amazonka-gamelift-2.0: Amazon GameLift SDK.
Copyright(c) 2013-2023 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellSafe-Inferred
LanguageHaskell2010

Amazonka.GameLift.StartMatchmaking

Description

Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. With games that use GameLift managed hosting, this operation also triggers GameLift to find hosting resources and start a new game session for the new match. Each matchmaking request includes information on one or more players and specifies the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to build a match that includes all players in the request, placing them in the same team and finding additional players as needed to fill the match.

To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to be matched. You must also include any player attributes that are required by the matchmaking configuration's rule set. If successful, a matchmaking ticket is returned with status set to QUEUED.

Track matchmaking events to respond as needed and acquire game session connection information for successfully completed matches. Ticket status updates are tracked using event notification through Amazon Simple Notification Service, which is defined in the matchmaking configuration.

Learn more

Add FlexMatch to a game client

Set Up FlexMatch event notification

How GameLift FlexMatch works

Synopsis

Creating a Request

data StartMatchmaking Source #

See: newStartMatchmaking smart constructor.

Constructors

StartMatchmaking' 

Fields

  • ticketId :: Maybe Text

    A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

  • configurationName :: Text

    Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.

  • players :: [Player]

    Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

    You can include up to 10 Players in a StartMatchmaking request.

Instances

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ToJSON StartMatchmaking Source # 
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ToHeaders StartMatchmaking Source # 
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ToPath StartMatchmaking Source # 
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ToQuery StartMatchmaking Source # 
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AWSRequest StartMatchmaking Source # 
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Associated Types

type AWSResponse StartMatchmaking #

Generic StartMatchmaking Source # 
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Associated Types

type Rep StartMatchmaking :: Type -> Type #

Read StartMatchmaking Source # 
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Show StartMatchmaking Source # 
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NFData StartMatchmaking Source # 
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Methods

rnf :: StartMatchmaking -> () #

Eq StartMatchmaking Source # 
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Hashable StartMatchmaking Source # 
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type AWSResponse StartMatchmaking Source # 
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type Rep StartMatchmaking Source # 
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type Rep StartMatchmaking = D1 ('MetaData "StartMatchmaking" "Amazonka.GameLift.StartMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))

newStartMatchmaking Source #

Create a value of StartMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

StartMatchmaking, startMatchmaking_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

StartMatchmaking, startMatchmaking_configurationName - Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.

StartMatchmaking, startMatchmaking_players - Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

You can include up to 10 Players in a StartMatchmaking request.

Request Lenses

startMatchmaking_ticketId :: Lens' StartMatchmaking (Maybe Text) Source #

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

startMatchmaking_configurationName :: Lens' StartMatchmaking Text Source #

Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.

startMatchmaking_players :: Lens' StartMatchmaking [Player] Source #

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

You can include up to 10 Players in a StartMatchmaking request.

Destructuring the Response

data StartMatchmakingResponse Source #

See: newStartMatchmakingResponse smart constructor.

Constructors

StartMatchmakingResponse' 

Fields

  • matchmakingTicket :: Maybe MatchmakingTicket

    Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.

  • httpStatus :: Int

    The response's http status code.

Instances

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Generic StartMatchmakingResponse Source # 
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Associated Types

type Rep StartMatchmakingResponse :: Type -> Type #

Read StartMatchmakingResponse Source # 
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Show StartMatchmakingResponse Source # 
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NFData StartMatchmakingResponse Source # 
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Eq StartMatchmakingResponse Source # 
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type Rep StartMatchmakingResponse Source # 
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type Rep StartMatchmakingResponse = D1 ('MetaData "StartMatchmakingResponse" "Amazonka.GameLift.StartMatchmaking" "amazonka-gamelift-2.0-IjhNQby9jLV6gj30IrgsyK" 'False) (C1 ('MetaCons "StartMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchmakingResponse Source #

Create a value of StartMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchmakingResponse', startMatchmakingResponse_matchmakingTicket - Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchmakingResponse', startMatchmakingResponse_httpStatus - The response's http status code.

Response Lenses

startMatchmakingResponse_matchmakingTicket :: Lens' StartMatchmakingResponse (Maybe MatchmakingTicket) Source #

Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.