', deleteFleetLocationsResponse_locationStates - The remote locations that are being deleted, with each location status set to DELETING.

$sel:httpStatus:DeleteFleetLocationsResponse', deleteFleetLocationsResponse_httpStatus - The response's http status code.

DeleteGameServerGroup

data DeleteGameServerGroup Source #

See: newDeleteGameServerGroup smart constructor.

Instances

Instances details
ToJSON DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

ToHeaders DeleteGameServerGroup Source # 
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ToPath DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

ToQuery DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

AWSRequest DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type AWSResponse DeleteGameServerGroup #

Generic DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type Rep DeleteGameServerGroup :: Type -> Type #

Read DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Show DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

NFData DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Methods

rnf :: DeleteGameServerGroup -> () #

Eq DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Hashable DeleteGameServerGroup Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

type AWSResponse DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroup = D1 ('MetaData "DeleteGameServerGroup" "Amazonka.GameLift.DeleteGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "deleteOption") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupDeleteOption)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteGameServerGroup Source #

Create a value of DeleteGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:deleteOption:DeleteGameServerGroup', deleteGameServerGroup_deleteOption - The type of delete to perform. Options include the following:

  • SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.
  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.
  • RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.

DeleteGameServerGroup, deleteGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

data DeleteGameServerGroupResponse Source #

See: newDeleteGameServerGroupResponse smart constructor.

Instances

Instances details
Generic DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type Rep DeleteGameServerGroupResponse :: Type -> Type #

Read DeleteGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Show DeleteGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

NFData DeleteGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

Eq DeleteGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroupResponse = D1 ('MetaData "DeleteGameServerGroupResponse" "Amazonka.GameLift.DeleteGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteGameServerGroupResponse Source #

Create a value of DeleteGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:DeleteGameServerGroupResponse', deleteGameServerGroupResponse_gameServerGroup - An object that describes the deleted game server group resource, with status updated to DELETE_SCHEDULED.

$sel:httpStatus:DeleteGameServerGroupResponse', deleteGameServerGroupResponse_httpStatus - The response's http status code.

DeleteGameSessionQueue

data DeleteGameSessionQueue Source #

See: newDeleteGameSessionQueue smart constructor.

Instances

Instances details
ToJSON DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToHeaders DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToPath DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToQuery DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

AWSRequest DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type AWSResponse DeleteGameSessionQueue #

Generic DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type Rep DeleteGameSessionQueue :: Type -> Type #

Read DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Show DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

NFData DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Methods

rnf :: DeleteGameSessionQueue -> () #

Eq DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Hashable DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

type AWSResponse DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueue Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueue = D1 ('MetaData "DeleteGameSessionQueue" "Amazonka.GameLift.DeleteGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteGameSessionQueue'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteGameSessionQueue Source #

Create a value of DeleteGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteGameSessionQueue, deleteGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

data DeleteGameSessionQueueResponse Source #

See: newDeleteGameSessionQueueResponse smart constructor.

Instances

Instances details
Generic DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type Rep DeleteGameSessionQueueResponse :: Type -> Type #

Read DeleteGameSessionQueueResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Show DeleteGameSessionQueueResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

NFData DeleteGameSessionQueueResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

Eq DeleteGameSessionQueueResponse Source # 
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Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueueResponse = D1 ('MetaData "DeleteGameSessionQueueResponse" "Amazonka.GameLift.DeleteGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteGameSessionQueueResponse Source #

Create a value of DeleteGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteGameSessionQueueResponse', deleteGameSessionQueueResponse_httpStatus - The response's http status code.

DeleteLocation

data DeleteLocation Source #

See: newDeleteLocation smart constructor.

Constructors

DeleteLocation' Text 

Instances

Instances details
ToJSON DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

ToHeaders DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

ToPath DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

ToQuery DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

AWSRequest DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Associated Types

type AWSResponse DeleteLocation #

Generic DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Associated Types

type Rep DeleteLocation :: Type -> Type #

Read DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Show DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

NFData DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Methods

rnf :: DeleteLocation -> () #

Eq DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Hashable DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

type AWSResponse DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

type Rep DeleteLocation Source # 
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Defined in Amazonka.GameLift.DeleteLocation

type Rep DeleteLocation = D1 ('MetaData "DeleteLocation" "Amazonka.GameLift.DeleteLocation" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteLocation'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteLocation Source #

Create a value of DeleteLocation with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteLocation, deleteLocation_locationName - The location name of the custom location to be deleted.

data DeleteLocationResponse Source #

See: newDeleteLocationResponse smart constructor.

Instances

Instances details
Generic DeleteLocationResponse Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Associated Types

type Rep DeleteLocationResponse :: Type -> Type #

Read DeleteLocationResponse Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Show DeleteLocationResponse Source # 
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Defined in Amazonka.GameLift.DeleteLocation

NFData DeleteLocationResponse Source # 
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Defined in Amazonka.GameLift.DeleteLocation

Methods

rnf :: DeleteLocationResponse -> () #

Eq DeleteLocationResponse Source # 
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Defined in Amazonka.GameLift.DeleteLocation

type Rep DeleteLocationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteLocation

type Rep DeleteLocationResponse = D1 ('MetaData "DeleteLocationResponse" "Amazonka.GameLift.DeleteLocation" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteLocationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteLocationResponse Source #

Create a value of DeleteLocationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteLocationResponse', deleteLocationResponse_httpStatus - The response's http status code.

DeleteMatchmakingConfiguration

data DeleteMatchmakingConfiguration Source #

See: newDeleteMatchmakingConfiguration smart constructor.

Instances

Instances details
ToJSON DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToHeaders DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToPath DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToQuery DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

AWSRequest DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Generic DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Associated Types

type Rep DeleteMatchmakingConfiguration :: Type -> Type #

Read DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Show DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

NFData DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Eq DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Hashable DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type AWSResponse DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfiguration = D1 ('MetaData "DeleteMatchmakingConfiguration" "Amazonka.GameLift.DeleteMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteMatchmakingConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteMatchmakingConfiguration Source #

Create a value of DeleteMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteMatchmakingConfiguration, deleteMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration. You can use either the configuration name or ARN value.

data DeleteMatchmakingConfigurationResponse Source #

Instances

Instances details
Generic DeleteMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Read DeleteMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Show DeleteMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

NFData DeleteMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Eq DeleteMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfigurationResponse = D1 ('MetaData "DeleteMatchmakingConfigurationResponse" "Amazonka.GameLift.DeleteMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteMatchmakingConfigurationResponse Source #

Create a value of DeleteMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteMatchmakingConfigurationResponse', deleteMatchmakingConfigurationResponse_httpStatus - The response's http status code.

DeleteMatchmakingRuleSet

data DeleteMatchmakingRuleSet Source #

See: newDeleteMatchmakingRuleSet smart constructor.

Instances

Instances details
ToJSON DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToHeaders DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToPath DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToQuery DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

AWSRequest DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Generic DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Associated Types

type Rep DeleteMatchmakingRuleSet :: Type -> Type #

Read DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Show DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

NFData DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Eq DeleteMatchmakingRuleSet Source # 
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Hashable DeleteMatchmakingRuleSet Source # 
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type AWSResponse DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSet = D1 ('MetaData "DeleteMatchmakingRuleSet" "Amazonka.GameLift.DeleteMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteMatchmakingRuleSet Source #

Create a value of DeleteMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteMatchmakingRuleSet, deleteMatchmakingRuleSet_name - A unique identifier for the matchmaking rule set to be deleted. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.

data DeleteMatchmakingRuleSetResponse Source #

See: newDeleteMatchmakingRuleSetResponse smart constructor.

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Instances details
Generic DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Associated Types

type Rep DeleteMatchmakingRuleSetResponse :: Type -> Type #

Read DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Show DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

NFData DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Eq DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSetResponse = D1 ('MetaData "DeleteMatchmakingRuleSetResponse" "Amazonka.GameLift.DeleteMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteMatchmakingRuleSetResponse Source #

Create a value of DeleteMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteMatchmakingRuleSetResponse', deleteMatchmakingRuleSetResponse_httpStatus - The response's http status code.

DeleteScalingPolicy

data DeleteScalingPolicy Source #

See: newDeleteScalingPolicy smart constructor.

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Instances details
ToJSON DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

ToHeaders DeleteScalingPolicy Source # 
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ToPath DeleteScalingPolicy Source # 
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ToQuery DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

AWSRequest DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type AWSResponse DeleteScalingPolicy #

Generic DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type Rep DeleteScalingPolicy :: Type -> Type #

Read DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Show DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

NFData DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Methods

rnf :: DeleteScalingPolicy -> () #

Eq DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Hashable DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

type AWSResponse DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicy Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicy = D1 ('MetaData "DeleteScalingPolicy" "Amazonka.GameLift.DeleteScalingPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteScalingPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteScalingPolicy Source #

Create a value of DeleteScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteScalingPolicy, deleteScalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

DeleteScalingPolicy, deleteScalingPolicy_fleetId - A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.

data DeleteScalingPolicyResponse Source #

See: newDeleteScalingPolicyResponse smart constructor.

Instances

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Generic DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type Rep DeleteScalingPolicyResponse :: Type -> Type #

Read DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Show DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

NFData DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

Eq DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicyResponse = D1 ('MetaData "DeleteScalingPolicyResponse" "Amazonka.GameLift.DeleteScalingPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteScalingPolicyResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteScalingPolicyResponse :: DeleteScalingPolicyResponse Source #

Create a value of DeleteScalingPolicyResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DeleteScript

data DeleteScript Source #

See: newDeleteScript smart constructor.

Constructors

DeleteScript' Text 

Instances

Instances details
ToJSON DeleteScript Source # 
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ToHeaders DeleteScript Source # 
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ToPath DeleteScript Source # 
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ToQuery DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

AWSRequest DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

Associated Types

type AWSResponse DeleteScript #

Generic DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

Associated Types

type Rep DeleteScript :: Type -> Type #

Read DeleteScript Source # 
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Show DeleteScript Source # 
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NFData DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

Methods

rnf :: DeleteScript -> () #

Eq DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

Hashable DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

type AWSResponse DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScript Source # 
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Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScript = D1 ('MetaData "DeleteScript" "Amazonka.GameLift.DeleteScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteScript'" 'PrefixI 'True) (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteScript Source #

Create a value of DeleteScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteScript, deleteScript_scriptId - A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.

data DeleteScriptResponse Source #

See: newDeleteScriptResponse smart constructor.

Constructors

DeleteScriptResponse' 

Instances

Instances details
Generic DeleteScriptResponse Source # 
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Defined in Amazonka.GameLift.DeleteScript

Associated Types

type Rep DeleteScriptResponse :: Type -> Type #

Read DeleteScriptResponse Source # 
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Show DeleteScriptResponse Source # 
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Defined in Amazonka.GameLift.DeleteScript

NFData DeleteScriptResponse Source # 
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Defined in Amazonka.GameLift.DeleteScript

Methods

rnf :: DeleteScriptResponse -> () #

Eq DeleteScriptResponse Source # 
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Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScriptResponse Source # 
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Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScriptResponse = D1 ('MetaData "DeleteScriptResponse" "Amazonka.GameLift.DeleteScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteScriptResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteScriptResponse :: DeleteScriptResponse Source #

Create a value of DeleteScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DeleteVpcPeeringAuthorization

data DeleteVpcPeeringAuthorization Source #

See: newDeleteVpcPeeringAuthorization smart constructor.

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ToJSON DeleteVpcPeeringAuthorization Source # 
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ToHeaders DeleteVpcPeeringAuthorization Source # 
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ToPath DeleteVpcPeeringAuthorization Source # 
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ToQuery DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

AWSRequest DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Generic DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Associated Types

type Rep DeleteVpcPeeringAuthorization :: Type -> Type #

Read DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Show DeleteVpcPeeringAuthorization Source # 
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NFData DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Eq DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Hashable DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type AWSResponse DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorization = D1 ('MetaData "DeleteVpcPeeringAuthorization" "Amazonka.GameLift.DeleteVpcPeeringAuthorization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteVpcPeeringAuthorization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteVpcPeeringAuthorization Source #

Create a value of DeleteVpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteVpcPeeringAuthorization, deleteVpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.

DeleteVpcPeeringAuthorization, deleteVpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data DeleteVpcPeeringAuthorizationResponse Source #

Instances

Instances details
Generic DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Read DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Show DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

NFData DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Eq DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorizationResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorizationResponse = D1 ('MetaData "DeleteVpcPeeringAuthorizationResponse" "Amazonka.GameLift.DeleteVpcPeeringAuthorization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteVpcPeeringAuthorizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteVpcPeeringAuthorizationResponse Source #

Create a value of DeleteVpcPeeringAuthorizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteVpcPeeringAuthorizationResponse', deleteVpcPeeringAuthorizationResponse_httpStatus - The response's http status code.

DeleteVpcPeeringConnection

data DeleteVpcPeeringConnection Source #

See: newDeleteVpcPeeringConnection smart constructor.

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ToJSON DeleteVpcPeeringConnection Source # 
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ToHeaders DeleteVpcPeeringConnection Source # 
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ToPath DeleteVpcPeeringConnection Source # 
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ToQuery DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

AWSRequest DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Generic DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Associated Types

type Rep DeleteVpcPeeringConnection :: Type -> Type #

Read DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Show DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

NFData DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Eq DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Hashable DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type AWSResponse DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnection = D1 ('MetaData "DeleteVpcPeeringConnection" "Amazonka.GameLift.DeleteVpcPeeringConnection" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteVpcPeeringConnection'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "vpcPeeringConnectionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeleteVpcPeeringConnection Source #

Create a value of DeleteVpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeleteVpcPeeringConnection, deleteVpcPeeringConnection_fleetId - A unique identifier for the fleet. This fleet specified must match the fleet referenced in the VPC peering connection record. You can use either the fleet ID or ARN value.

DeleteVpcPeeringConnection, deleteVpcPeeringConnection_vpcPeeringConnectionId - A unique identifier for a VPC peering connection.

data DeleteVpcPeeringConnectionResponse Source #

Instances

Instances details
Generic DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Associated Types

type Rep DeleteVpcPeeringConnectionResponse :: Type -> Type #

Read DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Show DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

NFData DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Eq DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnectionResponse Source # 
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Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnectionResponse = D1 ('MetaData "DeleteVpcPeeringConnectionResponse" "Amazonka.GameLift.DeleteVpcPeeringConnection" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeleteVpcPeeringConnectionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteVpcPeeringConnectionResponse Source #

Create a value of DeleteVpcPeeringConnectionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteVpcPeeringConnectionResponse', deleteVpcPeeringConnectionResponse_httpStatus - The response's http status code.

DeregisterCompute

data DeregisterCompute Source #

See: newDeregisterCompute smart constructor.

Instances

Instances details
ToJSON DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

ToHeaders DeregisterCompute Source # 
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ToPath DeregisterCompute Source # 
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ToQuery DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

AWSRequest DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Associated Types

type AWSResponse DeregisterCompute #

Generic DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Associated Types

type Rep DeregisterCompute :: Type -> Type #

Read DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Show DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

NFData DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Methods

rnf :: DeregisterCompute -> () #

Eq DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Hashable DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

type AWSResponse DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

type Rep DeregisterCompute Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

type Rep DeregisterCompute = D1 ('MetaData "DeregisterCompute" "Amazonka.GameLift.DeregisterCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeregisterCompute'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeregisterCompute Source #

Create a value of DeregisterCompute with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeregisterCompute, deregisterCompute_fleetId - >A unique identifier for the fleet the compute resource is registered to.

DeregisterCompute, deregisterCompute_computeName - The name of the compute resource you want to delete.

data DeregisterComputeResponse Source #

See: newDeregisterComputeResponse smart constructor.

Instances

Instances details
Generic DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Associated Types

type Rep DeregisterComputeResponse :: Type -> Type #

Read DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Show DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

NFData DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

Eq DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

type Rep DeregisterComputeResponse Source # 
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Defined in Amazonka.GameLift.DeregisterCompute

type Rep DeregisterComputeResponse = D1 ('MetaData "DeregisterComputeResponse" "Amazonka.GameLift.DeregisterCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeregisterComputeResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeregisterComputeResponse Source #

Create a value of DeregisterComputeResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeregisterComputeResponse', deregisterComputeResponse_httpStatus - The response's http status code.

DeregisterGameServer

data DeregisterGameServer Source #

See: newDeregisterGameServer smart constructor.

Instances

Instances details
ToJSON DeregisterGameServer Source # 
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ToHeaders DeregisterGameServer Source # 
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ToPath DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

ToQuery DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

AWSRequest DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type AWSResponse DeregisterGameServer #

Generic DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type Rep DeregisterGameServer :: Type -> Type #

Read DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Show DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

NFData DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Methods

rnf :: DeregisterGameServer -> () #

Eq DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Hashable DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

type AWSResponse DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServer Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServer = D1 ('MetaData "DeregisterGameServer" "Amazonka.GameLift.DeregisterGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeregisterGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDeregisterGameServer Source #

Create a value of DeregisterGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DeregisterGameServer, deregisterGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running.

DeregisterGameServer, deregisterGameServer_gameServerId - A custom string that uniquely identifies the game server to deregister.

data DeregisterGameServerResponse Source #

See: newDeregisterGameServerResponse smart constructor.

Instances

Instances details
Generic DeregisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type Rep DeregisterGameServerResponse :: Type -> Type #

Read DeregisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Show DeregisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

NFData DeregisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

Eq DeregisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServerResponse = D1 ('MetaData "DeregisterGameServerResponse" "Amazonka.GameLift.DeregisterGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DeregisterGameServerResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeregisterGameServerResponse :: DeregisterGameServerResponse Source #

Create a value of DeregisterGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

DescribeAlias

data DescribeAlias Source #

See: newDescribeAlias smart constructor.

Constructors

DescribeAlias' Text 

Instances

Instances details
ToJSON DescribeAlias Source # 
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Defined in Amazonka.GameLift.DescribeAlias

ToHeaders DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

ToPath DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

ToQuery DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

AWSRequest DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type AWSResponse DescribeAlias #

Generic DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type Rep DescribeAlias :: Type -> Type #

Read DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Show DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

NFData DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Methods

rnf :: DescribeAlias -> () #

Eq DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Hashable DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type AWSResponse DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAlias = D1 ('MetaData "DescribeAlias" "Amazonka.GameLift.DescribeAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeAlias Source #

Create a value of DescribeAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeAlias, describeAlias_aliasId - The unique identifier for the fleet alias that you want to retrieve. You can use either the alias ID or ARN value.

data DescribeAliasResponse Source #

See: newDescribeAliasResponse smart constructor.

Instances

Instances details
Generic DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type Rep DescribeAliasResponse :: Type -> Type #

Read DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Show DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

NFData DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Methods

rnf :: DescribeAliasResponse -> () #

Eq DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAliasResponse = D1 ('MetaData "DescribeAliasResponse" "Amazonka.GameLift.DescribeAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeAliasResponse Source #

Create a value of DescribeAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:DescribeAliasResponse', describeAliasResponse_alias - The requested alias resource.

$sel:httpStatus:DescribeAliasResponse', describeAliasResponse_httpStatus - The response's http status code.

DescribeBuild

data DescribeBuild Source #

See: newDescribeBuild smart constructor.

Constructors

DescribeBuild' Text 

Instances

Instances details
ToJSON DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

ToHeaders DescribeBuild Source # 
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Defined in Amazonka.GameLift.DescribeBuild

ToPath DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

ToQuery DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

AWSRequest DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type AWSResponse DescribeBuild #

Generic DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type Rep DescribeBuild :: Type -> Type #

Read DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Show DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

NFData DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Methods

rnf :: DescribeBuild -> () #

Eq DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Hashable DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type AWSResponse DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuild = D1 ('MetaData "DescribeBuild" "Amazonka.GameLift.DescribeBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeBuild Source #

Create a value of DescribeBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeBuild, describeBuild_buildId - A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.

data DescribeBuildResponse Source #

See: newDescribeBuildResponse smart constructor.

Instances

Instances details
Generic DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type Rep DescribeBuildResponse :: Type -> Type #

Read DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Show DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

NFData DescribeBuildResponse Source # 
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Defined in Amazonka.GameLift.DescribeBuild

Methods

rnf :: DescribeBuildResponse -> () #

Eq DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuildResponse = D1 ('MetaData "DescribeBuildResponse" "Amazonka.GameLift.DescribeBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeBuildResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeBuildResponse Source #

Create a value of DescribeBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:build:DescribeBuildResponse', describeBuildResponse_build - Set of properties describing the requested build.

$sel:httpStatus:DescribeBuildResponse', describeBuildResponse_httpStatus - The response's http status code.

DescribeCompute

data DescribeCompute Source #

See: newDescribeCompute smart constructor.

Constructors

DescribeCompute' Text Text 

Instances

Instances details
ToJSON DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

ToHeaders DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

ToPath DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

ToQuery DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

AWSRequest DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Associated Types

type AWSResponse DescribeCompute #

Generic DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Associated Types

type Rep DescribeCompute :: Type -> Type #

Read DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Show DescribeCompute Source # 
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Defined in Amazonka.GameLift.DescribeCompute

NFData DescribeCompute Source # 
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Defined in Amazonka.GameLift.DescribeCompute

Methods

rnf :: DescribeCompute -> () #

Eq DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Hashable DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

type AWSResponse DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

type Rep DescribeCompute Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

type Rep DescribeCompute = D1 ('MetaData "DescribeCompute" "Amazonka.GameLift.DescribeCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeCompute'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeCompute Source #

Create a value of DescribeCompute with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeCompute, describeCompute_fleetId - A unique identifier for the fleet the compute is registered to.

DescribeCompute, describeCompute_computeName - A descriptive label that is associated with the compute resource registered to your fleet.

data DescribeComputeResponse Source #

See: newDescribeComputeResponse smart constructor.

Instances

Instances details
Generic DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Associated Types

type Rep DescribeComputeResponse :: Type -> Type #

Read DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Show DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

NFData DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

Methods

rnf :: DescribeComputeResponse -> () #

Eq DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

type Rep DescribeComputeResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeCompute

type Rep DescribeComputeResponse = D1 ('MetaData "DescribeComputeResponse" "Amazonka.GameLift.DescribeCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeComputeResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "compute") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Compute)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeComputeResponse Source #

Create a value of DescribeComputeResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:compute:DescribeComputeResponse', describeComputeResponse_compute - The details of the compute resource you registered to the specified fleet.

$sel:httpStatus:DescribeComputeResponse', describeComputeResponse_httpStatus - The response's http status code.

DescribeEC2InstanceLimits

data DescribeEC2InstanceLimits Source #

See: newDescribeEC2InstanceLimits smart constructor.

Instances

Instances details
ToJSON DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToHeaders DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToPath DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToQuery DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

AWSRequest DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Generic DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Associated Types

type Rep DescribeEC2InstanceLimits :: Type -> Type #

Read DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Show DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

NFData DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Eq DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Hashable DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type AWSResponse DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimits = D1 ('MetaData "DescribeEC2InstanceLimits" "Amazonka.GameLift.DescribeEC2InstanceLimits" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeEC2InstanceLimits'" 'PrefixI 'True) (S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newDescribeEC2InstanceLimits :: DescribeEC2InstanceLimits Source #

Create a value of DescribeEC2InstanceLimits with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeEC2InstanceLimits, describeEC2InstanceLimits_eC2InstanceType - Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Do not specify a value for this parameter to retrieve limits for all instance types.

DescribeEC2InstanceLimits, describeEC2InstanceLimits_location - The name of a remote location to request instance limits for, in the form of an Amazon Web Services Region code such as us-west-2.

data DescribeEC2InstanceLimitsResponse Source #

See: newDescribeEC2InstanceLimitsResponse smart constructor.

Instances

Instances details
Generic DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Associated Types

type Rep DescribeEC2InstanceLimitsResponse :: Type -> Type #

Read DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Show DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

NFData DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Eq DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimitsResponse = D1 ('MetaData "DescribeEC2InstanceLimitsResponse" "Amazonka.GameLift.DescribeEC2InstanceLimits" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeEC2InstanceLimitsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "eC2InstanceLimits") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [EC2InstanceLimit])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeEC2InstanceLimitsResponse Source #

Create a value of DescribeEC2InstanceLimitsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:eC2InstanceLimits:DescribeEC2InstanceLimitsResponse', describeEC2InstanceLimitsResponse_eC2InstanceLimits - The maximum number of instances for the specified instance type.

$sel:httpStatus:DescribeEC2InstanceLimitsResponse', describeEC2InstanceLimitsResponse_httpStatus - The response's http status code.

DescribeFleetAttributes (Paginated)

data DescribeFleetAttributes Source #

See: newDescribeFleetAttributes smart constructor.

Instances

Instances details
ToJSON DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToHeaders DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToPath DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToQuery DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

AWSPager DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

AWSRequest DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Generic DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Associated Types

type Rep DescribeFleetAttributes :: Type -> Type #

Read DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Show DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

NFData DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Methods

rnf :: DescribeFleetAttributes -> () #

Eq DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Hashable DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type AWSResponse DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributes = D1 ('MetaData "DescribeFleetAttributes" "Amazonka.GameLift.DescribeFleetAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetAttributes'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeFleetAttributes :: DescribeFleetAttributes Source #

Create a value of DescribeFleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetIds:DescribeFleetAttributes', describeFleetAttributes_fleetIds - A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.

$sel:limit:DescribeFleetAttributes', describeFleetAttributes_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

DescribeFleetAttributes, describeFleetAttributes_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

data DescribeFleetAttributesResponse Source #

See: newDescribeFleetAttributesResponse smart constructor.

Instances

Instances details
Generic DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Associated Types

type Rep DescribeFleetAttributesResponse :: Type -> Type #

Read DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Show DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

NFData DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Eq DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributesResponse = D1 ('MetaData "DescribeFleetAttributesResponse" "Amazonka.GameLift.DescribeFleetAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetAttributesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetAttributes])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetAttributesResponse Source #

Create a value of DescribeFleetAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetAttributes:DescribeFleetAttributesResponse', describeFleetAttributesResponse_fleetAttributes - A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.

DescribeFleetAttributes, describeFleetAttributesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeFleetAttributesResponse', describeFleetAttributesResponse_httpStatus - The response's http status code.

DescribeFleetCapacity (Paginated)

data DescribeFleetCapacity Source #

See: newDescribeFleetCapacity smart constructor.

Instances

Instances details
ToJSON DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToHeaders DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToPath DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToQuery DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

AWSPager DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

AWSRequest DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type AWSResponse DescribeFleetCapacity #

Generic DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type Rep DescribeFleetCapacity :: Type -> Type #

Read DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Show DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

NFData DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Methods

rnf :: DescribeFleetCapacity -> () #

Eq DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Hashable DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type AWSResponse DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacity = D1 ('MetaData "DescribeFleetCapacity" "Amazonka.GameLift.DescribeFleetCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetCapacity'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeFleetCapacity :: DescribeFleetCapacity Source #

Create a value of DescribeFleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetIds:DescribeFleetCapacity', describeFleetCapacity_fleetIds - A unique identifier for the fleet to retrieve capacity information for. You can use either the fleet ID or ARN value. Leave this parameter empty to retrieve capacity information for all fleets.

$sel:limit:DescribeFleetCapacity', describeFleetCapacity_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

DescribeFleetCapacity, describeFleetCapacity_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

data DescribeFleetCapacityResponse Source #

See: newDescribeFleetCapacityResponse smart constructor.

Instances

Instances details
Generic DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type Rep DescribeFleetCapacityResponse :: Type -> Type #

Read DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Show DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

NFData DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Eq DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacityResponse = D1 ('MetaData "DescribeFleetCapacityResponse" "Amazonka.GameLift.DescribeFleetCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetCapacityResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetCapacity])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetCapacityResponse Source #

Create a value of DescribeFleetCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetCapacity:DescribeFleetCapacityResponse', describeFleetCapacityResponse_fleetCapacity - A collection of objects that contains capacity information for each requested fleet ID. Capacity objects are returned only for fleets that currently exist.

DescribeFleetCapacity, describeFleetCapacityResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeFleetCapacityResponse', describeFleetCapacityResponse_httpStatus - The response's http status code.

DescribeFleetEvents (Paginated)

data DescribeFleetEvents Source #

See: newDescribeFleetEvents smart constructor.

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Instances details
ToJSON DescribeFleetEvents Source # 
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ToHeaders DescribeFleetEvents Source # 
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ToPath DescribeFleetEvents Source # 
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ToQuery DescribeFleetEvents Source # 
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AWSPager DescribeFleetEvents Source # 
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AWSRequest DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type AWSResponse DescribeFleetEvents #

Generic DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type Rep DescribeFleetEvents :: Type -> Type #

Read DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Show DescribeFleetEvents Source # 
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NFData DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Methods

rnf :: DescribeFleetEvents -> () #

Eq DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Hashable DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

type AWSResponse DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEvents Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEvents = D1 ('MetaData "DescribeFleetEvents" "Amazonka.GameLift.DescribeFleetEvents" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetEvents'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newDescribeFleetEvents Source #

Create a value of DescribeFleetEvents with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetEvents, describeFleetEvents_endTime - The most recent date to retrieve event logs for. If no end time is specified, this call returns entries from the specified start time up to the present. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

$sel:limit:DescribeFleetEvents', describeFleetEvents_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeFleetEvents, describeFleetEvents_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

DescribeFleetEvents, describeFleetEvents_startTime - The earliest date to retrieve event logs for. If no start time is specified, this call returns entries starting from when the fleet was created to the specified end time. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

DescribeFleetEvents, describeFleetEvents_fleetId - A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.

data DescribeFleetEventsResponse Source #

See: newDescribeFleetEventsResponse smart constructor.

Instances

Instances details
Generic DescribeFleetEventsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type Rep DescribeFleetEventsResponse :: Type -> Type #

Read DescribeFleetEventsResponse Source # 
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Show DescribeFleetEventsResponse Source # 
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NFData DescribeFleetEventsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

Eq DescribeFleetEventsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEventsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEventsResponse = D1 ('MetaData "DescribeFleetEventsResponse" "Amazonka.GameLift.DescribeFleetEvents" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetEventsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "events") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Event])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetEventsResponse Source #

Create a value of DescribeFleetEventsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:events:DescribeFleetEventsResponse', describeFleetEventsResponse_events - A collection of objects containing event log entries for the specified fleet.

DescribeFleetEvents, describeFleetEventsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeFleetEventsResponse', describeFleetEventsResponse_httpStatus - The response's http status code.

DescribeFleetLocationAttributes

data DescribeFleetLocationAttributes Source #

See: newDescribeFleetLocationAttributes smart constructor.

Instances

Instances details
ToJSON DescribeFleetLocationAttributes Source # 
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ToHeaders DescribeFleetLocationAttributes Source # 
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ToPath DescribeFleetLocationAttributes Source # 
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ToQuery DescribeFleetLocationAttributes Source # 
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AWSRequest DescribeFleetLocationAttributes Source # 
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Generic DescribeFleetLocationAttributes Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Associated Types

type Rep DescribeFleetLocationAttributes :: Type -> Type #

Read DescribeFleetLocationAttributes Source # 
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Show DescribeFleetLocationAttributes Source # 
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NFData DescribeFleetLocationAttributes Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Eq DescribeFleetLocationAttributes Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Hashable DescribeFleetLocationAttributes Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type AWSResponse DescribeFleetLocationAttributes Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributes = D1 ('MetaData "DescribeFleetLocationAttributes" "Amazonka.GameLift.DescribeFleetLocationAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationAttributes'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newDescribeFleetLocationAttributes Source #

Create a value of DescribeFleetLocationAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:DescribeFleetLocationAttributes', describeFleetLocationAttributes_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This limit is not currently enforced.

$sel:locations:DescribeFleetLocationAttributes', describeFleetLocationAttributes_locations - A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as us-west-2.

DescribeFleetLocationAttributes, describeFleetLocationAttributes_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

DescribeFleetLocationAttributes, describeFleetLocationAttributes_fleetId - A unique identifier for the fleet to retrieve remote locations for. You can use either the fleet ID or ARN value.

data DescribeFleetLocationAttributesResponse Source #

Instances

Instances details
Generic DescribeFleetLocationAttributesResponse Source # 
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Read DescribeFleetLocationAttributesResponse Source # 
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Show DescribeFleetLocationAttributesResponse Source # 
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NFData DescribeFleetLocationAttributesResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Eq DescribeFleetLocationAttributesResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributesResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributesResponse = D1 ('MetaData "DescribeFleetLocationAttributesResponse" "Amazonka.GameLift.DescribeFleetLocationAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationAttributesResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "locationAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationAttributes])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newDescribeFleetLocationAttributesResponse Source #

Create a value of DescribeFleetLocationAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetLocationAttributesResponse, describeFleetLocationAttributesResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

DescribeFleetLocationAttributes, describeFleetLocationAttributesResponse_fleetId - A unique identifier for the fleet that location attributes were requested for.

$sel:locationAttributes:DescribeFleetLocationAttributesResponse', describeFleetLocationAttributesResponse_locationAttributes - Location-specific information on the requested fleet's remote locations.

DescribeFleetLocationAttributes, describeFleetLocationAttributesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeFleetLocationAttributesResponse', describeFleetLocationAttributesResponse_httpStatus - The response's http status code.

DescribeFleetLocationCapacity

data DescribeFleetLocationCapacity Source #

See: newDescribeFleetLocationCapacity smart constructor.

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Instances details
ToJSON DescribeFleetLocationCapacity Source # 
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ToHeaders DescribeFleetLocationCapacity Source # 
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ToPath DescribeFleetLocationCapacity Source # 
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ToQuery DescribeFleetLocationCapacity Source # 
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AWSRequest DescribeFleetLocationCapacity Source # 
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Generic DescribeFleetLocationCapacity Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Associated Types

type Rep DescribeFleetLocationCapacity :: Type -> Type #

Read DescribeFleetLocationCapacity Source # 
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Show DescribeFleetLocationCapacity Source # 
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NFData DescribeFleetLocationCapacity Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Eq DescribeFleetLocationCapacity Source # 
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Hashable DescribeFleetLocationCapacity Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type AWSResponse DescribeFleetLocationCapacity Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacity Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacity = D1 ('MetaData "DescribeFleetLocationCapacity" "Amazonka.GameLift.DescribeFleetLocationCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationCapacity'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeFleetLocationCapacity Source #

Create a value of DescribeFleetLocationCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetLocationCapacity, describeFleetLocationCapacity_fleetId - A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.

DescribeFleetLocationCapacity, describeFleetLocationCapacity_location - The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.

data DescribeFleetLocationCapacityResponse Source #

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Instances details
Generic DescribeFleetLocationCapacityResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Read DescribeFleetLocationCapacityResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Show DescribeFleetLocationCapacityResponse Source # 
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NFData DescribeFleetLocationCapacityResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Eq DescribeFleetLocationCapacityResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacityResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacityResponse = D1 ('MetaData "DescribeFleetLocationCapacityResponse" "Amazonka.GameLift.DescribeFleetLocationCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationCapacityResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetCapacity)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeFleetLocationCapacityResponse Source #

Create a value of DescribeFleetLocationCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetCapacity:DescribeFleetLocationCapacityResponse', describeFleetLocationCapacityResponse_fleetCapacity - Resource capacity information for the requested fleet location. Capacity objects are returned only for fleets and locations that currently exist.

$sel:httpStatus:DescribeFleetLocationCapacityResponse', describeFleetLocationCapacityResponse_httpStatus - The response's http status code.

DescribeFleetLocationUtilization

data DescribeFleetLocationUtilization Source #

See: newDescribeFleetLocationUtilization smart constructor.

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Instances details
ToJSON DescribeFleetLocationUtilization Source # 
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ToHeaders DescribeFleetLocationUtilization Source # 
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ToPath DescribeFleetLocationUtilization Source # 
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ToQuery DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

AWSRequest DescribeFleetLocationUtilization Source # 
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Generic DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Associated Types

type Rep DescribeFleetLocationUtilization :: Type -> Type #

Read DescribeFleetLocationUtilization Source # 
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Show DescribeFleetLocationUtilization Source # 
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NFData DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Eq DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Hashable DescribeFleetLocationUtilization Source # 
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type AWSResponse DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilization = D1 ('MetaData "DescribeFleetLocationUtilization" "Amazonka.GameLift.DescribeFleetLocationUtilization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationUtilization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeFleetLocationUtilization Source #

Create a value of DescribeFleetLocationUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetLocationUtilization, describeFleetLocationUtilization_fleetId - A unique identifier for the fleet to request location utilization for. You can use either the fleet ID or ARN value.

DescribeFleetLocationUtilization, describeFleetLocationUtilization_location - The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.

data DescribeFleetLocationUtilizationResponse Source #

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Instances details
Generic DescribeFleetLocationUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Read DescribeFleetLocationUtilizationResponse Source # 
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Show DescribeFleetLocationUtilizationResponse Source # 
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NFData DescribeFleetLocationUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Eq DescribeFleetLocationUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilizationResponse = D1 ('MetaData "DescribeFleetLocationUtilizationResponse" "Amazonka.GameLift.DescribeFleetLocationUtilization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetLocationUtilizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetUtilization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetUtilization)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeFleetLocationUtilizationResponse Source #

Create a value of DescribeFleetLocationUtilizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetUtilization:DescribeFleetLocationUtilizationResponse', describeFleetLocationUtilizationResponse_fleetUtilization - Utilization information for the requested fleet location. Utilization objects are returned only for fleets and locations that currently exist.

$sel:httpStatus:DescribeFleetLocationUtilizationResponse', describeFleetLocationUtilizationResponse_httpStatus - The response's http status code.

DescribeFleetPortSettings

data DescribeFleetPortSettings Source #

See: newDescribeFleetPortSettings smart constructor.

Instances

Instances details
ToJSON DescribeFleetPortSettings Source # 
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ToHeaders DescribeFleetPortSettings Source # 
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ToPath DescribeFleetPortSettings Source # 
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ToQuery DescribeFleetPortSettings Source # 
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AWSRequest DescribeFleetPortSettings Source # 
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Generic DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Associated Types

type Rep DescribeFleetPortSettings :: Type -> Type #

Read DescribeFleetPortSettings Source # 
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Show DescribeFleetPortSettings Source # 
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NFData DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Eq DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Hashable DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

type AWSResponse DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettings Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettings = D1 ('MetaData "DescribeFleetPortSettings" "Amazonka.GameLift.DescribeFleetPortSettings" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetPortSettings'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeFleetPortSettings Source #

Create a value of DescribeFleetPortSettings with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetPortSettings, describeFleetPortSettings_location - A remote location to check for status of port setting updates. Use the Amazon Web Services Region code format, such as us-west-2.

DescribeFleetPortSettings, describeFleetPortSettings_fleetId - A unique identifier for the fleet to retrieve port settings for. You can use either the fleet ID or ARN value.

data DescribeFleetPortSettingsResponse Source #

See: newDescribeFleetPortSettingsResponse smart constructor.

Instances

Instances details
Generic DescribeFleetPortSettingsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Associated Types

type Rep DescribeFleetPortSettingsResponse :: Type -> Type #

Read DescribeFleetPortSettingsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Show DescribeFleetPortSettingsResponse Source # 
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NFData DescribeFleetPortSettingsResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetPortSettings

Eq DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettingsResponse = D1 ('MetaData "DescribeFleetPortSettingsResponse" "Amazonka.GameLift.DescribeFleetPortSettings" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetPortSettingsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "inboundPermissions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newDescribeFleetPortSettingsResponse Source #

Create a value of DescribeFleetPortSettingsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeFleetPortSettingsResponse, describeFleetPortSettingsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

DescribeFleetPortSettings, describeFleetPortSettingsResponse_fleetId - A unique identifier for the fleet that was requested.

$sel:inboundPermissions:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_inboundPermissions - The port settings for the requested fleet ID.

DescribeFleetPortSettings, describeFleetPortSettingsResponse_location - The requested fleet location, expressed as an Amazon Web Services Region code, such as us-west-2.

DescribeFleetPortSettingsResponse, describeFleetPortSettingsResponse_updateStatus - The current status of updates to the fleet's port settings in the requested fleet location. A status of PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

$sel:httpStatus:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_httpStatus - The response's http status code.

DescribeFleetUtilization (Paginated)

data DescribeFleetUtilization Source #

See: newDescribeFleetUtilization smart constructor.

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ToJSON DescribeFleetUtilization Source # 
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ToHeaders DescribeFleetUtilization Source # 
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ToPath DescribeFleetUtilization Source # 
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ToQuery DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

AWSPager DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

AWSRequest DescribeFleetUtilization Source # 
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Generic DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

Associated Types

type Rep DescribeFleetUtilization :: Type -> Type #

Read DescribeFleetUtilization Source # 
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Show DescribeFleetUtilization Source # 
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NFData DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

Eq DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

Hashable DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

type AWSResponse DescribeFleetUtilization Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilization = D1 ('MetaData "DescribeFleetUtilization" "Amazonka.GameLift.DescribeFleetUtilization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetUtilization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeFleetUtilization :: DescribeFleetUtilization Source #

Create a value of DescribeFleetUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetIds:DescribeFleetUtilization', describeFleetUtilization_fleetIds - A unique identifier for the fleet to retrieve utilization data for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.

$sel:limit:DescribeFleetUtilization', describeFleetUtilization_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

DescribeFleetUtilization, describeFleetUtilization_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

data DescribeFleetUtilizationResponse Source #

See: newDescribeFleetUtilizationResponse smart constructor.

Instances

Instances details
Generic DescribeFleetUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

Associated Types

type Rep DescribeFleetUtilizationResponse :: Type -> Type #

Read DescribeFleetUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

Show DescribeFleetUtilizationResponse Source # 
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NFData DescribeFleetUtilizationResponse Source # 
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Eq DescribeFleetUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilizationResponse Source # 
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Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilizationResponse = D1 ('MetaData "DescribeFleetUtilizationResponse" "Amazonka.GameLift.DescribeFleetUtilization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeFleetUtilizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetUtilization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetUtilization])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetUtilizationResponse Source #

Create a value of DescribeFleetUtilizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetUtilization:DescribeFleetUtilizationResponse', describeFleetUtilizationResponse_fleetUtilization - A collection of objects containing utilization information for each requested fleet ID. Utilization objects are returned only for fleets that currently exist.

DescribeFleetUtilization, describeFleetUtilizationResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeFleetUtilizationResponse', describeFleetUtilizationResponse_httpStatus - The response's http status code.

DescribeGameServer

data DescribeGameServer Source #

See: newDescribeGameServer smart constructor.

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ToJSON DescribeGameServer Source # 
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ToHeaders DescribeGameServer Source # 
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ToPath DescribeGameServer Source # 
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ToQuery DescribeGameServer Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

AWSRequest DescribeGameServer Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type AWSResponse DescribeGameServer #

Generic DescribeGameServer Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type Rep DescribeGameServer :: Type -> Type #

Read DescribeGameServer Source # 
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Show DescribeGameServer Source # 
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NFData DescribeGameServer Source # 
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Methods

rnf :: DescribeGameServer -> () #

Eq DescribeGameServer Source # 
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Hashable DescribeGameServer Source # 
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type AWSResponse DescribeGameServer Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServer Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServer = D1 ('MetaData "DescribeGameServer" "Amazonka.GameLift.DescribeGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeGameServer Source #

Create a value of DescribeGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeGameServer, describeGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running.

DescribeGameServer, describeGameServer_gameServerId - A custom string that uniquely identifies the game server information to be retrieved.

data DescribeGameServerResponse Source #

See: newDescribeGameServerResponse smart constructor.

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Instances details
Generic DescribeGameServerResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type Rep DescribeGameServerResponse :: Type -> Type #

Read DescribeGameServerResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

Show DescribeGameServerResponse Source # 
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NFData DescribeGameServerResponse Source # 
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Eq DescribeGameServerResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServerResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServerResponse = D1 ('MetaData "DescribeGameServerResponse" "Amazonka.GameLift.DescribeGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameServerResponse Source #

Create a value of DescribeGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:DescribeGameServerResponse', describeGameServerResponse_gameServer - Object that describes the requested game server.

$sel:httpStatus:DescribeGameServerResponse', describeGameServerResponse_httpStatus - The response's http status code.

DescribeGameServerGroup

data DescribeGameServerGroup Source #

See: newDescribeGameServerGroup smart constructor.

Instances

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ToJSON DescribeGameServerGroup Source # 
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ToHeaders DescribeGameServerGroup Source # 
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ToPath DescribeGameServerGroup Source # 
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ToQuery DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

AWSRequest DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Generic DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Associated Types

type Rep DescribeGameServerGroup :: Type -> Type #

Read DescribeGameServerGroup Source # 
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Show DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

NFData DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Methods

rnf :: DescribeGameServerGroup -> () #

Eq DescribeGameServerGroup Source # 
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Hashable DescribeGameServerGroup Source # 
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type AWSResponse DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroup Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroup = D1 ('MetaData "DescribeGameServerGroup" "Amazonka.GameLift.DescribeGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeGameServerGroup Source #

Create a value of DescribeGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeGameServerGroup, describeGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

data DescribeGameServerGroupResponse Source #

See: newDescribeGameServerGroupResponse smart constructor.

Instances

Instances details
Generic DescribeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Associated Types

type Rep DescribeGameServerGroupResponse :: Type -> Type #

Read DescribeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Show DescribeGameServerGroupResponse Source # 
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NFData DescribeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

Eq DescribeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroupResponse = D1 ('MetaData "DescribeGameServerGroupResponse" "Amazonka.GameLift.DescribeGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameServerGroupResponse Source #

Create a value of DescribeGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:DescribeGameServerGroupResponse', describeGameServerGroupResponse_gameServerGroup - An object with the property settings for the requested game server group resource.

$sel:httpStatus:DescribeGameServerGroupResponse', describeGameServerGroupResponse_httpStatus - The response's http status code.

DescribeGameServerInstances (Paginated)

data DescribeGameServerInstances Source #

See: newDescribeGameServerInstances smart constructor.

Instances

Instances details
ToJSON DescribeGameServerInstances Source # 
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ToHeaders DescribeGameServerInstances Source # 
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ToPath DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

ToQuery DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

AWSPager DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

AWSRequest DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

Generic DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

Associated Types

type Rep DescribeGameServerInstances :: Type -> Type #

Read DescribeGameServerInstances Source # 
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Show DescribeGameServerInstances Source # 
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NFData DescribeGameServerInstances Source # 
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Eq DescribeGameServerInstances Source # 
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Hashable DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

type AWSResponse DescribeGameServerInstances Source # 
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type Rep DescribeGameServerInstances Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstances = D1 ('MetaData "DescribeGameServerInstances" "Amazonka.GameLift.DescribeGameServerInstances" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServerInstances'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newDescribeGameServerInstances Source #

Create a value of DescribeGameServerInstances with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceIds:DescribeGameServerInstances', describeGameServerInstances_instanceIds - The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.

$sel:limit:DescribeGameServerInstances', describeGameServerInstances_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeGameServerInstances, describeGameServerInstances_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

DescribeGameServerInstances, describeGameServerInstances_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

data DescribeGameServerInstancesResponse Source #

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Generic DescribeGameServerInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

Read DescribeGameServerInstancesResponse Source # 
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Show DescribeGameServerInstancesResponse Source # 
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NFData DescribeGameServerInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

Eq DescribeGameServerInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstancesResponse = D1 ('MetaData "DescribeGameServerInstancesResponse" "Amazonka.GameLift.DescribeGameServerInstances" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameServerInstancesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServerInstance])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameServerInstancesResponse Source #

Create a value of DescribeGameServerInstancesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerInstances:DescribeGameServerInstancesResponse', describeGameServerInstancesResponse_gameServerInstances - The collection of requested game server instances.

DescribeGameServerInstances, describeGameServerInstancesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameServerInstancesResponse', describeGameServerInstancesResponse_httpStatus - The response's http status code.

DescribeGameSessionDetails (Paginated)

data DescribeGameSessionDetails Source #

See: newDescribeGameSessionDetails smart constructor.

Instances

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ToJSON DescribeGameSessionDetails Source # 
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ToHeaders DescribeGameSessionDetails Source # 
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ToPath DescribeGameSessionDetails Source # 
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ToQuery DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

AWSPager DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

AWSRequest DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

Generic DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

Associated Types

type Rep DescribeGameSessionDetails :: Type -> Type #

Read DescribeGameSessionDetails Source # 
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Show DescribeGameSessionDetails Source # 
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NFData DescribeGameSessionDetails Source # 
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Eq DescribeGameSessionDetails Source # 
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Hashable DescribeGameSessionDetails Source # 
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type AWSResponse DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetails Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetails = D1 ('MetaData "DescribeGameSessionDetails" "Amazonka.GameLift.DescribeGameSessionDetails" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionDetails'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newDescribeGameSessionDetails :: DescribeGameSessionDetails Source #

Create a value of DescribeGameSessionDetails with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeGameSessionDetails, describeGameSessionDetails_aliasId - A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

DescribeGameSessionDetails, describeGameSessionDetails_fleetId - A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

DescribeGameSessionDetails, describeGameSessionDetails_gameSessionId - A unique identifier for the game session to retrieve.

$sel:limit:DescribeGameSessionDetails', describeGameSessionDetails_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeGameSessionDetails, describeGameSessionDetails_location - A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.

DescribeGameSessionDetails, describeGameSessionDetails_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeGameSessionDetails', describeGameSessionDetails_statusFilter - Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

data DescribeGameSessionDetailsResponse Source #

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Generic DescribeGameSessionDetailsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

Associated Types

type Rep DescribeGameSessionDetailsResponse :: Type -> Type #

Read DescribeGameSessionDetailsResponse Source # 
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Show DescribeGameSessionDetailsResponse Source # 
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NFData DescribeGameSessionDetailsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionDetails

Eq DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetailsResponse = D1 ('MetaData "DescribeGameSessionDetailsResponse" "Amazonka.GameLift.DescribeGameSessionDetails" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionDetailsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionDetails") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionDetail])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionDetailsResponse Source #

Create a value of DescribeGameSessionDetailsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionDetails:DescribeGameSessionDetailsResponse', describeGameSessionDetailsResponse_gameSessionDetails - A collection of properties for each game session that matches the request.

DescribeGameSessionDetails, describeGameSessionDetailsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameSessionDetailsResponse', describeGameSessionDetailsResponse_httpStatus - The response's http status code.

DescribeGameSessionPlacement

data DescribeGameSessionPlacement Source #

See: newDescribeGameSessionPlacement smart constructor.

Instances

Instances details
ToJSON DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToHeaders DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToPath DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToQuery DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

AWSRequest DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Generic DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Associated Types

type Rep DescribeGameSessionPlacement :: Type -> Type #

Read DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Show DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

NFData DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Eq DescribeGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Hashable DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type AWSResponse DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacement = D1 ('MetaData "DescribeGameSessionPlacement" "Amazonka.GameLift.DescribeGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionPlacement'" 'PrefixI 'True) (S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeGameSessionPlacement Source #

Create a value of DescribeGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeGameSessionPlacement, describeGameSessionPlacement_placementId - A unique identifier for a game session placement to retrieve.

data DescribeGameSessionPlacementResponse Source #

Instances

Instances details
Generic DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Read DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Show DescribeGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionPlacement

NFData DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Eq DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacementResponse = D1 ('MetaData "DescribeGameSessionPlacementResponse" "Amazonka.GameLift.DescribeGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameSessionPlacementResponse Source #

Create a value of DescribeGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:DescribeGameSessionPlacementResponse', describeGameSessionPlacementResponse_gameSessionPlacement - Object that describes the requested game session placement.

$sel:httpStatus:DescribeGameSessionPlacementResponse', describeGameSessionPlacementResponse_httpStatus - The response's http status code.

DescribeGameSessionQueues (Paginated)

data DescribeGameSessionQueues Source #

See: newDescribeGameSessionQueues smart constructor.

Instances

Instances details
ToJSON DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToHeaders DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToPath DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToQuery DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

AWSPager DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

AWSRequest DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

Generic DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Associated Types

type Rep DescribeGameSessionQueues :: Type -> Type #

Read DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

Show DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

NFData DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

Eq DescribeGameSessionQueues Source # 
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Hashable DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

type AWSResponse DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueues Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueues = D1 ('MetaData "DescribeGameSessionQueues" "Amazonka.GameLift.DescribeGameSessionQueues" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionQueues'" 'PrefixI 'True) (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeGameSessionQueues :: DescribeGameSessionQueues Source #

Create a value of DescribeGameSessionQueues with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:DescribeGameSessionQueues', describeGameSessionQueues_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. You can request up to 50 results.

$sel:names:DescribeGameSessionQueues', describeGameSessionQueues_names - A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty.

DescribeGameSessionQueues, describeGameSessionQueues_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

data DescribeGameSessionQueuesResponse Source #

See: newDescribeGameSessionQueuesResponse smart constructor.

Instances

Instances details
Generic DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Associated Types

type Rep DescribeGameSessionQueuesResponse :: Type -> Type #

Read DescribeGameSessionQueuesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

Show DescribeGameSessionQueuesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

NFData DescribeGameSessionQueuesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

Eq DescribeGameSessionQueuesResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueuesResponse = D1 ('MetaData "DescribeGameSessionQueuesResponse" "Amazonka.GameLift.DescribeGameSessionQueues" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionQueuesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueues") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionQueue])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionQueuesResponse Source #

Create a value of DescribeGameSessionQueuesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueues:DescribeGameSessionQueuesResponse', describeGameSessionQueuesResponse_gameSessionQueues - A collection of objects that describe the requested game session queues.

DescribeGameSessionQueues, describeGameSessionQueuesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameSessionQueuesResponse', describeGameSessionQueuesResponse_httpStatus - The response's http status code.

DescribeGameSessions (Paginated)

data DescribeGameSessions Source #

See: newDescribeGameSessions smart constructor.

Instances

Instances details
ToJSON DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

ToHeaders DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

ToPath DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

ToQuery DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

AWSPager DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

AWSRequest DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type AWSResponse DescribeGameSessions #

Generic DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type Rep DescribeGameSessions :: Type -> Type #

Read DescribeGameSessions Source # 
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Show DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

NFData DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Methods

rnf :: DescribeGameSessions -> () #

Eq DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Hashable DescribeGameSessions Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

type AWSResponse DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessions = D1 ('MetaData "DescribeGameSessions" "Amazonka.GameLift.DescribeGameSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newDescribeGameSessions :: DescribeGameSessions Source #

Create a value of DescribeGameSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeGameSessions, describeGameSessions_aliasId - A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.

DescribeGameSessions, describeGameSessions_fleetId - A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.

DescribeGameSessions, describeGameSessions_gameSessionId - A unique identifier for the game session to retrieve.

$sel:limit:DescribeGameSessions', describeGameSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeGameSessions, describeGameSessions_location - A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.

DescribeGameSessions, describeGameSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeGameSessions', describeGameSessions_statusFilter - Game session status to filter results on. You can filter on the following states: ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. The last two are transitory and used for only very brief periods of time.

data DescribeGameSessionsResponse Source #

See: newDescribeGameSessionsResponse smart constructor.

Instances

Instances details
Generic DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type Rep DescribeGameSessionsResponse :: Type -> Type #

Read DescribeGameSessionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Show DescribeGameSessionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

NFData DescribeGameSessionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

Eq DescribeGameSessionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessionsResponse = D1 ('MetaData "DescribeGameSessionsResponse" "Amazonka.GameLift.DescribeGameSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeGameSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSession])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionsResponse Source #

Create a value of DescribeGameSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessions:DescribeGameSessionsResponse', describeGameSessionsResponse_gameSessions - A collection of properties for each game session that matches the request.

DescribeGameSessions, describeGameSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameSessionsResponse', describeGameSessionsResponse_httpStatus - The response's http status code.

DescribeInstances (Paginated)

data DescribeInstances Source #

See: newDescribeInstances smart constructor.

Instances

Instances details
ToJSON DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

ToHeaders DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

ToPath DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

ToQuery DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

AWSPager DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

AWSRequest DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type AWSResponse DescribeInstances #

Generic DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type Rep DescribeInstances :: Type -> Type #

Read DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Show DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

NFData DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

Methods

rnf :: DescribeInstances -> () #

Eq DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

Hashable DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

type AWSResponse DescribeInstances Source # 
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Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstances = D1 ('MetaData "DescribeInstances" "Amazonka.GameLift.DescribeInstances" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeInstances'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newDescribeInstances Source #

Create a value of DescribeInstances with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeInstances, describeInstances_instanceId - A unique identifier for an instance to retrieve. Specify an instance ID or leave blank to retrieve all instances in the fleet.

$sel:limit:DescribeInstances', describeInstances_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeInstances, describeInstances_location - The name of a location to retrieve instance information for, in the form of an Amazon Web Services Region code such as us-west-2.

DescribeInstances, describeInstances_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

DescribeInstances, describeInstances_fleetId - A unique identifier for the fleet to retrieve instance information for. You can use either the fleet ID or ARN value.

data DescribeInstancesResponse Source #

See: newDescribeInstancesResponse smart constructor.

Instances

Instances details
Generic DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type Rep DescribeInstancesResponse :: Type -> Type #

Read DescribeInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeInstances

Show DescribeInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeInstances

NFData DescribeInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeInstances

Eq DescribeInstancesResponse Source # 
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Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstancesResponse = D1 ('MetaData "DescribeInstancesResponse" "Amazonka.GameLift.DescribeInstances" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeInstancesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "instances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Instance])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeInstancesResponse Source #

Create a value of DescribeInstancesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instances:DescribeInstancesResponse', describeInstancesResponse_instances - A collection of objects containing properties for each instance returned.

DescribeInstances, describeInstancesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeInstancesResponse', describeInstancesResponse_httpStatus - The response's http status code.

DescribeMatchmaking

data DescribeMatchmaking Source #

See: newDescribeMatchmaking smart constructor.

Constructors

DescribeMatchmaking' [Text] 

Instances

Instances details
ToJSON DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

ToHeaders DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

ToPath DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

ToQuery DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

AWSRequest DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type AWSResponse DescribeMatchmaking #

Generic DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type Rep DescribeMatchmaking :: Type -> Type #

Read DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

Show DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

NFData DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

Methods

rnf :: DescribeMatchmaking -> () #

Eq DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

Hashable DescribeMatchmaking Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

type AWSResponse DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmaking = D1 ('MetaData "DescribeMatchmaking" "Amazonka.GameLift.DescribeMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text])))

newDescribeMatchmaking :: DescribeMatchmaking Source #

Create a value of DescribeMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketIds:DescribeMatchmaking', describeMatchmaking_ticketIds - A unique identifier for a matchmaking ticket. You can include up to 10 ID values.

data DescribeMatchmakingResponse Source #

See: newDescribeMatchmakingResponse smart constructor.

Instances

Instances details
Generic DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type Rep DescribeMatchmakingResponse :: Type -> Type #

Read DescribeMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

Show DescribeMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

NFData DescribeMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

Eq DescribeMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmakingResponse = D1 ('MetaData "DescribeMatchmakingResponse" "Amazonka.GameLift.DescribeMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketList") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchmakingTicket])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeMatchmakingResponse Source #

Create a value of DescribeMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketList:DescribeMatchmakingResponse', describeMatchmakingResponse_ticketList - A collection of existing matchmaking ticket objects matching the request.

$sel:httpStatus:DescribeMatchmakingResponse', describeMatchmakingResponse_httpStatus - The response's http status code.

DescribeMatchmakingConfigurations (Paginated)

data DescribeMatchmakingConfigurations Source #

See: newDescribeMatchmakingConfigurations smart constructor.

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Instances details
ToJSON DescribeMatchmakingConfigurations Source # 
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ToHeaders DescribeMatchmakingConfigurations Source # 
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ToPath DescribeMatchmakingConfigurations Source # 
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ToQuery DescribeMatchmakingConfigurations Source # 
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AWSPager DescribeMatchmakingConfigurations Source # 
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AWSRequest DescribeMatchmakingConfigurations Source # 
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Generic DescribeMatchmakingConfigurations Source # 
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Associated Types

type Rep DescribeMatchmakingConfigurations :: Type -> Type #

Read DescribeMatchmakingConfigurations Source # 
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Show DescribeMatchmakingConfigurations Source # 
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NFData DescribeMatchmakingConfigurations Source # 
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Eq DescribeMatchmakingConfigurations Source # 
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Hashable DescribeMatchmakingConfigurations Source # 
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type AWSResponse DescribeMatchmakingConfigurations Source # 
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type Rep DescribeMatchmakingConfigurations Source # 
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type Rep DescribeMatchmakingConfigurations = D1 ('MetaData "DescribeMatchmakingConfigurations" "Amazonka.GameLift.DescribeMatchmakingConfigurations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmakingConfigurations'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text]))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeMatchmakingConfigurations :: DescribeMatchmakingConfigurations Source #

Create a value of DescribeMatchmakingConfigurations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is limited to 10.

$sel:names:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_names - A unique identifier for the matchmaking configuration(s) to retrieve. You can use either the configuration name or ARN value. To request all existing configurations, leave this parameter empty.

DescribeMatchmakingConfigurations, describeMatchmakingConfigurations_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

DescribeMatchmakingConfigurations, describeMatchmakingConfigurations_ruleSetName - A unique identifier for the matchmaking rule set. You can use either the rule set name or ARN value. Use this parameter to retrieve all matchmaking configurations that use this rule set.

data DescribeMatchmakingConfigurationsResponse Source #

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Generic DescribeMatchmakingConfigurationsResponse Source # 
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Read DescribeMatchmakingConfigurationsResponse Source # 
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Show DescribeMatchmakingConfigurationsResponse Source # 
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NFData DescribeMatchmakingConfigurationsResponse Source # 
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Eq DescribeMatchmakingConfigurationsResponse Source # 
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type Rep DescribeMatchmakingConfigurationsResponse Source # 
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type Rep DescribeMatchmakingConfigurationsResponse = D1 ('MetaData "DescribeMatchmakingConfigurationsResponse" "Amazonka.GameLift.DescribeMatchmakingConfigurations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmakingConfigurationsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configurations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchmakingConfiguration])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeMatchmakingConfigurationsResponse Source #

Create a value of DescribeMatchmakingConfigurationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configurations:DescribeMatchmakingConfigurationsResponse', describeMatchmakingConfigurationsResponse_configurations - A collection of requested matchmaking configurations.

DescribeMatchmakingConfigurations, describeMatchmakingConfigurationsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeMatchmakingConfigurationsResponse', describeMatchmakingConfigurationsResponse_httpStatus - The response's http status code.

DescribeMatchmakingRuleSets (Paginated)

data DescribeMatchmakingRuleSets Source #

See: newDescribeMatchmakingRuleSets smart constructor.

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ToJSON DescribeMatchmakingRuleSets Source # 
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ToHeaders DescribeMatchmakingRuleSets Source # 
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ToPath DescribeMatchmakingRuleSets Source # 
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ToQuery DescribeMatchmakingRuleSets Source # 
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AWSPager DescribeMatchmakingRuleSets Source # 
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AWSRequest DescribeMatchmakingRuleSets Source # 
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Generic DescribeMatchmakingRuleSets Source # 
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type Rep DescribeMatchmakingRuleSets :: Type -> Type #

Read DescribeMatchmakingRuleSets Source # 
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Show DescribeMatchmakingRuleSets Source # 
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NFData DescribeMatchmakingRuleSets Source # 
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Eq DescribeMatchmakingRuleSets Source # 
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Hashable DescribeMatchmakingRuleSets Source # 
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type AWSResponse DescribeMatchmakingRuleSets Source # 
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type Rep DescribeMatchmakingRuleSets Source # 
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type Rep DescribeMatchmakingRuleSets = D1 ('MetaData "DescribeMatchmakingRuleSets" "Amazonka.GameLift.DescribeMatchmakingRuleSets" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmakingRuleSets'" 'PrefixI 'True) (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newDescribeMatchmakingRuleSets :: DescribeMatchmakingRuleSets Source #

Create a value of DescribeMatchmakingRuleSets with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:DescribeMatchmakingRuleSets', describeMatchmakingRuleSets_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:names:DescribeMatchmakingRuleSets', describeMatchmakingRuleSets_names - A list of one or more matchmaking rule set names to retrieve details for. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.

DescribeMatchmakingRuleSets, describeMatchmakingRuleSets_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

data DescribeMatchmakingRuleSetsResponse Source #

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Generic DescribeMatchmakingRuleSetsResponse Source # 
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Read DescribeMatchmakingRuleSetsResponse Source # 
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Show DescribeMatchmakingRuleSetsResponse Source # 
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NFData DescribeMatchmakingRuleSetsResponse Source # 
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Eq DescribeMatchmakingRuleSetsResponse Source # 
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type Rep DescribeMatchmakingRuleSetsResponse Source # 
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type Rep DescribeMatchmakingRuleSetsResponse = D1 ('MetaData "DescribeMatchmakingRuleSetsResponse" "Amazonka.GameLift.DescribeMatchmakingRuleSets" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeMatchmakingRuleSetsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int) :*: S1 ('MetaSel ('Just "ruleSets") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [MatchmakingRuleSet]))))

newDescribeMatchmakingRuleSetsResponse Source #

Create a value of DescribeMatchmakingRuleSetsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeMatchmakingRuleSets, describeMatchmakingRuleSetsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeMatchmakingRuleSetsResponse', describeMatchmakingRuleSetsResponse_httpStatus - The response's http status code.

$sel:ruleSets:DescribeMatchmakingRuleSetsResponse', describeMatchmakingRuleSetsResponse_ruleSets - A collection of requested matchmaking rule set objects.

DescribePlayerSessions (Paginated)

data DescribePlayerSessions Source #

See: newDescribePlayerSessions smart constructor.

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ToJSON DescribePlayerSessions Source # 
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ToHeaders DescribePlayerSessions Source # 
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ToPath DescribePlayerSessions Source # 
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ToQuery DescribePlayerSessions Source # 
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AWSPager DescribePlayerSessions Source # 
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AWSRequest DescribePlayerSessions Source # 
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type AWSResponse DescribePlayerSessions #

Generic DescribePlayerSessions Source # 
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type Rep DescribePlayerSessions :: Type -> Type #

Read DescribePlayerSessions Source # 
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Show DescribePlayerSessions Source # 
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NFData DescribePlayerSessions Source # 
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Methods

rnf :: DescribePlayerSessions -> () #

Eq DescribePlayerSessions Source # 
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Hashable DescribePlayerSessions Source # 
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type AWSResponse DescribePlayerSessions Source # 
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type Rep DescribePlayerSessions Source # 
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type Rep DescribePlayerSessions = D1 ('MetaData "DescribePlayerSessions" "Amazonka.GameLift.DescribePlayerSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribePlayerSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerSessionStatusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newDescribePlayerSessions :: DescribePlayerSessions Source #

Create a value of DescribePlayerSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribePlayerSessions, describePlayerSessions_gameSessionId - A unique identifier for the game session to retrieve player sessions for.

$sel:limit:DescribePlayerSessions', describePlayerSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

DescribePlayerSessions, describePlayerSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

DescribePlayerSessions, describePlayerSessions_playerId - A unique identifier for a player to retrieve player sessions for.

DescribePlayerSessions, describePlayerSessions_playerSessionId - A unique identifier for a player session to retrieve.

$sel:playerSessionStatusFilter:DescribePlayerSessions', describePlayerSessions_playerSessionStatusFilter - Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE -- The player has been validated by the server process and is currently connected.
  • COMPLETED -- The player connection has been dropped.
  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

data DescribePlayerSessionsResponse Source #

See: newDescribePlayerSessionsResponse smart constructor.

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Generic DescribePlayerSessionsResponse Source # 
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type Rep DescribePlayerSessionsResponse :: Type -> Type #

Read DescribePlayerSessionsResponse Source # 
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Show DescribePlayerSessionsResponse Source # 
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NFData DescribePlayerSessionsResponse Source # 
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Eq DescribePlayerSessionsResponse Source # 
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type Rep DescribePlayerSessionsResponse Source # 
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type Rep DescribePlayerSessionsResponse = D1 ('MetaData "DescribePlayerSessionsResponse" "Amazonka.GameLift.DescribePlayerSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribePlayerSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "playerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerSession])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribePlayerSessionsResponse Source #

Create a value of DescribePlayerSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribePlayerSessions, describePlayerSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:playerSessions:DescribePlayerSessionsResponse', describePlayerSessionsResponse_playerSessions - A collection of objects containing properties for each player session that matches the request.

$sel:httpStatus:DescribePlayerSessionsResponse', describePlayerSessionsResponse_httpStatus - The response's http status code.

DescribeRuntimeConfiguration

data DescribeRuntimeConfiguration Source #

See: newDescribeRuntimeConfiguration smart constructor.

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ToJSON DescribeRuntimeConfiguration Source # 
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ToHeaders DescribeRuntimeConfiguration Source # 
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ToPath DescribeRuntimeConfiguration Source # 
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ToQuery DescribeRuntimeConfiguration Source # 
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AWSRequest DescribeRuntimeConfiguration Source # 
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Generic DescribeRuntimeConfiguration Source # 
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type Rep DescribeRuntimeConfiguration :: Type -> Type #

Read DescribeRuntimeConfiguration Source # 
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Show DescribeRuntimeConfiguration Source # 
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NFData DescribeRuntimeConfiguration Source # 
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Eq DescribeRuntimeConfiguration Source # 
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Hashable DescribeRuntimeConfiguration Source # 
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type AWSResponse DescribeRuntimeConfiguration Source # 
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type Rep DescribeRuntimeConfiguration Source # 
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type Rep DescribeRuntimeConfiguration = D1 ('MetaData "DescribeRuntimeConfiguration" "Amazonka.GameLift.DescribeRuntimeConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeRuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeRuntimeConfiguration Source #

Create a value of DescribeRuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeRuntimeConfiguration, describeRuntimeConfiguration_fleetId - A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.

data DescribeRuntimeConfigurationResponse Source #

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Generic DescribeRuntimeConfigurationResponse Source # 
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Read DescribeRuntimeConfigurationResponse Source # 
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Show DescribeRuntimeConfigurationResponse Source # 
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NFData DescribeRuntimeConfigurationResponse Source # 
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Eq DescribeRuntimeConfigurationResponse Source # 
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type Rep DescribeRuntimeConfigurationResponse Source # 
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type Rep DescribeRuntimeConfigurationResponse = D1 ('MetaData "DescribeRuntimeConfigurationResponse" "Amazonka.GameLift.DescribeRuntimeConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeRuntimeConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeRuntimeConfigurationResponse Source #

Create a value of DescribeRuntimeConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:runtimeConfiguration:DescribeRuntimeConfigurationResponse', describeRuntimeConfigurationResponse_runtimeConfiguration - Instructions that describe how server processes should be launched and maintained on each instance in the fleet.

$sel:httpStatus:DescribeRuntimeConfigurationResponse', describeRuntimeConfigurationResponse_httpStatus - The response's http status code.

DescribeScalingPolicies (Paginated)

data DescribeScalingPolicies Source #

See: newDescribeScalingPolicies smart constructor.

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ToJSON DescribeScalingPolicies Source # 
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ToHeaders DescribeScalingPolicies Source # 
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ToPath DescribeScalingPolicies Source # 
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ToQuery DescribeScalingPolicies Source # 
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AWSPager DescribeScalingPolicies Source # 
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AWSRequest DescribeScalingPolicies Source # 
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Generic DescribeScalingPolicies Source # 
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Defined in Amazonka.GameLift.DescribeScalingPolicies

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type Rep DescribeScalingPolicies :: Type -> Type #

Read DescribeScalingPolicies Source # 
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Show DescribeScalingPolicies Source # 
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NFData DescribeScalingPolicies Source # 
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Defined in Amazonka.GameLift.DescribeScalingPolicies

Methods

rnf :: DescribeScalingPolicies -> () #

Eq DescribeScalingPolicies Source # 
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Hashable DescribeScalingPolicies Source # 
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type AWSResponse DescribeScalingPolicies Source # 
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type Rep DescribeScalingPolicies Source # 
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type Rep DescribeScalingPolicies = D1 ('MetaData "DescribeScalingPolicies" "Amazonka.GameLift.DescribeScalingPolicies" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeScalingPolicies'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingStatusType)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newDescribeScalingPolicies Source #

Create a value of DescribeScalingPolicies with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:DescribeScalingPolicies', describeScalingPolicies_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

DescribeScalingPolicies, describeScalingPolicies_location - The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.

DescribeScalingPolicies, describeScalingPolicies_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeScalingPolicies', describeScalingPolicies_statusFilter - Scaling policy status to filter results on. A scaling policy is only in force when in an ACTIVE status.

  • ACTIVE -- The scaling policy is currently in force.
  • UPDATEREQUESTED -- A request to update the scaling policy has been received.
  • UPDATING -- A change is being made to the scaling policy.
  • DELETEREQUESTED -- A request to delete the scaling policy has been received.
  • DELETING -- The scaling policy is being deleted.
  • DELETED -- The scaling policy has been deleted.
  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

DescribeScalingPolicies, describeScalingPolicies_fleetId - A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN value.

data DescribeScalingPoliciesResponse Source #

See: newDescribeScalingPoliciesResponse smart constructor.

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Generic DescribeScalingPoliciesResponse Source # 
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Defined in Amazonka.GameLift.DescribeScalingPolicies

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type Rep DescribeScalingPoliciesResponse :: Type -> Type #

Read DescribeScalingPoliciesResponse Source # 
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Show DescribeScalingPoliciesResponse Source # 
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NFData DescribeScalingPoliciesResponse Source # 
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Defined in Amazonka.GameLift.DescribeScalingPolicies

Eq DescribeScalingPoliciesResponse Source # 
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type Rep DescribeScalingPoliciesResponse Source # 
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Defined in Amazonka.GameLift.DescribeScalingPolicies

type Rep DescribeScalingPoliciesResponse = D1 ('MetaData "DescribeScalingPoliciesResponse" "Amazonka.GameLift.DescribeScalingPolicies" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeScalingPoliciesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "scalingPolicies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [ScalingPolicy])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeScalingPoliciesResponse Source #

Create a value of DescribeScalingPoliciesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeScalingPolicies, describeScalingPoliciesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:scalingPolicies:DescribeScalingPoliciesResponse', describeScalingPoliciesResponse_scalingPolicies - A collection of objects containing the scaling policies matching the request.

$sel:httpStatus:DescribeScalingPoliciesResponse', describeScalingPoliciesResponse_httpStatus - The response's http status code.

DescribeScript

data DescribeScript Source #

See: newDescribeScript smart constructor.

Constructors

DescribeScript' Text 

Instances

Instances details
ToJSON DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

ToHeaders DescribeScript Source # 
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ToPath DescribeScript Source # 
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ToQuery DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

AWSRequest DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

Associated Types

type AWSResponse DescribeScript #

Generic DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

Associated Types

type Rep DescribeScript :: Type -> Type #

Read DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

Show DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

NFData DescribeScript Source # 
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Methods

rnf :: DescribeScript -> () #

Eq DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

Hashable DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

type AWSResponse DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScript Source # 
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Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScript = D1 ('MetaData "DescribeScript" "Amazonka.GameLift.DescribeScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeScript'" 'PrefixI 'True) (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newDescribeScript Source #

Create a value of DescribeScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeScript, describeScript_scriptId - A unique identifier for the Realtime script to retrieve properties for. You can use either the script ID or ARN value.

data DescribeScriptResponse Source #

See: newDescribeScriptResponse smart constructor.

Instances

Instances details
Generic DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Associated Types

type Rep DescribeScriptResponse :: Type -> Type #

Read DescribeScriptResponse Source # 
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Defined in Amazonka.GameLift.DescribeScript

Show DescribeScriptResponse Source # 
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Defined in Amazonka.GameLift.DescribeScript

NFData DescribeScriptResponse Source # 
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Defined in Amazonka.GameLift.DescribeScript

Methods

rnf :: DescribeScriptResponse -> () #

Eq DescribeScriptResponse Source # 
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Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScriptResponse = D1 ('MetaData "DescribeScriptResponse" "Amazonka.GameLift.DescribeScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeScriptResponse Source #

Create a value of DescribeScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:DescribeScriptResponse', describeScriptResponse_script - A set of properties describing the requested script.

$sel:httpStatus:DescribeScriptResponse', describeScriptResponse_httpStatus - The response's http status code.

DescribeVpcPeeringAuthorizations

data DescribeVpcPeeringAuthorizations Source #

See: newDescribeVpcPeeringAuthorizations smart constructor.

Instances

Instances details
ToJSON DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

ToHeaders DescribeVpcPeeringAuthorizations Source # 
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ToPath DescribeVpcPeeringAuthorizations Source # 
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ToQuery DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

AWSRequest DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Generic DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Associated Types

type Rep DescribeVpcPeeringAuthorizations :: Type -> Type #

Read DescribeVpcPeeringAuthorizations Source # 
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Show DescribeVpcPeeringAuthorizations Source # 
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NFData DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Eq DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Hashable DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type AWSResponse DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizations Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizations = D1 ('MetaData "DescribeVpcPeeringAuthorizations" "Amazonka.GameLift.DescribeVpcPeeringAuthorizations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeVpcPeeringAuthorizations'" 'PrefixI 'False) (U1 :: Type -> Type))

newDescribeVpcPeeringAuthorizations :: DescribeVpcPeeringAuthorizations Source #

Create a value of DescribeVpcPeeringAuthorizations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

data DescribeVpcPeeringAuthorizationsResponse Source #

Instances

Instances details
Generic DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Read DescribeVpcPeeringAuthorizationsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Show DescribeVpcPeeringAuthorizationsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

NFData DescribeVpcPeeringAuthorizationsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Eq DescribeVpcPeeringAuthorizationsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizationsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizationsResponse = D1 ('MetaData "DescribeVpcPeeringAuthorizationsResponse" "Amazonka.GameLift.DescribeVpcPeeringAuthorizations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeVpcPeeringAuthorizationsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringAuthorizations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [VpcPeeringAuthorization])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeVpcPeeringAuthorizationsResponse Source #

Create a value of DescribeVpcPeeringAuthorizationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringAuthorizations:DescribeVpcPeeringAuthorizationsResponse', describeVpcPeeringAuthorizationsResponse_vpcPeeringAuthorizations - A collection of objects that describe all valid VPC peering operations for the current Amazon Web Services account.

$sel:httpStatus:DescribeVpcPeeringAuthorizationsResponse', describeVpcPeeringAuthorizationsResponse_httpStatus - The response's http status code.

DescribeVpcPeeringConnections

data DescribeVpcPeeringConnections Source #

See: newDescribeVpcPeeringConnections smart constructor.

Instances

Instances details
ToJSON DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

ToHeaders DescribeVpcPeeringConnections Source # 
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ToPath DescribeVpcPeeringConnections Source # 
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ToQuery DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

AWSRequest DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Generic DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Associated Types

type Rep DescribeVpcPeeringConnections :: Type -> Type #

Read DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Show DescribeVpcPeeringConnections Source # 
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NFData DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Eq DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Hashable DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type AWSResponse DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnections Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnections = D1 ('MetaData "DescribeVpcPeeringConnections" "Amazonka.GameLift.DescribeVpcPeeringConnections" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeVpcPeeringConnections'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newDescribeVpcPeeringConnections :: DescribeVpcPeeringConnections Source #

Create a value of DescribeVpcPeeringConnections with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

DescribeVpcPeeringConnections, describeVpcPeeringConnections_fleetId - A unique identifier for the fleet. You can use either the fleet ID or ARN value.

data DescribeVpcPeeringConnectionsResponse Source #

Instances

Instances details
Generic DescribeVpcPeeringConnectionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Read DescribeVpcPeeringConnectionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Show DescribeVpcPeeringConnectionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

NFData DescribeVpcPeeringConnectionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Eq DescribeVpcPeeringConnectionsResponse Source # 
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Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnectionsResponse = D1 ('MetaData "DescribeVpcPeeringConnectionsResponse" "Amazonka.GameLift.DescribeVpcPeeringConnections" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DescribeVpcPeeringConnectionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringConnections") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [VpcPeeringConnection])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeVpcPeeringConnectionsResponse Source #

Create a value of DescribeVpcPeeringConnectionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringConnections:DescribeVpcPeeringConnectionsResponse', describeVpcPeeringConnectionsResponse_vpcPeeringConnections - A collection of VPC peering connection records that match the request.

$sel:httpStatus:DescribeVpcPeeringConnectionsResponse', describeVpcPeeringConnectionsResponse_httpStatus - The response's http status code.

GetComputeAccess

data GetComputeAccess Source #

See: newGetComputeAccess smart constructor.

Instances

Instances details
ToJSON GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

ToHeaders GetComputeAccess Source # 
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ToPath GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

ToQuery GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

AWSRequest GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

Associated Types

type AWSResponse GetComputeAccess #

Generic GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

Associated Types

type Rep GetComputeAccess :: Type -> Type #

Read GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

Show GetComputeAccess Source # 
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NFData GetComputeAccess Source # 
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Methods

rnf :: GetComputeAccess -> () #

Eq GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

Hashable GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

type AWSResponse GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

type Rep GetComputeAccess Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

type Rep GetComputeAccess = D1 ('MetaData "GetComputeAccess" "Amazonka.GameLift.GetComputeAccess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetComputeAccess'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGetComputeAccess Source #

Create a value of GetComputeAccess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

GetComputeAccess, getComputeAccess_fleetId - A unique identifier for the fleet that the compute resource is registered to.

GetComputeAccess, getComputeAccess_computeName - The name of the compute resource you are requesting credentials for.

data GetComputeAccessResponse Source #

See: newGetComputeAccessResponse smart constructor.

Instances

Instances details
Generic GetComputeAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetComputeAccess

Associated Types

type Rep GetComputeAccessResponse :: Type -> Type #

Show GetComputeAccessResponse Source # 
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NFData GetComputeAccessResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

Eq GetComputeAccessResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

type Rep GetComputeAccessResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAccess

type Rep GetComputeAccessResponse = D1 ('MetaData "GetComputeAccessResponse" "Amazonka.GameLift.GetComputeAccess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetComputeAccessResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "computeArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "credentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive AwsCredentials))))) :*: (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newGetComputeAccessResponse Source #

Create a value of GetComputeAccessResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

GetComputeAccessResponse, getComputeAccessResponse_computeArn - The Amazon Resource Name (ARN) that is assigned to a GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

GetComputeAccess, getComputeAccessResponse_computeName - The name of the compute resource you requested credentials for.

GetComputeAccessResponse, getComputeAccessResponse_credentials - The access credentials for the compute resource.

GetComputeAccessResponse, getComputeAccessResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

GetComputeAccess, getComputeAccessResponse_fleetId - The fleet ID of compute resource.

$sel:httpStatus:GetComputeAccessResponse', getComputeAccessResponse_httpStatus - The response's http status code.

GetComputeAuthToken

data GetComputeAuthToken Source #

See: newGetComputeAuthToken smart constructor.

Instances

Instances details
ToJSON GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

ToHeaders GetComputeAuthToken Source # 
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ToPath GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

ToQuery GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

AWSRequest GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Associated Types

type AWSResponse GetComputeAuthToken #

Generic GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Associated Types

type Rep GetComputeAuthToken :: Type -> Type #

Read GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Show GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

NFData GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Methods

rnf :: GetComputeAuthToken -> () #

Eq GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Hashable GetComputeAuthToken Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

type AWSResponse GetComputeAuthToken Source # 
Instance details

Defined in Amazonka.GameLift.GetComputeAuthToken

type Rep GetComputeAuthToken Source # 
Instance details

Defined in Amazonka.GameLift.GetComputeAuthToken

type Rep GetComputeAuthToken = D1 ('MetaData "GetComputeAuthToken" "Amazonka.GameLift.GetComputeAuthToken" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetComputeAuthToken'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGetComputeAuthToken Source #

Create a value of GetComputeAuthToken with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

GetComputeAuthToken, getComputeAuthToken_fleetId - A unique identifier for the fleet that the compute is registered to.

GetComputeAuthToken, getComputeAuthToken_computeName - The name of the compute resource you are requesting the authorization token for.

data GetComputeAuthTokenResponse Source #

See: newGetComputeAuthTokenResponse smart constructor.

Instances

Instances details
Generic GetComputeAuthTokenResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetComputeAuthToken

Associated Types

type Rep GetComputeAuthTokenResponse :: Type -> Type #

Read GetComputeAuthTokenResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Show GetComputeAuthTokenResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

NFData GetComputeAuthTokenResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

Eq GetComputeAuthTokenResponse Source # 
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Defined in Amazonka.GameLift.GetComputeAuthToken

type Rep GetComputeAuthTokenResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetComputeAuthToken

type Rep GetComputeAuthTokenResponse = D1 ('MetaData "GetComputeAuthTokenResponse" "Amazonka.GameLift.GetComputeAuthToken" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetComputeAuthTokenResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "authToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "computeArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "expirationTimestamp") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newGetComputeAuthTokenResponse Source #

Create a value of GetComputeAuthTokenResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:authToken:GetComputeAuthTokenResponse', getComputeAuthTokenResponse_authToken - The authorization token that your game server uses to authenticate with GameLift.

GetComputeAuthTokenResponse, getComputeAuthTokenResponse_computeArn - The Amazon Resource Name (ARN) that is assigned to a GameLift compute resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912

GetComputeAuthToken, getComputeAuthTokenResponse_computeName - The name of the compute resource you are requesting the authorization token for.

$sel:expirationTimestamp:GetComputeAuthTokenResponse', getComputeAuthTokenResponse_expirationTimestamp - The amount of time until the authorization token is no longer valid. To continue using the compute resource for game server hosting, renew the authorization token by using this operation again.

GetComputeAuthTokenResponse, getComputeAuthTokenResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

GetComputeAuthToken, getComputeAuthTokenResponse_fleetId - A unique identifier for the fleet that the compute is registered to.

$sel:httpStatus:GetComputeAuthTokenResponse', getComputeAuthTokenResponse_httpStatus - The response's http status code.

GetGameSessionLogUrl

data GetGameSessionLogUrl Source #

See: newGetGameSessionLogUrl smart constructor.

Instances

Instances details
ToJSON GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToHeaders GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToPath GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToQuery GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

AWSRequest GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type AWSResponse GetGameSessionLogUrl #

Generic GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type Rep GetGameSessionLogUrl :: Type -> Type #

Read GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

Show GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

NFData GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Methods

rnf :: GetGameSessionLogUrl -> () #

Eq GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

Hashable GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

type AWSResponse GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrl Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrl = D1 ('MetaData "GetGameSessionLogUrl" "Amazonka.GameLift.GetGameSessionLogUrl" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetGameSessionLogUrl'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGetGameSessionLogUrl Source #

Create a value of GetGameSessionLogUrl with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

GetGameSessionLogUrl, getGameSessionLogUrl_gameSessionId - A unique identifier for the game session to get logs for.

data GetGameSessionLogUrlResponse Source #

See: newGetGameSessionLogUrlResponse smart constructor.

Instances

Instances details
Generic GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type Rep GetGameSessionLogUrlResponse :: Type -> Type #

Read GetGameSessionLogUrlResponse Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

Show GetGameSessionLogUrlResponse Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

NFData GetGameSessionLogUrlResponse Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

Eq GetGameSessionLogUrlResponse Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrlResponse Source # 
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Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrlResponse = D1 ('MetaData "GetGameSessionLogUrlResponse" "Amazonka.GameLift.GetGameSessionLogUrl" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetGameSessionLogUrlResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "preSignedUrl") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newGetGameSessionLogUrlResponse Source #

Create a value of GetGameSessionLogUrlResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:preSignedUrl:GetGameSessionLogUrlResponse', getGameSessionLogUrlResponse_preSignedUrl - Location of the requested game session logs, available for download. This URL is valid for 15 minutes, after which S3 will reject any download request using this URL. You can request a new URL any time within the 14-day period that the logs are retained.

$sel:httpStatus:GetGameSessionLogUrlResponse', getGameSessionLogUrlResponse_httpStatus - The response's http status code.

GetInstanceAccess

data GetInstanceAccess Source #

See: newGetInstanceAccess smart constructor.

Instances

Instances details
ToJSON GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

ToHeaders GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

ToPath GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

ToQuery GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

AWSRequest GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type AWSResponse GetInstanceAccess #

Generic GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type Rep GetInstanceAccess :: Type -> Type #

Read GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Show GetInstanceAccess Source # 
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NFData GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Methods

rnf :: GetInstanceAccess -> () #

Eq GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Hashable GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

type AWSResponse GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccess Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccess = D1 ('MetaData "GetInstanceAccess" "Amazonka.GameLift.GetInstanceAccess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetInstanceAccess'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGetInstanceAccess Source #

Create a value of GetInstanceAccess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

GetInstanceAccess, getInstanceAccess_fleetId - A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

GetInstanceAccess, getInstanceAccess_instanceId - A unique identifier for the instance you want to get access to. You can access an instance in any status.

data GetInstanceAccessResponse Source #

See: newGetInstanceAccessResponse smart constructor.

Instances

Instances details
Generic GetInstanceAccessResponse Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type Rep GetInstanceAccessResponse :: Type -> Type #

Show GetInstanceAccessResponse Source # 
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NFData GetInstanceAccessResponse Source # 
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Eq GetInstanceAccessResponse Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccessResponse Source # 
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Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccessResponse = D1 ('MetaData "GetInstanceAccessResponse" "Amazonka.GameLift.GetInstanceAccess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GetInstanceAccessResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "instanceAccess") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe InstanceAccess)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newGetInstanceAccessResponse Source #

Create a value of GetInstanceAccessResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceAccess:GetInstanceAccessResponse', getInstanceAccessResponse_instanceAccess - The connection information for a fleet instance, including IP address and access credentials.

$sel:httpStatus:GetInstanceAccessResponse', getInstanceAccessResponse_httpStatus - The response's http status code.

ListAliases (Paginated)

data ListAliases Source #

See: newListAliases smart constructor.

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Instances details
ToJSON ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

ToHeaders ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

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toHeaders :: ListAliases -> [Header] #

ToPath ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

ToQuery ListAliases Source # 
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AWSPager ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

AWSRequest ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

Associated Types

type AWSResponse ListAliases #

Generic ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

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type Rep ListAliases :: Type -> Type #

Read ListAliases Source # 
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Show ListAliases Source # 
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NFData ListAliases Source # 
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rnf :: ListAliases -> () #

Eq ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

Hashable ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

type AWSResponse ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

type Rep ListAliases Source # 
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Defined in Amazonka.GameLift.ListAliases

type Rep ListAliases = D1 ('MetaData "ListAliases" "Amazonka.GameLift.ListAliases" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListAliases'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "routingStrategyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategyType)))))

newListAliases :: ListAliases Source #

Create a value of ListAliases with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListAliases', listAliases_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListAliases, listAliases_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

ListAliases, listAliases_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:routingStrategyType:ListAliases', listAliases_routingStrategyType - The routing type to filter results on. Use this parameter to retrieve only aliases with a certain routing type. To retrieve all aliases, leave this parameter empty.

Possible routing types include the following:

  • SIMPLE -- The alias resolves to one specific fleet. Use this type when routing to active fleets.
  • TERMINAL -- The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.

data ListAliasesResponse Source #

See: newListAliasesResponse smart constructor.

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Instances details
Generic ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

Associated Types

type Rep ListAliasesResponse :: Type -> Type #

Read ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

Show ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

NFData ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

Methods

rnf :: ListAliasesResponse -> () #

Eq ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

type Rep ListAliasesResponse Source # 
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Defined in Amazonka.GameLift.ListAliases

type Rep ListAliasesResponse = D1 ('MetaData "ListAliasesResponse" "Amazonka.GameLift.ListAliases" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListAliasesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliases") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Alias])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListAliasesResponse Source #

Create a value of ListAliasesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliases:ListAliasesResponse', listAliasesResponse_aliases - A collection of alias resources that match the request parameters.

ListAliases, listAliasesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListAliasesResponse', listAliasesResponse_httpStatus - The response's http status code.

ListBuilds (Paginated)

data ListBuilds Source #

See: newListBuilds smart constructor.

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Instances details
ToJSON ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

ToHeaders ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

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toHeaders :: ListBuilds -> [Header] #

ToPath ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

ToQuery ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

AWSPager ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

AWSRequest ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

Associated Types

type AWSResponse ListBuilds #

Generic ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

Associated Types

type Rep ListBuilds :: Type -> Type #

Read ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

Show ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

NFData ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

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rnf :: ListBuilds -> () #

Eq ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

Hashable ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

type AWSResponse ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuilds Source # 
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Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuilds = D1 ('MetaData "ListBuilds" "Amazonka.GameLift.ListBuilds" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListBuilds'" 'PrefixI 'True) (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BuildStatus)))))

newListBuilds :: ListBuilds Source #

Create a value of ListBuilds with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListBuilds', listBuilds_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListBuilds, listBuilds_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

ListBuilds, listBuilds_status - Build status to filter results by. To retrieve all builds, leave this parameter empty.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

data ListBuildsResponse Source #

See: newListBuildsResponse smart constructor.

Instances

Instances details
Generic ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

Associated Types

type Rep ListBuildsResponse :: Type -> Type #

Read ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

Show ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

NFData ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

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rnf :: ListBuildsResponse -> () #

Eq ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuildsResponse Source # 
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Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuildsResponse = D1 ('MetaData "ListBuildsResponse" "Amazonka.GameLift.ListBuilds" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListBuildsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "builds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Build])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListBuildsResponse Source #

Create a value of ListBuildsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:builds:ListBuildsResponse', listBuildsResponse_builds - A collection of build resources that match the request.

ListBuilds, listBuildsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListBuildsResponse', listBuildsResponse_httpStatus - The response's http status code.

ListCompute (Paginated)

data ListCompute Source #

See: newListCompute smart constructor.

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Instances details
ToJSON ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

ToHeaders ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

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toHeaders :: ListCompute -> [Header] #

ToPath ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

ToQuery ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

AWSPager ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

AWSRequest ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

Associated Types

type AWSResponse ListCompute #

Generic ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

Associated Types

type Rep ListCompute :: Type -> Type #

Read ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

Show ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

NFData ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

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rnf :: ListCompute -> () #

Eq ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

Hashable ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

type AWSResponse ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

type Rep ListCompute Source # 
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Defined in Amazonka.GameLift.ListCompute

type Rep ListCompute = D1 ('MetaData "ListCompute" "Amazonka.GameLift.ListCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListCompute'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newListCompute Source #

Create a value of ListCompute with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListCompute', listCompute_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListCompute, listCompute_location - The name of the custom location that the compute resources are assigned to.

ListCompute, listCompute_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

ListCompute, listCompute_fleetId - A unique identifier for the fleet the compute resources are registered to.

data ListComputeResponse Source #

See: newListComputeResponse smart constructor.

Instances

Instances details
Generic ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

Associated Types

type Rep ListComputeResponse :: Type -> Type #

Read ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

Show ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

NFData ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

Methods

rnf :: ListComputeResponse -> () #

Eq ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

type Rep ListComputeResponse Source # 
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Defined in Amazonka.GameLift.ListCompute

type Rep ListComputeResponse = D1 ('MetaData "ListComputeResponse" "Amazonka.GameLift.ListCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListComputeResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "computeList") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Compute])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListComputeResponse Source #

Create a value of ListComputeResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:computeList:ListComputeResponse', listComputeResponse_computeList - A list of compute resources registered to the fleet you specified.

ListCompute, listComputeResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListComputeResponse', listComputeResponse_httpStatus - The response's http status code.

ListFleets (Paginated)

data ListFleets Source #

See: newListFleets smart constructor.

Instances

Instances details
ToJSON ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

ToHeaders ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

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toHeaders :: ListFleets -> [Header] #

ToPath ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

ToQuery ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

AWSPager ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

AWSRequest ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

Associated Types

type AWSResponse ListFleets #

Generic ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

Associated Types

type Rep ListFleets :: Type -> Type #

Read ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

Show ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

NFData ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

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rnf :: ListFleets -> () #

Eq ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

Hashable ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

type AWSResponse ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

type Rep ListFleets Source # 
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Defined in Amazonka.GameLift.ListFleets

type Rep ListFleets = D1 ('MetaData "ListFleets" "Amazonka.GameLift.ListFleets" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListFleets'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newListFleets :: ListFleets Source #

Create a value of ListFleets with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ListFleets, listFleets_buildId - A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

$sel:limit:ListFleets', listFleets_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListFleets, listFleets_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

ListFleets, listFleets_scriptId - A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

data ListFleetsResponse Source #

See: newListFleetsResponse smart constructor.

Instances

Instances details
Generic ListFleetsResponse Source # 
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Defined in Amazonka.GameLift.ListFleets

Associated Types

type Rep ListFleetsResponse :: Type -> Type #

Read ListFleetsResponse Source # 
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Defined in Amazonka.GameLift.ListFleets

Show ListFleetsResponse Source # 
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Defined in Amazonka.GameLift.ListFleets

NFData ListFleetsResponse Source # 
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Defined in Amazonka.GameLift.ListFleets

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rnf :: ListFleetsResponse -> () #

Eq ListFleetsResponse Source # 
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Defined in Amazonka.GameLift.ListFleets

type Rep ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

type Rep ListFleetsResponse = D1 ('MetaData "ListFleetsResponse" "Amazonka.GameLift.ListFleets" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListFleetsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListFleetsResponse Source #

Create a value of ListFleetsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetIds:ListFleetsResponse', listFleetsResponse_fleetIds - A set of fleet IDs that match the list request.

ListFleets, listFleetsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListFleetsResponse', listFleetsResponse_httpStatus - The response's http status code.

ListGameServerGroups (Paginated)

data ListGameServerGroups Source #

See: newListGameServerGroups smart constructor.

Instances

Instances details
ToJSON ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

ToHeaders ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

ToPath ListGameServerGroups Source # 
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ToQuery ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

AWSPager ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

AWSRequest ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type AWSResponse ListGameServerGroups #

Generic ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type Rep ListGameServerGroups :: Type -> Type #

Read ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Show ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

NFData ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Methods

rnf :: ListGameServerGroups -> () #

Eq ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Hashable ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

type AWSResponse ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroups Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroups = D1 ('MetaData "ListGameServerGroups" "Amazonka.GameLift.ListGameServerGroups" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListGameServerGroups'" 'PrefixI 'True) (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newListGameServerGroups :: ListGameServerGroups Source #

Create a value of ListGameServerGroups with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListGameServerGroups', listGameServerGroups_limit - The game server groups' limit.

ListGameServerGroups, listGameServerGroups_nextToken - Specify the pagination token from a previous request to retrieve the next page of results.

data ListGameServerGroupsResponse Source #

See: newListGameServerGroupsResponse smart constructor.

Instances

Instances details
Generic ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type Rep ListGameServerGroupsResponse :: Type -> Type #

Read ListGameServerGroupsResponse Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Show ListGameServerGroupsResponse Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

NFData ListGameServerGroupsResponse Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

Eq ListGameServerGroupsResponse Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroupsResponse Source # 
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Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroupsResponse = D1 ('MetaData "ListGameServerGroupsResponse" "Amazonka.GameLift.ListGameServerGroups" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListGameServerGroupsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServerGroup])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListGameServerGroupsResponse Source #

Create a value of ListGameServerGroupsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroups:ListGameServerGroupsResponse', listGameServerGroupsResponse_gameServerGroups - The game server groups' game server groups.

ListGameServerGroups, listGameServerGroupsResponse_nextToken - Specify the pagination token from a previous request to retrieve the next page of results.

$sel:httpStatus:ListGameServerGroupsResponse', listGameServerGroupsResponse_httpStatus - The response's http status code.

ListGameServers (Paginated)

data ListGameServers Source #

See: newListGameServers smart constructor.

Instances

Instances details
ToJSON ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

ToHeaders ListGameServers Source # 
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ToPath ListGameServers Source # 
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ToQuery ListGameServers Source # 
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AWSPager ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

AWSRequest ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

Associated Types

type AWSResponse ListGameServers #

Generic ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

Associated Types

type Rep ListGameServers :: Type -> Type #

Read ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

Show ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

NFData ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

Methods

rnf :: ListGameServers -> () #

Eq ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

Hashable ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

type AWSResponse ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServers Source # 
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Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServers = D1 ('MetaData "ListGameServers" "Amazonka.GameLift.ListGameServers" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListGameServers'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "sortOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe SortOrder)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newListGameServers Source #

Create a value of ListGameServers with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListGameServers', listGameServers_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListGameServers, listGameServers_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:sortOrder:ListGameServers', listGameServers_sortOrder - Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.

ListGameServers, listGameServers_gameServerGroupName - An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.

data ListGameServersResponse Source #

See: newListGameServersResponse smart constructor.

Instances

Instances details
Generic ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Associated Types

type Rep ListGameServersResponse :: Type -> Type #

Read ListGameServersResponse Source # 
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Defined in Amazonka.GameLift.ListGameServers

Show ListGameServersResponse Source # 
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Defined in Amazonka.GameLift.ListGameServers

NFData ListGameServersResponse Source # 
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Defined in Amazonka.GameLift.ListGameServers

Methods

rnf :: ListGameServersResponse -> () #

Eq ListGameServersResponse Source # 
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Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServersResponse = D1 ('MetaData "ListGameServersResponse" "Amazonka.GameLift.ListGameServers" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListGameServersResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServers") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServer])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListGameServersResponse Source #

Create a value of ListGameServersResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServers:ListGameServersResponse', listGameServersResponse_gameServers - A collection of game server objects that match the request.

ListGameServers, listGameServersResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListGameServersResponse', listGameServersResponse_httpStatus - The response's http status code.

ListLocations (Paginated)

data ListLocations Source #

See: newListLocations smart constructor.

Instances

Instances details
ToJSON ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

ToHeaders ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

ToPath ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

ToQuery ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

AWSPager ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

AWSRequest ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

Associated Types

type AWSResponse ListLocations #

Generic ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

Associated Types

type Rep ListLocations :: Type -> Type #

Read ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

Show ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

NFData ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

Methods

rnf :: ListLocations -> () #

Eq ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

Hashable ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

type AWSResponse ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

type Rep ListLocations Source # 
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Defined in Amazonka.GameLift.ListLocations

type Rep ListLocations = D1 ('MetaData "ListLocations" "Amazonka.GameLift.ListLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListLocations'" 'PrefixI 'True) (S1 ('MetaSel ('Just "filters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty LocationFilter))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newListLocations :: ListLocations Source #

Create a value of ListLocations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:filters:ListLocations', listLocations_filters - Filters the list for AWS or CUSTOM locations.

$sel:limit:ListLocations', listLocations_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListLocations, listLocations_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

data ListLocationsResponse Source #

See: newListLocationsResponse smart constructor.

Instances

Instances details
Generic ListLocationsResponse Source # 
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Defined in Amazonka.GameLift.ListLocations

Associated Types

type Rep ListLocationsResponse :: Type -> Type #

Read ListLocationsResponse Source # 
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Defined in Amazonka.GameLift.ListLocations

Show ListLocationsResponse Source # 
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Defined in Amazonka.GameLift.ListLocations

NFData ListLocationsResponse Source # 
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Defined in Amazonka.GameLift.ListLocations

Methods

rnf :: ListLocationsResponse -> () #

Eq ListLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListLocations

type Rep ListLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListLocations

type Rep ListLocationsResponse = D1 ('MetaData "ListLocationsResponse" "Amazonka.GameLift.ListLocations" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListLocationsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationModel])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListLocationsResponse Source #

Create a value of ListLocationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:locations:ListLocationsResponse', listLocationsResponse_locations - A collection of locations.

ListLocations, listLocationsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListLocationsResponse', listLocationsResponse_httpStatus - The response's http status code.

ListScripts (Paginated)

data ListScripts Source #

See: newListScripts smart constructor.

Constructors

ListScripts' (Maybe Natural) (Maybe Text) 

Instances

Instances details
ToJSON ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

ToHeaders ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Methods

toHeaders :: ListScripts -> [Header] #

ToPath ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

ToQuery ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

AWSPager ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

AWSRequest ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Associated Types

type AWSResponse ListScripts #

Generic ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Associated Types

type Rep ListScripts :: Type -> Type #

Read ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Show ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

NFData ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Methods

rnf :: ListScripts -> () #

Eq ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

Hashable ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

type AWSResponse ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

type Rep ListScripts Source # 
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Defined in Amazonka.GameLift.ListScripts

type Rep ListScripts = D1 ('MetaData "ListScripts" "Amazonka.GameLift.ListScripts" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListScripts'" 'PrefixI 'True) (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newListScripts :: ListScripts Source #

Create a value of ListScripts with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:limit:ListScripts', listScripts_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

ListScripts, listScripts_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

data ListScriptsResponse Source #

See: newListScriptsResponse smart constructor.

Instances

Instances details
Generic ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Associated Types

type Rep ListScriptsResponse :: Type -> Type #

Read ListScriptsResponse Source # 
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Defined in Amazonka.GameLift.ListScripts

Show ListScriptsResponse Source # 
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Defined in Amazonka.GameLift.ListScripts

NFData ListScriptsResponse Source # 
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Defined in Amazonka.GameLift.ListScripts

Methods

rnf :: ListScriptsResponse -> () #

Eq ListScriptsResponse Source # 
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Defined in Amazonka.GameLift.ListScripts

type Rep ListScriptsResponse Source # 
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Defined in Amazonka.GameLift.ListScripts

type Rep ListScriptsResponse = D1 ('MetaData "ListScriptsResponse" "Amazonka.GameLift.ListScripts" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListScriptsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "scripts") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Script])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListScriptsResponse Source #

Create a value of ListScriptsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ListScripts, listScriptsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:scripts:ListScriptsResponse', listScriptsResponse_scripts - A set of properties describing the requested script.

$sel:httpStatus:ListScriptsResponse', listScriptsResponse_httpStatus - The response's http status code.

ListTagsForResource

data ListTagsForResource Source #

See: newListTagsForResource smart constructor.

Instances

Instances details
ToJSON ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

ToHeaders ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

ToPath ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

ToQuery ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

AWSRequest ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type AWSResponse ListTagsForResource #

Generic ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type Rep ListTagsForResource :: Type -> Type #

Read ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Show ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

NFData ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Methods

rnf :: ListTagsForResource -> () #

Eq ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Hashable ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

type AWSResponse ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResource Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResource = D1 ('MetaData "ListTagsForResource" "Amazonka.GameLift.ListTagsForResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListTagsForResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newListTagsForResource Source #

Create a value of ListTagsForResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:ListTagsForResource', listTagsForResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to retrieve tags for. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

data ListTagsForResourceResponse Source #

See: newListTagsForResourceResponse smart constructor.

Instances

Instances details
Generic ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type Rep ListTagsForResourceResponse :: Type -> Type #

Read ListTagsForResourceResponse Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Show ListTagsForResourceResponse Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

NFData ListTagsForResourceResponse Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

Eq ListTagsForResourceResponse Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResourceResponse Source # 
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Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResourceResponse = D1 ('MetaData "ListTagsForResourceResponse" "Amazonka.GameLift.ListTagsForResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ListTagsForResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newListTagsForResourceResponse Source #

Create a value of ListTagsForResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:tags:ListTagsForResourceResponse', listTagsForResourceResponse_tags - The collection of tags that have been assigned to the specified resource.

$sel:httpStatus:ListTagsForResourceResponse', listTagsForResourceResponse_httpStatus - The response's http status code.

PutScalingPolicy

data PutScalingPolicy Source #

See: newPutScalingPolicy smart constructor.

Instances

Instances details
ToJSON PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

ToHeaders PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

ToPath PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

ToQuery PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

AWSRequest PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

Associated Types

type AWSResponse PutScalingPolicy #

Generic PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

Associated Types

type Rep PutScalingPolicy :: Type -> Type #

Read PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

Show PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

NFData PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

Methods

rnf :: PutScalingPolicy -> () #

Eq PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

Hashable PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

type AWSResponse PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

type Rep PutScalingPolicy Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

newPutScalingPolicy Source #

Create a value of PutScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

PutScalingPolicy, putScalingPolicy_comparisonOperator - Comparison operator to use when measuring the metric against the threshold value.

PutScalingPolicy, putScalingPolicy_evaluationPeriods - Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

PutScalingPolicy, putScalingPolicy_policyType - The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

PutScalingPolicy, putScalingPolicy_scalingAdjustment - Amount of adjustment to make, based on the scaling adjustment type.

PutScalingPolicy, putScalingPolicy_scalingAdjustmentType - The type of adjustment to make to a fleet's instance count:

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity -- set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

PutScalingPolicy, putScalingPolicy_targetConfiguration - An object that contains settings for a target-based scaling policy.

PutScalingPolicy, putScalingPolicy_threshold - Metric value used to trigger a scaling event.

PutScalingPolicy, putScalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

PutScalingPolicy, putScalingPolicy_fleetId - A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

PutScalingPolicy, putScalingPolicy_metricName - Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.
  • ActiveGameSessions -- Game sessions that are currently running.
  • ActiveInstances -- Fleet instances that are currently running at least one game session.
  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
  • IdleInstances -- Active instances that are currently hosting zero game sessions.
  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

data PutScalingPolicyResponse Source #

See: newPutScalingPolicyResponse smart constructor.

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Generic PutScalingPolicyResponse Source # 
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Defined in Amazonka.GameLift.PutScalingPolicy

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type Rep PutScalingPolicyResponse :: Type -> Type #

Read PutScalingPolicyResponse Source # 
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Show PutScalingPolicyResponse Source # 
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NFData PutScalingPolicyResponse Source # 
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Eq PutScalingPolicyResponse Source # 
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type Rep PutScalingPolicyResponse Source # 
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type Rep PutScalingPolicyResponse = D1 ('MetaData "PutScalingPolicyResponse" "Amazonka.GameLift.PutScalingPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PutScalingPolicyResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newPutScalingPolicyResponse Source #

Create a value of PutScalingPolicyResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

PutScalingPolicy, putScalingPolicyResponse_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

$sel:httpStatus:PutScalingPolicyResponse', putScalingPolicyResponse_httpStatus - The response's http status code.

RegisterCompute

data RegisterCompute Source #

See: newRegisterCompute smart constructor.

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ToJSON RegisterCompute Source # 
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ToHeaders RegisterCompute Source # 
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ToPath RegisterCompute Source # 
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ToQuery RegisterCompute Source # 
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AWSRequest RegisterCompute Source # 
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type AWSResponse RegisterCompute #

Generic RegisterCompute Source # 
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type Rep RegisterCompute :: Type -> Type #

Read RegisterCompute Source # 
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Show RegisterCompute Source # 
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NFData RegisterCompute Source # 
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rnf :: RegisterCompute -> () #

Eq RegisterCompute Source # 
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Hashable RegisterCompute Source # 
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type AWSResponse RegisterCompute Source # 
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type Rep RegisterCompute Source # 
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type Rep RegisterCompute = D1 ('MetaData "RegisterCompute" "Amazonka.GameLift.RegisterCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RegisterCompute'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "certificatePath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newRegisterCompute Source #

Create a value of RegisterCompute with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:certificatePath:RegisterCompute', registerCompute_certificatePath - The path to the TLS certificate on your compute resource. The path and certificate are not validated by GameLift.

RegisterCompute, registerCompute_dnsName - The DNS name of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

RegisterCompute, registerCompute_ipAddress - The IP address of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

RegisterCompute, registerCompute_location - The name of the custom location you added to the fleet you are registering this compute resource to.

RegisterCompute, registerCompute_fleetId - A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

RegisterCompute, registerCompute_computeName - A descriptive label that is associated with the compute resource registered to your fleet.

data RegisterComputeResponse Source #

See: newRegisterComputeResponse smart constructor.

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Generic RegisterComputeResponse Source # 
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type Rep RegisterComputeResponse :: Type -> Type #

Read RegisterComputeResponse Source # 
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Show RegisterComputeResponse Source # 
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NFData RegisterComputeResponse Source # 
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rnf :: RegisterComputeResponse -> () #

Eq RegisterComputeResponse Source # 
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type Rep RegisterComputeResponse Source # 
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type Rep RegisterComputeResponse = D1 ('MetaData "RegisterComputeResponse" "Amazonka.GameLift.RegisterCompute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RegisterComputeResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "compute") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Compute)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newRegisterComputeResponse Source #

Create a value of RegisterComputeResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:compute:RegisterComputeResponse', registerComputeResponse_compute - The details of the compute resource you registered to the specified fleet.

$sel:httpStatus:RegisterComputeResponse', registerComputeResponse_httpStatus - The response's http status code.

RegisterGameServer

data RegisterGameServer Source #

See: newRegisterGameServer smart constructor.

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ToJSON RegisterGameServer Source # 
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ToHeaders RegisterGameServer Source # 
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ToPath RegisterGameServer Source # 
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ToQuery RegisterGameServer Source # 
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AWSRequest RegisterGameServer Source # 
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type AWSResponse RegisterGameServer #

Generic RegisterGameServer Source # 
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type Rep RegisterGameServer :: Type -> Type #

Read RegisterGameServer Source # 
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Show RegisterGameServer Source # 
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NFData RegisterGameServer Source # 
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rnf :: RegisterGameServer -> () #

Eq RegisterGameServer Source # 
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Hashable RegisterGameServer Source # 
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type AWSResponse RegisterGameServer Source # 
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type Rep RegisterGameServer Source # 
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type Rep RegisterGameServer = D1 ('MetaData "RegisterGameServer" "Amazonka.GameLift.RegisterGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RegisterGameServer'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "connectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newRegisterGameServer Source #

Create a value of RegisterGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

RegisterGameServer, registerGameServer_connectionInfo - Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

RegisterGameServer, registerGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

RegisterGameServer, registerGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running.

RegisterGameServer, registerGameServer_gameServerId - A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.

RegisterGameServer, registerGameServer_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

data RegisterGameServerResponse Source #

See: newRegisterGameServerResponse smart constructor.

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Generic RegisterGameServerResponse Source # 
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Defined in Amazonka.GameLift.RegisterGameServer

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type Rep RegisterGameServerResponse :: Type -> Type #

Read RegisterGameServerResponse Source # 
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Show RegisterGameServerResponse Source # 
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NFData RegisterGameServerResponse Source # 
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Eq RegisterGameServerResponse Source # 
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type Rep RegisterGameServerResponse Source # 
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type Rep RegisterGameServerResponse = D1 ('MetaData "RegisterGameServerResponse" "Amazonka.GameLift.RegisterGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RegisterGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newRegisterGameServerResponse Source #

Create a value of RegisterGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:RegisterGameServerResponse', registerGameServerResponse_gameServer - Object that describes the newly registered game server.

$sel:httpStatus:RegisterGameServerResponse', registerGameServerResponse_httpStatus - The response's http status code.

RequestUploadCredentials

data RequestUploadCredentials Source #

See: newRequestUploadCredentials smart constructor.

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ToJSON RequestUploadCredentials Source # 
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ToHeaders RequestUploadCredentials Source # 
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ToPath RequestUploadCredentials Source # 
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ToQuery RequestUploadCredentials Source # 
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AWSRequest RequestUploadCredentials Source # 
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Generic RequestUploadCredentials Source # 
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type Rep RequestUploadCredentials :: Type -> Type #

Read RequestUploadCredentials Source # 
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Show RequestUploadCredentials Source # 
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Eq RequestUploadCredentials Source # 
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Hashable RequestUploadCredentials Source # 
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type AWSResponse RequestUploadCredentials Source # 
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type Rep RequestUploadCredentials Source # 
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type Rep RequestUploadCredentials = D1 ('MetaData "RequestUploadCredentials" "Amazonka.GameLift.RequestUploadCredentials" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RequestUploadCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newRequestUploadCredentials Source #

Create a value of RequestUploadCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

RequestUploadCredentials, requestUploadCredentials_buildId - A unique identifier for the build to get credentials for. You can use either the build ID or ARN value.

data RequestUploadCredentialsResponse Source #

See: newRequestUploadCredentialsResponse smart constructor.

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Generic RequestUploadCredentialsResponse Source # 
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Defined in Amazonka.GameLift.RequestUploadCredentials

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type Rep RequestUploadCredentialsResponse :: Type -> Type #

Show RequestUploadCredentialsResponse Source # 
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Eq RequestUploadCredentialsResponse Source # 
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type Rep RequestUploadCredentialsResponse Source # 
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Defined in Amazonka.GameLift.RequestUploadCredentials

type Rep RequestUploadCredentialsResponse = D1 ('MetaData "RequestUploadCredentialsResponse" "Amazonka.GameLift.RequestUploadCredentials" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RequestUploadCredentialsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: (S1 ('MetaSel ('Just "uploadCredentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive AwsCredentials))) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newRequestUploadCredentialsResponse Source #

Create a value of RequestUploadCredentialsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

RequestUploadCredentialsResponse, requestUploadCredentialsResponse_storageLocation - Amazon S3 path and key, identifying where the game build files are stored.

$sel:uploadCredentials:RequestUploadCredentialsResponse', requestUploadCredentialsResponse_uploadCredentials - Amazon Web Services credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for.

$sel:httpStatus:RequestUploadCredentialsResponse', requestUploadCredentialsResponse_httpStatus - The response's http status code.

ResolveAlias

data ResolveAlias Source #

See: newResolveAlias smart constructor.

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ResolveAlias' Text 

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ToJSON ResolveAlias Source # 
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ToHeaders ResolveAlias Source # 
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ToPath ResolveAlias Source # 
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ToQuery ResolveAlias Source # 
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AWSRequest ResolveAlias Source # 
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type AWSResponse ResolveAlias #

Generic ResolveAlias Source # 
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type Rep ResolveAlias :: Type -> Type #

Read ResolveAlias Source # 
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Show ResolveAlias Source # 
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NFData ResolveAlias Source # 
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rnf :: ResolveAlias -> () #

Eq ResolveAlias Source # 
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Hashable ResolveAlias Source # 
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type AWSResponse ResolveAlias Source # 
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type Rep ResolveAlias Source # 
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type Rep ResolveAlias = D1 ('MetaData "ResolveAlias" "Amazonka.GameLift.ResolveAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ResolveAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newResolveAlias Source #

Create a value of ResolveAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ResolveAlias, resolveAlias_aliasId - The unique identifier of the alias that you want to retrieve a fleet ID for. You can use either the alias ID or ARN value.

data ResolveAliasResponse Source #

See: newResolveAliasResponse smart constructor.

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Generic ResolveAliasResponse Source # 
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Defined in Amazonka.GameLift.ResolveAlias

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type Rep ResolveAliasResponse :: Type -> Type #

Read ResolveAliasResponse Source # 
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Show ResolveAliasResponse Source # 
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NFData ResolveAliasResponse Source # 
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rnf :: ResolveAliasResponse -> () #

Eq ResolveAliasResponse Source # 
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type Rep ResolveAliasResponse Source # 
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Defined in Amazonka.GameLift.ResolveAlias

type Rep ResolveAliasResponse = D1 ('MetaData "ResolveAliasResponse" "Amazonka.GameLift.ResolveAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ResolveAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newResolveAliasResponse Source #

Create a value of ResolveAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ResolveAliasResponse, resolveAliasResponse_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet resource that this alias points to.

ResolveAliasResponse, resolveAliasResponse_fleetId - The fleet identifier that the alias is pointing to.

$sel:httpStatus:ResolveAliasResponse', resolveAliasResponse_httpStatus - The response's http status code.

ResumeGameServerGroup

data ResumeGameServerGroup Source #

See: newResumeGameServerGroup smart constructor.

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ToJSON ResumeGameServerGroup Source # 
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ToHeaders ResumeGameServerGroup Source # 
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ToPath ResumeGameServerGroup Source # 
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ToQuery ResumeGameServerGroup Source # 
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AWSRequest ResumeGameServerGroup Source # 
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type AWSResponse ResumeGameServerGroup #

Generic ResumeGameServerGroup Source # 
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type Rep ResumeGameServerGroup :: Type -> Type #

Read ResumeGameServerGroup Source # 
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Show ResumeGameServerGroup Source # 
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NFData ResumeGameServerGroup Source # 
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rnf :: ResumeGameServerGroup -> () #

Eq ResumeGameServerGroup Source # 
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Hashable ResumeGameServerGroup Source # 
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type AWSResponse ResumeGameServerGroup Source # 
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type Rep ResumeGameServerGroup Source # 
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type Rep ResumeGameServerGroup = D1 ('MetaData "ResumeGameServerGroup" "Amazonka.GameLift.ResumeGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ResumeGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "resumeActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty GameServerGroupAction))))

newResumeGameServerGroup Source #

Create a value of ResumeGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ResumeGameServerGroup, resumeGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

$sel:resumeActions:ResumeGameServerGroup', resumeGameServerGroup_resumeActions - The activity to resume for this game server group.

data ResumeGameServerGroupResponse Source #

See: newResumeGameServerGroupResponse smart constructor.

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Generic ResumeGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.ResumeGameServerGroup

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type Rep ResumeGameServerGroupResponse :: Type -> Type #

Read ResumeGameServerGroupResponse Source # 
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Show ResumeGameServerGroupResponse Source # 
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NFData ResumeGameServerGroupResponse Source # 
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Eq ResumeGameServerGroupResponse Source # 
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type Rep ResumeGameServerGroupResponse Source # 
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type Rep ResumeGameServerGroupResponse = D1 ('MetaData "ResumeGameServerGroupResponse" "Amazonka.GameLift.ResumeGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ResumeGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newResumeGameServerGroupResponse Source #

Create a value of ResumeGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:ResumeGameServerGroupResponse', resumeGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource, with the SuspendedActions property updated to reflect the resumed activity.

$sel:httpStatus:ResumeGameServerGroupResponse', resumeGameServerGroupResponse_httpStatus - The response's http status code.

SearchGameSessions (Paginated)

data SearchGameSessions Source #

See: newSearchGameSessions smart constructor.

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ToJSON SearchGameSessions Source # 
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ToHeaders SearchGameSessions Source # 
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ToPath SearchGameSessions Source # 
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ToQuery SearchGameSessions Source # 
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AWSPager SearchGameSessions Source # 
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AWSRequest SearchGameSessions Source # 
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type AWSResponse SearchGameSessions #

Generic SearchGameSessions Source # 
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type Rep SearchGameSessions :: Type -> Type #

Read SearchGameSessions Source # 
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Show SearchGameSessions Source # 
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NFData SearchGameSessions Source # 
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rnf :: SearchGameSessions -> () #

Eq SearchGameSessions Source # 
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Hashable SearchGameSessions Source # 
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type AWSResponse SearchGameSessions Source # 
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type Rep SearchGameSessions Source # 
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type Rep SearchGameSessions = D1 ('MetaData "SearchGameSessions" "Amazonka.GameLift.SearchGameSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "SearchGameSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "filterExpression") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "sortExpression") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newSearchGameSessions :: SearchGameSessions Source #

Create a value of SearchGameSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

SearchGameSessions, searchGameSessions_aliasId - A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

$sel:filterExpression:SearchGameSessions', searchGameSessions_filterExpression - String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE status.

A filter expression can contain one or multiple conditions. Each condition consists of the following:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
  • Comparator -- Valid comparators are: =, <>, <, >, <=, >=.
  • Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators = and <>. For example, the following filter expression searches on gameSessionName: "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".

To chain multiple conditions in a single expression, use the logical keywords AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, NOT (x OR y).

Session search evaluates conditions from left to right using the following precedence rules:

  1. =, <>, <, >, <=, >=
  2. Parentheses
  3. NOT
  4. AND
  5. OR

For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true".

SearchGameSessions, searchGameSessions_fleetId - A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

$sel:limit:SearchGameSessions', searchGameSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.

SearchGameSessions, searchGameSessions_location - A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the Amazon Web Services Region code format, such as us-west-2.

SearchGameSessions, searchGameSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:sortExpression:SearchGameSessions', searchGameSessions_sortExpression - Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
  • Order -- Valid sort orders are ASC (ascending) and DESC (descending).

For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are returned at the end of the list.

data SearchGameSessionsResponse Source #

See: newSearchGameSessionsResponse smart constructor.

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Generic SearchGameSessionsResponse Source # 
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type Rep SearchGameSessionsResponse :: Type -> Type #

Read SearchGameSessionsResponse Source # 
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Show SearchGameSessionsResponse Source # 
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NFData SearchGameSessionsResponse Source # 
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Eq SearchGameSessionsResponse Source # 
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type Rep SearchGameSessionsResponse Source # 
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type Rep SearchGameSessionsResponse = D1 ('MetaData "SearchGameSessionsResponse" "Amazonka.GameLift.SearchGameSessions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "SearchGameSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSession])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newSearchGameSessionsResponse Source #

Create a value of SearchGameSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessions:SearchGameSessionsResponse', searchGameSessionsResponse_gameSessions - A collection of objects containing game session properties for each session that matches the request.

SearchGameSessions, searchGameSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:SearchGameSessionsResponse', searchGameSessionsResponse_httpStatus - The response's http status code.

StartFleetActions

data StartFleetActions Source #

See: newStartFleetActions smart constructor.

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ToJSON StartFleetActions Source # 
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ToHeaders StartFleetActions Source # 
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ToPath StartFleetActions Source # 
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ToQuery StartFleetActions Source # 
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AWSRequest StartFleetActions Source # 
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type AWSResponse StartFleetActions #

Generic StartFleetActions Source # 
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type Rep StartFleetActions :: Type -> Type #

Read StartFleetActions Source # 
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rnf :: StartFleetActions -> () #

Eq StartFleetActions Source # 
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Hashable StartFleetActions Source # 
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type AWSResponse StartFleetActions Source # 
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type Rep StartFleetActions Source # 
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type Rep StartFleetActions = D1 ('MetaData "StartFleetActions" "Amazonka.GameLift.StartFleetActions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartFleetActions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "actions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty FleetAction)))))

newStartFleetActions Source #

Create a value of StartFleetActions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StartFleetActions, startFleetActions_location - The fleet location to restart fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.

StartFleetActions, startFleetActions_fleetId - A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.

$sel:actions:StartFleetActions', startFleetActions_actions - List of actions to restart on the fleet.

data StartFleetActionsResponse Source #

See: newStartFleetActionsResponse smart constructor.

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Generic StartFleetActionsResponse Source # 
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type Rep StartFleetActionsResponse :: Type -> Type #

Read StartFleetActionsResponse Source # 
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Eq StartFleetActionsResponse Source # 
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type Rep StartFleetActionsResponse Source # 
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type Rep StartFleetActionsResponse = D1 ('MetaData "StartFleetActionsResponse" "Amazonka.GameLift.StartFleetActions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartFleetActionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newStartFleetActionsResponse Source #

Create a value of StartFleetActionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StartFleetActionsResponse, startFleetActionsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

StartFleetActions, startFleetActionsResponse_fleetId - A unique identifier for the fleet to restart actions on.

$sel:httpStatus:StartFleetActionsResponse', startFleetActionsResponse_httpStatus - The response's http status code.

StartGameSessionPlacement

data StartGameSessionPlacement Source #

See: newStartGameSessionPlacement smart constructor.

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ToJSON StartGameSessionPlacement Source # 
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ToHeaders StartGameSessionPlacement Source # 
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ToPath StartGameSessionPlacement Source # 
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ToQuery StartGameSessionPlacement Source # 
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AWSRequest StartGameSessionPlacement Source # 
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Generic StartGameSessionPlacement Source # 
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type Rep StartGameSessionPlacement :: Type -> Type #

Read StartGameSessionPlacement Source # 
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Eq StartGameSessionPlacement Source # 
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Hashable StartGameSessionPlacement Source # 
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type AWSResponse StartGameSessionPlacement Source # 
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type Rep StartGameSessionPlacement Source # 
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type Rep StartGameSessionPlacement = D1 ('MetaData "StartGameSessionPlacement" "Amazonka.GameLift.StartGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartGameSessionPlacement'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "desiredPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [DesiredPlayerSession])) :*: S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty]))) :*: (S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "playerLatencies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatency])) :*: S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)) :*: (S1 ('MetaSel ('Just "gameSessionQueueName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)))))

newStartGameSessionPlacement Source #

Create a value of StartGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:desiredPlayerSessions:StartGameSessionPlacement', startGameSessionPlacement_desiredPlayerSessions - Set of information on each player to create a player session for.

StartGameSessionPlacement, startGameSessionPlacement_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).

StartGameSessionPlacement, startGameSessionPlacement_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

StartGameSessionPlacement, startGameSessionPlacement_gameSessionName - A descriptive label that is associated with a game session. Session names do not need to be unique.

StartGameSessionPlacement, startGameSessionPlacement_playerLatencies - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

StartGameSessionPlacement, startGameSessionPlacement_placementId - A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.

StartGameSessionPlacement, startGameSessionPlacement_gameSessionQueueName - Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

StartGameSessionPlacement, startGameSessionPlacement_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

data StartGameSessionPlacementResponse Source #

See: newStartGameSessionPlacementResponse smart constructor.

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Generic StartGameSessionPlacementResponse Source # 
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type Rep StartGameSessionPlacementResponse :: Type -> Type #

Read StartGameSessionPlacementResponse Source # 
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Eq StartGameSessionPlacementResponse Source # 
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type Rep StartGameSessionPlacementResponse Source # 
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type Rep StartGameSessionPlacementResponse = D1 ('MetaData "StartGameSessionPlacementResponse" "Amazonka.GameLift.StartGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartGameSessionPlacementResponse Source #

Create a value of StartGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:StartGameSessionPlacementResponse', startGameSessionPlacementResponse_gameSessionPlacement - Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.

$sel:httpStatus:StartGameSessionPlacementResponse', startGameSessionPlacementResponse_httpStatus - The response's http status code.

StartMatchBackfill

data StartMatchBackfill Source #

See: newStartMatchBackfill smart constructor.

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ToJSON StartMatchBackfill Source # 
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ToHeaders StartMatchBackfill Source # 
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ToPath StartMatchBackfill Source # 
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ToQuery StartMatchBackfill Source # 
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AWSRequest StartMatchBackfill Source # 
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type AWSResponse StartMatchBackfill #

Generic StartMatchBackfill Source # 
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type Rep StartMatchBackfill :: Type -> Type #

Read StartMatchBackfill Source # 
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rnf :: StartMatchBackfill -> () #

Eq StartMatchBackfill Source # 
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Hashable StartMatchBackfill Source # 
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type AWSResponse StartMatchBackfill Source # 
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type Rep StartMatchBackfill Source # 
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type Rep StartMatchBackfill = D1 ('MetaData "StartMatchBackfill" "Amazonka.GameLift.StartMatchBackfill" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchBackfill'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))

newStartMatchBackfill Source #

Create a value of StartMatchBackfill with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StartMatchBackfill, startMatchBackfill_gameSessionArn - A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

StartMatchBackfill, startMatchBackfill_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

StartMatchBackfill, startMatchBackfill_configurationName - Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

StartMatchBackfill, startMatchBackfill_players - Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

You can include up to 199 Players in a StartMatchBackfill request.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.

    The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.

  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

data StartMatchBackfillResponse Source #

See: newStartMatchBackfillResponse smart constructor.

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Generic StartMatchBackfillResponse Source # 
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type Rep StartMatchBackfillResponse :: Type -> Type #

Read StartMatchBackfillResponse Source # 
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Eq StartMatchBackfillResponse Source # 
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type Rep StartMatchBackfillResponse Source # 
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type Rep StartMatchBackfillResponse = D1 ('MetaData "StartMatchBackfillResponse" "Amazonka.GameLift.StartMatchBackfill" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchBackfillResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchBackfillResponse Source #

Create a value of StartMatchBackfillResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchBackfillResponse', startMatchBackfillResponse_matchmakingTicket - Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchBackfillResponse', startMatchBackfillResponse_httpStatus - The response's http status code.

StartMatchmaking

data StartMatchmaking Source #

See: newStartMatchmaking smart constructor.

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ToQuery StartMatchmaking Source # 
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AWSRequest StartMatchmaking Source # 
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type AWSResponse StartMatchmaking #

Generic StartMatchmaking Source # 
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type Rep StartMatchmaking :: Type -> Type #

Read StartMatchmaking Source # 
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rnf :: StartMatchmaking -> () #

Eq StartMatchmaking Source # 
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Hashable StartMatchmaking Source # 
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type AWSResponse StartMatchmaking Source # 
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type Rep StartMatchmaking Source # 
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type Rep StartMatchmaking = D1 ('MetaData "StartMatchmaking" "Amazonka.GameLift.StartMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))

newStartMatchmaking Source #

Create a value of StartMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StartMatchmaking, startMatchmaking_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

StartMatchmaking, startMatchmaking_configurationName - Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.

StartMatchmaking, startMatchmaking_players - Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

You can include up to 10 Players in a StartMatchmaking request.

data StartMatchmakingResponse Source #

See: newStartMatchmakingResponse smart constructor.

Instances

Instances details
Generic StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Associated Types

type Rep StartMatchmakingResponse :: Type -> Type #

Read StartMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StartMatchmaking

Show StartMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StartMatchmaking

NFData StartMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StartMatchmaking

Eq StartMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmakingResponse = D1 ('MetaData "StartMatchmakingResponse" "Amazonka.GameLift.StartMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchmakingResponse Source #

Create a value of StartMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchmakingResponse', startMatchmakingResponse_matchmakingTicket - Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchmakingResponse', startMatchmakingResponse_httpStatus - The response's http status code.

StopFleetActions

data StopFleetActions Source #

See: newStopFleetActions smart constructor.

Instances

Instances details
ToJSON StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

ToHeaders StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

ToPath StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

ToQuery StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

AWSRequest StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type AWSResponse StopFleetActions #

Generic StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type Rep StopFleetActions :: Type -> Type #

Read StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Show StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

NFData StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Methods

rnf :: StopFleetActions -> () #

Eq StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Hashable StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

type AWSResponse StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActions Source # 
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Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActions = D1 ('MetaData "StopFleetActions" "Amazonka.GameLift.StopFleetActions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopFleetActions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "actions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty FleetAction)))))

newStopFleetActions Source #

Create a value of StopFleetActions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StopFleetActions, stopFleetActions_location - The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as us-west-2.

StopFleetActions, stopFleetActions_fleetId - A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.

$sel:actions:StopFleetActions', stopFleetActions_actions - List of actions to suspend on the fleet.

data StopFleetActionsResponse Source #

See: newStopFleetActionsResponse smart constructor.

Instances

Instances details
Generic StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type Rep StopFleetActionsResponse :: Type -> Type #

Read StopFleetActionsResponse Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Show StopFleetActionsResponse Source # 
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Defined in Amazonka.GameLift.StopFleetActions

NFData StopFleetActionsResponse Source # 
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Defined in Amazonka.GameLift.StopFleetActions

Eq StopFleetActionsResponse Source # 
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Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActionsResponse = D1 ('MetaData "StopFleetActionsResponse" "Amazonka.GameLift.StopFleetActions" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopFleetActionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newStopFleetActionsResponse Source #

Create a value of StopFleetActionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StopFleetActionsResponse, stopFleetActionsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

StopFleetActions, stopFleetActionsResponse_fleetId - A unique identifier for the fleet to stop actions on.

$sel:httpStatus:StopFleetActionsResponse', stopFleetActionsResponse_httpStatus - The response's http status code.

StopGameSessionPlacement

data StopGameSessionPlacement Source #

See: newStopGameSessionPlacement smart constructor.

Instances

Instances details
ToJSON StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

ToHeaders StopGameSessionPlacement Source # 
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ToPath StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

ToQuery StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

AWSRequest StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Generic StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Associated Types

type Rep StopGameSessionPlacement :: Type -> Type #

Read StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Show StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

NFData StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Eq StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Hashable StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

type AWSResponse StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacement Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacement = D1 ('MetaData "StopGameSessionPlacement" "Amazonka.GameLift.StopGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopGameSessionPlacement'" 'PrefixI 'True) (S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newStopGameSessionPlacement Source #

Create a value of StopGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StopGameSessionPlacement, stopGameSessionPlacement_placementId - A unique identifier for a game session placement to stop.

data StopGameSessionPlacementResponse Source #

See: newStopGameSessionPlacementResponse smart constructor.

Instances

Instances details
Generic StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Associated Types

type Rep StopGameSessionPlacementResponse :: Type -> Type #

Read StopGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Show StopGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

NFData StopGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

Eq StopGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacementResponse Source # 
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Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacementResponse = D1 ('MetaData "StopGameSessionPlacementResponse" "Amazonka.GameLift.StopGameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStopGameSessionPlacementResponse Source #

Create a value of StopGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:StopGameSessionPlacementResponse', stopGameSessionPlacementResponse_gameSessionPlacement - Object that describes the canceled game session placement, with CANCELLED status and an end time stamp.

$sel:httpStatus:StopGameSessionPlacementResponse', stopGameSessionPlacementResponse_httpStatus - The response's http status code.

StopMatchmaking

data StopMatchmaking Source #

See: newStopMatchmaking smart constructor.

Constructors

StopMatchmaking' Text 

Instances

Instances details
ToJSON StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

ToHeaders StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

ToPath StopMatchmaking Source # 
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ToQuery StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

AWSRequest StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type AWSResponse StopMatchmaking #

Generic StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type Rep StopMatchmaking :: Type -> Type #

Read StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Show StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

NFData StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Methods

rnf :: StopMatchmaking -> () #

Eq StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Hashable StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

type AWSResponse StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmaking Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmaking = D1 ('MetaData "StopMatchmaking" "Amazonka.GameLift.StopMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newStopMatchmaking Source #

Create a value of StopMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StopMatchmaking, stopMatchmaking_ticketId - A unique identifier for a matchmaking ticket.

data StopMatchmakingResponse Source #

See: newStopMatchmakingResponse smart constructor.

Instances

Instances details
Generic StopMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type Rep StopMatchmakingResponse :: Type -> Type #

Read StopMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Show StopMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

NFData StopMatchmakingResponse Source # 
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Defined in Amazonka.GameLift.StopMatchmaking

Methods

rnf :: StopMatchmakingResponse -> () #

Eq StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmakingResponse = D1 ('MetaData "StopMatchmakingResponse" "Amazonka.GameLift.StopMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StopMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStopMatchmakingResponse Source #

Create a value of StopMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:StopMatchmakingResponse', stopMatchmakingResponse_httpStatus - The response's http status code.

SuspendGameServerGroup

data SuspendGameServerGroup Source #

See: newSuspendGameServerGroup smart constructor.

Instances

Instances details
ToJSON SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

ToHeaders SuspendGameServerGroup Source # 
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ToPath SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

ToQuery SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

AWSRequest SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type AWSResponse SuspendGameServerGroup #

Generic SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type Rep SuspendGameServerGroup :: Type -> Type #

Read SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Show SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

NFData SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Methods

rnf :: SuspendGameServerGroup -> () #

Eq SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Hashable SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

type AWSResponse SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroup Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroup = D1 ('MetaData "SuspendGameServerGroup" "Amazonka.GameLift.SuspendGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "SuspendGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "suspendActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty GameServerGroupAction))))

newSuspendGameServerGroup Source #

Create a value of SuspendGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

SuspendGameServerGroup, suspendGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

$sel:suspendActions:SuspendGameServerGroup', suspendGameServerGroup_suspendActions - The activity to suspend for this game server group.

data SuspendGameServerGroupResponse Source #

See: newSuspendGameServerGroupResponse smart constructor.

Instances

Instances details
Generic SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type Rep SuspendGameServerGroupResponse :: Type -> Type #

Read SuspendGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Show SuspendGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

NFData SuspendGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

Eq SuspendGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroupResponse Source # 
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Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroupResponse = D1 ('MetaData "SuspendGameServerGroupResponse" "Amazonka.GameLift.SuspendGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "SuspendGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newSuspendGameServerGroupResponse Source #

Create a value of SuspendGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:SuspendGameServerGroupResponse', suspendGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource, with the SuspendedActions property updated to reflect the suspended activity.

$sel:httpStatus:SuspendGameServerGroupResponse', suspendGameServerGroupResponse_httpStatus - The response's http status code.

TagResource

data TagResource Source #

See: newTagResource smart constructor.

Constructors

TagResource' Text [Tag] 

Instances

Instances details
ToJSON TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

ToHeaders TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Methods

toHeaders :: TagResource -> [Header] #

ToPath TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

ToQuery TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

AWSRequest TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Associated Types

type AWSResponse TagResource #

Generic TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Associated Types

type Rep TagResource :: Type -> Type #

Read TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Show TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

NFData TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Methods

rnf :: TagResource -> () #

Eq TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

Hashable TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

type AWSResponse TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

type Rep TagResource Source # 
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Defined in Amazonka.GameLift.TagResource

type Rep TagResource = D1 ('MetaData "TagResource" "Amazonka.GameLift.TagResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "TagResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Tag])))

newTagResource Source #

Create a value of TagResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:TagResource', tagResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to assign tags to. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

$sel:tags:TagResource', tagResource_tags - A list of one or more tags to assign to the specified GameLift resource. Tags are developer-defined and structured as key-value pairs. The maximum tag limit may be lower than stated. See Tagging Amazon Web Services Resources for actual tagging limits.

data TagResourceResponse Source #

See: newTagResourceResponse smart constructor.

Instances

Instances details
Generic TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

Associated Types

type Rep TagResourceResponse :: Type -> Type #

Read TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

Show TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

NFData TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

Methods

rnf :: TagResourceResponse -> () #

Eq TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

type Rep TagResourceResponse Source # 
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Defined in Amazonka.GameLift.TagResource

type Rep TagResourceResponse = D1 ('MetaData "TagResourceResponse" "Amazonka.GameLift.TagResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "TagResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newTagResourceResponse Source #

Create a value of TagResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:TagResourceResponse', tagResourceResponse_httpStatus - The response's http status code.

UntagResource

data UntagResource Source #

See: newUntagResource smart constructor.

Constructors

UntagResource' Text [Text] 

Instances

Instances details
ToJSON UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

ToHeaders UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

ToPath UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

ToQuery UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

AWSRequest UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

Associated Types

type AWSResponse UntagResource #

Generic UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

Associated Types

type Rep UntagResource :: Type -> Type #

Read UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

Show UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

NFData UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

Methods

rnf :: UntagResource -> () #

Eq UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

Hashable UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

type AWSResponse UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

type Rep UntagResource Source # 
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Defined in Amazonka.GameLift.UntagResource

type Rep UntagResource = D1 ('MetaData "UntagResource" "Amazonka.GameLift.UntagResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UntagResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "tagKeys") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text])))

newUntagResource Source #

Create a value of UntagResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:UntagResource', untagResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to remove tags from. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

$sel:tagKeys:UntagResource', untagResource_tagKeys - A list of one or more tag keys to remove from the specified GameLift resource. An Amazon Web Services resource can have only one tag with a specific tag key, so specifying the tag key identifies which tag to remove.

data UntagResourceResponse Source #

See: newUntagResourceResponse smart constructor.

Instances

Instances details
Generic UntagResourceResponse Source # 
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Defined in Amazonka.GameLift.UntagResource

Associated Types

type Rep UntagResourceResponse :: Type -> Type #

Read UntagResourceResponse Source # 
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Defined in Amazonka.GameLift.UntagResource

Show UntagResourceResponse Source # 
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Defined in Amazonka.GameLift.UntagResource

NFData UntagResourceResponse Source # 
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Defined in Amazonka.GameLift.UntagResource

Methods

rnf :: UntagResourceResponse -> () #

Eq UntagResourceResponse Source # 
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Defined in Amazonka.GameLift.UntagResource

type Rep UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

type Rep UntagResourceResponse = D1 ('MetaData "UntagResourceResponse" "Amazonka.GameLift.UntagResource" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UntagResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUntagResourceResponse Source #

Create a value of UntagResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:UntagResourceResponse', untagResourceResponse_httpStatus - The response's http status code.

UpdateAlias

data UpdateAlias Source #

See: newUpdateAlias smart constructor.

Instances

Instances details
ToJSON UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

ToHeaders UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Methods

toHeaders :: UpdateAlias -> [Header] #

ToPath UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

ToQuery UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

AWSRequest UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type AWSResponse UpdateAlias #

Generic UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type Rep UpdateAlias :: Type -> Type #

Read UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Show UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

NFData UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Methods

rnf :: UpdateAlias -> () #

Eq UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Hashable UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

type AWSResponse UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAlias Source # 
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Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAlias = D1 ('MetaData "UpdateAlias" "Amazonka.GameLift.UpdateAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateAlias'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "routingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategy)) :*: S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newUpdateAlias Source #

Create a value of UpdateAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateAlias, updateAlias_description - A human-readable description of the alias.

UpdateAlias, updateAlias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

UpdateAlias, updateAlias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

UpdateAlias, updateAlias_aliasId - A unique identifier for the alias that you want to update. You can use either the alias ID or ARN value.

data UpdateAliasResponse Source #

See: newUpdateAliasResponse smart constructor.

Instances

Instances details
Generic UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type Rep UpdateAliasResponse :: Type -> Type #

Read UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Show UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

NFData UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

Methods

rnf :: UpdateAliasResponse -> () #

Eq UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAliasResponse Source # 
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Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAliasResponse = D1 ('MetaData "UpdateAliasResponse" "Amazonka.GameLift.UpdateAlias" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateAliasResponse Source #

Create a value of UpdateAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:UpdateAliasResponse', updateAliasResponse_alias - The updated alias resource.

$sel:httpStatus:UpdateAliasResponse', updateAliasResponse_httpStatus - The response's http status code.

UpdateBuild

data UpdateBuild Source #

See: newUpdateBuild smart constructor.

Constructors

UpdateBuild' (Maybe Text) (Maybe Text) Text 

Instances

Instances details
ToJSON UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

ToHeaders UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Methods

toHeaders :: UpdateBuild -> [Header] #

ToPath UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

ToQuery UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

AWSRequest UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type AWSResponse UpdateBuild #

Generic UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type Rep UpdateBuild :: Type -> Type #

Read UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Show UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

NFData UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Methods

rnf :: UpdateBuild -> () #

Eq UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Hashable UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

type AWSResponse UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuild Source # 
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Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuild = D1 ('MetaData "UpdateBuild" "Amazonka.GameLift.UpdateBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newUpdateBuild Source #

Create a value of UpdateBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateBuild, updateBuild_name - A descriptive label associated with a build. Build names do not need to be unique.

UpdateBuild, updateBuild_version - Version information associated with a build or script. Version strings do not need to be unique.

UpdateBuild, updateBuild_buildId - A unique identifier for the build to update. You can use either the build ID or ARN value.

data UpdateBuildResponse Source #

See: newUpdateBuildResponse smart constructor.

Instances

Instances details
Generic UpdateBuildResponse Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type Rep UpdateBuildResponse :: Type -> Type #

Read UpdateBuildResponse Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Show UpdateBuildResponse Source # 
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Defined in Amazonka.GameLift.UpdateBuild

NFData UpdateBuildResponse Source # 
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Defined in Amazonka.GameLift.UpdateBuild

Methods

rnf :: UpdateBuildResponse -> () #

Eq UpdateBuildResponse Source # 
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Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuildResponse = D1 ('MetaData "UpdateBuildResponse" "Amazonka.GameLift.UpdateBuild" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateBuildResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateBuildResponse Source #

Create a value of UpdateBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:build:UpdateBuildResponse', updateBuildResponse_build - The updated build resource.

$sel:httpStatus:UpdateBuildResponse', updateBuildResponse_httpStatus - The response's http status code.

UpdateFleetAttributes

data UpdateFleetAttributes Source #

See: newUpdateFleetAttributes smart constructor.

Instances

Instances details
ToJSON UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

ToHeaders UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

ToPath UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

ToQuery UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

AWSRequest UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type AWSResponse UpdateFleetAttributes #

Generic UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type Rep UpdateFleetAttributes :: Type -> Type #

Read UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Show UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

NFData UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Methods

rnf :: UpdateFleetAttributes -> () #

Eq UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Hashable UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

type AWSResponse UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributes Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributes = D1 ('MetaData "UpdateFleetAttributes" "Amazonka.GameLift.UpdateFleetAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetAttributes'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "anywhereConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe AnywhereConfiguration)) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))) :*: ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy))) :*: (S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateFleetAttributes Source #

Create a value of UpdateFleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateFleetAttributes, updateFleetAttributes_anywhereConfiguration - GameLift Anywhere configuration options.

UpdateFleetAttributes, updateFleetAttributes_description - A human-readable description of a fleet.

UpdateFleetAttributes, updateFleetAttributes_metricGroups - The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

UpdateFleetAttributes, updateFleetAttributes_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

UpdateFleetAttributes, updateFleetAttributes_newGameSessionProtectionPolicy - The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession .

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

UpdateFleetAttributes, updateFleetAttributes_resourceCreationLimitPolicy - Policy settings that limit the number of game sessions an individual player can create over a span of time.

UpdateFleetAttributes, updateFleetAttributes_fleetId - A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

data UpdateFleetAttributesResponse Source #

See: newUpdateFleetAttributesResponse smart constructor.

Instances

Instances details
Generic UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type Rep UpdateFleetAttributesResponse :: Type -> Type #

Read UpdateFleetAttributesResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Show UpdateFleetAttributesResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

NFData UpdateFleetAttributesResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetAttributes

Eq UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributesResponse = D1 ('MetaData "UpdateFleetAttributesResponse" "Amazonka.GameLift.UpdateFleetAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetAttributesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newUpdateFleetAttributesResponse Source #

Create a value of UpdateFleetAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateFleetAttributesResponse, updateFleetAttributesResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

UpdateFleetAttributes, updateFleetAttributesResponse_fleetId - A unique identifier for the fleet that was updated.

$sel:httpStatus:UpdateFleetAttributesResponse', updateFleetAttributesResponse_httpStatus - The response's http status code.

UpdateFleetCapacity

data UpdateFleetCapacity Source #

See: newUpdateFleetCapacity smart constructor.

Instances

Instances details
ToJSON UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

ToHeaders UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

ToPath UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

ToQuery UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

AWSRequest UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type AWSResponse UpdateFleetCapacity #

Generic UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type Rep UpdateFleetCapacity :: Type -> Type #

Read UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

Show UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

NFData UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

Methods

rnf :: UpdateFleetCapacity -> () #

Eq UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Hashable UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

type AWSResponse UpdateFleetCapacity Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacity = D1 ('MetaData "UpdateFleetCapacity" "Amazonka.GameLift.UpdateFleetCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetCapacity'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "desiredInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "maxSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "minSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateFleetCapacity Source #

Create a value of UpdateFleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:desiredInstances:UpdateFleetCapacity', updateFleetCapacity_desiredInstances - The number of Amazon EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

UpdateFleetCapacity, updateFleetCapacity_location - The name of a remote location to update fleet capacity settings for, in the form of an Amazon Web Services Region code such as us-west-2.

$sel:maxSize:UpdateFleetCapacity', updateFleetCapacity_maxSize - The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.

$sel:minSize:UpdateFleetCapacity', updateFleetCapacity_minSize - The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.

UpdateFleetCapacity, updateFleetCapacity_fleetId - A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN value.

data UpdateFleetCapacityResponse Source #

See: newUpdateFleetCapacityResponse smart constructor.

Instances

Instances details
Generic UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type Rep UpdateFleetCapacityResponse :: Type -> Type #

Read UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Show UpdateFleetCapacityResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

NFData UpdateFleetCapacityResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetCapacity

Eq UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacityResponse = D1 ('MetaData "UpdateFleetCapacityResponse" "Amazonka.GameLift.UpdateFleetCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetCapacityResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newUpdateFleetCapacityResponse Source #

Create a value of UpdateFleetCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateFleetCapacityResponse, updateFleetCapacityResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

UpdateFleetCapacity, updateFleetCapacityResponse_fleetId - A unique identifier for the fleet that was updated.

UpdateFleetCapacity, updateFleetCapacityResponse_location - The remote location being updated, expressed as an Amazon Web Services Region code, such as us-west-2.

$sel:httpStatus:UpdateFleetCapacityResponse', updateFleetCapacityResponse_httpStatus - The response's http status code.

UpdateFleetPortSettings

data UpdateFleetPortSettings Source #

See: newUpdateFleetPortSettings smart constructor.

Instances

Instances details
ToJSON UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToHeaders UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToPath UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToQuery UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

AWSRequest UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Generic UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Associated Types

type Rep UpdateFleetPortSettings :: Type -> Type #

Read UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Show UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

NFData UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Methods

rnf :: UpdateFleetPortSettings -> () #

Eq UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Hashable UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type AWSResponse UpdateFleetPortSettings Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettings = D1 ('MetaData "UpdateFleetPortSettings" "Amazonka.GameLift.UpdateFleetPortSettings" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetPortSettings'" 'PrefixI 'True) (S1 ('MetaSel ('Just "inboundPermissionAuthorizations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: (S1 ('MetaSel ('Just "inboundPermissionRevocations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newUpdateFleetPortSettings Source #

Create a value of UpdateFleetPortSettings with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:inboundPermissionAuthorizations:UpdateFleetPortSettings', updateFleetPortSettings_inboundPermissionAuthorizations - A collection of port settings to be added to the fleet resource.

$sel:inboundPermissionRevocations:UpdateFleetPortSettings', updateFleetPortSettings_inboundPermissionRevocations - A collection of port settings to be removed from the fleet resource.

UpdateFleetPortSettings, updateFleetPortSettings_fleetId - A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN value.

data UpdateFleetPortSettingsResponse Source #

See: newUpdateFleetPortSettingsResponse smart constructor.

Instances

Instances details
Generic UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Associated Types

type Rep UpdateFleetPortSettingsResponse :: Type -> Type #

Read UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Show UpdateFleetPortSettingsResponse Source # 
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Defined in Amazonka.GameLift.UpdateFleetPortSettings

NFData UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Eq UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettingsResponse = D1 ('MetaData "UpdateFleetPortSettingsResponse" "Amazonka.GameLift.UpdateFleetPortSettings" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateFleetPortSettingsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newUpdateFleetPortSettingsResponse Source #

Create a value of UpdateFleetPortSettingsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateFleetPortSettingsResponse, updateFleetPortSettingsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

UpdateFleetPortSettings, updateFleetPortSettingsResponse_fleetId - A unique identifier for the fleet that was updated.

$sel:httpStatus:UpdateFleetPortSettingsResponse', updateFleetPortSettingsResponse_httpStatus - The response's http status code.

UpdateGameServer

data UpdateGameServer Source #

See: newUpdateGameServer smart constructor.

Instances

Instances details
ToJSON UpdateGameServer Source # 
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ToHeaders UpdateGameServer Source # 
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ToPath UpdateGameServer Source # 
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ToQuery UpdateGameServer Source # 
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AWSRequest UpdateGameServer Source # 
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type AWSResponse UpdateGameServer #

Generic UpdateGameServer Source # 
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type Rep UpdateGameServer :: Type -> Type #

Read UpdateGameServer Source # 
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Show UpdateGameServer Source # 
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rnf :: UpdateGameServer -> () #

Eq UpdateGameServer Source # 
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Hashable UpdateGameServer Source # 
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type AWSResponse UpdateGameServer Source # 
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type Rep UpdateGameServer Source # 
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type Rep UpdateGameServer = D1 ('MetaData "UpdateGameServer" "Amazonka.GameLift.UpdateGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameServer'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "healthCheck") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerHealthCheck))) :*: (S1 ('MetaSel ('Just "utilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerUtilizationStatus)) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateGameServer Source #

Create a value of UpdateGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateGameServer, updateGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

$sel:healthCheck:UpdateGameServer', updateGameServer_healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

UpdateGameServer, updateGameServer_utilizationStatus - Indicates whether the game server is available or is currently hosting gameplay.

UpdateGameServer, updateGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running.

UpdateGameServer, updateGameServer_gameServerId - A custom string that uniquely identifies the game server to update.

data UpdateGameServerResponse Source #

See: newUpdateGameServerResponse smart constructor.

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Generic UpdateGameServerResponse Source # 
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type Rep UpdateGameServerResponse :: Type -> Type #

Read UpdateGameServerResponse Source # 
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Eq UpdateGameServerResponse Source # 
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type Rep UpdateGameServerResponse Source # 
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type Rep UpdateGameServerResponse = D1 ('MetaData "UpdateGameServerResponse" "Amazonka.GameLift.UpdateGameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameServerResponse Source #

Create a value of UpdateGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:UpdateGameServerResponse', updateGameServerResponse_gameServer - Object that describes the newly updated game server.

$sel:httpStatus:UpdateGameServerResponse', updateGameServerResponse_httpStatus - The response's http status code.

UpdateGameServerGroup

data UpdateGameServerGroup Source #

See: newUpdateGameServerGroup smart constructor.

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ToPath UpdateGameServerGroup Source # 
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ToQuery UpdateGameServerGroup Source # 
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AWSRequest UpdateGameServerGroup Source # 
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type AWSResponse UpdateGameServerGroup #

Generic UpdateGameServerGroup Source # 
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type Rep UpdateGameServerGroup :: Type -> Type #

Read UpdateGameServerGroup Source # 
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rnf :: UpdateGameServerGroup -> () #

Eq UpdateGameServerGroup Source # 
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Hashable UpdateGameServerGroup Source # 
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type AWSResponse UpdateGameServerGroup Source # 
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type Rep UpdateGameServerGroup Source # 
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type Rep UpdateGameServerGroup = D1 ('MetaData "UpdateGameServerGroup" "Amazonka.GameLift.UpdateGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameServerGroup'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy)) :*: S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy))) :*: (S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty InstanceDefinition))) :*: (S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateGameServerGroup Source #

Create a value of UpdateGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateGameServerGroup, updateGameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

UpdateGameServerGroup, updateGameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to NO_PROTECTION by default.

UpdateGameServerGroup, updateGameServerGroup_instanceDefinitions - An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

UpdateGameServerGroup, updateGameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

UpdateGameServerGroup, updateGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the name or ARN value.

data UpdateGameServerGroupResponse Source #

See: newUpdateGameServerGroupResponse smart constructor.

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Generic UpdateGameServerGroupResponse Source # 
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type Rep UpdateGameServerGroupResponse :: Type -> Type #

Read UpdateGameServerGroupResponse Source # 
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NFData UpdateGameServerGroupResponse Source # 
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Eq UpdateGameServerGroupResponse Source # 
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type Rep UpdateGameServerGroupResponse Source # 
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type Rep UpdateGameServerGroupResponse = D1 ('MetaData "UpdateGameServerGroupResponse" "Amazonka.GameLift.UpdateGameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameServerGroupResponse Source #

Create a value of UpdateGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:UpdateGameServerGroupResponse', updateGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource with updated properties.

$sel:httpStatus:UpdateGameServerGroupResponse', updateGameServerGroupResponse_httpStatus - The response's http status code.

UpdateGameSession

data UpdateGameSession Source #

See: newUpdateGameSession smart constructor.

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ToJSON UpdateGameSession Source # 
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ToPath UpdateGameSession Source # 
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ToQuery UpdateGameSession Source # 
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AWSRequest UpdateGameSession Source # 
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type AWSResponse UpdateGameSession #

Generic UpdateGameSession Source # 
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type Rep UpdateGameSession :: Type -> Type #

Read UpdateGameSession Source # 
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rnf :: UpdateGameSession -> () #

Eq UpdateGameSession Source # 
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Hashable UpdateGameSession Source # 
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type AWSResponse UpdateGameSession Source # 
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type Rep UpdateGameSession Source # 
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type Rep UpdateGameSession = D1 ('MetaData "UpdateGameSession" "Amazonka.GameLift.UpdateGameSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameSession'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "playerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy)) :*: (S1 ('MetaSel ('Just "protectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateGameSession Source #

Create a value of UpdateGameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateGameSession, updateGameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

UpdateGameSession, updateGameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

UpdateGameSession, updateGameSession_playerSessionCreationPolicy - A policy that determines whether the game session is accepting new players.

UpdateGameSession, updateGameSession_protectionPolicy - Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

UpdateGameSession, updateGameSession_gameSessionId - A unique identifier for the game session to update.

data UpdateGameSessionResponse Source #

See: newUpdateGameSessionResponse smart constructor.

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type Rep UpdateGameSessionResponse :: Type -> Type #

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Eq UpdateGameSessionResponse Source # 
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type Rep UpdateGameSessionResponse Source # 
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type Rep UpdateGameSessionResponse = D1 ('MetaData "UpdateGameSessionResponse" "Amazonka.GameLift.UpdateGameSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameSessionResponse Source #

Create a value of UpdateGameSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateGameSessionResponse, updateGameSessionResponse_gameSession - The updated game session properties.

$sel:httpStatus:UpdateGameSessionResponse', updateGameSessionResponse_httpStatus - The response's http status code.

UpdateGameSessionQueue

data UpdateGameSessionQueue Source #

See: newUpdateGameSessionQueue smart constructor.

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AWSRequest UpdateGameSessionQueue Source # 
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type AWSResponse UpdateGameSessionQueue #

Generic UpdateGameSessionQueue Source # 
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type Rep UpdateGameSessionQueue :: Type -> Type #

Read UpdateGameSessionQueue Source # 
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rnf :: UpdateGameSessionQueue -> () #

Eq UpdateGameSessionQueue Source # 
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Hashable UpdateGameSessionQueue Source # 
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type AWSResponse UpdateGameSessionQueue Source # 
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type Rep UpdateGameSessionQueue Source # 
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type Rep UpdateGameSessionQueue = D1 ('MetaData "UpdateGameSessionQueue" "Amazonka.GameLift.UpdateGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameSessionQueue'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "destinations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionQueueDestination]))) :*: (S1 ('MetaSel ('Just "filterConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FilterConfiguration)) :*: S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "playerLatencyPolicies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatencyPolicy])) :*: S1 ('MetaSel ('Just "priorityConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PriorityConfiguration))) :*: (S1 ('MetaSel ('Just "timeoutInSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateGameSessionQueue Source #

Create a value of UpdateGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateGameSessionQueue, updateGameSessionQueue_customEventData - Information to be added to all events that are related to this game session queue.

UpdateGameSessionQueue, updateGameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

UpdateGameSessionQueue, updateGameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

UpdateGameSessionQueue, updateGameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

UpdateGameSessionQueue, updateGameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

UpdateGameSessionQueue, updateGameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

UpdateGameSessionQueue, updateGameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

UpdateGameSessionQueue, updateGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

data UpdateGameSessionQueueResponse Source #

See: newUpdateGameSessionQueueResponse smart constructor.

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Generic UpdateGameSessionQueueResponse Source # 
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type Rep UpdateGameSessionQueueResponse :: Type -> Type #

Read UpdateGameSessionQueueResponse Source # 
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Eq UpdateGameSessionQueueResponse Source # 
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type Rep UpdateGameSessionQueueResponse Source # 
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type Rep UpdateGameSessionQueueResponse = D1 ('MetaData "UpdateGameSessionQueueResponse" "Amazonka.GameLift.UpdateGameSessionQueue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameSessionQueueResponse Source #

Create a value of UpdateGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueue:UpdateGameSessionQueueResponse', updateGameSessionQueueResponse_gameSessionQueue - An object that describes the newly updated game session queue.

$sel:httpStatus:UpdateGameSessionQueueResponse', updateGameSessionQueueResponse_httpStatus - The response's http status code.

UpdateMatchmakingConfiguration

data UpdateMatchmakingConfiguration Source #

See: newUpdateMatchmakingConfiguration smart constructor.

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ToQuery UpdateMatchmakingConfiguration Source # 
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AWSRequest UpdateMatchmakingConfiguration Source # 
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Generic UpdateMatchmakingConfiguration Source # 
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type Rep UpdateMatchmakingConfiguration :: Type -> Type #

Read UpdateMatchmakingConfiguration Source # 
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Eq UpdateMatchmakingConfiguration Source # 
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Hashable UpdateMatchmakingConfiguration Source # 
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type AWSResponse UpdateMatchmakingConfiguration Source # 
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type Rep UpdateMatchmakingConfiguration Source # 
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type Rep UpdateMatchmakingConfiguration = D1 ('MetaData "UpdateMatchmakingConfiguration" "Amazonka.GameLift.UpdateMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateMatchmakingConfiguration'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)) :*: (S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: ((S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode)) :*: S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode))))) :*: ((S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: (S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))) :*: ((S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))))

newUpdateMatchmakingConfiguration Source #

Create a value of UpdateMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_acceptanceRequired - A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_backfillMode - The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_customEventData - Information to add to all events related to the matchmaking configuration.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_description - A description for the matchmaking configuration.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

UpdateMatchmakingConfiguration, updateMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.

data UpdateMatchmakingConfigurationResponse Source #

Instances

Instances details
Generic UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Read UpdateMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Show UpdateMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

NFData UpdateMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Eq UpdateMatchmakingConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfigurationResponse = D1 ('MetaData "UpdateMatchmakingConfigurationResponse" "Amazonka.GameLift.UpdateMatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configuration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateMatchmakingConfigurationResponse Source #

Create a value of UpdateMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configuration:UpdateMatchmakingConfigurationResponse', updateMatchmakingConfigurationResponse_configuration - The updated matchmaking configuration.

$sel:httpStatus:UpdateMatchmakingConfigurationResponse', updateMatchmakingConfigurationResponse_httpStatus - The response's http status code.

UpdateRuntimeConfiguration

data UpdateRuntimeConfiguration Source #

See: newUpdateRuntimeConfiguration smart constructor.

Instances

Instances details
ToJSON UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToHeaders UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToPath UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToQuery UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

AWSRequest UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Generic UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Associated Types

type Rep UpdateRuntimeConfiguration :: Type -> Type #

Read UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Show UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

NFData UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Eq UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Hashable UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type AWSResponse UpdateRuntimeConfiguration Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfiguration = D1 ('MetaData "UpdateRuntimeConfiguration" "Amazonka.GameLift.UpdateRuntimeConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateRuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 RuntimeConfiguration)))

newUpdateRuntimeConfiguration Source #

Create a value of UpdateRuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateRuntimeConfiguration, updateRuntimeConfiguration_fleetId - A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

UpdateRuntimeConfiguration, updateRuntimeConfiguration_runtimeConfiguration - Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

data UpdateRuntimeConfigurationResponse Source #

Instances

Instances details
Generic UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Associated Types

type Rep UpdateRuntimeConfigurationResponse :: Type -> Type #

Read UpdateRuntimeConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Show UpdateRuntimeConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

NFData UpdateRuntimeConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Eq UpdateRuntimeConfigurationResponse Source # 
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Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfigurationResponse = D1 ('MetaData "UpdateRuntimeConfigurationResponse" "Amazonka.GameLift.UpdateRuntimeConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateRuntimeConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateRuntimeConfigurationResponse Source #

Create a value of UpdateRuntimeConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateRuntimeConfiguration, updateRuntimeConfigurationResponse_runtimeConfiguration - The runtime configuration currently in use by all instances in the fleet. If the update was successful, all property changes are shown.

$sel:httpStatus:UpdateRuntimeConfigurationResponse', updateRuntimeConfigurationResponse_httpStatus - The response's http status code.

UpdateScript

data UpdateScript Source #

See: newUpdateScript smart constructor.

Instances

Instances details
ToJSON UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

ToHeaders UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

ToPath UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

ToQuery UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

AWSRequest UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

Associated Types

type AWSResponse UpdateScript #

Generic UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

Associated Types

type Rep UpdateScript :: Type -> Type #

Read UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

Show UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

NFData UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

Methods

rnf :: UpdateScript -> () #

Eq UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

Hashable UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

type AWSResponse UpdateScript Source # 
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Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScript = D1 ('MetaData "UpdateScript" "Amazonka.GameLift.UpdateScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateScript'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location))) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "zipFile") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Base64)) :*: S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))

newUpdateScript Source #

Create a value of UpdateScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

UpdateScript, updateScript_name - A descriptive label that is associated with a script. Script names do not need to be unique.

UpdateScript, updateScript_storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

UpdateScript, updateScript_version - Version information associated with a build or script. Version strings do not need to be unique.

$sel:zipFile:UpdateScript', updateScript_zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.-- -- Note: This Lens automatically encodes and decodes Base64 data. -- The underlying isomorphism will encode to Base64 representation during -- serialisation, and decode from Base64 representation during deserialisation. -- This Lens accepts and returns only raw unencoded data.

UpdateScript, updateScript_scriptId - A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

data UpdateScriptResponse Source #

See: newUpdateScriptResponse smart constructor.

Instances

Instances details
Generic UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Associated Types

type Rep UpdateScriptResponse :: Type -> Type #

Read UpdateScriptResponse Source # 
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Defined in Amazonka.GameLift.UpdateScript

Show UpdateScriptResponse Source # 
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Defined in Amazonka.GameLift.UpdateScript

NFData UpdateScriptResponse Source # 
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Defined in Amazonka.GameLift.UpdateScript

Methods

rnf :: UpdateScriptResponse -> () #

Eq UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScriptResponse = D1 ('MetaData "UpdateScriptResponse" "Amazonka.GameLift.UpdateScript" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "UpdateScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateScriptResponse Source #

Create a value of UpdateScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:UpdateScriptResponse', updateScriptResponse_script - The newly created script record with a unique script ID. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.

$sel:httpStatus:UpdateScriptResponse', updateScriptResponse_httpStatus - The response's http status code.

ValidateMatchmakingRuleSet

data ValidateMatchmakingRuleSet Source #

See: newValidateMatchmakingRuleSet smart constructor.

Instances

Instances details
ToJSON ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToHeaders ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToPath ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToQuery ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

AWSRequest ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Generic ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Associated Types

type Rep ValidateMatchmakingRuleSet :: Type -> Type #

Read ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Show ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

NFData ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Eq ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Hashable ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type AWSResponse ValidateMatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSet = D1 ('MetaData "ValidateMatchmakingRuleSet" "Amazonka.GameLift.ValidateMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ValidateMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newValidateMatchmakingRuleSet Source #

Create a value of ValidateMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

ValidateMatchmakingRuleSet, validateMatchmakingRuleSet_ruleSetBody - A collection of matchmaking rules to validate, formatted as a JSON string.

data ValidateMatchmakingRuleSetResponse Source #

Instances

Instances details
Generic ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Associated Types

type Rep ValidateMatchmakingRuleSetResponse :: Type -> Type #

Read ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Show ValidateMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

NFData ValidateMatchmakingRuleSetResponse Source # 
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Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Eq ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSetResponse = D1 ('MetaData "ValidateMatchmakingRuleSetResponse" "Amazonka.GameLift.ValidateMatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ValidateMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "valid") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newValidateMatchmakingRuleSetResponse Source #

Create a value of ValidateMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:valid:ValidateMatchmakingRuleSetResponse', validateMatchmakingRuleSetResponse_valid - A response indicating whether the rule set is valid.

$sel:httpStatus:ValidateMatchmakingRuleSetResponse', validateMatchmakingRuleSetResponse_httpStatus - The response's http status code.

Types

AcceptanceType

newtype AcceptanceType Source #

Constructors

AcceptanceType' 

Instances

Instances details
FromJSON AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

FromJSONKey AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

ToJSON AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

ToJSONKey AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

ToByteString AcceptanceType Source # 
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ToHeader AcceptanceType Source # 
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ToLog AcceptanceType Source # 
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ToQuery AcceptanceType Source # 
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FromText AcceptanceType Source # 
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ToText AcceptanceType Source # 
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FromXML AcceptanceType Source # 
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ToXML AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

Methods

toXML :: AcceptanceType -> XML #

Generic AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

Associated Types

type Rep AcceptanceType :: Type -> Type #

Read AcceptanceType Source # 
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Show AcceptanceType Source # 
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NFData AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

Methods

rnf :: AcceptanceType -> () #

Eq AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

Ord AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

Hashable AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

type Rep AcceptanceType Source # 
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Defined in Amazonka.GameLift.Types.AcceptanceType

type Rep AcceptanceType = D1 ('MetaData "AcceptanceType" "Amazonka.GameLift.Types.AcceptanceType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "AcceptanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromAcceptanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BackfillMode

newtype BackfillMode Source #

Constructors

BackfillMode' 

Bundled Patterns

pattern BackfillMode_AUTOMATIC :: BackfillMode 
pattern BackfillMode_MANUAL :: BackfillMode 

Instances

Instances details
FromJSON BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

FromJSONKey BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToJSON BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToJSONKey BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToByteString BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToHeader BackfillMode Source # 
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ToLog BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToQuery BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

FromText BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToText BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

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toText :: BackfillMode -> Text #

FromXML BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

ToXML BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Methods

toXML :: BackfillMode -> XML #

Generic BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Associated Types

type Rep BackfillMode :: Type -> Type #

Read BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Show BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

NFData BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Methods

rnf :: BackfillMode -> () #

Eq BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Ord BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

Hashable BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

type Rep BackfillMode Source # 
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Defined in Amazonka.GameLift.Types.BackfillMode

type Rep BackfillMode = D1 ('MetaData "BackfillMode" "Amazonka.GameLift.Types.BackfillMode" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "BackfillMode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBackfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BalancingStrategy

newtype BalancingStrategy Source #

Instances

Instances details
FromJSON BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

FromJSONKey BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToJSON BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToJSONKey BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToByteString BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToHeader BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToLog BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToQuery BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

FromText BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToText BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

FromXML BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

ToXML BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Generic BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Associated Types

type Rep BalancingStrategy :: Type -> Type #

Read BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Show BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

NFData BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Methods

rnf :: BalancingStrategy -> () #

Eq BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Ord BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

Hashable BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

type Rep BalancingStrategy Source # 
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Defined in Amazonka.GameLift.Types.BalancingStrategy

type Rep BalancingStrategy = D1 ('MetaData "BalancingStrategy" "Amazonka.GameLift.Types.BalancingStrategy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "BalancingStrategy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBalancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BuildStatus

newtype BuildStatus Source #

Constructors

BuildStatus' 

Instances

Instances details
FromJSON BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

FromJSONKey BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToJSON BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToJSONKey BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToByteString BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToHeader BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToLog BuildStatus Source # 
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Defined in Amazonka.GameLift.Types.BuildStatus

ToQuery BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

FromText BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToText BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

toText :: BuildStatus -> Text #

FromXML BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToXML BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

toXML :: BuildStatus -> XML #

Generic BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Associated Types

type Rep BuildStatus :: Type -> Type #

Read BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Show BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

NFData BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

rnf :: BuildStatus -> () #

Eq BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Ord BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Hashable BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

type Rep BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

type Rep BuildStatus = D1 ('MetaData "BuildStatus" "Amazonka.GameLift.Types.BuildStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "BuildStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBuildStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

CertificateType

newtype CertificateType Source #

Constructors

CertificateType' 

Instances

Instances details
FromJSON CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromJSONKey CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToJSON CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToJSONKey CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToByteString CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToHeader CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToLog CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToQuery CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromText CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToText CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromXML CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToXML CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Methods

toXML :: CertificateType -> XML #

Generic CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Associated Types

type Rep CertificateType :: Type -> Type #

Read CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Show CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

NFData CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Methods

rnf :: CertificateType -> () #

Eq CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Ord CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Hashable CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

type Rep CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

type Rep CertificateType = D1 ('MetaData "CertificateType" "Amazonka.GameLift.Types.CertificateType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "CertificateType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromCertificateType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ComparisonOperatorType

newtype ComparisonOperatorType Source #

Instances

Instances details
FromJSON ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromJSONKey ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToJSON ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToJSONKey ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToByteString ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToHeader ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToLog ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToQuery ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromText ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToText ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromXML ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToXML ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Generic ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Associated Types

type Rep ComparisonOperatorType :: Type -> Type #

Read ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Show ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

NFData ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Methods

rnf :: ComparisonOperatorType -> () #

Eq ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Ord ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Hashable ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

type Rep ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

type Rep ComparisonOperatorType = D1 ('MetaData "ComparisonOperatorType" "Amazonka.GameLift.Types.ComparisonOperatorType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ComparisonOperatorType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromComparisonOperatorType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ComputeStatus

newtype ComputeStatus Source #

Constructors

ComputeStatus' 

Instances

Instances details
FromJSON ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

FromJSONKey ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToJSON ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToJSONKey ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToByteString ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToHeader ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToLog ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToQuery ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

FromText ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToText ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Methods

toText :: ComputeStatus -> Text #

FromXML ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

ToXML ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Methods

toXML :: ComputeStatus -> XML #

Generic ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Associated Types

type Rep ComputeStatus :: Type -> Type #

Read ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Show ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

NFData ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Methods

rnf :: ComputeStatus -> () #

Eq ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Ord ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

Hashable ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

type Rep ComputeStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeStatus

type Rep ComputeStatus = D1 ('MetaData "ComputeStatus" "Amazonka.GameLift.Types.ComputeStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ComputeStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromComputeStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ComputeType

newtype ComputeType Source #

Constructors

ComputeType' 

Bundled Patterns

pattern ComputeType_ANYWHERE :: ComputeType 
pattern ComputeType_EC2 :: ComputeType 

Instances

Instances details
FromJSON ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

FromJSONKey ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToJSON ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToJSONKey ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToByteString ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToHeader ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToLog ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToQuery ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

FromText ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToText ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Methods

toText :: ComputeType -> Text #

FromXML ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

ToXML ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Methods

toXML :: ComputeType -> XML #

Generic ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Associated Types

type Rep ComputeType :: Type -> Type #

Read ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Show ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

NFData ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Methods

rnf :: ComputeType -> () #

Eq ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Ord ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

Hashable ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

type Rep ComputeType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComputeType

type Rep ComputeType = D1 ('MetaData "ComputeType" "Amazonka.GameLift.Types.ComputeType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ComputeType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromComputeType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

EC2InstanceType

newtype EC2InstanceType Source #

Constructors

EC2InstanceType' 

Bundled Patterns

pattern EC2InstanceType_C3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_large :: EC2InstanceType 
pattern EC2InstanceType_C3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_large :: EC2InstanceType 
pattern EC2InstanceType_C4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_18xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_9xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_large :: EC2InstanceType 
pattern EC2InstanceType_C5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_large :: EC2InstanceType 
pattern EC2InstanceType_C5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_18xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_9xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5d_large :: EC2InstanceType 
pattern EC2InstanceType_C5d_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6a_large :: EC2InstanceType 
pattern EC2InstanceType_C6a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C6i_large :: EC2InstanceType 
pattern EC2InstanceType_C6i_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M3_large :: EC2InstanceType 
pattern EC2InstanceType_M3_medium :: EC2InstanceType 
pattern EC2InstanceType_M3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_10xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_large :: EC2InstanceType 
pattern EC2InstanceType_M4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_large :: EC2InstanceType 
pattern EC2InstanceType_M5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_large :: EC2InstanceType 
pattern EC2InstanceType_M5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_large :: EC2InstanceType 
pattern EC2InstanceType_R3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_large :: EC2InstanceType 
pattern EC2InstanceType_R4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_large :: EC2InstanceType 
pattern EC2InstanceType_R5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_large :: EC2InstanceType 
pattern EC2InstanceType_R5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5d_large :: EC2InstanceType 
pattern EC2InstanceType_R5d_xlarge :: EC2InstanceType 
pattern EC2InstanceType_T2_large :: EC2InstanceType 
pattern EC2InstanceType_T2_medium :: EC2InstanceType 
pattern EC2InstanceType_T2_micro :: EC2InstanceType 
pattern EC2InstanceType_T2_small :: EC2InstanceType 

Instances

Instances details
FromJSON EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromJSONKey EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToJSON EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToJSONKey EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToByteString EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToHeader EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToLog EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToQuery EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromText EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToText EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromXML EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToXML EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Methods

toXML :: EC2InstanceType -> XML #

Generic EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Associated Types

type Rep EC2InstanceType :: Type -> Type #

Read EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Show EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

NFData EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Methods

rnf :: EC2InstanceType -> () #

Eq EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Ord EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Hashable EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

type Rep EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

type Rep EC2InstanceType = D1 ('MetaData "EC2InstanceType" "Amazonka.GameLift.Types.EC2InstanceType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "EC2InstanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromEC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

EventCode

newtype EventCode Source #

Constructors

EventCode' 

Fields

Bundled Patterns

pattern EventCode_FLEET_ACTIVATION_FAILED :: EventCode 
pattern EventCode_FLEET_ACTIVATION_FAILED_NO_INSTANCES :: EventCode 
pattern EventCode_FLEET_BINARY_DOWNLOAD_FAILED :: EventCode 
pattern EventCode_FLEET_CREATED :: EventCode 
pattern EventCode_FLEET_CREATION_EXTRACTING_BUILD :: EventCode 
pattern EventCode_FLEET_CREATION_RUNNING_INSTALLER :: EventCode 
pattern EventCode_FLEET_CREATION_VALIDATING_RUNTIME_CONFIG :: EventCode 
pattern EventCode_FLEET_DELETED :: EventCode 
pattern EventCode_FLEET_INITIALIZATION_FAILED :: EventCode 
pattern EventCode_FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED :: EventCode 
pattern EventCode_FLEET_SCALING_EVENT :: EventCode 
pattern EventCode_FLEET_STATE_ACTIVATING :: EventCode 
pattern EventCode_FLEET_STATE_ACTIVE :: EventCode 
pattern EventCode_FLEET_STATE_BUILDING :: EventCode 
pattern EventCode_FLEET_STATE_DOWNLOADING :: EventCode 
pattern EventCode_FLEET_STATE_ERROR :: EventCode 
pattern EventCode_FLEET_STATE_VALIDATING :: EventCode 
pattern EventCode_FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE :: EventCode 
pattern EventCode_FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND :: EventCode 
pattern EventCode_FLEET_VALIDATION_TIMED_OUT :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_DELETED :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_FAILED :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_SUCCEEDED :: EventCode 
pattern EventCode_GAME_SESSION_ACTIVATION_TIMEOUT :: EventCode 
pattern EventCode_GENERIC_EVENT :: EventCode 
pattern EventCode_INSTANCE_INTERRUPTED :: EventCode 
pattern EventCode_INSTANCE_RECYCLED :: EventCode 
pattern EventCode_SERVER_PROCESS_CRASHED :: EventCode 
pattern EventCode_SERVER_PROCESS_FORCE_TERMINATED :: EventCode 
pattern EventCode_SERVER_PROCESS_INVALID_PATH :: EventCode 
pattern EventCode_SERVER_PROCESS_PROCESS_EXIT_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_PROCESS_READY_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_TERMINATED_UNHEALTHY :: EventCode 

Instances

Instances details
FromJSON EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

FromJSONKey EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToJSON EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToJSONKey EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToByteString EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toBS :: EventCode -> ByteString #

ToHeader EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToLog EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToQuery EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

FromText EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToText EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toText :: EventCode -> Text #

FromXML EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToXML EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toXML :: EventCode -> XML #

Generic EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Associated Types

type Rep EventCode :: Type -> Type #

Read EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Show EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

NFData EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

rnf :: EventCode -> () #

Eq EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Ord EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Hashable EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

type Rep EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

type Rep EventCode = D1 ('MetaData "EventCode" "Amazonka.GameLift.Types.EventCode" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "EventCode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromEventCode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetAction

newtype FleetAction Source #

Constructors

FleetAction' 

Bundled Patterns

pattern FleetAction_AUTO_SCALING :: FleetAction 

Instances

Instances details
FromJSON FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromJSONKey FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToJSON FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToJSONKey FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToByteString FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToHeader FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToLog FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToQuery FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromText FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToText FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

toText :: FleetAction -> Text #

FromXML FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToXML FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

toXML :: FleetAction -> XML #

Generic FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Associated Types

type Rep FleetAction :: Type -> Type #

Read FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Show FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

NFData FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

rnf :: FleetAction -> () #

Eq FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Ord FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Hashable FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

type Rep FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

type Rep FleetAction = D1 ('MetaData "FleetAction" "Amazonka.GameLift.Types.FleetAction" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "FleetAction'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetAction") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetStatus

newtype FleetStatus Source #

Constructors

FleetStatus' 

Instances

Instances details
FromJSON FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromJSONKey FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToJSON FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToJSONKey FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToByteString FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToHeader FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToLog FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToQuery FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromText FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToText FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

toText :: FleetStatus -> Text #

FromXML FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToXML FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

toXML :: FleetStatus -> XML #

Generic FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Associated Types

type Rep FleetStatus :: Type -> Type #

Read FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Show FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

NFData FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

rnf :: FleetStatus -> () #

Eq FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Ord FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Hashable FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

type Rep FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

type Rep FleetStatus = D1 ('MetaData "FleetStatus" "Amazonka.GameLift.Types.FleetStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "FleetStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetType

newtype FleetType Source #

Constructors

FleetType' 

Fields

Bundled Patterns

pattern FleetType_ON_DEMAND :: FleetType 
pattern FleetType_SPOT :: FleetType 

Instances

Instances details
FromJSON FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

FromJSONKey FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToJSON FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToJSONKey FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToByteString FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toBS :: FleetType -> ByteString #

ToHeader FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToLog FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToQuery FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

FromText FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToText FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toText :: FleetType -> Text #

FromXML FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToXML FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toXML :: FleetType -> XML #

Generic FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Associated Types

type Rep FleetType :: Type -> Type #

Read FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Show FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

NFData FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

rnf :: FleetType -> () #

Eq FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Ord FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Hashable FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

type Rep FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

type Rep FleetType = D1 ('MetaData "FleetType" "Amazonka.GameLift.Types.FleetType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "FleetType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FlexMatchMode

newtype FlexMatchMode Source #

Constructors

FlexMatchMode' 

Instances

Instances details
FromJSON FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromJSONKey FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToJSON FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToJSONKey FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToByteString FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToHeader FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToLog FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToQuery FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromText FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToText FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

toText :: FlexMatchMode -> Text #

FromXML FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToXML FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

toXML :: FlexMatchMode -> XML #

Generic FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Associated Types

type Rep FlexMatchMode :: Type -> Type #

Read FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Show FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

NFData FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

rnf :: FlexMatchMode -> () #

Eq FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Ord FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Hashable FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

type Rep FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

type Rep FlexMatchMode = D1 ('MetaData "FlexMatchMode" "Amazonka.GameLift.Types.FlexMatchMode" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "FlexMatchMode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFlexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerClaimStatus

newtype GameServerClaimStatus Source #

Instances

Instances details
FromJSON GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromJSONKey GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToJSON GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToJSONKey GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToByteString GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToHeader GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToLog GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToQuery GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromText GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToText GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromXML GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToXML GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Generic GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Associated Types

type Rep GameServerClaimStatus :: Type -> Type #

Read GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Show GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

NFData GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Methods

rnf :: GameServerClaimStatus -> () #

Eq GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Ord GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Hashable GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

type Rep GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

type Rep GameServerClaimStatus = D1 ('MetaData "GameServerClaimStatus" "Amazonka.GameLift.Types.GameServerClaimStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerClaimStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerClaimStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupAction

newtype GameServerGroupAction Source #

Instances

Instances details
FromJSON GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromJSONKey GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToJSON GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToJSONKey GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToByteString GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToHeader GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToLog GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToQuery GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromText GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToText GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromXML GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToXML GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Generic GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Associated Types

type Rep GameServerGroupAction :: Type -> Type #

Read GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Show GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

NFData GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Methods

rnf :: GameServerGroupAction -> () #

Eq GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Ord GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Hashable GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

type Rep GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

type Rep GameServerGroupAction = D1 ('MetaData "GameServerGroupAction" "Amazonka.GameLift.Types.GameServerGroupAction" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerGroupAction'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupAction") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupDeleteOption

newtype GameServerGroupDeleteOption Source #

Instances

Instances details
FromJSON GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromJSONKey GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToJSON GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToJSONKey GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToByteString GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToHeader GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToLog GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToQuery GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromText GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToText GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromXML GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToXML GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Generic GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Associated Types

type Rep GameServerGroupDeleteOption :: Type -> Type #

Read GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Show GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

NFData GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Eq GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Ord GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Hashable GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

type Rep GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

type Rep GameServerGroupDeleteOption = D1 ('MetaData "GameServerGroupDeleteOption" "Amazonka.GameLift.Types.GameServerGroupDeleteOption" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerGroupDeleteOption'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupDeleteOption") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupInstanceType

newtype GameServerGroupInstanceType Source #

Bundled Patterns

pattern GameServerGroupInstanceType_C4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_18xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_9xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_medium :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C6g_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_10xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_medium :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M6g_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_medium :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R6g_xlarge :: GameServerGroupInstanceType 

Instances

Instances details
FromJSON GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromJSONKey GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToJSON GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToJSONKey GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToByteString GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToHeader GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToLog GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToQuery GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromText GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToText GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromXML GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToXML GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Generic GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Associated Types

type Rep GameServerGroupInstanceType :: Type -> Type #

Read GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Show GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

NFData GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Eq GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Ord GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Hashable GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

type Rep GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

type Rep GameServerGroupInstanceType = D1 ('MetaData "GameServerGroupInstanceType" "Amazonka.GameLift.Types.GameServerGroupInstanceType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerGroupInstanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupInstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupStatus

newtype GameServerGroupStatus Source #

Instances

Instances details
FromJSON GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromJSONKey GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToJSON GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToJSONKey GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToByteString GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToHeader GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToLog GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToQuery GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromText GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToText GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromXML GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToXML GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Generic GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Associated Types

type Rep GameServerGroupStatus :: Type -> Type #

Read GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Show GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

NFData GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Methods

rnf :: GameServerGroupStatus -> () #

Eq GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Ord GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Hashable GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

type Rep GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

type Rep GameServerGroupStatus = D1 ('MetaData "GameServerGroupStatus" "Amazonka.GameLift.Types.GameServerGroupStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerGroupStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerHealthCheck

newtype GameServerHealthCheck Source #

Instances

Instances details
FromJSON GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromJSONKey GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToJSON GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToJSONKey GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToByteString GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToHeader GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToLog GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToQuery GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromText GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToText GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromXML GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToXML GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Generic GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Associated Types

type Rep GameServerHealthCheck :: Type -> Type #

Read GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Show GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

NFData GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Methods

rnf :: GameServerHealthCheck -> () #

Eq GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Ord GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Hashable GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

type Rep GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

type Rep GameServerHealthCheck = D1 ('MetaData "GameServerHealthCheck" "Amazonka.GameLift.Types.GameServerHealthCheck" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerHealthCheck'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerHealthCheck") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerInstanceStatus

newtype GameServerInstanceStatus Source #

Instances

Instances details
FromJSON GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromJSONKey GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToJSON GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToJSONKey GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToByteString GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToHeader GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToLog GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToQuery GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromText GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToText GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromXML GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToXML GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Generic GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Associated Types

type Rep GameServerInstanceStatus :: Type -> Type #

Read GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Show GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

NFData GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Eq GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Ord GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Hashable GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

type Rep GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

type Rep GameServerInstanceStatus = D1 ('MetaData "GameServerInstanceStatus" "Amazonka.GameLift.Types.GameServerInstanceStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerInstanceStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerInstanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerProtectionPolicy

newtype GameServerProtectionPolicy Source #

Instances

Instances details
FromJSON GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromJSONKey GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToJSON GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToJSONKey GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToByteString GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToHeader GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToLog GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToQuery GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromText GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToText GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromXML GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToXML GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Generic GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Associated Types

type Rep GameServerProtectionPolicy :: Type -> Type #

Read GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Show GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

NFData GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Eq GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Ord GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Hashable GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

type Rep GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

type Rep GameServerProtectionPolicy = D1 ('MetaData "GameServerProtectionPolicy" "Amazonka.GameLift.Types.GameServerProtectionPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerProtectionPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerUtilizationStatus

newtype GameServerUtilizationStatus Source #

Instances

Instances details
FromJSON GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromJSONKey GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToJSON GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToJSONKey GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToByteString GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToHeader GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToLog GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToQuery GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromText GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToText GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromXML GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToXML GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Generic GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Associated Types

type Rep GameServerUtilizationStatus :: Type -> Type #

Read GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Show GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

NFData GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Eq GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Ord GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Hashable GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

type Rep GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

type Rep GameServerUtilizationStatus = D1 ('MetaData "GameServerUtilizationStatus" "Amazonka.GameLift.Types.GameServerUtilizationStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameServerUtilizationStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerUtilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionPlacementState

newtype GameSessionPlacementState Source #

Instances

Instances details
FromJSON GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromJSONKey GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToJSON GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToJSONKey GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToByteString GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToHeader GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToLog GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToQuery GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromText GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToText GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromXML GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToXML GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Generic GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Associated Types

type Rep GameSessionPlacementState :: Type -> Type #

Read GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Show GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

NFData GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Eq GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Ord GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Hashable GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

type Rep GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

type Rep GameSessionPlacementState = D1 ('MetaData "GameSessionPlacementState" "Amazonka.GameLift.Types.GameSessionPlacementState" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameSessionPlacementState'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionPlacementState") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionStatus

newtype GameSessionStatus Source #

Instances

Instances details
FromJSON GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromJSONKey GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToJSON GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToJSONKey GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToByteString GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToHeader GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToLog GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToQuery GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromText GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToText GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromXML GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToXML GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Generic GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Associated Types

type Rep GameSessionStatus :: Type -> Type #

Read GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Show GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

NFData GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Methods

rnf :: GameSessionStatus -> () #

Eq GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Ord GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Hashable GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

type Rep GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

type Rep GameSessionStatus = D1 ('MetaData "GameSessionStatus" "Amazonka.GameLift.Types.GameSessionStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameSessionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionStatusReason

newtype GameSessionStatusReason Source #

Instances

Instances details
FromJSON GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromJSONKey GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToJSON GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToJSONKey GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToByteString GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToHeader GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToLog GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToQuery GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromText GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToText GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromXML GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToXML GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Generic GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Associated Types

type Rep GameSessionStatusReason :: Type -> Type #

Read GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Show GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

NFData GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Methods

rnf :: GameSessionStatusReason -> () #

Eq GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Ord GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Hashable GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

type Rep GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

type Rep GameSessionStatusReason = D1 ('MetaData "GameSessionStatusReason" "Amazonka.GameLift.Types.GameSessionStatusReason" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "GameSessionStatusReason'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionStatusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

InstanceStatus

newtype InstanceStatus Source #

Constructors

InstanceStatus' 

Instances

Instances details
FromJSON InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromJSONKey InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToJSON InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToJSONKey InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToByteString InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToHeader InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToLog InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToQuery InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromText InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToText InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromXML InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToXML InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Methods

toXML :: InstanceStatus -> XML #

Generic InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Associated Types

type Rep InstanceStatus :: Type -> Type #

Read InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Show InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

NFData InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Methods

rnf :: InstanceStatus -> () #

Eq InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Ord InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Hashable InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

type Rep InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

type Rep InstanceStatus = D1 ('MetaData "InstanceStatus" "Amazonka.GameLift.Types.InstanceStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "InstanceStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromInstanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

IpProtocol

newtype IpProtocol Source #

Constructors

IpProtocol' 

Fields

Bundled Patterns

pattern IpProtocol_TCP :: IpProtocol 
pattern IpProtocol_UDP :: IpProtocol 

Instances

Instances details
FromJSON IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromJSONKey IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToJSON IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToJSONKey IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToByteString IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToHeader IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToLog IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToQuery IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromText IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToText IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

toText :: IpProtocol -> Text #

FromXML IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToXML IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

toXML :: IpProtocol -> XML #

Generic IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Associated Types

type Rep IpProtocol :: Type -> Type #

Read IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Show IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

NFData IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

rnf :: IpProtocol -> () #

Eq IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Ord IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Hashable IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

type Rep IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

type Rep IpProtocol = D1 ('MetaData "IpProtocol" "Amazonka.GameLift.Types.IpProtocol" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "IpProtocol'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromIpProtocol") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

LocationFilter

newtype LocationFilter Source #

Constructors

LocationFilter' 

Instances

Instances details
FromJSON LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

FromJSONKey LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToJSON LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToJSONKey LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToByteString LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToHeader LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToLog LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToQuery LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

FromText LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToText LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

FromXML LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

ToXML LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Methods

toXML :: LocationFilter -> XML #

Generic LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Associated Types

type Rep LocationFilter :: Type -> Type #

Read LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Show LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

NFData LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Methods

rnf :: LocationFilter -> () #

Eq LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Ord LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

Hashable LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

type Rep LocationFilter Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationFilter

type Rep LocationFilter = D1 ('MetaData "LocationFilter" "Amazonka.GameLift.Types.LocationFilter" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "LocationFilter'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromLocationFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

LocationUpdateStatus

newtype LocationUpdateStatus Source #

Instances

Instances details
FromJSON LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromJSONKey LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToJSON LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToJSONKey LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToByteString LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToHeader LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToLog LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToQuery LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromText LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToText LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromXML LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToXML LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Generic LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Associated Types

type Rep LocationUpdateStatus :: Type -> Type #

Read LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Show LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

NFData LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Methods

rnf :: LocationUpdateStatus -> () #

Eq LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Ord LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Hashable LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

type Rep LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

type Rep LocationUpdateStatus = D1 ('MetaData "LocationUpdateStatus" "Amazonka.GameLift.Types.LocationUpdateStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "LocationUpdateStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromLocationUpdateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

MatchmakingConfigurationStatus

newtype MatchmakingConfigurationStatus Source #

Instances

Instances details
FromJSON MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromJSONKey MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToJSON MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToJSONKey MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToByteString MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToHeader MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToLog MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToQuery MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromText MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToText MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromXML MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToXML MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Generic MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Associated Types

type Rep MatchmakingConfigurationStatus :: Type -> Type #

Read MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Show MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

NFData MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Eq MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Ord MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Hashable MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

type Rep MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

type Rep MatchmakingConfigurationStatus = D1 ('MetaData "MatchmakingConfigurationStatus" "Amazonka.GameLift.Types.MatchmakingConfigurationStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "MatchmakingConfigurationStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromMatchmakingConfigurationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

MetricName

newtype MetricName Source #

Constructors

MetricName' 

Fields

Instances

Instances details
FromJSON MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromJSONKey MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToJSON MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToJSONKey MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToByteString MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToHeader MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToLog MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToQuery MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromText MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToText MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

toText :: MetricName -> Text #

FromXML MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToXML MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

toXML :: MetricName -> XML #

Generic MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Associated Types

type Rep MetricName :: Type -> Type #

Read MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Show MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

NFData MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

rnf :: MetricName -> () #

Eq MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Ord MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Hashable MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

type Rep MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

type Rep MetricName = D1 ('MetaData "MetricName" "Amazonka.GameLift.Types.MetricName" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "MetricName'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromMetricName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

OperatingSystem

newtype OperatingSystem Source #

Constructors

OperatingSystem' 

Instances

Instances details
FromJSON OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromJSONKey OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToJSON OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToJSONKey OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToByteString OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToHeader OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToLog OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToQuery OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromText OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToText OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromXML OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToXML OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Methods

toXML :: OperatingSystem -> XML #

Generic OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Associated Types

type Rep OperatingSystem :: Type -> Type #

Read OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Show OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

NFData OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Methods

rnf :: OperatingSystem -> () #

Eq OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Ord OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Hashable OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

type Rep OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

type Rep OperatingSystem = D1 ('MetaData "OperatingSystem" "Amazonka.GameLift.Types.OperatingSystem" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "OperatingSystem'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromOperatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PlayerSessionCreationPolicy

newtype PlayerSessionCreationPolicy Source #

Instances

Instances details
FromJSON PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromJSONKey PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToJSON PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToJSONKey PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToByteString PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToHeader PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToLog PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToQuery PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromText PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToText PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromXML PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToXML PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Generic PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Associated Types

type Rep PlayerSessionCreationPolicy :: Type -> Type #

Read PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Show PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

NFData PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Eq PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Ord PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Hashable PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

type Rep PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

type Rep PlayerSessionCreationPolicy = D1 ('MetaData "PlayerSessionCreationPolicy" "Amazonka.GameLift.Types.PlayerSessionCreationPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "PlayerSessionCreationPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPlayerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PlayerSessionStatus

newtype PlayerSessionStatus Source #

Instances

Instances details
FromJSON PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromJSONKey PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToJSON PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToJSONKey PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToByteString PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToHeader PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToLog PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToQuery PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromText PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToText PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromXML PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToXML PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Generic PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Associated Types

type Rep PlayerSessionStatus :: Type -> Type #

Read PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Show PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

NFData PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Methods

rnf :: PlayerSessionStatus -> () #

Eq PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Ord PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Hashable PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

type Rep PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

type Rep PlayerSessionStatus = D1 ('MetaData "PlayerSessionStatus" "Amazonka.GameLift.Types.PlayerSessionStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "PlayerSessionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPlayerSessionStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PolicyType

newtype PolicyType Source #

Constructors

PolicyType' 

Fields

Bundled Patterns

pattern PolicyType_RuleBased :: PolicyType 
pattern PolicyType_TargetBased :: PolicyType 

Instances

Instances details
FromJSON PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromJSONKey PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToJSON PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToJSONKey PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToByteString PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToHeader PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToLog PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToQuery PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromText PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToText PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

toText :: PolicyType -> Text #

FromXML PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToXML PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

toXML :: PolicyType -> XML #

Generic PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Associated Types

type Rep PolicyType :: Type -> Type #

Read PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Show PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

NFData PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

rnf :: PolicyType -> () #

Eq PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Ord PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Hashable PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

type Rep PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

type Rep PolicyType = D1 ('MetaData "PolicyType" "Amazonka.GameLift.Types.PolicyType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "PolicyType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPolicyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PriorityType

newtype PriorityType Source #

Constructors

PriorityType' 

Instances

Instances details
FromJSON PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromJSONKey PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToJSON PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToJSONKey PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToByteString PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToHeader PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToLog PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToQuery PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromText PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToText PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

toText :: PriorityType -> Text #

FromXML PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToXML PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

toXML :: PriorityType -> XML #

Generic PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Associated Types

type Rep PriorityType :: Type -> Type #

Read PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Show PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

NFData PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

rnf :: PriorityType -> () #

Eq PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Ord PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Hashable PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

type Rep PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

type Rep PriorityType = D1 ('MetaData "PriorityType" "Amazonka.GameLift.Types.PriorityType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "PriorityType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPriorityType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ProtectionPolicy

newtype ProtectionPolicy Source #

Instances

Instances details
FromJSON ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromJSONKey ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToJSON ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToJSONKey ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToByteString ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToHeader ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToLog ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToQuery ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromText ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToText ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromXML ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToXML ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Generic ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Associated Types

type Rep ProtectionPolicy :: Type -> Type #

Read ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Show ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

NFData ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Methods

rnf :: ProtectionPolicy -> () #

Eq ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Ord ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Hashable ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

type Rep ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

type Rep ProtectionPolicy = D1 ('MetaData "ProtectionPolicy" "Amazonka.GameLift.Types.ProtectionPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ProtectionPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

RoutingStrategyType

newtype RoutingStrategyType Source #

Instances

Instances details
FromJSON RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

FromJSONKey RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToJSON RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToJSONKey RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToByteString RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToHeader RoutingStrategyType Source # 
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ToLog RoutingStrategyType Source # 
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ToQuery RoutingStrategyType Source # 
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FromText RoutingStrategyType Source # 
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ToText RoutingStrategyType Source # 
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FromXML RoutingStrategyType Source # 
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ToXML RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Generic RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Associated Types

type Rep RoutingStrategyType :: Type -> Type #

Read RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Show RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

NFData RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Methods

rnf :: RoutingStrategyType -> () #

Eq RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Ord RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

Hashable RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

type Rep RoutingStrategyType Source # 
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Defined in Amazonka.GameLift.Types.RoutingStrategyType

type Rep RoutingStrategyType = D1 ('MetaData "RoutingStrategyType" "Amazonka.GameLift.Types.RoutingStrategyType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "RoutingStrategyType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromRoutingStrategyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ScalingAdjustmentType

newtype ScalingAdjustmentType Source #

Instances

Instances details
FromJSON ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromJSONKey ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToJSON ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToJSONKey ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToByteString ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToHeader ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToLog ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToQuery ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromText ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToText ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromXML ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToXML ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Generic ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Associated Types

type Rep ScalingAdjustmentType :: Type -> Type #

Read ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Show ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

NFData ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Methods

rnf :: ScalingAdjustmentType -> () #

Eq ScalingAdjustmentType Source # 
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Ord ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Hashable ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

type Rep ScalingAdjustmentType Source # 
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Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

type Rep ScalingAdjustmentType = D1 ('MetaData "ScalingAdjustmentType" "Amazonka.GameLift.Types.ScalingAdjustmentType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ScalingAdjustmentType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromScalingAdjustmentType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ScalingStatusType

newtype ScalingStatusType Source #

Instances

Instances details
FromJSON ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

FromJSONKey ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToJSON ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToJSONKey ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToByteString ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToHeader ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToLog ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToQuery ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

FromText ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToText ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

FromXML ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

ToXML ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Generic ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Associated Types

type Rep ScalingStatusType :: Type -> Type #

Read ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Show ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

NFData ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Methods

rnf :: ScalingStatusType -> () #

Eq ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Ord ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

Hashable ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

type Rep ScalingStatusType Source # 
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Defined in Amazonka.GameLift.Types.ScalingStatusType

type Rep ScalingStatusType = D1 ('MetaData "ScalingStatusType" "Amazonka.GameLift.Types.ScalingStatusType" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "ScalingStatusType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromScalingStatusType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

SortOrder

newtype SortOrder Source #

Constructors

SortOrder' 

Fields

Bundled Patterns

pattern SortOrder_ASCENDING :: SortOrder 
pattern SortOrder_DESCENDING :: SortOrder 

Instances

Instances details
FromJSON SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

FromJSONKey SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

ToJSON SortOrder Source # 
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ToJSONKey SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

ToByteString SortOrder Source # 
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Methods

toBS :: SortOrder -> ByteString #

ToHeader SortOrder Source # 
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ToLog SortOrder Source # 
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ToQuery SortOrder Source # 
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FromText SortOrder Source # 
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ToText SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

Methods

toText :: SortOrder -> Text #

FromXML SortOrder Source # 
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ToXML SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

Methods

toXML :: SortOrder -> XML #

Generic SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

Associated Types

type Rep SortOrder :: Type -> Type #

Read SortOrder Source # 
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Show SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

NFData SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

Methods

rnf :: SortOrder -> () #

Eq SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

Ord SortOrder Source # 
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Hashable SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

type Rep SortOrder Source # 
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Defined in Amazonka.GameLift.Types.SortOrder

type Rep SortOrder = D1 ('MetaData "SortOrder" "Amazonka.GameLift.Types.SortOrder" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'True) (C1 ('MetaCons "SortOrder'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromSortOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

Alias

data Alias Source #

Properties that describe an alias resource.

Related actions

All APIs by task

See: newAlias smart constructor.

Instances

Instances details
FromJSON Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Generic Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Associated Types

type Rep Alias :: Type -> Type #

Methods

from :: Alias -> Rep Alias x #

to :: Rep Alias x -> Alias #

Read Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Show Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

showsPrec :: Int -> Alias -> ShowS #

show :: Alias -> String #

showList :: [Alias] -> ShowS #

NFData Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

rnf :: Alias -> () #

Eq Alias Source # 
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Defined in Amazonka.GameLift.Types.Alias

Methods

(==) :: Alias -> Alias -> Bool #

(/=) :: Alias -> Alias -> Bool #

Hashable Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

hashWithSalt :: Int -> Alias -> Int #

hash :: Alias -> Int #

type Rep Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

newAlias :: Alias Source #

Create a value of Alias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliasArn:Alias', alias_aliasArn - The Amazon Resource Name (ARN) that is assigned to a GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift alias ARN, the resource ID matches the alias ID value.

$sel:aliasId:Alias', alias_aliasId - A unique identifier for the alias. Alias IDs are unique within a Region.

$sel:creationTime:Alias', alias_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:description:Alias', alias_description - A human-readable description of an alias.

$sel:lastUpdatedTime:Alias', alias_lastUpdatedTime - The time that this data object was last modified. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:name:Alias', alias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

$sel:routingStrategy:Alias', alias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

AnywhereConfiguration

data AnywhereConfiguration Source #

GameLift Anywhere configuration options for your Anywhere fleets.

See: newAnywhereConfiguration smart constructor.

Instances

Instances details
FromJSON AnywhereConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.AnywhereConfiguration

ToJSON AnywhereConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.AnywhereConfiguration

Generic AnywhereConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.AnywhereConfiguration

Associated Types

type Rep AnywhereConfiguration :: Type -> Type #

Read AnywhereConfiguration Source # 
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Defined in Amazonka.GameLift.Types.AnywhereConfiguration

Show AnywhereConfiguration Source # 
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Defined in Amazonka.GameLift.Types.AnywhereConfiguration

NFData AnywhereConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.AnywhereConfiguration

Methods

rnf :: AnywhereConfiguration -> () #

Eq AnywhereConfiguration Source # 
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Defined in Amazonka.GameLift.Types.AnywhereConfiguration

Hashable AnywhereConfiguration Source # 
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Defined in Amazonka.GameLift.Types.AnywhereConfiguration

type Rep AnywhereConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.AnywhereConfiguration

type Rep AnywhereConfiguration = D1 ('MetaData "AnywhereConfiguration" "Amazonka.GameLift.Types.AnywhereConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "AnywhereConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "cost") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newAnywhereConfiguration Source #

Create a value of AnywhereConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:cost:AnywhereConfiguration', anywhereConfiguration_cost - The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues.

AttributeValue

data AttributeValue Source #

Values for use in player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue object can use only one of the available properties.

See: newAttributeValue smart constructor.

Instances

Instances details
FromJSON AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

ToJSON AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

Generic AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Associated Types

type Rep AttributeValue :: Type -> Type #

Read AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

Show AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

NFData AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

Methods

rnf :: AttributeValue -> () #

Eq AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

Hashable AttributeValue Source # 
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Defined in Amazonka.GameLift.Types.AttributeValue

type Rep AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

type Rep AttributeValue = D1 ('MetaData "AttributeValue" "Amazonka.GameLift.Types.AttributeValue" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "AttributeValue'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "n") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)) :*: S1 ('MetaSel ('Just "s") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "sdm") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Double))) :*: S1 ('MetaSel ('Just "sl") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))))

newAttributeValue :: AttributeValue Source #

Create a value of AttributeValue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:n:AttributeValue', attributeValue_n - For number values, expressed as double.

$sel:s:AttributeValue', attributeValue_s - For single string values. Maximum string length is 100 characters.

$sel:sdm:AttributeValue', attributeValue_sdm - For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.

$sel:sl:AttributeValue', attributeValue_sl - For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.

AwsCredentials

data AwsCredentials Source #

Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials.

See: newAwsCredentials smart constructor.

Instances

Instances details
FromJSON AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Generic AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Associated Types

type Rep AwsCredentials :: Type -> Type #

Show AwsCredentials Source # 
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Defined in Amazonka.GameLift.Types.AwsCredentials

NFData AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Methods

rnf :: AwsCredentials -> () #

Eq AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Hashable AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

type Rep AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

type Rep AwsCredentials = D1 ('MetaData "AwsCredentials" "Amazonka.GameLift.Types.AwsCredentials" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "AwsCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "accessKeyId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "secretAccessKey") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "sessionToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newAwsCredentials :: AwsCredentials Source #

Create a value of AwsCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:accessKeyId:AwsCredentials', awsCredentials_accessKeyId - Temporary key allowing access to the Amazon GameLift S3 account.

$sel:secretAccessKey:AwsCredentials', awsCredentials_secretAccessKey - Temporary secret key allowing access to the Amazon GameLift S3 account.

$sel:sessionToken:AwsCredentials', awsCredentials_sessionToken - Token used to associate a specific build ID with the files uploaded using these credentials.

Build

data Build Source #

Properties describing a custom game build.

All APIs by task

See: newBuild smart constructor.

Instances

Instances details
FromJSON Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Generic Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Associated Types

type Rep Build :: Type -> Type #

Methods

from :: Build -> Rep Build x #

to :: Rep Build x -> Build #

Read Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Show Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

showsPrec :: Int -> Build -> ShowS #

show :: Build -> String #

showList :: [Build] -> ShowS #

NFData Build Source # 
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Defined in Amazonka.GameLift.Types.Build

Methods

rnf :: Build -> () #

Eq Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

(==) :: Build -> Build -> Bool #

(/=) :: Build -> Build -> Bool #

Hashable Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

hashWithSalt :: Int -> Build -> Int #

hash :: Build -> Int #

type Rep Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

newBuild :: Build Source #

Create a value of Build with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:buildArn:Build', build_buildArn - The Amazon Resource Name (ARN) assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

$sel:buildId:Build', build_buildId - A unique identifier for the build.

$sel:creationTime:Build', build_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:name:Build', build_name - A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

$sel:operatingSystem:Build', build_operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

$sel:serverSdkVersion:Build', build_serverSdkVersion - The GameLift Server SDK version used to develop your game server.

$sel:sizeOnDisk:Build', build_sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.

$sel:status:Build', build_status - Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

$sel:version:Build', build_version - Version information associated with a build or script. Version strings do not need to be unique.

CertificateConfiguration

data CertificateConfiguration Source #

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the GameLift Server SDK operation GetInstanceCertificate.

See: newCertificateConfiguration smart constructor.

Instances

Instances details
FromJSON CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

ToJSON CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Generic CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Associated Types

type Rep CertificateConfiguration :: Type -> Type #

Read CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Show CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

NFData CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Eq CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Hashable CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

type Rep CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

type Rep CertificateConfiguration = D1 ('MetaData "CertificateConfiguration" "Amazonka.GameLift.Types.CertificateConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "CertificateConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "certificateType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 CertificateType)))

newCertificateConfiguration Source #

Create a value of CertificateConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:certificateType:CertificateConfiguration', certificateConfiguration_certificateType - Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.

Compute

data Compute Source #

Resources used to host your game servers. A compute resource can be managed GameLift Amazon EC2 instances or your own resources.

See: newCompute smart constructor.

Instances

Instances details
FromJSON Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Generic Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Associated Types

type Rep Compute :: Type -> Type #

Methods

from :: Compute -> Rep Compute x #

to :: Rep Compute x -> Compute #

Read Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Show Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

NFData Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Methods

rnf :: Compute -> () #

Eq Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Methods

(==) :: Compute -> Compute -> Bool #

(/=) :: Compute -> Compute -> Bool #

Hashable Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

Methods

hashWithSalt :: Int -> Compute -> Int #

hash :: Compute -> Int #

type Rep Compute Source # 
Instance details

Defined in Amazonka.GameLift.Types.Compute

type Rep Compute = D1 ('MetaData "Compute" "Amazonka.GameLift.Types.Compute" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "Compute'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "computeArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "computeName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "computeStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ComputeStatus)))) :*: (S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameLiftServiceSdkEndpoint") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem)) :*: S1 ('MetaSel ('Just "type'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)))))))

newCompute :: Compute Source #

Create a value of Compute with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:computeArn:Compute', compute_computeArn - The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

$sel:computeName:Compute', compute_computeName - A descriptive label that is associated with the compute resource registered to your fleet.

$sel:computeStatus:Compute', compute_computeStatus - Current status of the compute. A compute must have an ACTIVE status to host game sessions.

$sel:creationTime:Compute', compute_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:dnsName:Compute', compute_dnsName - The DNS name of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

$sel:fleetArn:Compute', compute_fleetArn - The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

$sel:fleetId:Compute', compute_fleetId - A unique identifier for the fleet that the compute is registered to.

$sel:gameLiftServiceSdkEndpoint:Compute', compute_gameLiftServiceSdkEndpoint - The endpoint connection details of the GameLift SDK endpoint that your game server connects to.

$sel:ipAddress:Compute', compute_ipAddress - The IP address of the compute resource. GameLift requires the DNS name or IP address to manage your compute resource.

$sel:location:Compute', compute_location - The name of the custom location you added to the fleet that this compute resource resides in.

$sel:operatingSystem:Compute', compute_operatingSystem - The type of operating system on your compute resource.

$sel:type':Compute', compute_type - Which compute type that the fleet uses. A fleet can use Anywhere compute resources owned by you or managed Amazon EC2 instances.

DesiredPlayerSession

data DesiredPlayerSession Source #

Player information for use when creating player sessions using a game session placement request.

See: newDesiredPlayerSession smart constructor.

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ToJSON DesiredPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Generic DesiredPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.DesiredPlayerSession

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type Rep DesiredPlayerSession :: Type -> Type #

Read DesiredPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Show DesiredPlayerSession Source # 
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NFData DesiredPlayerSession Source # 
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rnf :: DesiredPlayerSession -> () #

Eq DesiredPlayerSession Source # 
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Hashable DesiredPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.DesiredPlayerSession

type Rep DesiredPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.DesiredPlayerSession

type Rep DesiredPlayerSession = D1 ('MetaData "DesiredPlayerSession" "Amazonka.GameLift.Types.DesiredPlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "DesiredPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newDesiredPlayerSession :: DesiredPlayerSession Source #

Create a value of DesiredPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerData:DesiredPlayerSession', desiredPlayerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

$sel:playerId:DesiredPlayerSession', desiredPlayerSession_playerId - A unique identifier for a player to associate with the player session.

EC2InstanceCounts

data EC2InstanceCounts Source #

Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

See: newEC2InstanceCounts smart constructor.

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FromJSON EC2InstanceCounts Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Generic EC2InstanceCounts Source # 
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type Rep EC2InstanceCounts :: Type -> Type #

Read EC2InstanceCounts Source # 
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Show EC2InstanceCounts Source # 
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NFData EC2InstanceCounts Source # 
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rnf :: EC2InstanceCounts -> () #

Eq EC2InstanceCounts Source # 
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Hashable EC2InstanceCounts Source # 
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type Rep EC2InstanceCounts Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceCounts

newEC2InstanceCounts :: EC2InstanceCounts Source #

Create a value of EC2InstanceCounts with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:active:EC2InstanceCounts', eC2InstanceCounts_active - Actual number of instances that are ready to host game sessions.

$sel:desired:EC2InstanceCounts', eC2InstanceCounts_desired - Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.

$sel:idle:EC2InstanceCounts', eC2InstanceCounts_idle - Number of active instances that are not currently hosting a game session.

$sel:maximum:EC2InstanceCounts', eC2InstanceCounts_maximum - The maximum instance count value allowed.

$sel:minimum:EC2InstanceCounts', eC2InstanceCounts_minimum - The minimum instance count value allowed.

$sel:pending:EC2InstanceCounts', eC2InstanceCounts_pending - Number of instances that are starting but not yet active.

$sel:terminating:EC2InstanceCounts', eC2InstanceCounts_terminating - Number of instances that are no longer active but haven't yet been terminated.

EC2InstanceLimit

data EC2InstanceLimit Source #

The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or location, for use with GameLift. You can request an limit increase for your account by using the Service limits page in the GameLift console.

See: newEC2InstanceLimit smart constructor.

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FromJSON EC2InstanceLimit Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Generic EC2InstanceLimit Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceLimit

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type Rep EC2InstanceLimit :: Type -> Type #

Read EC2InstanceLimit Source # 
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Show EC2InstanceLimit Source # 
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NFData EC2InstanceLimit Source # 
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rnf :: EC2InstanceLimit -> () #

Eq EC2InstanceLimit Source # 
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Hashable EC2InstanceLimit Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceLimit

type Rep EC2InstanceLimit Source # 
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Defined in Amazonka.GameLift.Types.EC2InstanceLimit

type Rep EC2InstanceLimit = D1 ('MetaData "EC2InstanceLimit" "Amazonka.GameLift.Types.EC2InstanceLimit" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "EC2InstanceLimit'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "currentInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType))) :*: (S1 ('MetaSel ('Just "instanceLimit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newEC2InstanceLimit :: EC2InstanceLimit Source #

Create a value of EC2InstanceLimit with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:currentInstances:EC2InstanceLimit', eC2InstanceLimit_currentInstances - The number of instances for the specified type and location that are currently being used by the Amazon Web Services account.

$sel:eC2InstanceType:EC2InstanceLimit', eC2InstanceLimit_eC2InstanceType - The name of an Amazon EC2 instance type. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

$sel:instanceLimit:EC2InstanceLimit', eC2InstanceLimit_instanceLimit - The number of instances that is allowed for the specified instance type and location.

$sel:location:EC2InstanceLimit', eC2InstanceLimit_location - An Amazon Web Services Region code, such as us-west-2.

Event

data Event Source #

Log entry describing an event that involves GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.

See: newEvent smart constructor.

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FromJSON Event Source # 
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Defined in Amazonka.GameLift.Types.Event

Generic Event Source # 
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Defined in Amazonka.GameLift.Types.Event

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type Rep Event :: Type -> Type #

Methods

from :: Event -> Rep Event x #

to :: Rep Event x -> Event #

Read Event Source # 
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Show Event Source # 
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showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

NFData Event Source # 
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rnf :: Event -> () #

Eq Event Source # 
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(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Hashable Event Source # 
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Defined in Amazonka.GameLift.Types.Event

Methods

hashWithSalt :: Int -> Event -> Int #

hash :: Event -> Int #

type Rep Event Source # 
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Defined in Amazonka.GameLift.Types.Event

newEvent :: Event Source #

Create a value of Event with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:eventCode:Event', event_eventCode - The type of event being logged.

Fleet state transition events:

  • FLEET_CREATED -- A fleet resource was successfully created with a status of NEW. Event messaging includes the fleet ID.
  • FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING. The compressed build has started downloading to a fleet instance for installation.
  • FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING. GameLift has successfully downloaded the build and is now validating the build files.
  • FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING. GameLift has successfully verified the build files and is now running the installation scripts.
  • FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.
  • FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to ACTIVE. The fleet is now ready to host game sessions.
  • FLEET_STATE_ERROR -- The Fleet's status changed to ERROR. Describe the fleet event message for more details.

Fleet creation events (ordered by fleet creation activity):

  • FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
  • FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to ACTIVE status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.
  • FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.
  • FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.
  • FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see Debug Fleet Creation Issues.
  • FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.
  • FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.

VPC peering events:

  • FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an GameLift fleet and a VPC in your Amazon Web Services account.
  • FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
  • FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.

Spot instance events:

  • INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a two-minute notification.

Server process events:

  • SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.
  • SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.
  • SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.
  • SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.
  • SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.
  • SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly after OnProcessTerminate() was sent within the time expected. Check your game session log to see why termination took longer than expected.
  • SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.

Game session events:

  • GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.

Other fleet events:

  • FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
  • FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
  • FLEET_DELETED -- A request to delete a fleet was initiated.
  • GENERIC_EVENT -- An unspecified event has occurred.

$sel:eventId:Event', event_eventId - A unique identifier for a fleet event.

$sel:eventTime:Event', event_eventTime - Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:message:Event', event_message - Additional information related to the event.

$sel:preSignedLogUrl:Event', event_preSignedLogUrl - Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the GameLift console.

$sel:resourceId:Event', event_resourceId - A unique identifier for an event resource, such as a fleet ID.

FilterConfiguration

data FilterConfiguration Source #

A list of fleet locations where a game session queue can place new game sessions. You can use a filter to temporarily turn off placements for specific locations. For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.

See: newFilterConfiguration smart constructor.

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FromJSON FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

ToJSON FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

Generic FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

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type Rep FilterConfiguration :: Type -> Type #

Read FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

Show FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

NFData FilterConfiguration Source # 
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rnf :: FilterConfiguration -> () #

Eq FilterConfiguration Source # 
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Hashable FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

type Rep FilterConfiguration Source # 
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Defined in Amazonka.GameLift.Types.FilterConfiguration

type Rep FilterConfiguration = D1 ('MetaData "FilterConfiguration" "Amazonka.GameLift.Types.FilterConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "FilterConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "allowedLocations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))))

newFilterConfiguration :: FilterConfiguration Source #

Create a value of FilterConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:allowedLocations:FilterConfiguration', filterConfiguration_allowedLocations - A list of locations to allow game session placement in, in the form of Amazon Web Services Region codes such as us-west-2.

FleetAttributes

data FleetAttributes Source #

Describes a GameLift fleet of game hosting resources.

Related actions

See: newFleetAttributes smart constructor.

Instances

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FromJSON FleetAttributes Source # 
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Defined in Amazonka.GameLift.Types.FleetAttributes

Generic FleetAttributes Source # 
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Defined in Amazonka.GameLift.Types.FleetAttributes

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type Rep FleetAttributes :: Type -> Type #

Read FleetAttributes Source # 
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Show FleetAttributes Source # 
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NFData FleetAttributes Source # 
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rnf :: FleetAttributes -> () #

Eq FleetAttributes Source # 
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Hashable FleetAttributes Source # 
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Defined in Amazonka.GameLift.Types.FleetAttributes

type Rep FleetAttributes Source # 
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Defined in Amazonka.GameLift.Types.FleetAttributes

type Rep FleetAttributes = D1 ('MetaData "FleetAttributes" "Amazonka.GameLift.Types.FleetAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "FleetAttributes'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "anywhereConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe AnywhereConfiguration)) :*: (S1 ('MetaSel ('Just "buildArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "certificateConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe CertificateConfiguration)) :*: (S1 ('MetaSel ('Just "computeType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ComputeType)) :*: S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))))) :*: ((S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "fleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetType)) :*: (S1 ('MetaSel ('Just "instanceRoleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)))))) :*: (((S1 ('MetaSel ('Just "logPaths") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: (S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: (S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem)) :*: S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy))))) :*: ((S1 ('MetaSel ('Just "scriptArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "serverLaunchParameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "serverLaunchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetStatus))) :*: (S1 ('MetaSel ('Just "stoppedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty FleetAction))) :*: S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))))))))

newFleetAttributes :: FleetAttributes Source #

Create a value of FleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:anywhereConfiguration:FleetAttributes', fleetAttributes_anywhereConfiguration - Undocumented member.

$sel:buildArn:FleetAttributes', fleetAttributes_buildArn - The Amazon Resource Name (ARN) associated with the GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.

$sel:buildId:FleetAttributes', fleetAttributes_buildId - A unique identifier for the build resource that is deployed on instances in this fleet.

$sel:certificateConfiguration:FleetAttributes', fleetAttributes_certificateConfiguration - Undocumented member.

$sel:computeType:FleetAttributes', fleetAttributes_computeType - The type of compute resource used to host your game servers. You can use your own compute resources with GameLift Anywhere or use Amazon EC2 instances with managed GameLift.

$sel:creationTime:FleetAttributes', fleetAttributes_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:description:FleetAttributes', fleetAttributes_description - A human-readable description of the fleet.

$sel:fleetArn:FleetAttributes', fleetAttributes_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.

$sel:fleetId:FleetAttributes', fleetAttributes_fleetId - A unique identifier for the fleet.

$sel:fleetType:FleetAttributes', fleetAttributes_fleetType - Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

$sel:instanceRoleArn:FleetAttributes', fleetAttributes_instanceRoleArn - A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.

$sel:instanceType:FleetAttributes', fleetAttributes_instanceType - The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

$sel:logPaths:FleetAttributes', fleetAttributes_logPaths - This parameter is no longer used. Game session log paths are now defined using the GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

$sel:metricGroups:FleetAttributes', fleetAttributes_metricGroups - Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.

$sel:name:FleetAttributes', fleetAttributes_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

$sel:newGameSessionProtectionPolicy':FleetAttributes', fleetAttributes_newGameSessionProtectionPolicy - The type of game session protection to set on all new instances that are started in the fleet.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

$sel:operatingSystem:FleetAttributes', fleetAttributes_operatingSystem - The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.

$sel:resourceCreationLimitPolicy:FleetAttributes', fleetAttributes_resourceCreationLimitPolicy - Undocumented member.

$sel:scriptArn:FleetAttributes', fleetAttributes_scriptArn - The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

$sel:scriptId:FleetAttributes', fleetAttributes_scriptId - A unique identifier for the Realtime script resource that is deployed on instances in this fleet.

$sel:serverLaunchParameters:FleetAttributes', fleetAttributes_serverLaunchParameters - This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration . Requests that use this parameter instead continue to be valid.

$sel:serverLaunchPath:FleetAttributes', fleetAttributes_serverLaunchPath - This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration . Requests that use this parameter instead continue to be valid.

$sel:status:FleetAttributes', fleetAttributes_status - Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet has been defined and desired instances is set to 1.
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
  • ACTIVE -- Hosts can now accept game sessions.
  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
  • DELETING -- Hosts are responding to a delete fleet request.
  • TERMINATED -- The fleet no longer exists.

$sel:stoppedActions:FleetAttributes', fleetAttributes_stoppedActions - A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.

$sel:terminationTime:FleetAttributes', fleetAttributes_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

FleetCapacity

data FleetCapacity Source #

Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.

Related actions

DescribeFleetCapacity | DescribeFleetLocationCapacity | UpdateFleetCapacity

See: newFleetCapacity smart constructor.

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FromJSON FleetCapacity Source # 
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Defined in Amazonka.GameLift.Types.FleetCapacity

Generic FleetCapacity Source # 
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type Rep FleetCapacity :: Type -> Type #

Read FleetCapacity Source # 
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Show FleetCapacity Source # 
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rnf :: FleetCapacity -> () #

Eq FleetCapacity Source # 
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Hashable FleetCapacity Source # 
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type Rep FleetCapacity Source # 
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type Rep FleetCapacity = D1 ('MetaData "FleetCapacity" "Amazonka.GameLift.Types.FleetCapacity" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "FleetCapacity'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceCounts") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceCounts)) :*: (S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newFleetCapacity :: FleetCapacity Source #

Create a value of FleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:FleetCapacity', fleetCapacity_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:FleetCapacity', fleetCapacity_fleetId - A unique identifier for the fleet associated with the location.

$sel:instanceCounts:FleetCapacity', fleetCapacity_instanceCounts - Undocumented member.

$sel:instanceType:FleetCapacity', fleetCapacity_instanceType - The Amazon EC2 instance type that is used for all instances in a fleet. The instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.

$sel:location:FleetCapacity', fleetCapacity_location - The fleet location for the instance count information, expressed as an Amazon Web Services Region code, such as us-west-2.

FleetUtilization

data FleetUtilization Source #

Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.

Related actions

See: newFleetUtilization smart constructor.

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FromJSON FleetUtilization Source # 
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Defined in Amazonka.GameLift.Types.FleetUtilization

Generic FleetUtilization Source # 
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type Rep FleetUtilization :: Type -> Type #

Read FleetUtilization Source # 
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Show FleetUtilization Source # 
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rnf :: FleetUtilization -> () #

Eq FleetUtilization Source # 
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Hashable FleetUtilization Source # 
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type Rep FleetUtilization Source # 
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type Rep FleetUtilization = D1 ('MetaData "FleetUtilization" "Amazonka.GameLift.Types.FleetUtilization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "FleetUtilization'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "activeGameSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "activeServerProcessCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "currentPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))

newFleetUtilization :: FleetUtilization Source #

Create a value of FleetUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:activeGameSessionCount:FleetUtilization', fleetUtilization_activeGameSessionCount - The number of active game sessions that are currently being hosted across all instances in the fleet location.

$sel:activeServerProcessCount:FleetUtilization', fleetUtilization_activeServerProcessCount - The number of server processes in ACTIVE status that are currently running across all instances in the fleet location.

$sel:currentPlayerSessionCount:FleetUtilization', fleetUtilization_currentPlayerSessionCount - The number of active player sessions that are currently being hosted across all instances in the fleet location.

$sel:fleetArn:FleetUtilization', fleetUtilization_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:FleetUtilization', fleetUtilization_fleetId - A unique identifier for the fleet associated with the location.

$sel:location:FleetUtilization', fleetUtilization_location - The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region code, such as us-west-2.

$sel:maximumPlayerSessionCount:FleetUtilization', fleetUtilization_maximumPlayerSessionCount - The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.

GameProperty

data GameProperty Source #

Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide.

See: newGameProperty smart constructor.

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GameProperty' Text Text 

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FromJSON GameProperty Source # 
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ToJSON GameProperty Source # 
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Generic GameProperty Source # 
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type Rep GameProperty :: Type -> Type #

Read GameProperty Source # 
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Show GameProperty Source # 
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rnf :: GameProperty -> () #

Eq GameProperty Source # 
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Hashable GameProperty Source # 
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type Rep GameProperty Source # 
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type Rep GameProperty = D1 ('MetaData "GameProperty" "Amazonka.GameLift.Types.GameProperty" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameProperty'" 'PrefixI 'True) (S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "value") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGameProperty Source #

Create a value of GameProperty with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:key:GameProperty', gameProperty_key - The game property identifier.

$sel:value:GameProperty', gameProperty_value - The game property value.

GameServer

data GameServer Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Properties describing a game server that is running on an instance in a game server group.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

See: newGameServer smart constructor.

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FromJSON GameServer Source # 
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Defined in Amazonka.GameLift.Types.GameServer

Generic GameServer Source # 
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type Rep GameServer :: Type -> Type #

Read GameServer Source # 
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Show GameServer Source # 
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NFData GameServer Source # 
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rnf :: GameServer -> () #

Eq GameServer Source # 
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Hashable GameServer Source # 
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type Rep GameServer Source # 
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type Rep GameServer = D1 ('MetaData "GameServer" "Amazonka.GameLift.Types.GameServer" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameServer'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "claimStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerClaimStatus)) :*: S1 ('MetaSel ('Just "connectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "lastClaimTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)))) :*: (S1 ('MetaSel ('Just "lastHealthCheckTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "registrationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "utilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerUtilizationStatus)))))))

newGameServer :: GameServer Source #

Create a value of GameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:claimStatus:GameServer', gameServer_claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

$sel:connectionInfo:GameServer', gameServer_connectionInfo - The port and IP address that must be used to establish a client connection to the game server.

$sel:gameServerData:GameServer', gameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

$sel:gameServerGroupArn:GameServer', gameServer_gameServerGroupArn - The ARN identifier for the game server group where the game server is located.

$sel:gameServerGroupName:GameServer', gameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running.

$sel:gameServerId:GameServer', gameServer_gameServerId - A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.

$sel:instanceId:GameServer', gameServer_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

$sel:lastClaimTime:GameServer', gameServer_lastClaimTime - Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.

$sel:lastHealthCheckTime:GameServer', gameServer_lastHealthCheckTime - Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.

$sel:registrationTime:GameServer', gameServer_registrationTime - Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:utilizationStatus:GameServer', gameServer_utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

  • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
  • UTILIZED - The game server is currently hosting a game session with players.

GameServerGroup

data GameServerGroup Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.

A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup, respectively.

See: newGameServerGroup smart constructor.

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FromJSON GameServerGroup Source # 
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Defined in Amazonka.GameLift.Types.GameServerGroup

Generic GameServerGroup Source # 
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type Rep GameServerGroup :: Type -> Type #

Read GameServerGroup Source # 
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Show GameServerGroup Source # 
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NFData GameServerGroup Source # 
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rnf :: GameServerGroup -> () #

Eq GameServerGroup Source # 
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Hashable GameServerGroup Source # 
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type Rep GameServerGroup Source # 
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type Rep GameServerGroup = D1 ('MetaData "GameServerGroup" "Amazonka.GameLift.Types.GameServerGroup" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameServerGroup'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "autoScalingGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy)) :*: S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)))) :*: (S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy))))) :*: ((S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty InstanceDefinition))) :*: (S1 ('MetaSel ('Just "lastUpdatedTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupStatus)) :*: (S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "suspendedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty GameServerGroupAction))))))))

newGameServerGroup :: GameServerGroup Source #

Create a value of GameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:autoScalingGroupArn:GameServerGroup', gameServerGroup_autoScalingGroupArn - A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.

$sel:balancingStrategy:GameServerGroup', gameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

$sel:creationTime:GameServerGroup', gameServerGroup_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:gameServerGroupArn:GameServerGroup', gameServerGroup_gameServerGroupArn - A generated unique ID for the game server group.

$sel:gameServerGroupName:GameServerGroup', gameServerGroup_gameServerGroupName - A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.

$sel:gameServerProtectionPolicy:GameServerGroup', gameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.

$sel:instanceDefinitions:GameServerGroup', gameServerGroup_instanceDefinitions - The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.

$sel:lastUpdatedTime:GameServerGroup', gameServerGroup_lastUpdatedTime - A timestamp that indicates when this game server group was last updated.

$sel:roleArn:GameServerGroup', gameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

$sel:status:GameServerGroup', gameServerGroup_status - The current status of the game server group. Possible statuses include:

  • NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
  • ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account.
  • ACTIVE - The game server group has been successfully created.
  • DELETE_SCHEDULED - A request to delete the game server group has been received.
  • DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.
  • DELETED - The game server group has been successfully deleted.
  • ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.

$sel:statusReason:GameServerGroup', gameServerGroup_statusReason - Additional information about the current game server group status. This information might provide additional insight on groups that are in ERROR status.

$sel:suspendedActions:GameServerGroup', gameServerGroup_suspendedActions - A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.

GameServerGroupAutoScalingPolicy

data GameServerGroupAutoScalingPolicy Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.

See: newGameServerGroupAutoScalingPolicy smart constructor.

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ToJSON GameServerGroupAutoScalingPolicy Source # 
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Generic GameServerGroupAutoScalingPolicy Source # 
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Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

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type Rep GameServerGroupAutoScalingPolicy :: Type -> Type #

Read GameServerGroupAutoScalingPolicy Source # 
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Show GameServerGroupAutoScalingPolicy Source # 
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Eq GameServerGroupAutoScalingPolicy Source # 
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Hashable GameServerGroupAutoScalingPolicy Source # 
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type Rep GameServerGroupAutoScalingPolicy Source # 
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Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

type Rep GameServerGroupAutoScalingPolicy = D1 ('MetaData "GameServerGroupAutoScalingPolicy" "Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameServerGroupAutoScalingPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "estimatedInstanceWarmup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "targetTrackingConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 TargetTrackingConfiguration)))

newGameServerGroupAutoScalingPolicy Source #

Create a value of GameServerGroupAutoScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:estimatedInstanceWarmup:GameServerGroupAutoScalingPolicy', gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

$sel:targetTrackingConfiguration:GameServerGroupAutoScalingPolicy', gameServerGroupAutoScalingPolicy_targetTrackingConfiguration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

GameServerInstance

data GameServerInstance Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Additional properties, including status, that describe an EC2 instance in a game server group. Instance configurations are set with game server group properties (see DescribeGameServerGroup and with the EC2 launch template that was used when creating the game server group.

Retrieve game server instances for a game server group by calling DescribeGameServerInstances.

See: newGameServerInstance smart constructor.

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FromJSON GameServerInstance Source # 
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Defined in Amazonka.GameLift.Types.GameServerInstance

Generic GameServerInstance Source # 
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Defined in Amazonka.GameLift.Types.GameServerInstance

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type Rep GameServerInstance :: Type -> Type #

Read GameServerInstance Source # 
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Show GameServerInstance Source # 
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NFData GameServerInstance Source # 
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rnf :: GameServerInstance -> () #

Eq GameServerInstance Source # 
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Hashable GameServerInstance Source # 
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type Rep GameServerInstance Source # 
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Defined in Amazonka.GameLift.Types.GameServerInstance

type Rep GameServerInstance = D1 ('MetaData "GameServerInstance" "Amazonka.GameLift.Types.GameServerInstance" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameServerInstance'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerInstanceStatus)))))

newGameServerInstance :: GameServerInstance Source #

Create a value of GameServerInstance with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupArn:GameServerInstance', gameServerInstance_gameServerGroupArn - A generated unique identifier for the game server group that includes the game server instance.

$sel:gameServerGroupName:GameServerInstance', gameServerInstance_gameServerGroupName - A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each Amazon Web Services account.

$sel:instanceId:GameServerInstance', gameServerInstance_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

$sel:instanceStatus:GameServerInstance', gameServerInstance_instanceStatus - Current status of the game server instance

GameSession

data GameSession Source #

Properties describing a game session.

A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.

Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.

All APIs by task

See: newGameSession smart constructor.

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FromJSON GameSession Source # 
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Defined in Amazonka.GameLift.Types.GameSession

Generic GameSession Source # 
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type Rep GameSession :: Type -> Type #

Read GameSession Source # 
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Show GameSession Source # 
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NFData GameSession Source # 
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rnf :: GameSession -> () #

Eq GameSession Source # 
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Hashable GameSession Source # 
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type Rep GameSession Source # 
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Defined in Amazonka.GameLift.Types.GameSession

type Rep GameSession = D1 ('MetaData "GameSession" "Amazonka.GameLift.Types.GameSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameSession'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "creatorId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "currentPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: (S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))) :*: (((S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "matchmakerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "playerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy)) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionStatus)) :*: (S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionStatusReason)) :*: S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))))))))

newGameSession :: GameSession Source #

Create a value of GameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:GameSession', gameSession_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:creatorId:GameSession', gameSession_creatorId - A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.

$sel:currentPlayerSessionCount:GameSession', gameSession_currentPlayerSessionCount - Number of players currently in the game session.

$sel:dnsName:GameSession', gameSession_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:fleetArn:GameSession', gameSession_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.

$sel:fleetId:GameSession', gameSession_fleetId - A unique identifier for the fleet that the game session is running on.

$sel:gameProperties:GameSession', gameSession_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).

$sel:gameSessionData:GameSession', gameSession_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).

$sel:gameSessionId:GameSession', gameSession_gameSessionId - A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.

$sel:ipAddress:GameSession', gameSession_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:location:GameSession', gameSession_location - The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.

$sel:matchmakerData:GameSession', gameSession_matchmakerData - Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill).

$sel:maximumPlayerSessionCount:GameSession', gameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

$sel:name:GameSession', gameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:playerSessionCreationPolicy:GameSession', gameSession_playerSessionCreationPolicy - Indicates whether or not the game session is accepting new players.

$sel:port:GameSession', gameSession_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:status:GameSession', gameSession_status - Current status of the game session. A game session must have an ACTIVE status to have player sessions.

$sel:statusReason:GameSession', gameSession_statusReason - Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.

$sel:terminationTime:GameSession', gameSession_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

GameSessionConnectionInfo

data GameSessionConnectionInfo Source #

Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.

See: newGameSessionConnectionInfo smart constructor.

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FromJSON GameSessionConnectionInfo Source # 
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Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Generic GameSessionConnectionInfo Source # 
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type Rep GameSessionConnectionInfo :: Type -> Type #

Read GameSessionConnectionInfo Source # 
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Show GameSessionConnectionInfo Source # 
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NFData GameSessionConnectionInfo Source # 
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Eq GameSessionConnectionInfo Source # 
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Hashable GameSessionConnectionInfo Source # 
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type Rep GameSessionConnectionInfo Source # 
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Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

type Rep GameSessionConnectionInfo = D1 ('MetaData "GameSessionConnectionInfo" "Amazonka.GameLift.Types.GameSessionConnectionInfo" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameSessionConnectionInfo'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "matchedPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchedPlayerSession])) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))

newGameSessionConnectionInfo :: GameSessionConnectionInfo Source #

Create a value of GameSessionConnectionInfo with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:dnsName:GameSessionConnectionInfo', gameSessionConnectionInfo_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:gameSessionArn:GameSessionConnectionInfo', gameSessionConnectionInfo_gameSessionArn - A unique identifier for the game session. Use the game session ID.

$sel:ipAddress:GameSessionConnectionInfo', gameSessionConnectionInfo_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:matchedPlayerSessions:GameSessionConnectionInfo', gameSessionConnectionInfo_matchedPlayerSessions - A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

$sel:port:GameSessionConnectionInfo', gameSessionConnectionInfo_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

GameSessionDetail

data GameSessionDetail Source #

A game session's properties plus the protection policy currently in force.

See: newGameSessionDetail smart constructor.

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FromJSON GameSessionDetail Source # 
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Defined in Amazonka.GameLift.Types.GameSessionDetail

Generic GameSessionDetail Source # 
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type Rep GameSessionDetail :: Type -> Type #

Read GameSessionDetail Source # 
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Show GameSessionDetail Source # 
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NFData GameSessionDetail Source # 
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rnf :: GameSessionDetail -> () #

Eq GameSessionDetail Source # 
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Hashable GameSessionDetail Source # 
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type Rep GameSessionDetail Source # 
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Defined in Amazonka.GameLift.Types.GameSessionDetail

type Rep GameSessionDetail = D1 ('MetaData "GameSessionDetail" "Amazonka.GameLift.Types.GameSessionDetail" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameSessionDetail'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "protectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy))))

newGameSessionDetail :: GameSessionDetail Source #

Create a value of GameSessionDetail with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSession:GameSessionDetail', gameSessionDetail_gameSession - Object that describes a game session.

$sel:protectionPolicy:GameSessionDetail', gameSessionDetail_protectionPolicy - Current status of protection for the game session.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

GameSessionPlacement

data GameSessionPlacement Source #

This object includes the full details of the original request plus the current status and start/end time stamps.

See: newGameSessionPlacement smart constructor.

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FromJSON GameSessionPlacement Source # 
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Defined in Amazonka.GameLift.Types.GameSessionPlacement

Generic GameSessionPlacement Source # 
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type Rep GameSessionPlacement :: Type -> Type #

Read GameSessionPlacement Source # 
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Show GameSessionPlacement Source # 
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NFData GameSessionPlacement Source # 
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rnf :: GameSessionPlacement -> () #

Eq GameSessionPlacement Source # 
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Hashable GameSessionPlacement Source # 
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Defined in Amazonka.GameLift.Types.GameSessionPlacement

type Rep GameSessionPlacement Source # 
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Defined in Amazonka.GameLift.Types.GameSessionPlacement

type Rep GameSessionPlacement = D1 ('MetaData "GameSessionPlacement" "Amazonka.GameLift.Types.GameSessionPlacement" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameSessionPlacement'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameSessionName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionQueueName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionRegion") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))) :*: (((S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "matchmakerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "placedPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlacedPlayerSession])))) :*: ((S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerLatencies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatency]))) :*: (S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacementState))))))))

newGameSessionPlacement :: GameSessionPlacement Source #

Create a value of GameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:dnsName:GameSessionPlacement', gameSessionPlacement_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:endTime:GameSessionPlacement', gameSessionPlacement_endTime - Time stamp indicating when this request was completed, canceled, or timed out.

$sel:gameProperties:GameSessionPlacement', gameSessionPlacement_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).

$sel:gameSessionArn:GameSessionPlacement', gameSessionPlacement_gameSessionArn - Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is FULFILLED). This identifier is unique across all Regions. You can use this value as a GameSessionId value as needed.

$sel:gameSessionData:GameSessionPlacement', gameSessionPlacement_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

$sel:gameSessionId:GameSessionPlacement', gameSessionPlacement_gameSessionId - A unique identifier for the game session. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:gameSessionName:GameSessionPlacement', gameSessionPlacement_gameSessionName - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:gameSessionQueueName:GameSessionPlacement', gameSessionPlacement_gameSessionQueueName - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

$sel:gameSessionRegion:GameSessionPlacement', gameSessionPlacement_gameSessionRegion - Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:ipAddress:GameSessionPlacement', gameSessionPlacement_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:matchmakerData:GameSessionPlacement', gameSessionPlacement_matchmakerData - Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.

$sel:maximumPlayerSessionCount:GameSessionPlacement', gameSessionPlacement_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

$sel:placedPlayerSessions:GameSessionPlacement', gameSessionPlacement_placedPlayerSessions - A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID (as provided in the placement request) and the corresponding player session ID.

$sel:placementId:GameSessionPlacement', gameSessionPlacement_placementId - A unique identifier for a game session placement.

$sel:playerLatencies:GameSessionPlacement', gameSessionPlacement_playerLatencies - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.

$sel:port:GameSessionPlacement', gameSessionPlacement_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:startTime:GameSessionPlacement', gameSessionPlacement_startTime - Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:GameSessionPlacement', gameSessionPlacement_status - Current status of the game session placement request.

  • PENDING -- The placement request is currently in the queue waiting to be processed.
  • FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
  • CANCELLED -- The placement request was canceled.
  • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
  • FAILED -- GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

GameSessionQueue

data GameSessionQueue Source #

Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.

See: newGameSessionQueue smart constructor.

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FromJSON GameSessionQueue Source # 
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Generic GameSessionQueue Source # 
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type Rep GameSessionQueue :: Type -> Type #

Read GameSessionQueue Source # 
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Show GameSessionQueue Source # 
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rnf :: GameSessionQueue -> () #

Eq GameSessionQueue Source # 
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Hashable GameSessionQueue Source # 
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type Rep GameSessionQueue Source # 
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newGameSessionQueue :: GameSessionQueue Source #

Create a value of GameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:customEventData:GameSessionQueue', gameSessionQueue_customEventData - Information that is added to all events that are related to this game session queue.

$sel:destinations:GameSessionQueue', gameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

$sel:filterConfiguration:GameSessionQueue', gameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

$sel:gameSessionQueueArn:GameSessionQueue', gameSessionQueue_gameSessionQueueArn - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a GameLift game session queue ARN, the resource ID matches the Name value.

$sel:name:GameSessionQueue', gameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

$sel:notificationTarget:GameSessionQueue', gameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

$sel:playerLatencyPolicies:GameSessionQueue', gameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

$sel:priorityConfiguration:GameSessionQueue', gameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

$sel:timeoutInSeconds:GameSessionQueue', gameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

GameSessionQueueDestination

data GameSessionQueueDestination Source #

A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.

See: newGameSessionQueueDestination smart constructor.

Instances

Instances details
FromJSON GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

ToJSON GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Generic GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Associated Types

type Rep GameSessionQueueDestination :: Type -> Type #

Read GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Show GameSessionQueueDestination Source # 
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NFData GameSessionQueueDestination Source # 
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Eq GameSessionQueueDestination Source # 
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Hashable GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

type Rep GameSessionQueueDestination Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

type Rep GameSessionQueueDestination = D1 ('MetaData "GameSessionQueueDestination" "Amazonka.GameLift.Types.GameSessionQueueDestination" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "GameSessionQueueDestination'" 'PrefixI 'True) (S1 ('MetaSel ('Just "destinationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newGameSessionQueueDestination :: GameSessionQueueDestination Source #

Create a value of GameSessionQueueDestination with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:destinationArn:GameSessionQueueDestination', gameSessionQueueDestination_destinationArn - The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.

Instance

data Instance Source #

Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In GameLift, a fleet can contain zero or more instances.

Related actions

See: newInstance smart constructor.

Instances

Instances details
FromJSON Instance Source # 
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Defined in Amazonka.GameLift.Types.Instance

Generic Instance Source # 
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Defined in Amazonka.GameLift.Types.Instance

Associated Types

type Rep Instance :: Type -> Type #

Methods

from :: Instance -> Rep Instance x #

to :: Rep Instance x -> Instance #

Read Instance Source # 
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Defined in Amazonka.GameLift.Types.Instance

Show Instance Source # 
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NFData Instance Source # 
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rnf :: Instance -> () #

Eq Instance Source # 
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Hashable Instance Source # 
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Defined in Amazonka.GameLift.Types.Instance

Methods

hashWithSalt :: Int -> Instance -> Int #

hash :: Instance -> Int #

type Rep Instance Source # 
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Defined in Amazonka.GameLift.Types.Instance

newInstance :: Instance Source #

Create a value of Instance with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Instance', instance_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:dnsName:Instance', instance_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:fleetArn:Instance', instance_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:Instance', instance_fleetId - A unique identifier for the fleet that the instance is in.

$sel:instanceId:Instance', instance_instanceId - A unique identifier for the instance.

$sel:ipAddress:Instance', instance_ipAddress - IP address that is assigned to the instance.

$sel:location:Instance', instance_location - The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

$sel:operatingSystem:Instance', instance_operatingSystem - Operating system that is running on this instance.

$sel:status:Instance', instance_status - Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

$sel:type':Instance', instance_type - Amazon EC2 instance type that defines the computing resources of this instance.

InstanceAccess

data InstanceAccess Source #

Information required to remotely connect to a fleet instance.

See: newInstanceAccess smart constructor.

Instances

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FromJSON InstanceAccess Source # 
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Defined in Amazonka.GameLift.Types.InstanceAccess

Generic InstanceAccess Source # 
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type Rep InstanceAccess :: Type -> Type #

Show InstanceAccess Source # 
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rnf :: InstanceAccess -> () #

Eq InstanceAccess Source # 
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Hashable InstanceAccess Source # 
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type Rep InstanceAccess Source # 
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type Rep InstanceAccess = D1 ('MetaData "InstanceAccess" "Amazonka.GameLift.Types.InstanceAccess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "InstanceAccess'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "credentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive InstanceCredentials))) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem))))))

newInstanceAccess :: InstanceAccess Source #

Create a value of InstanceAccess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:credentials:InstanceAccess', instanceAccess_credentials - Credentials required to access the instance.

$sel:fleetId:InstanceAccess', instanceAccess_fleetId - A unique identifier for the fleet containing the instance being accessed.

$sel:instanceId:InstanceAccess', instanceAccess_instanceId - A unique identifier for the instance being accessed.

$sel:ipAddress:InstanceAccess', instanceAccess_ipAddress - IP address that is assigned to the instance.

$sel:operatingSystem:InstanceAccess', instanceAccess_operatingSystem - Operating system that is running on the instance.

InstanceCredentials

data InstanceCredentials Source #

Set of credentials required to remotely access a fleet instance.

See: newInstanceCredentials smart constructor.

Instances

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FromJSON InstanceCredentials Source # 
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Defined in Amazonka.GameLift.Types.InstanceCredentials

Generic InstanceCredentials Source # 
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Defined in Amazonka.GameLift.Types.InstanceCredentials

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type Rep InstanceCredentials :: Type -> Type #

Show InstanceCredentials Source # 
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rnf :: InstanceCredentials -> () #

Eq InstanceCredentials Source # 
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Hashable InstanceCredentials Source # 
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type Rep InstanceCredentials Source # 
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Defined in Amazonka.GameLift.Types.InstanceCredentials

type Rep InstanceCredentials = D1 ('MetaData "InstanceCredentials" "Amazonka.GameLift.Types.InstanceCredentials" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "InstanceCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "secret") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "userName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newInstanceCredentials :: InstanceCredentials Source #

Create a value of InstanceCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:secret:InstanceCredentials', instanceCredentials_secret - Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it is a private key (which must be saved as a .pem file) for use with SSH.

$sel:userName:InstanceCredentials', instanceCredentials_userName - User login string.

InstanceDefinition

data InstanceDefinition Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

An allowed instance type for a game server group. All game server groups must have at least two instance types defined for it. GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.

See: newInstanceDefinition smart constructor.

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FromJSON InstanceDefinition Source # 
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ToJSON InstanceDefinition Source # 
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Generic InstanceDefinition Source # 
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type Rep InstanceDefinition :: Type -> Type #

Read InstanceDefinition Source # 
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Show InstanceDefinition Source # 
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rnf :: InstanceDefinition -> () #

Eq InstanceDefinition Source # 
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Hashable InstanceDefinition Source # 
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type Rep InstanceDefinition Source # 
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type Rep InstanceDefinition = D1 ('MetaData "InstanceDefinition" "Amazonka.GameLift.Types.InstanceDefinition" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "InstanceDefinition'" 'PrefixI 'True) (S1 ('MetaSel ('Just "weightedCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 GameServerGroupInstanceType)))

newInstanceDefinition Source #

Create a value of InstanceDefinition with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:weightedCapacity:InstanceDefinition', instanceDefinition_weightedCapacity - Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the instance type's cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1".

$sel:instanceType:InstanceDefinition', instanceDefinition_instanceType - An Amazon EC2 instance type designation.

IpPermission

data IpPermission Source #

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.

See: newIpPermission smart constructor.

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FromJSON IpPermission Source # 
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Defined in Amazonka.GameLift.Types.IpPermission

ToJSON IpPermission Source # 
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Generic IpPermission Source # 
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Defined in Amazonka.GameLift.Types.IpPermission

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type Rep IpPermission :: Type -> Type #

Read IpPermission Source # 
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Show IpPermission Source # 
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NFData IpPermission Source # 
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rnf :: IpPermission -> () #

Eq IpPermission Source # 
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Hashable IpPermission Source # 
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Defined in Amazonka.GameLift.Types.IpPermission

type Rep IpPermission Source # 
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type Rep IpPermission = D1 ('MetaData "IpPermission" "Amazonka.GameLift.Types.IpPermission" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "IpPermission'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fromPort") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural) :*: S1 ('MetaSel ('Just "toPort") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)) :*: (S1 ('MetaSel ('Just "ipRange") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "protocol") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 IpProtocol))))

newIpPermission Source #

Create a value of IpPermission with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fromPort:IpPermission', ipPermission_fromPort - A starting value for a range of allowed port numbers.

For fleets using Windows and Linux builds, only ports 1026-60000 are valid.

$sel:toPort:IpPermission', ipPermission_toPort - An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

For fleets using Windows and Linux builds, only ports 1026-60000 are valid.

$sel:ipRange:IpPermission', ipPermission_ipRange - A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

$sel:protocol:IpPermission', ipPermission_protocol - The network communication protocol used by the fleet.

LaunchTemplateSpecification

data LaunchTemplateSpecification Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

An Amazon Elastic Compute Cloud launch template that contains configuration settings and game server code to be deployed to all instances in a game server group. The launch template is specified when creating a new game server group.

See: newLaunchTemplateSpecification smart constructor.

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ToJSON LaunchTemplateSpecification Source # 
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Generic LaunchTemplateSpecification Source # 
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type Rep LaunchTemplateSpecification :: Type -> Type #

Read LaunchTemplateSpecification Source # 
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Show LaunchTemplateSpecification Source # 
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Eq LaunchTemplateSpecification Source # 
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Hashable LaunchTemplateSpecification Source # 
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type Rep LaunchTemplateSpecification Source # 
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Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

type Rep LaunchTemplateSpecification = D1 ('MetaData "LaunchTemplateSpecification" "Amazonka.GameLift.Types.LaunchTemplateSpecification" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "LaunchTemplateSpecification'" 'PrefixI 'True) (S1 ('MetaSel ('Just "launchTemplateId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "launchTemplateName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newLaunchTemplateSpecification :: LaunchTemplateSpecification Source #

Create a value of LaunchTemplateSpecification with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:launchTemplateId:LaunchTemplateSpecification', launchTemplateSpecification_launchTemplateId - A unique identifier for an existing Amazon EC2 launch template.

$sel:launchTemplateName:LaunchTemplateSpecification', launchTemplateSpecification_launchTemplateName - A readable identifier for an existing Amazon EC2 launch template.

$sel:version:LaunchTemplateSpecification', launchTemplateSpecification_version - The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.

LocationAttributes

data LocationAttributes Source #

Details about a location in a multi-location fleet.

See: newLocationAttributes smart constructor.

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FromJSON LocationAttributes Source # 
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Generic LocationAttributes Source # 
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type Rep LocationAttributes :: Type -> Type #

Read LocationAttributes Source # 
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Show LocationAttributes Source # 
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NFData LocationAttributes Source # 
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rnf :: LocationAttributes -> () #

Eq LocationAttributes Source # 
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Hashable LocationAttributes Source # 
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type Rep LocationAttributes Source # 
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type Rep LocationAttributes = D1 ('MetaData "LocationAttributes" "Amazonka.GameLift.Types.LocationAttributes" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "LocationAttributes'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locationState") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationState)) :*: (S1 ('MetaSel ('Just "stoppedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty FleetAction))) :*: S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus)))))

newLocationAttributes :: LocationAttributes Source #

Create a value of LocationAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:locationState:LocationAttributes', locationAttributes_locationState - A fleet location and its current life-cycle state.

$sel:stoppedActions:LocationAttributes', locationAttributes_stoppedActions - A list of fleet actions that have been suspended in the fleet location.

$sel:updateStatus:LocationAttributes', locationAttributes_updateStatus - The status of fleet activity updates to the location. The status PENDING_UPDATE indicates that StopFleetActions or StartFleetActions has been requested but the update has not yet been completed for the location.

LocationConfiguration

data LocationConfiguration Source #

A remote location where a multi-location fleet can deploy EC2 instances for game hosting.

See: newLocationConfiguration smart constructor.

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ToJSON LocationConfiguration Source # 
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Generic LocationConfiguration Source # 
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type Rep LocationConfiguration :: Type -> Type #

Read LocationConfiguration Source # 
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Show LocationConfiguration Source # 
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rnf :: LocationConfiguration -> () #

Eq LocationConfiguration Source # 
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Hashable LocationConfiguration Source # 
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type Rep LocationConfiguration Source # 
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type Rep LocationConfiguration = D1 ('MetaData "LocationConfiguration" "Amazonka.GameLift.Types.LocationConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "LocationConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newLocationConfiguration Source #

Create a value of LocationConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:LocationConfiguration', locationConfiguration_location - An Amazon Web Services Region code, such as us-west-2.

LocationModel

data LocationModel Source #

Properties of a location

See: newLocationModel smart constructor.

Constructors

LocationModel' (Maybe Text) (Maybe Text) 

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FromJSON LocationModel Source # 
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Defined in Amazonka.GameLift.Types.LocationModel

Generic LocationModel Source # 
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type Rep LocationModel :: Type -> Type #

Read LocationModel Source # 
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Show LocationModel Source # 
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rnf :: LocationModel -> () #

Eq LocationModel Source # 
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Hashable LocationModel Source # 
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type Rep LocationModel Source # 
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type Rep LocationModel = D1 ('MetaData "LocationModel" "Amazonka.GameLift.Types.LocationModel" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "LocationModel'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "locationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newLocationModel :: LocationModel Source #

Create a value of LocationModel with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:locationArn:LocationModel', locationModel_locationArn - The Amazon Resource Name (ARN) that is assigned to a GameLift location resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:locationName:LocationModel', locationModel_locationName - The location's name.

LocationState

data LocationState Source #

A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.

  • NEW -- A new fleet location has been defined and desired instances is set to 1.
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
  • ACTIVE -- Hosts can now accept game sessions.
  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet location.
  • DELETING -- Hosts are responding to a delete fleet location request.
  • TERMINATED -- The fleet location no longer exists.
  • NOT_FOUND -- The fleet location was not found. This could be because the custom location was removed or not created.

See: newLocationState smart constructor.

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FromJSON LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

Generic LocationState Source # 
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type Rep LocationState :: Type -> Type #

Read LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

Show LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

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rnf :: LocationState -> () #

Eq LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

Hashable LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

type Rep LocationState Source # 
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Defined in Amazonka.GameLift.Types.LocationState

type Rep LocationState = D1 ('MetaData "LocationState" "Amazonka.GameLift.Types.LocationState" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "LocationState'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetStatus))))

newLocationState :: LocationState Source #

Create a value of LocationState with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:LocationState', locationState_location - The fleet location, expressed as an Amazon Web Services Region code such as us-west-2.

$sel:status:LocationState', locationState_status - The life-cycle status of a fleet location.

MatchedPlayerSession

data MatchedPlayerSession Source #

Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.

When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.

See: newMatchedPlayerSession smart constructor.

Instances

Instances details
FromJSON MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Generic MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Associated Types

type Rep MatchedPlayerSession :: Type -> Type #

Read MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Show MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

NFData MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Methods

rnf :: MatchedPlayerSession -> () #

Eq MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Hashable MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

type Rep MatchedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.MatchedPlayerSession

type Rep MatchedPlayerSession = D1 ('MetaData "MatchedPlayerSession" "Amazonka.GameLift.Types.MatchedPlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "MatchedPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newMatchedPlayerSession :: MatchedPlayerSession Source #

Create a value of MatchedPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerId:MatchedPlayerSession', matchedPlayerSession_playerId - A unique identifier for a player

$sel:playerSessionId:MatchedPlayerSession', matchedPlayerSession_playerSessionId - A unique identifier for a player session

MatchmakingConfiguration

data MatchmakingConfiguration Source #

Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.

See: newMatchmakingConfiguration smart constructor.

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Instances details
FromJSON MatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Generic MatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Associated Types

type Rep MatchmakingConfiguration :: Type -> Type #

Read MatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Show MatchmakingConfiguration Source # 
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NFData MatchmakingConfiguration Source # 
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Eq MatchmakingConfiguration Source # 
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Hashable MatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

type Rep MatchmakingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

type Rep MatchmakingConfiguration = D1 ('MetaData "MatchmakingConfiguration" "Amazonka.GameLift.Types.MatchmakingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "MatchmakingConfiguration'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)) :*: S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode)))) :*: ((S1 ('MetaSel ('Just "configurationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: (((S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode)) :*: S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty]))) :*: (S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))) :*: ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "ruleSetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))))

newMatchmakingConfiguration :: MatchmakingConfiguration Source #

Create a value of MatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:acceptanceRequired:MatchmakingConfiguration', matchmakingConfiguration_acceptanceRequired - A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

$sel:acceptanceTimeoutSeconds:MatchmakingConfiguration', matchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

$sel:additionalPlayerCount:MatchmakingConfiguration', matchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:backfillMode:MatchmakingConfiguration', matchmakingConfiguration_backfillMode - The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

$sel:configurationArn:MatchmakingConfiguration', matchmakingConfiguration_configurationArn - The Amazon Resource Name (ARN) that is assigned to a GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a GameLift configuration ARN, the resource ID matches the Name value.

$sel:creationTime:MatchmakingConfiguration', matchmakingConfiguration_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:customEventData:MatchmakingConfiguration', matchmakingConfiguration_customEventData - Information to attach to all events related to the matchmaking configuration.

$sel:description:MatchmakingConfiguration', matchmakingConfiguration_description - A descriptive label that is associated with matchmaking configuration.

$sel:flexMatchMode:MatchmakingConfiguration', matchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

$sel:gameProperties:MatchmakingConfiguration', matchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:gameSessionData:MatchmakingConfiguration', matchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:gameSessionQueueArns:MatchmakingConfiguration', matchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set when FlexMatchMode is set to STANDALONE.

$sel:name:MatchmakingConfiguration', matchmakingConfiguration_name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

$sel:notificationTarget:MatchmakingConfiguration', matchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications.

$sel:requestTimeoutSeconds:MatchmakingConfiguration', matchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

$sel:ruleSetArn:MatchmakingConfiguration', matchmakingConfiguration_ruleSetArn - The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.

$sel:ruleSetName:MatchmakingConfiguration', matchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.

MatchmakingRuleSet

data MatchmakingRuleSet Source #

Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches.

A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch rule set.

  • Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
  • Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
  • Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might require each player to meet a certain skill level, each team to have at least one player in a certain role, or the match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
  • Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.

See: newMatchmakingRuleSet smart constructor.

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FromJSON MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Generic MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

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type Rep MatchmakingRuleSet :: Type -> Type #

Read MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Show MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

NFData MatchmakingRuleSet Source # 
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rnf :: MatchmakingRuleSet -> () #

Eq MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Hashable MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

type Rep MatchmakingRuleSet Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

type Rep MatchmakingRuleSet = D1 ('MetaData "MatchmakingRuleSet" "Amazonka.GameLift.Types.MatchmakingRuleSet" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "MatchmakingRuleSet'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "ruleSetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newMatchmakingRuleSet Source #

Create a value of MatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:MatchmakingRuleSet', matchmakingRuleSet_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:ruleSetArn:MatchmakingRuleSet', matchmakingRuleSet_ruleSetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.

$sel:ruleSetName:MatchmakingRuleSet', matchmakingRuleSet_ruleSetName - A unique identifier for the matchmaking rule set

$sel:ruleSetBody:MatchmakingRuleSet', matchmakingRuleSet_ruleSetBody - A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

MatchmakingTicket

data MatchmakingTicket Source #

Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request.

See: newMatchmakingTicket smart constructor.

Instances

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FromJSON MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

Generic MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

Associated Types

type Rep MatchmakingTicket :: Type -> Type #

Read MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

Show MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

NFData MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

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rnf :: MatchmakingTicket -> () #

Eq MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

Hashable MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

type Rep MatchmakingTicket Source # 
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Defined in Amazonka.GameLift.Types.MatchmakingTicket

type Rep MatchmakingTicket = D1 ('MetaData "MatchmakingTicket" "Amazonka.GameLift.Types.MatchmakingTicket" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "MatchmakingTicket'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "configurationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "estimatedWaitTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "gameSessionConnectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionConnectionInfo))))) :*: ((S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Player])) :*: (S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfigurationStatus)))) :*: (S1 ('MetaSel ('Just "statusMessage") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))))

newMatchmakingTicket :: MatchmakingTicket Source #

Create a value of MatchmakingTicket with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configurationArn:MatchmakingTicket', matchmakingTicket_configurationArn - The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.

$sel:configurationName:MatchmakingTicket', matchmakingTicket_configurationName - Name of the matchmaking configuration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.

$sel:endTime:MatchmakingTicket', matchmakingTicket_endTime - Time stamp indicating when the matchmaking request stopped being processed due to successful completion, timeout, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:estimatedWaitTime:MatchmakingTicket', matchmakingTicket_estimatedWaitTime - Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.

$sel:gameSessionConnectionInfo:MatchmakingTicket', matchmakingTicket_gameSessionConnectionInfo - Connection information for a new game session. Once a match is made, the FlexMatch engine creates a new game session for it. This information is added to the matchmaking ticket, which you can be retrieve by calling DescribeMatchmaking .

$sel:players:MatchmakingTicket', matchmakingTicket_players - A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.

$sel:startTime:MatchmakingTicket', matchmakingTicket_startTime - Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:MatchmakingTicket', matchmakingTicket_status - Current status of the matchmaking request.

  • QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
  • SEARCHING -- The matchmaking request is currently being processed.
  • REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match. This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
  • PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
  • COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
  • FAILED -- The matchmaking request was not completed.
  • CANCELLED -- The matchmaking request was canceled. This may be the result of a StopMatchmaking operation or a proposed match that one or more players failed to accept.
  • TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.

Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.

$sel:statusMessage:MatchmakingTicket', matchmakingTicket_statusMessage - Additional information about the current status.

$sel:statusReason:MatchmakingTicket', matchmakingTicket_statusReason - Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.

$sel:ticketId:MatchmakingTicket', matchmakingTicket_ticketId - A unique identifier for a matchmaking ticket.

PlacedPlayerSession

data PlacedPlayerSession Source #

Information about a player session. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.

See: newPlacedPlayerSession smart constructor.

Instances

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FromJSON PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Generic PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Associated Types

type Rep PlacedPlayerSession :: Type -> Type #

Read PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Show PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

NFData PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

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rnf :: PlacedPlayerSession -> () #

Eq PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Hashable PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

type Rep PlacedPlayerSession Source # 
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Defined in Amazonka.GameLift.Types.PlacedPlayerSession

type Rep PlacedPlayerSession = D1 ('MetaData "PlacedPlayerSession" "Amazonka.GameLift.Types.PlacedPlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PlacedPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newPlacedPlayerSession :: PlacedPlayerSession Source #

Create a value of PlacedPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerId:PlacedPlayerSession', placedPlayerSession_playerId - A unique identifier for a player that is associated with this player session.

$sel:playerSessionId:PlacedPlayerSession', placedPlayerSession_playerSessionId - A unique identifier for a player session.

Player

data Player Source #

Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.

See: newPlayer smart constructor.

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FromJSON Player Source # 
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Defined in Amazonka.GameLift.Types.Player

ToJSON Player Source # 
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Defined in Amazonka.GameLift.Types.Player

Generic Player Source # 
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Defined in Amazonka.GameLift.Types.Player

Associated Types

type Rep Player :: Type -> Type #

Methods

from :: Player -> Rep Player x #

to :: Rep Player x -> Player #

Read Player Source # 
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Defined in Amazonka.GameLift.Types.Player

Show Player Source # 
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Defined in Amazonka.GameLift.Types.Player

NFData Player Source # 
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Defined in Amazonka.GameLift.Types.Player

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rnf :: Player -> () #

Eq Player Source # 
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Defined in Amazonka.GameLift.Types.Player

Methods

(==) :: Player -> Player -> Bool #

(/=) :: Player -> Player -> Bool #

Hashable Player Source # 
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Defined in Amazonka.GameLift.Types.Player

Methods

hashWithSalt :: Int -> Player -> Int #

hash :: Player -> Int #

type Rep Player Source # 
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Defined in Amazonka.GameLift.Types.Player

type Rep Player = D1 ('MetaData "Player" "Amazonka.GameLift.Types.Player" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "Player'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "latencyInMs") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Natural))) :*: S1 ('MetaSel ('Just "playerAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text AttributeValue)))) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "team") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newPlayer :: Player Source #

Create a value of Player with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:latencyInMs:Player', player_latencyInMs - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.

If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.

$sel:playerAttributes:Player', player_playerAttributes - A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}.

You can provide up to 10 PlayerAttributes.

$sel:playerId:Player', player_playerId - A unique identifier for a player

$sel:team:Player', player_team - Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.

PlayerLatency

data PlayerLatency Source #

Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

See: newPlayerLatency smart constructor.

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Instances details
FromJSON PlayerLatency Source # 
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Defined in Amazonka.GameLift.Types.PlayerLatency

ToJSON PlayerLatency Source # 
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Defined in Amazonka.GameLift.Types.PlayerLatency

Generic PlayerLatency Source # 
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Defined in Amazonka.GameLift.Types.PlayerLatency

Associated Types

type Rep PlayerLatency :: Type -> Type #

Read PlayerLatency Source # 
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Show PlayerLatency Source # 
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NFData PlayerLatency Source # 
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rnf :: PlayerLatency -> () #

Eq PlayerLatency Source # 
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Hashable PlayerLatency Source # 
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type Rep PlayerLatency Source # 
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type Rep PlayerLatency = D1 ('MetaData "PlayerLatency" "Amazonka.GameLift.Types.PlayerLatency" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PlayerLatency'" 'PrefixI 'True) (S1 ('MetaSel ('Just "latencyInMilliseconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "regionIdentifier") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newPlayerLatency :: PlayerLatency Source #

Create a value of PlayerLatency with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:latencyInMilliseconds:PlayerLatency', playerLatency_latencyInMilliseconds - Amount of time that represents the time lag experienced by the player when connected to the specified Region.

$sel:playerId:PlayerLatency', playerLatency_playerId - A unique identifier for a player associated with the latency data.

$sel:regionIdentifier:PlayerLatency', playerLatency_regionIdentifier - Name of the Region that is associated with the latency value.

PlayerLatencyPolicy

data PlayerLatencyPolicy Source #

Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.

See: newPlayerLatencyPolicy smart constructor.

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FromJSON PlayerLatencyPolicy Source # 
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ToJSON PlayerLatencyPolicy Source # 
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Generic PlayerLatencyPolicy Source # 
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type Rep PlayerLatencyPolicy :: Type -> Type #

Read PlayerLatencyPolicy Source # 
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Show PlayerLatencyPolicy Source # 
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NFData PlayerLatencyPolicy Source # 
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rnf :: PlayerLatencyPolicy -> () #

Eq PlayerLatencyPolicy Source # 
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Hashable PlayerLatencyPolicy Source # 
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type Rep PlayerLatencyPolicy Source # 
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type Rep PlayerLatencyPolicy = D1 ('MetaData "PlayerLatencyPolicy" "Amazonka.GameLift.Types.PlayerLatencyPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PlayerLatencyPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "maximumIndividualPlayerLatencyMilliseconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "policyDurationSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))

newPlayerLatencyPolicy :: PlayerLatencyPolicy Source #

Create a value of PlayerLatencyPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:maximumIndividualPlayerLatencyMilliseconds:PlayerLatencyPolicy', playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds - The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

$sel:policyDurationSeconds:PlayerLatencyPolicy', playerLatencyPolicy_policyDurationSeconds - The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

PlayerSession

data PlayerSession Source #

Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.

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See: newPlayerSession smart constructor.

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FromJSON PlayerSession Source # 
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Generic PlayerSession Source # 
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type Rep PlayerSession :: Type -> Type #

Read PlayerSession Source # 
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Show PlayerSession Source # 
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NFData PlayerSession Source # 
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rnf :: PlayerSession -> () #

Eq PlayerSession Source # 
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Hashable PlayerSession Source # 
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type Rep PlayerSession Source # 
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type Rep PlayerSession = D1 ('MetaData "PlayerSession" "Amazonka.GameLift.Types.PlayerSession" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PlayerSession'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionStatus)) :*: S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)))))))

newPlayerSession :: PlayerSession Source #

Create a value of PlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:PlayerSession', playerSession_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:dnsName:PlayerSession', playerSession_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:fleetArn:PlayerSession', playerSession_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.

$sel:fleetId:PlayerSession', playerSession_fleetId - A unique identifier for the fleet that the player's game session is running on.

$sel:gameSessionId:PlayerSession', playerSession_gameSessionId - A unique identifier for the game session that the player session is connected to.

$sel:ipAddress:PlayerSession', playerSession_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:playerData:PlayerSession', playerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

$sel:playerId:PlayerSession', playerSession_playerId - A unique identifier for a player that is associated with this player session.

$sel:playerSessionId:PlayerSession', playerSession_playerSessionId - A unique identifier for a player session.

$sel:port:PlayerSession', playerSession_port - Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

$sel:status:PlayerSession', playerSession_status - Current status of the player session.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE -- The player has been validated by the server process and is currently connected.
  • COMPLETED -- The player connection has been dropped.
  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

$sel:terminationTime:PlayerSession', playerSession_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

PriorityConfiguration

data PriorityConfiguration Source #

Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:

  • If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
  • If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).

Changing the priority order will affect how game sessions are placed.

See: newPriorityConfiguration smart constructor.

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FromJSON PriorityConfiguration Source # 
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ToJSON PriorityConfiguration Source # 
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Generic PriorityConfiguration Source # 
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type Rep PriorityConfiguration :: Type -> Type #

Read PriorityConfiguration Source # 
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Show PriorityConfiguration Source # 
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NFData PriorityConfiguration Source # 
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rnf :: PriorityConfiguration -> () #

Eq PriorityConfiguration Source # 
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Hashable PriorityConfiguration Source # 
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type Rep PriorityConfiguration Source # 
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type Rep PriorityConfiguration = D1 ('MetaData "PriorityConfiguration" "Amazonka.GameLift.Types.PriorityConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "PriorityConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locationOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "priorityOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty PriorityType)))))

newPriorityConfiguration :: PriorityConfiguration Source #

Create a value of PriorityConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:locationOrder:PriorityConfiguration', priorityConfiguration_locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

$sel:priorityOrder:PriorityConfiguration', priorityConfiguration_priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

  • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
  • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
  • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
  • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

ResourceCreationLimitPolicy

data ResourceCreationLimitPolicy Source #

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

See: newResourceCreationLimitPolicy smart constructor.

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FromJSON ResourceCreationLimitPolicy Source # 
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ToJSON ResourceCreationLimitPolicy Source # 
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Generic ResourceCreationLimitPolicy Source # 
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type Rep ResourceCreationLimitPolicy :: Type -> Type #

Read ResourceCreationLimitPolicy Source # 
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Show ResourceCreationLimitPolicy Source # 
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NFData ResourceCreationLimitPolicy Source # 
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Eq ResourceCreationLimitPolicy Source # 
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Hashable ResourceCreationLimitPolicy Source # 
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type Rep ResourceCreationLimitPolicy Source # 
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type Rep ResourceCreationLimitPolicy = D1 ('MetaData "ResourceCreationLimitPolicy" "Amazonka.GameLift.Types.ResourceCreationLimitPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ResourceCreationLimitPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "newGameSessionsPerCreator'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "policyPeriodInMinutes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))

newResourceCreationLimitPolicy :: ResourceCreationLimitPolicy Source #

Create a value of ResourceCreationLimitPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:newGameSessionsPerCreator':ResourceCreationLimitPolicy', resourceCreationLimitPolicy_newGameSessionsPerCreator - A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

$sel:policyPeriodInMinutes:ResourceCreationLimitPolicy', resourceCreationLimitPolicy_policyPeriodInMinutes - The time span used in evaluating the resource creation limit policy.

RoutingStrategy

data RoutingStrategy Source #

The routing configuration for a fleet alias.

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See: newRoutingStrategy smart constructor.

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FromJSON RoutingStrategy Source # 
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ToJSON RoutingStrategy Source # 
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Generic RoutingStrategy Source # 
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type Rep RoutingStrategy :: Type -> Type #

Read RoutingStrategy Source # 
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Show RoutingStrategy Source # 
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NFData RoutingStrategy Source # 
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rnf :: RoutingStrategy -> () #

Eq RoutingStrategy Source # 
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Hashable RoutingStrategy Source # 
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type Rep RoutingStrategy Source # 
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type Rep RoutingStrategy = D1 ('MetaData "RoutingStrategy" "Amazonka.GameLift.Types.RoutingStrategy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RoutingStrategy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "message") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "type'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategyType)))))

newRoutingStrategy :: RoutingStrategy Source #

Create a value of RoutingStrategy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:RoutingStrategy', routingStrategy_fleetId - A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.

$sel:message:RoutingStrategy', routingStrategy_message - The message text to be used with a terminal routing strategy.

$sel:type':RoutingStrategy', routingStrategy_type - The type of routing strategy for the alias.

Possible routing types include the following:

  • SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.
  • TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the message embedded.

RuntimeConfiguration

data RuntimeConfiguration Source #

A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each server process. Learn more about Running Multiple Processes on a Fleet.

See: newRuntimeConfiguration smart constructor.

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FromJSON RuntimeConfiguration Source # 
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ToJSON RuntimeConfiguration Source # 
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Generic RuntimeConfiguration Source # 
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type Rep RuntimeConfiguration :: Type -> Type #

Read RuntimeConfiguration Source # 
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Show RuntimeConfiguration Source # 
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NFData RuntimeConfiguration Source # 
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rnf :: RuntimeConfiguration -> () #

Eq RuntimeConfiguration Source # 
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Hashable RuntimeConfiguration Source # 
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type Rep RuntimeConfiguration Source # 
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type Rep RuntimeConfiguration = D1 ('MetaData "RuntimeConfiguration" "Amazonka.GameLift.Types.RuntimeConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "RuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionActivationTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "maxConcurrentGameSessionActivations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "serverProcesses") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty ServerProcess))))))

newRuntimeConfiguration :: RuntimeConfiguration Source #

Create a value of RuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionActivationTimeoutSeconds:RuntimeConfiguration', runtimeConfiguration_gameSessionActivationTimeoutSeconds - The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

$sel:maxConcurrentGameSessionActivations:RuntimeConfiguration', runtimeConfiguration_maxConcurrentGameSessionActivations - The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

$sel:serverProcesses:RuntimeConfiguration', runtimeConfiguration_serverProcesses - A collection of server process configurations that identify what server processes to run on each instance in a fleet.

S3Location

data S3Location Source #

The location in Amazon S3 where build or script files are stored for access by Amazon GameLift.

See: newS3Location smart constructor.

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FromJSON S3Location Source # 
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ToJSON S3Location Source # 
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Generic S3Location Source # 
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type Rep S3Location :: Type -> Type #

Read S3Location Source # 
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Show S3Location Source # 
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NFData S3Location Source # 
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rnf :: S3Location -> () #

Eq S3Location Source # 
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Hashable S3Location Source # 
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type Rep S3Location Source # 
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type Rep S3Location = D1 ('MetaData "S3Location" "Amazonka.GameLift.Types.S3Location" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "S3Location'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "bucket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "objectVersion") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newS3Location :: S3Location Source #

Create a value of S3Location with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:bucket:S3Location', s3Location_bucket - An Amazon S3 bucket identifier. Thename of the S3 bucket.

GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).

$sel:key:S3Location', s3Location_key - The name of the zip file that contains the build files or script files.

$sel:objectVersion:S3Location', s3Location_objectVersion - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.

$sel:roleArn:S3Location', s3Location_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ScalingPolicy

data ScalingPolicy Source #

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

See: newScalingPolicy smart constructor.

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FromJSON ScalingPolicy Source # 
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Generic ScalingPolicy Source # 
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type Rep ScalingPolicy :: Type -> Type #

Read ScalingPolicy Source # 
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Show ScalingPolicy Source # 
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rnf :: ScalingPolicy -> () #

Eq ScalingPolicy Source # 
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Hashable ScalingPolicy Source # 
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type Rep ScalingPolicy Source # 
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Defined in Amazonka.GameLift.Types.ScalingPolicy

type Rep ScalingPolicy = D1 ('MetaData "ScalingPolicy" "Amazonka.GameLift.Types.ScalingPolicy" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ScalingPolicy'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "comparisonOperator") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ComparisonOperatorType)) :*: (S1 ('MetaSel ('Just "evaluationPeriods") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "metricName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MetricName)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "policyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PolicyType)) :*: (S1 ('MetaSel ('Just "scalingAdjustment") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Int)) :*: S1 ('MetaSel ('Just "scalingAdjustmentType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingAdjustmentType)))) :*: ((S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingStatusType)) :*: S1 ('MetaSel ('Just "targetConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe TargetConfiguration))) :*: (S1 ('MetaSel ('Just "threshold") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)) :*: S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus)))))))

newScalingPolicy :: ScalingPolicy Source #

Create a value of ScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:comparisonOperator:ScalingPolicy', scalingPolicy_comparisonOperator - Comparison operator to use when measuring a metric against the threshold value.

$sel:evaluationPeriods:ScalingPolicy', scalingPolicy_evaluationPeriods - Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

$sel:fleetArn:ScalingPolicy', scalingPolicy_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:ScalingPolicy', scalingPolicy_fleetId - A unique identifier for the fleet that is associated with this scaling policy.

$sel:location:ScalingPolicy', scalingPolicy_location - The fleet location.

$sel:metricName:ScalingPolicy', scalingPolicy_metricName - Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.
  • ActiveGameSessions -- Game sessions that are currently running.
  • ActiveInstances -- Fleet instances that are currently running at least one game session.
  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
  • IdleInstances -- Active instances that are currently hosting zero game sessions.
  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

$sel:name:ScalingPolicy', scalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

$sel:policyType:ScalingPolicy', scalingPolicy_policyType - The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

$sel:scalingAdjustment:ScalingPolicy', scalingPolicy_scalingAdjustment - Amount of adjustment to make, based on the scaling adjustment type.

$sel:scalingAdjustmentType:ScalingPolicy', scalingPolicy_scalingAdjustmentType - The type of adjustment to make to a fleet's instance count.

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity -- set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

$sel:status:ScalingPolicy', scalingPolicy_status - Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.

  • ACTIVE -- The scaling policy can be used for auto-scaling a fleet.
  • UPDATE_REQUESTED -- A request to update the scaling policy has been received.
  • UPDATING -- A change is being made to the scaling policy.
  • DELETE_REQUESTED -- A request to delete the scaling policy has been received.
  • DELETING -- The scaling policy is being deleted.
  • DELETED -- The scaling policy has been deleted.
  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

$sel:targetConfiguration:ScalingPolicy', scalingPolicy_targetConfiguration - An object that contains settings for a target-based scaling policy.

$sel:threshold:ScalingPolicy', scalingPolicy_threshold - Metric value used to trigger a scaling event.

$sel:updateStatus:ScalingPolicy', scalingPolicy_updateStatus - The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

Script

data Script Source #

Properties describing a Realtime script.

Related actions

All APIs by task

See: newScript smart constructor.

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FromJSON Script Source # 
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Defined in Amazonka.GameLift.Types.Script

Generic Script Source # 
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type Rep Script :: Type -> Type #

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from :: Script -> Rep Script x #

to :: Rep Script x -> Script #

Read Script Source # 
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Show Script Source # 
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NFData Script Source # 
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rnf :: Script -> () #

Eq Script Source # 
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(==) :: Script -> Script -> Bool #

(/=) :: Script -> Script -> Bool #

Hashable Script Source # 
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hashWithSalt :: Int -> Script -> Int #

hash :: Script -> Int #

type Rep Script Source # 
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newScript :: Script Source #

Create a value of Script with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Script', script_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:name:Script', script_name - A descriptive label that is associated with a script. Script names do not need to be unique.

$sel:scriptArn:Script', script_scriptArn - The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

$sel:scriptId:Script', script_scriptId - A unique identifier for the Realtime script

$sel:sizeOnDisk:Script', script_sizeOnDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

$sel:storageLocation:Script', script_storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

$sel:version:Script', script_version - Version information associated with a build or script. Version strings do not need to be unique.

ServerProcess

data ServerProcess Source #

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.

See: newServerProcess smart constructor.

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FromJSON ServerProcess Source # 
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Defined in Amazonka.GameLift.Types.ServerProcess

ToJSON ServerProcess Source # 
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Generic ServerProcess Source # 
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type Rep ServerProcess :: Type -> Type #

Read ServerProcess Source # 
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Show ServerProcess Source # 
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NFData ServerProcess Source # 
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rnf :: ServerProcess -> () #

Eq ServerProcess Source # 
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Hashable ServerProcess Source # 
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type Rep ServerProcess Source # 
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Defined in Amazonka.GameLift.Types.ServerProcess

type Rep ServerProcess = D1 ('MetaData "ServerProcess" "Amazonka.GameLift.Types.ServerProcess" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "ServerProcess'" 'PrefixI 'True) (S1 ('MetaSel ('Just "parameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "launchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "concurrentExecutions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural))))

newServerProcess Source #

Create a value of ServerProcess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:parameters:ServerProcess', serverProcess_parameters - An optional list of parameters to pass to the server executable or Realtime script on launch.

$sel:launchPath:ServerProcess', serverProcess_launchPath - The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"
  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

$sel:concurrentExecutions:ServerProcess', serverProcess_concurrentExecutions - The number of server processes using this configuration that run concurrently on each instance.

Tag

data Tag Source #

A label that can be assigned to a GameLift resource.

Learn more

Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

Amazon Web Services Tagging Strategies

Related actions

All APIs by task

See: newTag smart constructor.

Constructors

Tag' Text Text 

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FromJSON Tag Source # 
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ToJSON Tag Source # 
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Generic Tag Source # 
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type Rep Tag :: Type -> Type #

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from :: Tag -> Rep Tag x #

to :: Rep Tag x -> Tag #

Read Tag Source # 
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Show Tag Source # 
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showsPrec :: Int -> Tag -> ShowS #

show :: Tag -> String #

showList :: [Tag] -> ShowS #

NFData Tag Source # 
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rnf :: Tag -> () #

Eq Tag Source # 
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(==) :: Tag -> Tag -> Bool #

(/=) :: Tag -> Tag -> Bool #

Hashable Tag Source # 
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hashWithSalt :: Int -> Tag -> Int #

hash :: Tag -> Int #

type Rep Tag Source # 
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Defined in Amazonka.GameLift.Types.Tag

type Rep Tag = D1 ('MetaData "Tag" "Amazonka.GameLift.Types.Tag" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "Tag'" 'PrefixI 'True) (S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "value") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newTag Source #

Create a value of Tag with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:key:Tag', tag_key - The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.

$sel:value:Tag', tag_value - The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.

TargetConfiguration

data TargetConfiguration Source #

Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.

See: newTargetConfiguration smart constructor.

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FromJSON TargetConfiguration Source # 
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Defined in Amazonka.GameLift.Types.TargetConfiguration

ToJSON TargetConfiguration Source # 
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Generic TargetConfiguration Source # 
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type Rep TargetConfiguration :: Type -> Type #

Read TargetConfiguration Source # 
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Show TargetConfiguration Source # 
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NFData TargetConfiguration Source # 
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rnf :: TargetConfiguration -> () #

Eq TargetConfiguration Source # 
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Hashable TargetConfiguration Source # 
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Defined in Amazonka.GameLift.Types.TargetConfiguration

type Rep TargetConfiguration Source # 
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Defined in Amazonka.GameLift.Types.TargetConfiguration

type Rep TargetConfiguration = D1 ('MetaData "TargetConfiguration" "Amazonka.GameLift.Types.TargetConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "TargetConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "targetValue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Double)))

newTargetConfiguration Source #

Create a value of TargetConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:targetValue:TargetConfiguration', targetConfiguration_targetValue - Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

TargetTrackingConfiguration

data TargetTrackingConfiguration Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Settings for a target-based scaling policy as part of a GameServerGroupAutoScalingPolicy . These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

See: newTargetTrackingConfiguration smart constructor.

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ToJSON TargetTrackingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Generic TargetTrackingConfiguration Source # 
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type Rep TargetTrackingConfiguration :: Type -> Type #

Read TargetTrackingConfiguration Source # 
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Show TargetTrackingConfiguration Source # 
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NFData TargetTrackingConfiguration Source # 
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Eq TargetTrackingConfiguration Source # 
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Hashable TargetTrackingConfiguration Source # 
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type Rep TargetTrackingConfiguration Source # 
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Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

type Rep TargetTrackingConfiguration = D1 ('MetaData "TargetTrackingConfiguration" "Amazonka.GameLift.Types.TargetTrackingConfiguration" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "TargetTrackingConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "targetValue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Double)))

newTargetTrackingConfiguration Source #

Create a value of TargetTrackingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:targetValue:TargetTrackingConfiguration', targetTrackingConfiguration_targetValue - Desired value to use with a game server group target-based scaling policy.

VpcPeeringAuthorization

data VpcPeeringAuthorization Source #

Represents an authorization for a VPC peering connection between the VPC for an Amazon GameLift fleet and another VPC on an account you have access to. This authorization must exist and be valid for the peering connection to be established. Authorizations are valid for 24 hours after they are issued.

Related actions

All APIs by task

See: newVpcPeeringAuthorization smart constructor.

Instances

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FromJSON VpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Generic VpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

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type Rep VpcPeeringAuthorization :: Type -> Type #

Read VpcPeeringAuthorization Source # 
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Show VpcPeeringAuthorization Source # 
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NFData VpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

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rnf :: VpcPeeringAuthorization -> () #

Eq VpcPeeringAuthorization Source # 
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Hashable VpcPeeringAuthorization Source # 
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type Rep VpcPeeringAuthorization Source # 
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Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

type Rep VpcPeeringAuthorization = D1 ('MetaData "VpcPeeringAuthorization" "Amazonka.GameLift.Types.VpcPeeringAuthorization" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "VpcPeeringAuthorization'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "expirationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newVpcPeeringAuthorization :: VpcPeeringAuthorization Source #

Create a value of VpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:VpcPeeringAuthorization', vpcPeeringAuthorization_creationTime - Time stamp indicating when this authorization was issued. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:expirationTime:VpcPeeringAuthorization', vpcPeeringAuthorization_expirationTime - Time stamp indicating when this authorization expires (24 hours after issuance). Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:gameLiftAwsAccountId:VpcPeeringAuthorization', vpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.

$sel:peerVpcAwsAccountId:VpcPeeringAuthorization', vpcPeeringAuthorization_peerVpcAwsAccountId - The authorization's peer VPC Amazon Web Services account ID.

$sel:peerVpcId:VpcPeeringAuthorization', vpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

VpcPeeringConnection

data VpcPeeringConnection Source #

Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.

Related actions

All APIs by task

See: newVpcPeeringConnection smart constructor.

Instances

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FromJSON VpcPeeringConnection Source # 
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Generic VpcPeeringConnection Source # 
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type Rep VpcPeeringConnection :: Type -> Type #

Read VpcPeeringConnection Source # 
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Show VpcPeeringConnection Source # 
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NFData VpcPeeringConnection Source # 
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rnf :: VpcPeeringConnection -> () #

Eq VpcPeeringConnection Source # 
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Hashable VpcPeeringConnection Source # 
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type Rep VpcPeeringConnection Source # 
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Defined in Amazonka.GameLift.Types.VpcPeeringConnection

type Rep VpcPeeringConnection = D1 ('MetaData "VpcPeeringConnection" "Amazonka.GameLift.Types.VpcPeeringConnection" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "VpcPeeringConnection'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameLiftVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "ipV4CidrBlock") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe VpcPeeringConnectionStatus)) :*: S1 ('MetaSel ('Just "vpcPeeringConnectionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newVpcPeeringConnection :: VpcPeeringConnection Source #

Create a value of VpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:VpcPeeringConnection', vpcPeeringConnection_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

$sel:fleetId:VpcPeeringConnection', vpcPeeringConnection_fleetId - A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

$sel:gameLiftVpcId:VpcPeeringConnection', vpcPeeringConnection_gameLiftVpcId - A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.

$sel:ipV4CidrBlock:VpcPeeringConnection', vpcPeeringConnection_ipV4CidrBlock - CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

$sel:peerVpcId:VpcPeeringConnection', vpcPeeringConnection_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

$sel:status:VpcPeeringConnection', vpcPeeringConnection_status - The status information about the connection. Status indicates if a connection is pending, successful, or failed.

$sel:vpcPeeringConnectionId:VpcPeeringConnection', vpcPeeringConnection_vpcPeeringConnectionId - A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.

VpcPeeringConnectionStatus

data VpcPeeringConnectionStatus Source #

Represents status information for a VPC peering connection. Status codes and messages are provided from EC2 (see VpcPeeringConnectionStateReason). Connection status information is also communicated as a fleet event.

See: newVpcPeeringConnectionStatus smart constructor.

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FromJSON VpcPeeringConnectionStatus Source # 
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Generic VpcPeeringConnectionStatus Source # 
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type Rep VpcPeeringConnectionStatus :: Type -> Type #

Read VpcPeeringConnectionStatus Source # 
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Show VpcPeeringConnectionStatus Source # 
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NFData VpcPeeringConnectionStatus Source # 
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Eq VpcPeeringConnectionStatus Source # 
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Hashable VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

type Rep VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

type Rep VpcPeeringConnectionStatus = D1 ('MetaData "VpcPeeringConnectionStatus" "Amazonka.GameLift.Types.VpcPeeringConnectionStatus" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "VpcPeeringConnectionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "code") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "message") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newVpcPeeringConnectionStatus :: VpcPeeringConnectionStatus Source #

Create a value of VpcPeeringConnectionStatus with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:code:VpcPeeringConnectionStatus', vpcPeeringConnectionStatus_code - Code indicating the status of a VPC peering connection.

$sel:message:VpcPeeringConnectionStatus', vpcPeeringConnectionStatus_message - Additional messaging associated with the connection status.