affection: A simple Game Engine using SDL
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This package contains Affection, a simple game engine written in Haskell using SDL. This Engine is still work in progress and even minor version bumps may contain breaking api changes.
Properties
Versions | 0.0.0.0, 0.0.0.1, 0.0.0.2, 0.0.0.3, 0.0.0.4, 0.0.0.5, 0.0.0.6, 0.0.0.7, 0.0.0.9, 0.0.0.9 |
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Change log | ChangeLog.md |
Dependencies | affection, base (>=4.9 && <5), bytestring, clock, containers, deepseq, glib, linear, matrix, monad-loops, monad-parallel, mtl, nanovg (>=0.6.0.0), OpenGL, random, sdl2 (>=2.4 && <2.5), stm, text, uuid, vector [details] |
License | LGPL-3.0-only |
Author | nek0 |
Maintainer | nek0@chelnok.de |
Category | Game |
Home page | https://github.com/nek0/affection#readme |
Source repo | head: git clone https://github.com/nek0/affection |
Uploaded | by nek0 at 2018-09-25T15:28:34Z |
Modules
[Index] [Quick Jump]
Flags
Manual Flags
Name | Description | Default |
---|---|---|
verbose | Enable verbose debug messages | Disabled |
debug | Enable debug messages | Disabled |
warn | Enable warning messages | Disabled |
error | Enable error messages | Disabled |
Automatic Flags
Name | Description | Default |
---|---|---|
examples | Build example programs | Disabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- affection-0.0.0.9.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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