HGamer3D-InputSystem: Joystick, Mouse and Keyboard Functionality for HGamer3D

[ deprecated, game-engine, library ] [ Propose Tags ]
Deprecated in favor of HGamer3D

HGamer3D is a toolset for developing 3D games in the programming language Haskell. This package provides the Joystick, Mouse and Keyboard functionality, based on the packages HGamer3D-SFML-Binding and HGamer3D-SDL2-Binding. HGamer3D-InputSystem is available on Windows and Linux.

Modules

  • HGamer3D
    • BaseAPI
      • HGamer3D.BaseAPI.InputSystem
    • HGamer3D.InputSystem
      • HGamer3D.InputSystem.InputSystemBase

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Versions [RSS] 0.3.0, 0.4.0, 0.5.0
Dependencies base (>=3 && <5), HGamer3D-Common (>=0.5.0 && <0.6.0), HGamer3D-Data (>=0.5.0 && <0.6.0), HGamer3D-SDL2-Binding (>=0.5.0 && <0.6.0), HGamer3D-SFML-Binding (>=0.5.0 && <0.6.0) [details]
License LicenseRef-OtherLicense
Author Peter Althainz
Maintainer althainz@gmail.com
Category Game Engine
Home page http://www.hgamer3d.org
Uploaded by PeterAlthainz at 2015-01-03T17:08:18Z
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Reverse Dependencies 3 direct, 0 indirect [details]
Downloads 2937 total (9 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2016-10-25 [all 16 reports]